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Deck "faster,stronger..."

Deck "faster,stronger..."
Format: OCG - 43 Cards
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Cards without Section (40 cards)
1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

4 x Deadly Fighter Braid Claw Deadly Fighter Braid Claw (P-Y4)
  • Collector Number: P38-Y4
  • Rarity: Promotional
  • Type: Creature
  • Race: Dragonoid
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: รขโ€“ย  Yusaku Nakaaki
Card text:

*  This creature attacks each turn if able.

A Dragonoid's true home is the battlefield.

4 x Faerie Life Faerie Life (DMX-09)
  • Collector Number: 54
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMX-06)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMX-02)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

2 x Ice Lance - Paladin Spear Ice Lance - Paladin Spear (DM-30)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Cross Gear
  • Race: Samurai
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Norikatsu Miyoshi
Card text:

Cross Gear
When the crossed creature attacks, return all creatures in the battle zone that have "blocker" to their owners' hands.

A flawless lance of unmelting ice, the legendary Paladin is revived in this warring world.

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMD-03)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

4 x Jester Brain Jester Brain (DM-37)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Naoki Saito
Card text:

* Draw 3 cards. Then, your opponent chooses up to 3 of their shields and puts them into their hand. Put a card from your hand on the bottom of your deck for each shield your opponent puts into their hand this way.

"What's inside these boxes, nobody knows~ But seriously both boxes are duds. He he he..." - Jester Brain

3 x Magmadragon Jagalzor Magmadragon Jagalzor (DMC-39)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Creature
  • Race: Volcano Dragon
  • Power: 6000
  • Cost: 6
  • Civilization: Fire
  • Artist: Naoki Saito
Card text:

Double Breaker
Turbo rush (If any of your other creatures broke any shields this turn, this creature gets its [TurboRush] ability until the end of the turn.)
[TurboRush] : Each of your creatures in the battle zone has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.)

3 x Shooting Exedrive Shooting Exedrive (DMD-03)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Kare
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  At the end of your turn, return this creature to your hand.

3 x Startdash Buster, Divine Hero Mech Startdash Buster, Divine Hero Mech (DMD-01)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Beast Folk
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire/Nature
Card text:

*  (This creature is put into your mana zone tapped.)

*  Evolution - Put on a Fire or Nature creature.

*  When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

*  Double breaker (This creature breaks 2 shields.)

4 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMD-01)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
Card text:

*  (This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

さぁ、闘いというジャングルへとくりだす時!! -Taiga, the Warrior Savage

4 x Yuu, Passionate Duel Hero Yuu, Passionate Duel Hero (DMX-06)
  • Collector Number: 21
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 3000
  • Cost: 3
  • Civilization: Fire/Nature
  • Artist: Murakami Hisashi
Card text:

*  (This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

 
Section: Hyperspatial Zone (3 cards)
1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk//Gaia Command
  • Power: 4000/8000
  • Cost: 6/12
  • Civilization: Nature
  • Artist: hippo
Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

file:wildsoul.gif Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)


file:wildsoul.gif Wild Soul

The more we dance, the more beautiful the show.

 
Deck Statistics
Distribution by Civilization
Fire bar 14  33 %  
Fire/Nature bar 12  28 %  
Nature bar 10  23 %  
Nature//Light/Nature bar 2 %  
Water bar 14 %  
 

Distribution by Cost
1 bar 9 %  
2 bar 12  28 %  
3 bar 21 %  
4 bar 16 %  
5 bar 9 %  
6 bar 7 %  
6/12 bar 2 %  
6/15 bar 2 %  
7 bar 2 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 11  26 %  
- bar 5 %  
1000 bar 19 %  
2000 bar 12 %  
3000 bar 16 %  
4000/800 bar 2 %  
5000/105 bar 2 %  
6000 bar 16 %  
6000/250 bar 2 %  
 

Distribution by Race
- bar 11  26 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Beast Folk//Gaia Command bar 2 %  
Beast Folk/Alien bar 2 %  
Dragonoid bar 9 %  
Dragonoid/Hunter bar 7 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Human/Beast Folk bar 16 %  
Human/Hero bar 9 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Samurai bar 5 %  
Snow Faerie bar 9 %  
Volcano Dragon bar 7 %  
 

Distribution by Rarity
Common bar 16  37 %  
Promotional bar 9 %  
Super Rare bar 19 %  
Uncommon bar 21 %  
Very Rare bar 12 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 24  56 %  
Cross Gear bar 5 %  
Evolution Creature bar 7 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 2 %  
Spell bar 11  26 %  
 



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