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Deck "There always is a substitute"

Deck "There always is a substitute"
Format: OCG - 49 Cards
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Cards without Section (1 cards)
1 x Überdragon Bajula Überdragon Bajula (DMX-01)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Seki
Card text:

*  Evolution - Put on one of your creatures that has Dragon in its race.

*  Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.

*  Triple breaker (This creature breaks 3 shields)

 
Section: Main Deck (20 cards)
1 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DMX-01)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Knight/Samurai/Origin
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Hisanobu Kometani (
Card text:

*  When you put this creature into the battle zone, choose and activate one of the following effects.

*º You may cast a spell with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
*º You may generate a cross gear with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.

2 x Ancient Horn, the Watcher Ancient Horn, the Watcher (SWotSR)
  • Collector Number: 80
  • Rarity: Uncommon
  • Type: Creature
  • Race: Horned Beast
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Yarunoca
Card text:

When you put this creature into the battle zone, if you have 5 or more shields, untap all the cards in your mana zone.

It's revered as one of the strongest creatures of the forest simply because it's able to stand without collapsing under its own weight.

1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

2 x Bolshack Superhero Bolshack Superhero (P-Y11)
  • Collector Number: P26-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 6000
  • Cost: 6
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with 3000 power or less. Then, destroy all psychic creatures with 5000 power or less.

*  Double breaker (This creature breaks 2 shields.)

When the new hero became enraged, a planet to the west was completely eradicated. In order to master power one must accept the pain that accompanies it.

3 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1 x GILL Supergalactic Dragon GILL Supergalactic Dragon (DMX-05)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Alien
  • Power: 9000
  • Cost: 10
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then choose 1 of your opponent's shields and put it in its owner's graveyard.

*  Double breaker (This creature breaks 2 shields.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (P-Y11)
  • Collector Number: P33-Y11
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

* (This creature is put into your mana zone tapped.)

Blockericon.jpgBlocker

* When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone.

* At the end of your turn, put a card from your mana zone into your graveyard.

2 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (DMC-46)
  • Collector Number: 22
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
  • Artist: hippo
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker

1 x Wedding, Zenith of "Celebration" Wedding, Zenith of "Celebration" (DMR-06)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: Boyaking
Card text:

*  When you summon this creature and put it into the battle zone, your opponent chooses a total of 4 cards from their hand and/or creatures in their battle zone, and adds them to their shield zone face-down as a new shield.

*  When this creature breaks a shield, your opponent puts that shield into the graveyard instead of adding it into their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

 
Section: Side Deck (19 cards)
1 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

4 x Faerie Life Faerie Life (P-Y10)
  • Collector Number: P35-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)
お芽々がぽっこり~ 雪からにょっきり~ (DM-06/DMC-33/DMC-42)
歌う妖精。フェアリーいい曲。全部いい曲。たくさん聴いて、大きく育て. (DM-10)
2秒で咲いてね! (DM-32)
歌う妖精。フェアリーいい曲。たくさん聴いて、大きく育て. (DMC-20)
楽しいデュエルになりそうだね!イエイ!---バケツマン (DMC-47)
小さいけれど、大きな仕事! (DMC-59/DMX-02)
見習いフェアリーの初仕事。ちっぽけだけど大事な仕事。 (P6/Y2)
凄腕のフェアリーは春の訪れをも早める。 (P7/Y2)

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

3 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

1 x Sanctuary of the Mother Sanctuary of the Mother (DMX-08)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Toshiaki Takayama
Card text:

*  Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature with a cost less than or equal to the number of cards in your mana zone from your mana zone into the battle zone.

2 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

1 x Shrine of Rebirth Shrine of Rebirth (DMX-08)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

*  Put 2 cards in your graveyard into your mana zone.

1 x Slowly Chain Slowly Chain (TUN)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

[Shield trigger] Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
During this turn, creatures cannot attack.
Add this spell face-down to your Shields. Choose one of your Shields and send it to the Graveyard.

 
Section: Hyperspatial Zone (9 cards)
1 x Gaial Killer Dragon, Gunlord Gaial Killer Dragon, Gunlord (P-Y10)
  • Collector Number: P32b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Demon Command/Hunter
  • Power: 9000
  • Cost: 13
  • Civilization: Darkness/Fire
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Each turn, the first time one of your opponent's creatures is destroyed that turn, untap this creature.

*  Double breaker (This creature breaks 2 shields.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Nature
  • Artist: hideki ishikawa
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, put the top card of your deck into your mana zone.
Double Breaker

"Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

During the jungle night, the entire forest blooms!

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Proto Gaial Proto Gaial (P-Y10)
  • Collector Number: P32a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  When this creature attacks, you may put a Silver Volg into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Darkness/Fire bar 2 %  
Fire bar 18 %  
Fire/Nature bar 2 %  
Light bar 10 %  
Light/Fire/Nature bar 2 %  
Light/Nature bar 4 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 17  35 %  
Nature//Light/Nature bar 2 %  
Water bar 14 %  
Zero bar 2 %  
 

Distribution by Cost
10 bar 2 %  
11 bar 2 %  
13 bar 2 %  
2 bar 16 %  
3 bar 8 %  
3/39 bar 2 %  
4 bar 12 %  
5 bar 16 %  
5/10 bar 2 %  
5/30 bar 2 %  
6 bar 16 %  
6/15 bar 2 %  
6/30 bar 2 %  
7 bar 4 %  
7/30 bar 2 %  
8 bar 4 %  
9 bar 4 %  
 

Distribution by Power
- bar 19  39 %  
1000 bar 8 %  
13000 bar 4 %  
3000 bar 2 %  
3000/195 bar 2 %  
4000/26000 bar 2 %  
5000 bar 8 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
5000/800 bar 2 %  
6000 bar 14 %  
6000+ bar 4 %  
6000/26000 bar 2 %  
8000 bar 4 %  
9000 bar 4 %  
 

Distribution by Race
- bar 19  39 %  
Apollonia Dragon bar 4 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 2 %  
Armored Dragon bar 2 %  
Armored Dragon/Alien bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Hunter bar 4 %  
Beast Folk bar 2 %  
Cyber Command bar 6 %  
Dark Monster/Hunter bar 2 %  
Flame Monster/Hunter bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Horned Beast bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Knight/Samurai/Origin bar 2 %  
Red Command Dragon/Demon Command/Hunter bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 8 %  
Unknown/Zenith bar 2 %  
 

Distribution by Rarity
Common bar 12  24 %  
Promotional bar 18 %  
Rare bar 14 %  
Super Rare bar 18 %  
Uncommon bar 14 %  
Very Rare bar 6 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 20  41 %  
Evolution Creature bar 2 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 10 %  
Spell bar 19  39 %  
 



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