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Deck "greyjoy winter"

Deck "greyjoy winter"
69 Cards
created by gregfilip activity icon
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Section: Draw Deck (60 cards)
1 x Alannys Greyjoy Alannys Greyjoy (ODG)
  • Number: 48
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. Queen
  • Challenge Icons: [intrigue] [power]
Card text:


House Greyjoy only.
Response: Kneel Alannys Greyjoy to cancel an effect triggered by a player with 3 or more non-character cards in his or her discard pile.

"Maron? Rodrik, where are you? Theon, my baby, come to Mother."

1 x Asha Greyjoy Asha Greyjoy (WLL)
  • Number: 70
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. Ironborn.
  • Challenge Icons: [military] [intrigue]
Card text:


Renown.
Asha Greyjoy does not kneel to attack an opponent with 3 or more non-character cards in his or her discard pile.

"I throw an axe as well as any man, but when the target is so small..."

2 x Baelor Blacktyde Baelor Blacktyde (TIoR)
  • Number: 67
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Traits: Ironborn. House Blacktyde.
  • Challenge Icons: [military] [power]
Card text:


Stealth.
Opponents cannot play copies of event cards that are in their discard pile.

"Balon was mad, Aeron is madder, and Euron is maddest of them all."

3 x Carrion Bird Carrion Bird (TWoW)
  • Number: 35
  • Rarity: F
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
Card text:

Raven. Creature.
Stealth.
Response: After you win a challenge in which Carrion Bird participated, shuffle any number of Raven cards from your discard pile, or one Raven card from play, back into their owner's decks. (Cannot be canceled.)

1 x Dagmer Cleftjaw Dagmer Cleftjaw (KotS)
  • Number: 14
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Lord. Ironborn.
Deadly.
Each Warship location you control counts as 2 STR during the dominance phase.
(War)

3 x Distinguished Boatswain Distinguished Boatswain (TftRK)
  • Number: 69
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 4
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Ironborn.
Distinguished Boatswain gets -2 STR for each card in Shadows.

1 x Euron Crow`s Eye Euron Crow's Eye (TGM)
  • Number: 29
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 4
  • Gold Cost: 5
  • Traits: King. Lord. Ironborn. Raider.
  • Challenge Icons: [military] [intrigue] [power]
Card text:


Renown.
Response: After an opponent declares a challenge against you, discard the top card of each opponent's deck. Then, draw 1 card for each location discarded in this way.

"From Ib to Asshai, when men see my sails, they pray."

1 x Fishwhiskers Fishwhiskers (CB)
  • Number: 104
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Captain. House Botley.
House Greyjoy only.
If you do not control a Warship location, kneel Fishwhiskers.

3 x Ice Fisherman Ice Fisherman (TWoW)
  • Number: 29
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 1
Card text:

Conscriptor.
If it is Winter, Ice Fisherman gains a power icon and: "Marshalling: Kneel Ice Fisherman to take 1 gold token from any opponent's gold pool, and add it to your gold pool."

2 x Kingsmoot Hopeful Kingsmoot Hopeful (FtC)
  • Number: 29
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 2
  • Traits: Ironborn. Lord.
  • Challenge Icons: [intrigue] [power]
Card text:

Limited.

Aeron Damphair stepped forward once more. "I ask again. Who shall be king over us?" "Me!" a deep voice boomed and once more the crowd parted.

2 x Longship Iron Victory Longship Iron Victory (KotS)
  • Number: 28
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 2
Card text:

Warship.
At the end of marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character.
Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.

2 x Maester Murenmure Maester Murenmure (CbtC)
  • Number: 48
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Traits: Maester. House Goodbrother.
  • Challenge Icons: [intrigue] [power]
Card text:


During the marshalling phase, Maester Murenmure gains: "Response: Kneel Maester Murenmure to cancel a triggered effect."

"It is not for you to say who must go and who remains. The maester stays." - Gorold Goodbrother

1 x Maester Wendamyr Maester Wendamyr (KotS)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Card text:

Maester.
Response: Kneel Master Wendamyr to save a Greyjoy character from being killed or discarded. Then, you may kneel 2 influence or kneel a Learned character to stand that character.

1 x Moqorro Moqorro (VD)
  • Number: 29
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 3
  • Traits: Asshai.
  • Challenge Icons: [intrigue] [power]
Card text:


Response: Kneel Moqorro to save a unique [Greyjoy] character from being killed or discarded. That character gets +2 STR and gains intimidate until the end of the phase.

"The captain commands and I obey."

3 x Naval Escort Naval Escort (ASitD)
  • Number: 48
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Warship
  • Income/Initiative: 0
Card text:

If you do not control at least 1 Greyjoy character, discard Naval Escort from play.Any Phase: Kneel X Warship locations to choose X characters. Until the end of the phase, those characters get +X STR.

3 x River Blockade River Blockade (RoR)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Warship.
  • Income/Initiative: 0
Card text:

Cancel the first location effect triggered by an opponent each round.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

3 x Samwell Tarly Samwell Tarly (RS)
  • Number: 66
  • Rarity: F
  • Type: Character
  • STR: 1
  • Gold Cost: 1
Card text:

Night's Watch.
No attachments.
Response: After a Raven card is played, draw 2 cards.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

3 x Sunset Sea Sunset Sea (LotR)
  • Number: 25
  • Rarity: F
  • Type: Location
  • House: Greyjoy/Lannister
  • Gold Cost: 0
  • Traits: Westeros.
Card text:


Marshalling: Discard Sunset Sea from play to reduce the cost of the next [Lannister] or [Greyjoy] character you play this phase by 2.
[+1 Influence]

3 x Support of the Kingdom Support of the Kingdom (Core)
  • Number: 172
  • Rarity: B
  • Type: Event
Card text:

Response: After you in a power challenge, choose any gold or influence producing location controlled by an opponent, and take control of that location.

1 x Syrio Forel Syrio Forel (TftRK)
  • Number: 77
  • Rarity: F
  • Type: Character
  • STR: 2
  • Challenge Icons: [military]
Card text:

Ally.
Stealth.
Response: After you win a challenge in which Syrio Forel participated, put him into Shadows.
(Shadow)

3 x The Iron Mines The Iron Mines (KotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Greyjoy
Card text:

Iron Islands.
Response: kneel and discard from play (cannot be saved) to save a character from being killed.

1 x The Sparr The Sparr (APS)
  • Number: 107
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 3
  • Traits: Ironborn. Raider.
  • Challenge Icons: [military] [intrigue]
Card text:


Melee.
Lower the income and initiative on each opponent's revealed plot card by 1.

Aeron knew the Sparr, a hatched-faced old man with watery eyes whose quavery voice was law on this part of Great Wyk.

1 x Theon Greyjoy Theon Greyjoy (KotS)
  • Number: 3
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Card text:

Lord. Ironborn.
Any Phase: Pay 1 gold to choose and kneel a location (limit once per round).

3 x Vale Refugee Vale Refugee (RW)
  • Number: 97
  • Rarity: F
  • Type: Character
  • STR: 1
  • Challenge Icons: [military] [intrigue] [power]
Card text:

House Arryn. Refugee.
If you do not win dominance, pay 1 gold or discard Vale Refugee from play.

1 x Varys Varys (SS)
  • Number: 97
  • Rarity: F
  • Type: Character
  • STR: 3
  • Gold Cost: 1
  • Challenge Icons: [intrigue] [power]
Card text:

Lord. Ally.
Stealth.
After Varys comes out of Shadows, choose and discard 1 Ally character from play.
(Shadow)

3 x Victarion`s Reavers Victarion's Reavers (CD)
  • Number: 50
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 7
  • Gold Cost: 7
  • Traits: Army. Raider.
  • Challenge Icons: [military] [power]
Card text:


No attachments. Lower the cost to play Victarion's Reavers by 1 for each unique [Greyjoy] character you control.

If you win a challenge in which Victarion's Reavers attacked alone, instead of the normal claim effects, the losing player chooses and discards X locations he or she controls from play. X is the printed claim on your revealed plot card.

2 x White Raven White Raven (TWoW)
  • Number: 24
  • Rarity: F
  • Type: Attachment
  • Gold Cost: 1
Card text:

Raven. Creature.
Immune to non-Raven cards.
Attach White Raven to your House card and discard all other Raven attachments from play.
It is Winter. Each player takes 1 less gold token when he or she counts income.

3 x Wintertime Marauders Wintertime Marauders (ACoSe)
  • Number: 47
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Ironborn. Army.
If it is Summer and you reveal a plot card, kneel Wintertime Marauders.
Response: If it is Winter and you win a challenge in which Wintertime Marauders is participating, choose and discard a non-unique card from play.
(War)

 
Section: Plot Deck (9 cards)
1 x A Time for Ravens A Time for Ravens (ACoSe)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 2
Card text:

When revealed, search your deck for a Raven card, reveal it, and put it into your hand. Then, shuffle your deck.

1 x Fear of Winter Fear of Winter (BtW)
  • Number: 40
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 2
  • Income/Initiative: +2/4
Card text:

Each player cannot play or put into play more than 1 card from his or her hand until you reveal a new plot card.

1 x House Greyjoy House Greyjoy (Core)
  • Number: H2
  • Rarity: F
  • Type: House
  • House: Greyjoy
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Kings of Winter Kings of Winter (TWoW)
  • Number: 21
  • Rarity: F
  • Type: Agenda
Card text:

If it is Winter, any opponent with as many cards in hand as you, or more, must randomly discard a card from his or her hand at the end of the draw phase.
If it is Summer, any opponent with fewer cards in hand than you draws a card at the end of the draw phase, if able.

1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x Men of Pride Men of Pride (tHoBaW)
  • Number: 99
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 2
  • Income/Initiative: 4 / 0
Card text:



Non-unique characters lose all keywords.

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x Rule by Decree Rule by Decree (Core)
  • Number: 206
  • Rarity: T
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

Cannot be cancelled.
When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Deck Statistics
Distribution by House
- bar 21  30 %  
Greyjoy bar 39  57 %  
Greyjoy/Lannister bar 4 %  
Neutral bar 9 %  
 

Distribution by Rarity
B bar 6 %  
F bar 63  91 %  
S bar 1 %  
T bar 1 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 3 %  
Character bar 38  55 %  
Event bar 4 %  
House bar 1 %  
Location bar 17  25 %  
Plot bar 10 %  
 



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