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Deck "Feca..."

Deck "Feca..."
Format: Modified - 60 Cards
created by panxodehielo activity icon
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me kago!

 
Card list Group cards by  
Type: Basic Energy (19 cards)
9 x Psychic Energy Psychic Energy (EX R&S)
  • Type: Basic Energy
  • Number: 107
  • Subtype: Psychic
10 x Water Energy Water Energy (EX R&S)
  • Type: Basic Energy
  • Number: 106
  • Subtype: Water
 
Type: Psychic (2 cards)
2 x Mew Mew (D&PSW)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 151
  • Number: 15
  • Subtype: Basic Pokémon
  • Hit Points: 60 HP
  • Retreat Cost: C
Card text:

0 Psychic Balance     
If you have less cards in your hand then your opponent, draw cards until you have the same number as your opponent. (If you have more or the same number of cards in your hand as your opponent, this attack does nothing.)

colorlesscolorlesspsychic Re-creation     
Choose an attack of 1 of your opponent's Pokemon in his or her discard pile. Re-creation copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Mew performs that attack.

 
Type: Special Energy (3 cards)
3 x Double Colorless Energy Double Colorless Energy (BWND)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 92
  • Subtype: Special Energy
Card text:

Double Colorless Energy Provides colorlesscolorless Energy.

Special Energy

 
Type: Trainer (16 cards)
3 x Bill Bill (Legendary)
  • Rarity: Common
  • Type: Trainer
  • Level: trainer
  • Number: 108
3 x Energy Removal Energy Removal (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 92
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.

2 x Pokemon Collector Pokemon Collector (HS TK)
  • Rarity: Common
  • Type: Trainer
  • Number: yellow-22
Card text:

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

3 x Potion Potion (VS)
  • Rarity: Common
  • Type: Trainer
  • Number: 130
Card text:

Remove up to 2 damage counters from 1 of your Pokemon.

2 x Professor Elm Professor Elm (N Genesis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
Card text:

Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.

3 x Super Energy Removal Super Energy Removal (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 79
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.

 
Type: Water (20 cards)
2 x Golduck Golduck (D&PSW)
  • Rarity: Rare
  • Type: Water
  • Weakness: L+20
  • Poke#: 055
  • Number: 28
  • Subtype: Stage 1 Pokémon
  • Hit Points: 90 HP
  • Retreat Cost: C
Card text:

psychic Encore     20
Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn.

waterpsychic Break Beam     40+
You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused.

2 x Lapras Lapras (BWND)
  • Rarity: Rare
  • Type: Water
  • Weakness: Lx2
  • Poke#: 131
  • Number: 25
  • Subtype: Basic Pokémon
  • Hit Points: 100
  • Retreat Cost: 2
Card text:

water Call for Family     -
Search your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterwards.

colorlesscolorless Reckless Charge     40
This Pokémon does 20 damage to itself.

It loves crossing the sea with people and Pokémon on its back. It understands human speech.

3 x Psyduck Psyduck (D&PSW)
  • Rarity: Common
  • Type: Water
  • Weakness: L+10
  • Poke#: 054
  • Number: 100
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Delusion     
If Psyduck is Confused, draw 2 cards.

colorless Migraine     10
Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, Psyduck is now Confused.

3 x Starmie Starmie (BWND)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: Lx2
  • Poke#: 121
  • Number: 24
  • Subtype: Stage 1 Pokémon
  • Hit Points: 90
Card text:

colorless Confuse Ray     -
The Defending Pokémon is now Confused.

water Swift     50
This attack's damage isn't affected by Weakness, Resistance, or any other effects on the Defending Pokémon.

At the center of its body is a red core, which sends mysterious radio signals into the night sky.

3 x Starmie Starmie (D&PLA)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: L+20
  • Poke#: 121
  • Number: 71
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
Card text:

water Star Boomerang     30
You may return Starmie and all cards attached to it to your hand.

psychic Core Flash     
Choose 1 of your opponent's Pokemon that has any Poke-Powers or Poke-Bodies. This attack does 50 damage to that Pokemon. (Don?t apply Weakness and Resistance for Benched Pokemon.)

4 x Staryu Staryu (BWND)
  • Rarity: Common
  • Type: Water
  • Weakness: Lx2
  • Poke#: 120
  • Number: 23
  • Subtype: Basic Pokémon
  • Hit Points: 60
  • Retreat Cost: 1
Card text:

colorless Recover     -
Discard an Energy attached to this Pokémon and heal all damage from this Pokémon.

water Water Gun     10

If its body is torn, it can grow back if the red core remains. The core flashes at midnight.

3 x Staryu Staryu (D&PLA)
  • Rarity: Common
  • Type: Water
  • Weakness: L+10
  • Poke#: 120
  • Number: 122
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Recover     
Discard an Energy attached to Staryu and remove 3 damage counters from Staryu.

colorlesswater Spinning Attack     20

 
Deck Statistics
Distribution by Poke#
- bar 38  63 %  
054 bar 5 %  
055 bar 3 %  
120 bar 12 %  
121 bar 10 %  
131 bar 3 %  
151 bar 3 %  
 

Distribution by Rarity
- bar 19  32 %  
Common bar 21  35 %  
Rare bar 15 %  
Uncommon bar 11  18 %  
 

Distribution by Subtype
- bar 16  27 %  
Basic Pokémon bar 14  23 %  
Psychic bar 15 %  
Special Energy bar 5 %  
Stage 1 Pokémon bar 13 %  
Water bar 10  17 %  
 

Distribution by Type
- bar 13 %  
Basic Energy bar 19  32 %  
Energy bar 5 %  
Psychic bar 3 %  
Trainer bar 13 %  
Water bar 20  33 %  
 



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