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Deck "Lightning"

Deck "Lightning"
Format: Casual - 50 Cards
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Card list Group cards by  
Card Type: Jutsu (8 cards)
1 x Earth Style Barrier: Earth Dome Prison Earth Style Barrier: Earth Dome Prison (WW)
  • Card Number: WWJ-859
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area.
Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.

"I gotta get back my energy."

3 x Frog Kumite Frog Kumite (SL)
  • Card Number: SLJ-905
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: Lightning Lightning
Card text:

Target: 1 Jutsu
Effect: Negate the target
Expert [Senjutsu]: Draw 1 card for each Symbol on the target.

2 x Lightning Style: Emotion Wave Lightning Style: Emotion Wave (KS)
  • Card Number: KSJ-936
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Lightning / Water
  • Jutsu Cost: X
Card text:

Requirements: Water + Entrance cost of 5 or more or Lightning + Entrance cost of 5 or more
Effect: Give 1 Damage to target Ninja opposing the user for each Lightning Chakra used to pay for this Jutsu, then give that same amount of Damage to 1 other Ninja opposing the user for each Water Chakra used to pay for this Jutsu.

"Lightning Style! Emotion Wave!"

2 x Snake Sword Snake Sword (WW)
  • Card Number: WWJ-858
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements: Printed Entrance cost of 5 or more
Target: Every Ninja opposing the user
Effect: Move the target back to its owner's hand.

"Splecchh."

 
Card Type: Mission (11 cards)
2 x A Dark Message A Dark Message (KS)
  • Card Number: KSM-902
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Look at the top 2 cards of your Deck, move any of them to the bottom of your Deck, and move the rest to the top of your Deck in any order. Then, draw 1 card.

"Well, hello there…!"

3 x Angering the Beast Angering the Beast (SL)
  • Card Number: SLM-872
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Target: (1) 1 of your "Tailed Beast" Ninjas
(2) 1 of your opponent's Ninjas
Effect: Remove the targets from their Teams. Both of the targets must be sent out to Battle during this turn by themselves and can only be opposed by each other.
While this Mission card is in your Chakra, all your "Tailed Beast" Ninja cards get -1 Entrance cost.

"Come here!! I'll rip you to shreads!!!"

3 x Mysterious Warrior Mysterious Warrior (TP4)
  • Card Number: TP4M-852
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards and discard 1 card. Then, if your opponent has more cards in their hand than you do, move this Mission to your hand.

1 x Sage Training Sage Training (WW)
  • Card Number: WWM-800
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Lightning
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Effect: Move 1 Lightning card, 1 Fire card, and 1 Wind card from your Discard Pile and/or Chakra area to your hand.

"What? Not more training!"

2 x The Sand Council The Sand Council (KS)
  • Card Number: KSM-910
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Wind / Earth / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Apply 1 of the following effects:
1) Search your Deck for 1 Ninja card with an Entrance cost equal to or lower than target Ninja you control. Put the searched Ninja into play and discard the target Ninja.
2) All opposed Teams perform a Mental Power Battle during this turn.
3) Move 1 Lightning card from your Discard Pile to your hand.

"We're off."

 
Card Type: Ninja (31 cards)
2 x Five Tails Five Tails (SL)
  • Card Number: SLN-1404
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Lightning
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/0
  • Injured Stats: 2/0
Card text:

Tailed Beast | Animal
[QUICKENED]
When 1 of your "Tailed Beast" Ninjas wins any Victory, draw 1 card.

2 x Four Tails Four Tails (KS)
  • Card Number: KSN-1447
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Earth
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/1
  • Injured Stats: 3/0
Card text:

Animal | Tailed Beast
[LAVA FLOW]
Valid: When a "Tailed Beast" Ninja you control would receive Damage due to the Showdown, you can give 1 Damage to 1 Ninja opposing that Ninja.
When a "Tailed Beast" Ninja you control would receive any Damage or be removed from play by a Jutsu, deal 1 Damage to the user of that Jutsu.

2 x Haku Haku (I)
  • Card Number: IN-1311
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ice
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 2/1
Card text:

Mist | Rogue Ninja | Male | Mental Power: 2
[GIFTED ABILITIES]
When this Ninja is put in play, place a "Mirror" coin on this Ninja.
[EOJ] Remove 1 "Mirror" coin from this Ninja: Change the target of a Jutsu to another legal target.

"I want to fight him in my own way…"

2 x Ink Bat Ink Bat (KS)
  • Card Number: KSN-1458
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ink
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 3/3
  • Injured Stats: 2/2
Card text:

Leaf | Animal
[BEAST SCROLL]
Non-Unique
[Attacker | Mission] 5 : Put this Ninja card into play from your hand.
Valid: All your Ninjas without "Ink" get "Ink".

2 x Ink Fish Ink Fish (SL)
  • Card Number: SLN-1386
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ink
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/2
  • Injured Stats: 0/0
Card text:

Leaf | Animal
[BEAST SCROLL]
Non-Unique
[Attacker | Mission] 3 : Put this Ninja card into play from your hand.
Valid: When this Ninja is put in play, draw 1 card.

3 x Ink Leech Ink Leech (I)
  • Card Number: IN-1294
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ink
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 1/1
  • Injured Stats: 1/1
Card text:

Leaf | Animal
[BEAST SCROLL]
Non-Unique
When this Ninja is put in play, you can move the top 3 cards of your Deck to your Chakra area.

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

3 x Konohamaru Konohamaru (Plat)
  • Card Number: N-424
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 1/0
  • Injured Stats: 2/0
Card text:

Leaf | Genin | Male | Growth
[OUTCOME OF THE TRAINING]
When this Ninja is put in play, you can draw 1 card. In that case move 1 card from your hand to the bottom of your Deck.

"Naruto"

2 x Mabui Mabui (KS)
  • Card Number: KSN-1451
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/0
Card text:

Cloud | Female | Mental Power: 3
[CLOUD SECRETARY]
[Attacker | Mission] Lightning, Water or Wind: Search your Deck for a Lightning, Water, or Wind card without "Ambush" and move it to your Chakra area. Then, shuffle your Deck.

"Not again!"

2 x Seven Tails Seven Tails (KS)
  • Card Number: KSN-1483
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind / Lightning
  • Combat Attribute: Insect
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 8/1
  • Injured Stats: 4/0
Card text:

Animal | Tailed Beast
[SEVEN TAILS]
When a "Tailed Beast" Ninja you control wins any Victory, if it is in a Team by itself, you win 1 Battle Reward.
[Valid | Attacker | Mission] 1 : You can play a Angering the Tailed Beast Mission card from your Chakra area as though it were in your hand. If you do, remove it from the game afterwards.

2 x Shikamaru Nara Shikamaru Nara (KS)
  • Card Number: KSN-1425
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Male | Mental Power: 4
[OUTWIT]
[EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn.

"Actually, things got a little complicated."

2 x Tayuya Tayuya (KS)
  • Card Number: KSN-1464
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/1
Card text:

Sound | Female | The Four Sound Ninja
[SYMPHONY]
[Attacker | Mission] 1 : If you control another Water Ninja, no Teams can perform a Mental Power Battle during this turn. Then, if you control another Earth Ninja, exchange 1 card in your hand with 1 of your opponent's face down Battle Rewards.

"Tayuya of the North Gate."

2 x The 2nd Hokage The 2nd Hokage (SL)
  • Card Number: SLN-1409
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 3/3
Card text:

Leaf | Satoosa | Male | Mental Power: 2
[TORRENT]
[Attacker | Mission] X, Discard 1 card: Remove X target Ninjas from their Teams.

2 x Two Tails Two Tails (SL)
  • Card Number: SLN-1365
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth / Lightning
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/0
  • Injured Stats: 4/0
Card text:

Tailed Beast | Animal
[HUNTED BEAST]
When this ninja is put in play, you can reveal a "Tailed Beast" Ninja card from your hand. In that case, move your Turn Marker up by 1.
Valid: While a "Tailed Beast" Ninja is Battling by itself, that Ninja gets +1/+0 for each "Tailed Beast" Ninja Battling by itself.

 
Deck Statistics
Distribution by Card Type
Jutsu bar 16 %  
Mission bar 11  22 %  
Ninja bar 31  62 %  
 

Distribution by Combat Attribute
- bar 19  38 %  
Fang bar 12 %  
Ice bar 4 %  
Ink bar 14 %  
Insect bar 4 %  
Ninjutsu bar 10 %  
Shadow bar 4 %  
Sound bar 10 %  
Water bar 4 %  
 

Distribution by Entrance Cost
- bar 16 %  
- bar 11  22 %  
1 bar 12 %  
2 bar 10 %  
3 bar 18 %  
4 bar 8 %  
5 bar 10 %  
6 bar 4 %  
 

Distribution by Hand Cost
- bar 16 %  
- bar 25  50 %  
1 bar 17  34 %  
 

Distribution by Healthy Stats
- bar 19  38 %  
0/2 bar 4 %  
1/0 bar 6 %  
1/1 bar 6 %  
1/2 bar 4 %  
1/3 bar 4 %  
2/2 bar 4 %  
3/3 bar 4 %  
4/0 bar 6 %  
4/3 bar 4 %  
5/0 bar 4 %  
6/1 bar 4 %  
6/4 bar 4 %  
7/0 bar 4 %  
8/1 bar 4 %  
 

Distribution by Injured Stats
- bar 19  38 %  
0/0 bar 8 %  
0/1 bar 4 %  
1/0 bar 6 %  
1/1 bar 10 %  
2/0 bar 10 %  
2/1 bar 4 %  
2/2 bar 4 %  
3/0 bar 4 %  
3/3 bar 4 %  
4/0 bar 8 %  
 

Distribution by Jutsu Cost
- bar 42  84 %  
Lightning Lightning bar 6 %  
Water bar 2 %  
Water Water Water bar 4 %  
X bar 4 %  
 

Distribution by Rarity
Common bar 16  32 %  
Promo bar 6 %  
Rare bar 16  32 %  
Super Rare bar 14 %  
Uncommon bar 16 %  
 

Distribution by Symbol
Earth bar 4 %  
Earth / Lightning bar 4 %  
Fire / Earth bar 4 %  
Lightning bar 19  38 %  
Lightning / Water bar 4 %  
Water bar 15  30 %  
Water / Earth bar 4 %  
Water / Lightning bar 4 %  
Wind / Earth / Lightning bar 4 %  
Wind / Lightning bar 4 %  
 



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