| Section: Ninja Cards (27 cards)
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Gen Aburame (ANC)
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- Card Number: ANCN-517
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/2
- Injured Stats: 2/2
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Card text:
Leaf | Jonin | Male | Mental Power: 1 [AS A FATHER] Valid: While you have "Shino Aburame" in play, your opponent cannot draw or exchange cards due to their effects."Try not to move, Shino."
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Giant Spider (TP1)
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- Card Number: TP1N-873
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Insect/Sound
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 1/0
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Card text:
Sound | Insect | Ambush [RAIN OF SPIDERS] Valid: When this Ninja is discarded due to the Showdown, you can remove all coins from 1 Ninja or Mission card."I warned you kid, however strong your defenses are I can find a way around them. Scatter!"
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Jibachi (TC)
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- Card Number: TCN-341
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Bee
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 1/1
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Card text:
Stone | Male [REVIVAL OF THE KAMIZURU CLAN] When this Ninja's Team wins 1 or more Battle Rewards, you can place 1 Growth coin on another in-play Ninja with a "Bee" Combat Attribute."They say that the book explains various forbidden Jutsu for insect tamers..."
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Kurobachi (TC)
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- Card Number: TCN-342
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Bee
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 1/1
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Card text:
Stone | Male [REVIVAL OF THE KAMIZURU CLAN] When this Ninja's Team wins 1 or more Battle Rewards, you can place 1 Growth coin on another in-play Ninja with a "Bee" Combat Attribute."Our first leader's secret book..."
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Queen Bee (WOF)
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- Card Number: WOFN-848
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Bee/Insect
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
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Card text:
Rock | Insect [POISONOUS STING] Valid: When this Ninja is sent out to Attack, you can select 1 of your opponent's Ninjas. In that case, the effect texts of the selected Ninja are negated during this turn."Suzumebachi's most powerfull Bee ensnares its victims in honey and finishes of its foes with its deadly stinger."
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Seven Tails (KS)
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- Card Number: KSN-1483
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Lightning
- Combat Attribute: Insect
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 8/1
- Injured Stats: 4/0
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Card text:
Animal | Tailed Beast [SEVEN TAILS] When a "Tailed Beast" Ninja you control wins any Victory, if it is in a Team by itself, you win 1 Battle Reward. [Valid | Attacker | Mission] 1 : You can play a Angering the Tailed Beast Mission card from your Chakra area as though it were in your hand. If you do, remove it from the game afterwards.
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Shino Aburame (ANC)
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- Card Number: ANCN-511
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/1
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Growth | Mental Power: 1 [INSECT WARRIORS] When this Ninja is put in play, put 1 Ninja Blade coin (symbolizing an Insect coin) in play with the following: "[Power: 0/0 (Healthy and Injured status)] [Valid: This Ninja cannot be the user of Jutsu cards. This effect cannot be negated.]""If you fight me, you won't be able to recover. Forfeit and withdraw."
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Shino Aburame (Childhood) (AvW)
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- Card Number: AWN-1538
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Male | Mental Power: 1 | Name: Shino Aburame [TRACKER IN TRAINING] [Blocker | EOJ] 0 : If this Ninja is a Stand-by Ninja, move this Ninja into any of your Battling Teams in any position."Iruka Sensei, you chose the wrong person."
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Suzumebachi (TC)
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- Card Number: TCN-340
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Bee
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/2
- Injured Stats: 2/1
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Card text:
Stone | Female [REVIVAL OF THE KAMIZURU CLAN] When this Ninja's Team wins 1 or more Battle Rewards, you can place 1 Growth coin on another in-play Ninja with a "Bee" Combat Attribute."This is an opportunity to make a name for ourselves as the Kamizuru clan."
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Torune (SL)
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- Card Number: SLN-1417
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/2
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Card text:
Leaf | Anbu | Male | Mental Power: 2 [NANO INSECTS] When a Ninja opposing this Ninja receives Damage due to the Showdown, discard that Ninja."I'll extract them right away."
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| Section: Jutsu Cards (14 cards)
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Bug Shield (SL)
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- Card Number: SLJ-912
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 1
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Card text:
Effect: Place this card in the user's Team in any position as an Insect Ninja with the following: "[Power 0/0 (Healthy and Injured)/Entrance cost: 0], [Non-Unique], [Valid: When any Ninja in this Ninja's Team would receive any Damage, this Ninja receives it instead.]"
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Insect Attractant Jutsu (TC)
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- Card Number: TCJ-285
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 1
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Card text:
Requirements: "Insect" Combat Attribute Effect: You can look at the top 4 cards of your Deck and move any number of them to your Chakra area. Then, return the rest, if there is any, and shuffle your Deck. "Insect Attractant Jutsu..."
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Insect Wall Jutsu (TC)
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- Card Number: TCJ-286
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 1
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Card text:
Requirements: "Insect" Combat Attribute Target: Every Ninja in the user's Team Effect: During this turn, the target cannot receive any Damage or be changed to injured status except as a result of the Showdown. "Insect Wall Jutsu!"
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Parasitic Insect Jutsu (WW)
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- Card Number: WWJ-860
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 2
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Card text:
Requirements: "Insect" Target: 1 Ninja in the user's Team or the opposing Team Effect: Discard the target. The controller of the discarded Ninja places X Insect Ninja coins into play, where X = the Discarded Ninja's Support, with the following: "[Power: 0/0 (Healthy and Injured)][Non-Unique]". "We face them full strength"
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Parasitic Insects: Whirlwind (TC)
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- Card Number: TCJ-302
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Requirements: "Shino Aburame" Target: X number of Ninjas Effect: Give 1 Damage to the target. X = the total number of "Parasitic Insects: Whirlwind" Jutsu cards and Jutsu cards with "Requirements: 'Insect' Combat Attribute" in your Discard Pile. "Experience the power of my parasitic insects..."
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Substitution by Insects (ANC)
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- Card Number: ANCJ-427
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind
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Card text:
Requirements: "Insect" Combat Attribute Target: Every Ninja in the user's Team Effect: Place 1 Ninja Blade coins (symbolizing a Insect Substitution coin) on the target. When the target would receive any Damage during the turn, you can remove 1 Insect Substitution coin from the target. In that case, negate that Damage. At the end of the turn, remove all Insect Substitution coins from the target. "Those bugs again… "
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| Section: Mission Cards (9 cards)
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A Mark (ANC)
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- Card Number: ANCM-385
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (2) Effect: You can discard 1 Jutsu card with "Requirements: 'Insect' Combat Attribute" and/or "Requirements: 'Shino Aburame'" from your hand. In that case, search for 1 card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. "She gives off a very faint scent. Nothing you could detect. But the male of the species can. He has a very strong sence of smell…"
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Battle between Insect Tamers (TC)
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- Card Number: TCM-281
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: If you have 1 or more Ninjas with an "Insect" Combat Attribute in play, put 2 Ninja Blade coins (each symbolizing an Insect coin) in play. Each Insect coin is considered to be a Ninja with "Power: 0/1" (Healthy and Injured status) While you have this Mission card in your Chakra area, you cannot deploy any Ninjas. "The unprecedented battle between insect tamers ended with the Aburame clan's victory..."
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Grossed Out (KS)
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- Card Number: KSM-908
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Place 2 "Insect" Ninja coins in play with the following: "[Power: 0/0 (Healthy and Injured)] [Non-Unique]" While this Mission card is in your Chakra area, all of your "Insect" Ninjas get +1/+1. "You chose the wrong person."
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The Aburame Clan (SL)
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- Card Number: SLM-878
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent Effect: Your "Insect" & Insect Ninjas get +1/+1. Effect: When 1 of your "Insect" Ninjas would be discarded, move it to your Chakra area and place a 0/0 Insect Ninja coin in play with the following: [Non-Unique]
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