main page of Trade Cards OnlineTrade Cards Online

Let us find for you the cards you need

Decks: games > Naruto  
Deck "my deck might not be good" Help
Deck "my deck might not be good" - 40 Cards (extended format) show standard format
created by seannfma 
 
Card list Group cards by  
Section: Ninja Cards (23 cards)
1 x Arashi Fuma (BOD)
  • Card Number: BODN-303
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 5/3
  • Injured Stats: 3/0
  • 1 x Iwashi Tatami (COS)
  • Card Number: COSN-073
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 3/1
  • Injured Stats: 0/0
  • Card text:
    Leaf / Chunin / Male / Proctor / Mental Power: 1

    [Report]
    Every time your opponent gets a Battle Reward, you can see the Battle Reward before it is placed in their Battle Reward area.
    1 x Iwashi Tatami (QFP)
  • Card Number: QFPN-245
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 3/1
  • Injured Stats: 1/1
  • Card text:
    [Mission Accomplished]

    Valid: When this Ninja is sent out to Battle, place a Ninja Blade coin (symbolizing a Mission coin) on it. If this Ninja has 2 or more Mission coins at the end of your turn, you can remove them to draw 1 card.
    2 x Izumo Kamizuki (RAR)
  • Card Number: RARN-142
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 3/1
  • Injured Stats: 2/1
  • Card text:
    Leaf | Chunin | Male

    [Spectator]

    While this Ninja is a Stand-By Ninja, you can discard the top card of your Deck to give +1/+0 to 1 of your Battling Ninjas.
    1 x Jiraiya (ER)
  • Card Number: ERN-US027
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Oil
  • Healthy Stats: 7/2
  • Injured Stats: 6/2
  • Card text:
    [Instruction of the Hidden Technique]

    During your Mission Phase, if you have "Naruto Uzumaki" in play, you can move 1 Jutsu card in your Discard Pile to your hand if there is any.
    1 x Might Guy (ER)
  • Card Number: ERN-US023
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Taijutsu
  • Healthy Stats: 6/0
  • Injured Stats: 5/0
  • Card text:
    [Unique Teaching Method]

    While this Ninja is sent out to Battle in the same Team with 1 or more "Genin" Ninjas, 1 of the "Genin" Ninjas in this Ninja's Team can be the user of a "Primary Lotus" Jutsu card ignoring the Requirements of the Jutsu.
    3 x Naruto Uzumaki (RAR)
  • Card Number: RARN-136
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 0/0
  • Injured Stats: 3/0
  • Card text:
    Leaf | Genin | Male | Growth

    [Control of Power]

    Valid: During the Exchange of Jutsu, you can discard the top 2 cards of your Deck to give this Ninja +1/+0 during this turn. This effect can be used up to 3 times per turn.
    1 x Rock Lee (PTH)
  • Card Number: PTHN-041
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Taijutsu
  • Healthy Stats: 0/0
  • Injured Stats: 1/0
  • Card text:
    Leaf / Genin / Male



    [Genius of Efforts] When this Ninja is sent out to Battle as a Head Ninja, put a Ninja Blade Coin symbolizing +1/+0 on it at the end of the turn.
    1 x Shino Aburame (TC)
  • Card Number: TCN-329
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Insect
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
  • Card text:
    [Secret Plan]

    All Mission cards in your opponent's hand get +1 Entrance cost.
    1 x Shizune (BOD)
  • Card Number: BODN-292
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Medicine
  • Healthy Stats: 3/3
  • Injured Stats: 1/2
  • Card text:
    [Intensive Care]

    At the end of your turn, you can discard 2 of your Chakras with a "Wind" symbol. In that case, select and move 1 of the cards in your Discard Pile to the top of its original owner's Deck.
    1 x Shizune (DL)
  • Card Number: DLN-211
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Medicine
  • Healthy Stats: 3/3
  • Injured Stats: 1/2
  • Card text:
    [Attendant]

    Valid: While this Ninja is in play, the card text of your in-play "Tsunade" is negated.
    2 x Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Win Scythe]

    When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
    1 x Temari (RAR)
  • Card Number: RARN-146
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    Sand | Genin | Female | Mental Power: 1

    [Analytical Mind]

    While this Ninja is sent out to Battle and opposed, it gets +0/+X during the turn. X = the value of this Ninja's Mental Power.
    3 x Tsunade (TC)
  • Card Number: TCN-US077
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Medicine
  • Healthy Stats: 8/1
  • Injured Stats: 4/0
  • Card text:
    [Expert of Medical Ninjutsu]

    At the beginning of your turn or at the end of your turn, you can discard 1 of your Chakras with a "Wind" symbol. In that case, heal 1 of your injured Ninjas.
    3 x Yashamaru (ER)
  • Card Number: ERN-180
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 3/2
  • Injured Stats: 1/1
  • Card text:
    [Sister's Memento]

    Valid: When your "Gaara of the Desert" receives any Damage, you can reduce that Damage by 1. In that case, give 1 Damage to this Ninja.
     
    Section: Ninja Platoons (1 cards)
    1 x Naruto Uzumaki & Jiraiya (DL)
  • Card Number: DLN-204
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 7/2
  • Injured Stats: 7/2
  • Card text:
    [Master and Pupil]

    While this Ninja is in your hand and your Village has "Naruto Uzumaki" in injured status, this Ninja gets -1 Entrance cost.
     
    Section: Jutsu Cards (7 cards)
    3 x Gigantic Fan (ER)
  • Card Number: ERJ-US015
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind
  • Card text:
    Target: 1 Jutsu card being played with 2 or more specific Symbols in its Jutsu cost

    Effect: Negate the target and discard it.
    1 x Hidden Needles (DL)
  • Card Number: DLJ-199
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
  • Card text:
    Requirements: "Shizune"

    Target: 1 Ninja

    Effect: Reveal the top 3 cards of your Deck. Give 1 Damage to the target for each Jutsu or Mission card among them. Return the cards to the top of the Deck. Then, shuffle your Deck.
    1 x One Last Punch (BOD)
  • Card Number: BODJ-US053
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: 2
  • Card text:
    Requirements: Injured Ninja

    Effect: Double the user's original injured printed Combat value. Discard the user after the Showdown.
    1 x Paper Bomb (COS)
  • Card Number: COSJ-067
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: Lightning 1
  • Card text:
    Target:1 Ninja Battling against the user
    If ther target does not becom ethe user of the Jutsu card during this turn, the target recives 1 Damage at the end of the Exchange of Jutsu.
    1 x Shadow of the Dancing Leaf (COS)
  • Card Number: COSJ-043
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: 2
  • Card text:
    Target:1 Ninja Battling Against the user.
    The target cannot add addition Power during this turn.
     
    Section: Mission Cards (9 cards)
    1 x Information Gathering (BOD)
  • Card Number: BODM-263
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Card text:
    Effect: Flip a Ninja Blade coin 3 times. Draw 1 card for each heads you get during the flips.
    3 x Internal Monster (ER)
  • Card Number: ERM-US014
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Card text:
    Counter

    Target: 1 of your opponent's Ninjas

    Effect: The target must be sent out to Battle during this turn if possible.
    1 x Sudden Encounter (BOD)
  • Card Number: BODM-236
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Lightning
  • Card text:
    Counter

    Effect: All of your in-play Ninjas are unaffected by Mission cards during this turn.
    1 x The Most Unpredictable Ninja (PTH)
  • Card Number: PTHM-026
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Lightning
  • Entrance Cost: 3
  • Hand Cost: 1
  • Card text:
    Target: 1 of your opponent's Ninjas
    Counter. The target must be sent out to Battle during this turn, if possible.
    1 x Unhealed Wound (CUS)
  • Card Number: CUSM-115
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Lightning
  • Entrance Cost: 2
  • Hand Cost: 1
  • Card text:
    Permanent
    Effect: No Ninja can be healed.

    "He'll never recover enough to resume his life as a Ninja ..."

    1 x Visualization of Chakra (BOD)
  • Card Number: BODM-256
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Lightning
  • Card text:
    Permanent (3)

    Effect: Your "Naruto Uzumaki" gets the following text: "Valid: During the Exchange of Jutsu, you can discard X number of your Chakras to give this Ninja +X/+0 during this turn."
    1 x Wrong Person (BOD)
  • Card Number: BODM-US045
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Lightning / Wind
  • Card text:
    Target: 1 Mission card with "Permanent (X)" that is attached to 1 of your in-play Ninjas

    Effect: Attach the target to 1 of your other in-play Ninjas.
     
     
    Deck Statistics
    Distribution by Card Type
    Jutsu 18 %  
    Mission 23 %  
    Ninja 24  60 %  
     

    Distribution by Combat Attribute
    - 32  80 %  
    Ninjutsu 15 %  
    Taijutsu 3 %  
    Weapon 3 %  
     

    Distribution by Entrance Cost
    - 30  75 %  
    - 8 %  
    1 5 %  
    2 10 %  
    3 3 %  
     

    Distribution by Hand Cost
    - 30  75 %  
    - 20 %  
    1 5 %  
     

    Distribution by Rarity
    Common 14  35 %  
    Rare 10  25 %  
    Starter 8 %  
    STSR 3 %  
    Uncommon 12  30 %  
     

    Distribution by Symbol
    - 28  70 %  
    Lightning 11  28 %  
    Wind 3 %  
     



    Rating
    You can rate this Deck: how good you think it is?

     



    Discussion about this Deck
    Add your comments
    No discussion about this Deck yet.
    Subscribe to this discussion
    Search:








    search for a card | cards you have | cards you want | look for trades
    your messages | references | card reviews | dream cards | forums
    affiliates | links | advertise with us | help