| Cards without Section (40 cards)
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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4
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Deadly Fighter Braid Claw (P-Y4)
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- Collector Number: P38-Y4
- Rarity: Promotional
- Type: Creature
- Race: Dragonoid
- Power: 1000
- Mana Number: 1
- Cost: 1
- Civilization: Fire
- Artist: ■ Yusaku Nakaaki
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Card text:
* This creature attacks each turn if able. A Dragonoid's true home is the battlefield.
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Faerie Life (DMX-09)
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- Collector Number: 54
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone.
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Geo Crashing Miranda, the Dimensional Force (DMX-06)
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- Collector Number: 18
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Alien
- Power: 2000
- Cost: 5
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shooting Hole (DMX-02)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker".
* Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.) ç®è¦ããï¼æ°ããã¬ã¸ã§ã³ããï¼ (Awaken! A new Legend!)
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Ice Lance - Paladin Spear (DM-30)
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- Collector Number: 2
- Rarity: Very Rare
- Type: Cross Gear
- Race: Samurai
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Norikatsu Miyoshi
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Card text:
Cross Gear When the crossed creature attacks, return all creatures in the battle zone that have "blocker" to their owners' hands. A flawless lance of unmelting ice, the legendary Paladin is revived in this warring world.
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Jasmine, Mist Faerie (DMD-03)
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- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.
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4
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Jester Brain (DM-37)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Naoki Saito
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Card text:
* Draw 3 cards. Then, your opponent chooses up to 3 of their shields and puts them into their hand. Put a card from your hand on the bottom of your deck for each shield your opponent puts into their hand this way. "What's inside these boxes, nobody knows~ But seriously both boxes are duds. He he he..." - Jester Brain
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Magmadragon Jagalzor (DMC-39)
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- Collector Number: 16
- Rarity: Very Rare
- Type: Creature
- Race: Volcano Dragon
- Power: 6000
- Cost: 6
- Civilization: Fire
- Artist: Naoki Saito
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Card text:
Double Breaker Turbo rush (If any of your other creatures broke any shields this turn, this creature gets its [TurboRush] ability until the end of the turn.) [TurboRush] : Each of your creatures in the battle zone has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.)
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Shooting Exedrive (DMD-03)
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- Collector Number: 12
- Rarity: Common
- Type: Creature
- Race: Dragonoid/Hunter
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Kare
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* At the end of your turn, return this creature to your hand.
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3
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Startdash Buster, Divine Hero Mech (DMD-01)
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- Collector Number: 1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Human/Beast Folk
- Power: 6000
- Mana Number: 1
- Cost: 4
- Civilization: Fire/Nature
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on a Fire or Nature creature. * When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone. * Double breaker (This creature breaks 2 shields.)
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4
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Taiga, the Warrior Savage (DMD-01)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Human/Beast Folk
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
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Card text:
* (This creature is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.) ãããéãã¨ããã¸ã£ã³ã°ã«ã¸ã¨ããã ãæ!! -Taiga, the Warrior Savage
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Yuu, Passionate Duel Hero (DMX-06)
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- Collector Number: 21
- Rarity: Common
- Type: Creature
- Race: Human/Hero
- Power: 3000
- Cost: 3
- Civilization: Fire/Nature
- Artist: Murakami Hisashi
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Card text:
* (This creature is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
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| Section: Hyperspatial Zone (3 cards)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/250
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone. * Double breaker (This creature breaks 2 shields.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Beast Folk//Gaia Command
- Power: 4000/8000
- Cost: 6/12
- Civilization: Nature
- Artist: hippo
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Card text:
* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Wild Soul
* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.
* Double breaker (This creature breaks 2 shields.)
Wild Soul
The more we dance, the more beautiful the show.
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