| Card Type: Agenda (9 cards)
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3
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x
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Nisei MK II (Core)
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- Card Number: 68
- Quantity: 3
- Side: Corp
- Faction: Jinteki
- Card Type: Agenda
- Card Subtype: Initiative
- Cost: 4
- Agenda Points / Strength / Memory Cost: 2
- Unique: No
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Card text:
Place 1 agenda counter on Nisei MK II when you score it. Hosted agenda counter: End the run.
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3
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x
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Priority Requisition (Core)
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- Card Number: 106
- Quantity: 3
- Side: Corp
- Faction: Neutral
- Card Type: Agenda
- Card Subtype: Security
- Cost: 5
- Influence: 0
- Agenda Points / Strength / Memory Cost: 3
- Unique: No
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Card text:
When you score Priority Requisition, you may rez a piece of ice ignoring all costs. "If it isn't in my terminal by six p.m., heads are going to roll!"
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3
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x
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Private Security Force (Core)
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- Card Number: 107
- Quantity: 3
- Side: Corp
- Faction: Neutral
- Card Type: Agenda
- Card Subtype: Security
- Cost: 4
- Influence: 0
- Agenda Points / Strength / Memory Cost: 2
- Unique: No
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Card text:
If the Runner is tagged, Private Security Force gains: "[Click]: Do 1 meat damage." "Expensive? Not when you're protecting a fortune as large as ours."
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| Card Type: Asset (10 cards)
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2
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x
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Adonis Campaign (Core)
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- Card Number: 56
- Quantity: 3
- Side: Corp
- Faction: Haas-Bioroid
- Card Type: Asset
- Card Subtype: Advertisement
- Cost: 4
- Influence: 2
- Unique: No
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Card text:
Put 12 [Credits] from the bank on Adonis Campaign when rezzed. When there are no credits left on this card, trash it. Take 3 [Credits] from Adonis Campaign when your turn begins.
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3
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x
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PAD Campaign (Core)
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- Card Number: 109
- Quantity: 3
- Side: Corp
- Faction: Neutral
- Card Type: Asset
- Card Subtype: Advertisement
- Cost: 2
- Influence: 0
- Unique: No
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Card text:
Gain 1 [Credits] when your turn begins. It is like the one you just bought, only better.
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2
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x
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Project Junebug (Core)
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- Card Number: 69
- Quantity: 3
- Side: Corp
- Faction: Jinteki
- Card Type: Asset
- Card Subtype: Ambush - Research
- Cost: 0
- Influence: 1
- Unique: No
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Card text:
Project Junebug can be advanced. If you pay 1 [Credits] when the Runner accesses Project Junebug, do 2 net damage for each advancement token on Project Junebug.
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3
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x
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Snare! (Core)
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- Card Number: 70
- Quantity: 3
- Side: Corp
- Faction: Jinteki
- Card Type: Asset
- Card Subtype: Ambush
- Cost: 0
- Influence: 2
- Unique: No
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Card text:
If Snare! is accessed from R&D, the Runner must reveal it.
If you pay 4 [Credits] when the Runner accesses Snare!, do 3 net damage and give the Runner 1 tag. Ignore this effect if the Runner accesses Snare! from Archives.
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| Card Type: ICE (20 cards)
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1
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x
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Cell Portal (Core)
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- Card Number: 74
- Quantity: 2
- Side: Corp
- Faction: Jinteki
- Card Type: ICE
- Card Subtype: Code Gate - Deflector
- Cost: 5
- Influence: 2
- Agenda Points / Strength / Memory Cost: 7
- Unique: No
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Card text:
[Subroutine] The Runner approaches the outermost piece of ice protecting the attacked server. Derez Cell Portal. "Where does it go?"
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1
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x
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Chum (Core)
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- Card Number: 75
- Quantity: 2
- Side: Corp
- Faction: Jinteki
- Card Type: ICE
- Card Subtype: Code Gate
- Cost: 1
- Influence: 1
- Agenda Points / Strength / Memory Cost: 4
- Unique: No
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Card text:
The next piece of ice the Runner encounters during this run has +2 strength. Do 3 net damage unless the Runner breaks all subroutines on that piece of ice. "You ever get that feeling like you're shark food? Pay attention to that feeling." - Ji "Noise" Reilly
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2
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x
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Data Mine (Core)
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- Card Number: 76
- Quantity: 2
- Side: Corp
- Faction: Jinteki
- Card Type: ICE
- Card Subtype: Trap - AP
- Cost: 0
- Influence: 2
- Agenda Points / Strength / Memory Cost: 2
- Unique: No
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Card text:
[Subroutine] Do 1 net damage. Trash Data Mine. Access HarmlessFile.datZ -> Are you sure? y/n
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3
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x
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Enigma (Core)
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- Card Number: 111
- Quantity: 3
- Side: Corp
- Faction: Neutral
- Card Type: ICE
- Card Subtype: Code Gate
- Cost: 3
- Influence: 0
- Agenda Points / Strength / Memory Cost: 2
- Unique: No
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Card text:
[Subroutine] The Runner loses [Click], if able. [Subroutine] End the run. "Hey, hey! Wake up man. You were under a long time. What'd you see?" "I... don't remember."
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1
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x
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Heimdall 1.0 (Core)
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- Card Number: 61
- Quantity: 2
- Side: Corp
- Faction: Haas-Bioroid
- Card Type: ICE
- Card Subtype: Barrier - Bioroid - AP
- Cost: 8
- Influence: 2
- Agenda Points / Strength / Memory Cost: 6
- Unique: No
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Card text:
The Runner can spend [Click] to break any subroutine on Heimdall 1.0. [Subroutine] Do 1 brain damage. [Subroutine] End the run. [Subroutine] End the run. I hear the shift of every bit amid the flow of the datastream. I hear the whispers of my mothers, and their commands are law. The realm beyond is forbidden
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3
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x
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Neural Katana (Core)
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- Card Number: 77
- Quantity: 3
- Side: Corp
- Faction: Jinteki
- Card Type: ICE
- Card Subtype: Sentry
- Cost: 4
- Influence: 2
- Agenda Points / Strength / Memory Cost: 3
- Unique: No
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Card text:
[Subroutine] Do 3 net damage. Forged by Ak.wa on 23.11.79-23. Filed 23.11.79-23.2 with #34k-lw3-21HH-4i. //Samurai included.
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3
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x
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Viktor 1.0 (Core)
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- Card Number: 63
- Quantity: 2
- Side: Corp
- Faction: Haas-Bioroid
- Card Type: ICE
- Card Subtype: Code Gate - Bioroid - AP
- Cost: 3
- Influence: 2
- Agenda Points / Strength / Memory Cost: 3
- Unique: No
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Card text:
The Runner can spend [Click] to break any subroutine on Viktor 1.0. [Subroutine] Do 1 brain damage. [Subroutine] End the run. My name is Viktor. Nice to meet you. Would you like to play a game?
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3
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x
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Wall of Static (Core)
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- Card Number: 113
- Quantity: 3
- Side: Corp
- Faction: Neutral
- Card Type: ICE
- Card Subtype: Barrier
- Cost: 3
- Influence: 0
- Agenda Points / Strength / Memory Cost: 3
- Unique: No
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Card text:
[Subroutine] End the run. "There's nothing worse than seeing that beautiful blue ball of data just out of reach as your connection derezzes. I think they do it just to taunt us." - Ele "Smoke" Scovak
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3
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x
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Wall of Thorns (Core)
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- Card Number: 78
- Quantity: 3
- Side: Corp
- Faction: Jinteki
- Card Type: ICE
- Card Subtype: Barrier - AP
- Cost: 8
- Influence: 1
- Agenda Points / Strength / Memory Cost: 5
- Unique: No
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Card text:
[Subroutine] Do 2 net damage. [Subroutine] End the run. Most runners do their business in full-sim, with their rigs wired directly into their brains. The setup has a large number of advantages, with the runner able to process data and input commands far faster than a traditional meat-bound system. But it also means greater risk.
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| Card Type: Identity (1 cards)
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1
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x
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Jinteki: Personal Evolution (Core)
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- Card Number: 67
- Quantity: 1
- Side: Corp
- Faction: Jinteki
- Card Type: Identity
- Card Subtype: Megacorp
- Unique: No
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Card text:
Whenever an agenda is scored or stolen, do 1 net damage. When You Need the Human Touch.
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| Card Type: Operation (8 cards)
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3
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x
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Hedge Fund (Core)
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- Card Number: 110
- Quantity: 3
- Side: Corp
- Faction: Neutral
- Card Type: Operation
- Card Subtype: Transaction
- Cost: 5
- Influence: 0
- Unique: No
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Card text:
Gain 9 [Credits]. Hedge Fund. Noun. An ingenious device by which the rich get richer even while every other poor SOB is losing his shirt. - The Anarch's Dictionary, Volume Who's Counting?
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2
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x
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Neural EMP (Core)
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- Card Number: 72
- Quantity: 2
- Side: Corp
- Faction: Jinteki
- Card Type: Operation
- Card Subtype: Grey Ops
- Cost: 2
- Influence: 2
- Unique: No
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Card text:
Play only if the Runner made a run during his or her last turn. Do 1 net damage. The trick isn't hitting the person you were aiming at. It's hitting only the person you were aiming at.
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3
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x
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Precognition (Core)
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- Card Number: 73
- Quantity: 2
- Side: Corp
- Faction: Jinteki
- Card Type: Operation
- Cost: 0
- Influence: 3
- Unique: No
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Card text:
Look at the top 5 cards of R&D and arrange them in any order. There was a new texture in her phantom cortex. It had always been there, she realized. It was everything and nothing.
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| |
| Card Type: Upgrade (1 cards)
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1
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x
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Akitaro Watanabe (Core)
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- Card Number: 79
- Quantity: 1
- Side: Corp
- Faction: Jinteki
- Card Type: Upgrade
- Card Subtype: Sysop - Unorthodox
- Cost: 1
- Influence: 2
- Unique: Yes
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Card text:
The rez cost of ice protecting this server is lowered by 2. Just don't ask how he does it.
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