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Deck "Puppets Style"

Deck "Puppets Style"
Format: Casual - 55 Cards
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Section: Ninja Cards (30 cards)
2 x Black Ant Black Ant (TGS)
  • Card Number: TGSN-1087
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/2
Card text:

Sand | Puppet
[WARRIOR OF POISON]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"Ninjas that Battle this Ninja cannot Attack during their next turn."

2 x Chiyo Chiyo (TP4)
  • Card Number: TP4N-488
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 1 | Puppet Master
[RETIRED MASTER]
When this Ninja is put in play, you can search for 1 "Puppet" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Come on! I was just joking! Ha ha ha!"

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

2 x Ebizo Ebizo (TGS)
  • Card Number: TGSN-1091
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/2
  • Injured Stats: 2/2
Card text:

Sand | Male | Mental Power: 2 | Puppet Master | SURGE
[SECRET SKILLS]
Valid: This Ninja can only be organized into Teams with "Puppet" Ninjas.
Valid: "Puppet" Ninjas in a Team with a [SECRET SKILLS] Ninja get +0/+1.

"She looks so peaceful."

2 x Father and Mother Father and Mother (TGS)
  • Card Number: TGSN-1089
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 0/3
  • Injured Stats: 0/3
Card text:

Sand | Puppet
[WARRIORS OF PROTECTION AND LOVE]
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects:
"This Ninja's Team can Block up to 2 Teams.
Your "Sand" Ninjas are unaffected by your opponent's Ninjas and Mission card effects."

2 x Gaara of the Desert (Childhood) Gaara of the Desert (Childhood) (TP2)
  • Card Number: TP2N-877
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Male | Name: Garra of the Desert | SURGE
[LONELINESS]
When this Ninja is put in play, draw 1 card.
Valid: When this Ninja is discarded due to the Showdown, discard 1 card from your hand.

"What does pain feel like? You see I've never actually been injured before, and I was wondering what it was like."

2 x Hiruko Hiruko (ST)
  • Card Number: STN-1139
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet
[WARRIOR OF THE RED GUARD]
When this Ninja is put in play, if you have a "Manipulation" Ninja, you can remove two target opponent's Ninjas from their current Teams and form a new Team with them.

"It's Sasori's favorite puppet."

3 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

1 x Monzaemon Chikamatsu Monzaemon Chikamatsu (TGS)
  • Card Number: TGSN-1093
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 0/10
  • Injured Stats: 0/5
Card text:

Sand | Puppet | Mental Power: 10
[WARRIORS OF THE WHITE GUARD]
Valid: This Ninja cannot be sent out to Attack with a non [SECRET SKILLS] Ninja. Head Ninjas that Battle this Ninja are discarded at the end of the turn.

2 x Sakura Haruno Sakura Haruno (TGS)
  • Card Number: TGSN-1094*
  • Rarity: Parallel
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical | Puppet | SURGE
[THE DANCE OF SAKURA]
Valid: During the Exchange of Jutsu, you can discard 1 card or injure 1 of your Ninjas. In that case, heal 1 other Ninja.
Valid: This Ninja gets +2/+0 while in the same Team as a "Puppet Master" Ninja.

"I will get you!"

3 x Salamander Salamander (ST)
  • Card Number: STN-1137
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Puppet
[WARRIOR OF STEEL]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects:
"This Ninja's Combat value is also treated as its Support value."
"When any of your Ninjas would be injured or receive Damage, you can give 1 Damage to this Ninja instead."

1 x Sand Anbu Sand Anbu (KS)
  • Card Number: KSN-1479
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 0/0
Card text:

Sand | Anbu | Male
[SURPRISE ATTACK]
Non-Unique
"Puppet" Ninja cards in your Chakra area gain "AMBUSH".
[Attacker | Mission] 0 : If you control 4 or more "Puppet" Ninjas, you can put this Ninja card into play from your hand.

2 x Sasori Sasori (TP2)
  • Card Number: TP2N-878
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 2/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master | AMBUSH
[CREATING THE MASTERPIECE]
When one of your opponent's Ninja would be discarded, you can discard X of your Chakras, where X is the Entrance cost of that Ninja. In that case, move that Ninja cards to your Village instead.
Valid: During your Mission Phase, you can discard this Ninja. In that case, you can put in play 1 "Puppet Master" Ninja card from your Reinforcement Deck.

"Art is something that beautifully remains…extensively into the distant future. Eternal beauth is art!"

1 x Scorpion Scorpion (KS)
  • Card Number: KSN-1482
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 3/3
Card text:

Sand | Puppet
[FORMER AKATSUKI]
Valid: While you don't have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
When this Ninja is put in play, if you control a "Puppet Master" Ninja, search your Deck for 1 Jutsu card with "Puppet" in its Requirements, then move it to your hand. Then, shuffle your Deck.

2 x Temari Temari (POP)
  • Card Number: POPN-993
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1 | SURGE
[EXCELLENT TACTICIAN]
Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team.

"Make sure not to cry in front of me this time."

1 x The 3rd Kazekage The 3rd Kazekage (ST)
  • Card Number: STN-1141
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Satoosa | Puppet | MASTERY
[TREASURED PUPPET]
Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead.

"Fwosh!"

 
Section: Jutsu Cards (11 cards)
2 x Chakra Scalpel Chakra Scalpel (SL)
  • Card Number: SLJ-913
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: 1
Card text:

Target: 1 Ninja opposing the user
Effect: Switch the target's Combat and Support values during this turn.

"Aha…! This is impressive…"

2 x Chakra Thread Chakra Thread (FP)
  • Card Number: FPJ-554
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Requirements: "Manipulation" Combat Attribute + "Printed Entrance cost of 3 or more"
Effect: Place 1 "Puppet" Ninja card in the user's Team in any position from your Chakra area of your Discard Pile.

"Haaaa!!"

1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

2 x Perfect Defense Perfect Defense (FR)
  • Card Number: FRJ-480
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 1
Card text:

Requirements: "Salamander" or "Manipulation" Combat Attribute
Effect: If the user is "Salamander", your Ninjas cannot be affected by your opponent's effects during this turn. Otherwise, search for 1 "Salamander" Ninja card in your Deck and discard it. In that case, your Ninjas cannot be affected by your opponent's effects during this turn. Then, shuffle your Deck.

"Salamander"

3 x Poison Senbon Stream Poison Senbon Stream (ST)
  • Card Number: STJ-822
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind / Wind
Card text:

Requirements: "Puppet" or "Puppet Master"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card.
Expert [Hiruko]: You choose the result of the coin flip instead.

"Pakka kakka."

1 x Puppet Shield Puppet Shield (TGS)
  • Card Number: TGSJ-795
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind
Card text:

Requirements: "Puppet" or "Puppet Master"
Target: 1 Jutsu being played
Effect: Change the effect of the target to the following:
"draw 1 card".

"So you did fiddle a bit."

 
Section: Mission Cards (9 cards)
2 x A Master`s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

2 x Ino`s Tears Ino's Tears (TGS)
  • Card Number: TGSM-742
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Discard 1 Wind card. In that case, search your Deck for 2 Wind Ninjas, reveal them, and place them in your hand.

"Don't you ever lose… to Sakura."

3 x Loss Loss (WOF)
  • Card Number: WOFM-633
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards.

"What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""

2 x Sasori of the Red Sand Sasori of the Red Sand (ANC)
  • Card Number: ANCM-375
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.

"You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"

 
Section: Reinforcement Deck (5 cards)
2 x Kankuro & Black Ant Kankuro & Black Ant (EA)
  • Card Number: EAN-641
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind / Earth
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/4
  • Injured Stats: 2/3
Card text:

Sand | Genin | Male | Puppet | Squad

[NO MERCY]
During your Mission Phase, you can discard 1 "Puppet" Ninja (card) from your Village or your Chakra area. In that case, place a poison coin on 1 of your opponent's Ninjas. If that Ninja's Entrance cost is 2 or less, discard that Ninja.

"Oh, and standing as close as you are to my friend the Black Ant…big mistake!"

1 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

1 x Sasori (Puppet Mode) Sasori (Puppet Mode) (FotS)
  • Card Number: FotSN-947
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Name: Sasori | Puppet | Puppet Master | MASTERY | REINFORCEMENT
[SCORPION OF THE RED SANDS]
When this Ninja is sent to Attack, each player moves 1 of their Ninjas to its owner's hand at the end of this turn.(excluding this Ninja)
Valid: When this Ninja is removed from play, draw 2 cards.

"Now…What will you do?"

1 x Temari & Gaara of the Desert Temari & Gaara of the Desert (FotS)
  • Card Number: FotSN-948
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Weapon
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 7/5
  • Injured Stats: 4/3
Card text:

Sand | Jonin | Satoosa | Female | Male | Mental Power: 3 | MASTERY | SQUAD
[DUST TORNADO]
When this Ninja is put in play, your opponent discards their hand. In that case, they draw cards equal to the the number they discarded minus one.
Valid: Your opponent's non-"Surge" Ninjas get -2 Entrance cost.

"The cardinal rule of the desert. If you hit a sandstorm stay put." "Sand Prison!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 11  20 %  
Mission bar 16 %  
Ninja bar 35  64 %  
 

Distribution by Combat Attribute
- bar 20  36 %  
Manipulation bar 11  20 %  
Manipulation/Weapon bar 5 %  
Medicine bar 4 %  
Sand bar 5 %  
Sand/Weapon bar 2 %  
Weapon bar 15  27 %  
 

Distribution by Entrance Cost
- bar 11  20 %  
- bar 10  18 %  
1 bar 7 %  
2 bar 11  20 %  
3 bar 9 %  
4 bar 11 %  
5 bar 7 %  
6 bar 5 %  
7 bar 2 %  
 

Distribution by Hand Cost
- bar 11  20 %  
- bar 30  55 %  
1 bar 14  25 %  
 

Distribution by Healthy Stats
- bar 20  36 %  
0/10 bar 2 %  
0/2 bar 7 %  
0/3 bar 7 %  
2/0 bar 11 %  
2/2 bar 4 %  
3/0 bar 4 %  
3/3 bar 5 %  
4/3 bar 4 %  
5/3 bar 4 %  
5/4 bar 7 %  
6/4 bar 5 %  
7/3 bar 2 %  
7/5 bar 2 %  
 

Distribution by Injured Stats
- bar 20  36 %  
0/0 bar 9 %  
0/1 bar 4 %  
0/2 bar 7 %  
0/3 bar 4 %  
0/5 bar 2 %  
1/2 bar 4 %  
2/0 bar 11 %  
2/2 bar 4 %  
2/3 bar 7 %  
3/3 bar 7 %  
4/3 bar 2 %  
6/4 bar 4 %  
 

Distribution by Jutsu Cost
- bar 44  80 %  
1 bar 4 %  
Wind bar 2 %  
Wind / Wind bar 5 %  
Wind 1 bar 4 %  
Wind Wind bar 4 %  
Wind Wind Wind or 4 bar 2 %  
 

Distribution by Rarity
Common bar 22  40 %  
Parallel bar 4 %  
Rare bar 19  35 %  
Super Rare bar 9 %  
Uncommon bar 13 %  
 

Distribution by Symbol
Wind bar 53  96 %  
Wind / Earth bar 4 %  
 



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