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Deck "[~GiGa"2"BuRn~]"

Deck "[~GiGa"2"BuRn~]"
Format: OCG - 48 Cards
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Cards without Section (30 cards)
3 x Aqua Sonicwave Aqua Sonicwave (DMX-10)
  • Collector Number: 5
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  When you put this creature into the battle zone, you may choose another creature in the battle zone that has power 4000 or less and return it to its owner's hand.

4 x Atsuto, Duel Hero Strategist Atsuto, Duel Hero Strategist (DMX-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

3 x Disturbing Chuusa Disturbing Chuusa (DMX-12)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Card text:

*  This creature attacks each turn if able.

*  When this creature is tapped, neither player can cast spells.

2 x Extreme Warrior Kaiser "Cut Ogre" Extreme Warrior Kaiser "Cut Ogre" (DMX-11)
  • Collector Number: 2
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Hunter/Alien
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  Power Attacker +2000

*  When this creature attacks, you may add one of your shields into your hand. However, you can't use the "shield trigger" abilities of that shields. If you do, destroy 1 of your opponent's creatures with power 6000 or less.

*  Double breaker (This creature breaks 2 shields.)

3 x Fuuma Gorgonshack Fuuma Gorgonshack (DMX-07)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  All spells cost an additional 2 to cast.

4 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

3 x Marauder Deis Drive Marauder Deis Drive (DMX-12)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Living Dead/Dragonoid/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness/Fire
  • Artist: Yuichi Maekawa
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Slayer (Whenever this creature battles, destroy the other creature after the battle.)

1 x Spiral Gate Spiral Gate (DMX-10)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

3 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

4 x Topgear, Start Dash Topgear, Start Dash (DMR-09)
  • Collector Number: 100
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Each turn, 1 of your Fire creatures may cost up to 1 less to summon. However, it cant cost less than 1.

 
Section: Main Deck (6 cards)
4 x Jack Valdy, the Everlasting Jack Valdy, the Everlasting (DMC-47-8)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Spirit Quartz
  • Power: 7000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness/Fire
  • Artist: kou1
Card text:

This card is put into the mana zone tapped.
Evolution - Put on one of your multicolored creatures.
When you put this creature into the battle zone, destroy one of your opponent's creatures that is not multicolored with a cost of 5 or less, or put one of your opponent's cross gears that is not multicolored with a cost 5 or less into your opponent's graveyard.
Double Breaker

2 x Karre Ganejar, Metal Lamp Djinn Karre Ganejar, Metal Lamp Djinn (DMR-08)
  • Collector Number: 6S
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Magical Monster
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Fire
  • Artist: Aburaya Tonb
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your water or fire creatures.

*  When you put this creature into the battle zone or when this creature attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Side Deck (4 cards)
1 x Hyperspatial Grip Blue Red Hole Hyperspatial Grip Blue Red Hole (DMR-03)
  • Collector Number: 52
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Water/Fire
  • Artist: Tobi Aburaya
Card text:

(This spell is put into your mana zone tapped.)

*  This turn, all of your creatures gain "power attacker +2000" and can't be blocked.

*  Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

 
Section: Hyperspatial Zone (8 cards)
2 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 6 %  
Darkness/Fire bar 15 %  
Fire bar 16  33 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Water bar 15 %  
Water/Darkness bar 8 %  
Water/Fire bar 15 %  
 

Distribution by Cost
2 bar 13  27 %  
3 bar 12  25 %  
4 bar 10  21 %  
5 bar 15 %  
5/30 bar 8 %  
8/24 bar 4 %  
 

Distribution by Power
- bar 10 %  
1000 bar 14  29 %  
2000 bar 13  27 %  
3000 bar 4 %  
4000 bar 4 %  
4000/26000 bar 4 %  
5000/17000 bar 4 %  
6000 bar 4 %  
6000/250 bar 4 %  
7000 bar 8 %  
 

Distribution by Race
- bar 10 %  
Armored Dragon/Hunter/Alien bar 4 %  
Dreammate bar 6 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 4 %  
Flame Monster/Blue Monster bar 8 %  
Flame Monster/Hunter bar 4 %  
Ghost bar 6 %  
Grand Devil bar 6 %  
Human/Hero bar 8 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Liquid People bar 6 %  
Living Dead/Dragonoid/Alien bar 6 %  
Magical Monster bar 4 %  
Outrage bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Spirit Quartz bar 8 %  
 

Distribution by Rarity
Common bar 29  60 %  
Promotional bar 10 %  
Rare bar 8 %  
Uncommon bar 17 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 29  60 %  
Evolution Creature bar 13 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 10 %  
 



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