| Section: Main Deck (40 cards)
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Death Gate, Gate of Hell (P-Y10)
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- Collector Number: P26-Y10
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Death March, Reaper of Death (DMX-09)
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- Collector Number: 31
- Rarity: Common
- Type: Evolution Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 1
- Civilization: Darkness
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Card text:
Blocker
* Grave Evolution - Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card. * Whenever this creature battles, the opponent's creature that this creature is battling with gets -4000 power until the end of that battle.
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Hyperspatial Revive Hole (DMX-08)
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- Collector Number: 29
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: 500siki
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Card text:
* Return a creature from your graveyard to your hand.
* Choose and activate one of the following effects.
- *º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jenny, the Dismantling Puppet (DMX-03)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -Jenny, the Dismantling Puppet (DMC-42)
ã»ãã¨å°æªéãªå¥³ã®åã ãããããå°æªéã©ãããããªããªãï¼ã¦ã±ã± -ã«ããã¡ãã (DMX-01)
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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Magic King Endless Puppet (GG)
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- Collector Number: 5
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Death Puppet
- Power: 5000
- Cost: 3
- Civilization: Darkness
- Artist: Haccan
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Card text:
Evolution - Put on one of your Death Puppet. When an opponent discards cards from his hand, you may draw cards the amount discarded.
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Pierr, Psycho Doll (SWotSR)
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- Collector Number: 55
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: Katsuya
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Card text:
Blocker Whenever an opponent's creature attacks, this creature blocks if able. This creature can't attack. Slayer (Whenever this creature battles, destroy the other creature after the battle.)
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Super Divine Star Pluto Deathbringer (SN)
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- Collector Number: S6
- Rarity: Common
- Type: Evolution Creature
- Race: Phoenix
- Power: 13000
- Cost: 4
- Civilization: Darkness
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Card text:
Evolution GV - PPut on top of three creatures, whose race is Deathpuppet, Grand Devil, and/or Tyranno Drake. Meteorburn - When this creature attacks, you may send a creature under this card to Graveyard. If you do, destroy an opponent's creature. Triple Breaker
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Terror Pit (DMC-57)
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- Collector Number: 23
- Rarity: Rare
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Mikio Masuda
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.
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Vorg, Ogre Puppet (DMD-05)
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- Collector Number: 3
- Rarity: Promotional
- Type: Creature
- Race: Death Puppet/Hunter/Alien
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: 500siki
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Card text:
* Slayer (Whenever this creature battles, destroy the other creature after the battle.)
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Zabi Barrel, Western Doll (DMD-04)
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- Collector Number: 3
- Rarity: Promotional
- Type: Creature
- Race: Death Puppet/Alien
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Taro Yamazaki
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack. * When you put this creature into the battle zone, your opponent chooses a card in his hand and discards it.
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| Section: Hyperspatial Zone (8 cards)
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Gil Polymer's Pliers/Don Marshmallow, Hand of Temptation (DMR-01)
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- Collector Number: 61
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Xenoparts/Alien//Death Puppet/Xenoparts/Alien
- Power: 3000/600
- Cost: 3/9
- Civilization: Fire//Darkness/Fire
- Artist: Shukei
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Card text:
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Double breaker (This creature breaks 2 shields.)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Zabi Polymer, Marshmallow Doll/Don Marshmallow, Hand of Temptation (DMR-01)
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- Collector Number: 54
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Death Puppet/Alien//Death Puppet/Xenoparts/Alien
- Power: 2000/600
- Cost: 2/9
- Civilization: Darkness//Darkness/Fire
- Artist: Shukei
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Card text:
* Psychic Link - At the beginning of your turn, if you have Gil Polymer's Pliers in the battle zone, link it to this creature and flip this creature.(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Double breaker (This creature breaks 2 shields.)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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