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Deck "Bug Ninja"

Deck "Bug Ninja"
Format: Modified - 60 Cards
created by atilaenteimasta LV2 activity icon envelope icon
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Bug NInja

 
Card list Group cards by  
Type: Basic Energy (18 cards)
9 x Grass Energy Grass Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 115
9 x Psychic Energy Psychic Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 119
 
Type: Dragon (2 cards)
2 x Giratina EX Giratina EX (BWDE)
  • Rarity: Rare Holo EX
  • Type: Dragon
  • Weakness: Drx2
  • Poke#: 487
  • Number: 92
  • Subtype: Basic Pokémon
  • Hit Points: 180
  • Retreat Cost: CCC
Card text:

grasspsychiccolorless Shred     90
This attack's damage isn't affected by any effects on the Defending Pokémon.
grasspsychiccolorlesscolorless Dragon Pulse     130
Discard the top 3 cards from your deck.

 
Type: Grass (8 cards)
4 x Nincada Nincada (BWDE)
  • Rarity: Common
  • Type: Grass
  • Weakness: Fix2
  • Poke#: 290
  • Number: 10
  • Subtype: Basic Pokémon
  • Hit Points: 40
  • Retreat Cost: C
Card text:

colorless Dig     10
Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

4 x Ninjask Ninjask (BWDE)
  • Rarity: Uncommon
  • Type: Grass
  • Weakness: Fix2
  • Poke#: 291
  • Number: 11
  • Subtype: Stage 1 Pokémon
  • Hit Points: 60
  • Retreat Cost: C
Card text:

Ability - When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for Shedinja and put it onto your Bench. Shuffle your deck afterward. grasscolorless Night Slash     60
You may switch this Pokémon with 1 of your Benches Pokémon.

 
Type: Psychic (8 cards)
4 x Mewtwo EX Mewtwo EX (BWND)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Px2
  • Poke#: 150
  • Number: 98
  • Subtype: Basic Pokémon
  • Hit Points: 170
  • Retreat Cost: 2
Card text:

colorlesscolorless X Ball     20x
Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.

psychicpsychicpsychic Psydrive     120
Discard an Energy attached to this Pokémon.

[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.

4 x Shedinja Shedinja (BWDE)
  • Rarity: Rare
  • Type: Psychic
  • Poke#: 292
  • Number: 48
  • Subtype: Stage 1 Pokémon
  • Hit Points: 60
Card text:

Ability - Empty Shell - If this Pokémon is Knocked Out, your opponent can't take any Prize cards for it.
psychic Cursed Drop     
Put 3 damage counters on your opponent's Pokémon in any way you like.

 
Type: Special Energy (7 cards)
4 x Double Colorless Energy Double Colorless Energy (BWND)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 92
  • Subtype: Special Energy
Card text:

Double Colorless Energy Provides colorlesscolorless Energy.

Special Energy

3 x Rescue Energy Rescue Energy (HSTrium)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 90
  • Subtype: Special Energy
Card text:

Rescue Energy provides C Energy. If the Pokemon this card is attached to is Knocked Out by damage from an attack, put that Pokemon back into your hand. (Discard all cards attached to that Pokemon.)

 
Type: Trainer (17 cards)
2 x Energy Retrieval Energy Retrieval (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 92
  • Subtype: Item
Card text:

Put 2 basic Energy cards from your discard pile into your hand.

2 x Eviolite Eviolite (BWNV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 91
  • Subtype: Item
Card text:

[Pokemon Tool] Attach a Pokemon Tool to 1 of your Pokemon that doesnt already have a Pokemon Tool attached to it. If the Pokemon this card is attached to is a Basic Pokemon, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).

You may play as many Item cards as you like during your turn (before your attack).

2 x Miasma Valley Miasma Valley (Platinum)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 111
  • Subtype: Stadium
Card text:

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Whenever any player puts a Basic Pokémon (excluding Grass or Psychic Pokémon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.

2 x Pokemon Collector Pokemon Collector (HS TK)
  • Rarity: Common
  • Type: Trainer
  • Number: yellow-27
Card text:

Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

3 x Pokémon Catcher Pokémon Catcher (BWDE)
  • Rarity: Ultra Rare
  • Type: Trainer
  • Number: 111
  • Subtype: Item
Card text:

Switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).

2 x Pokémon Communication Pokémon Communication (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 99
  • Subtype: Item
Card text:

Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.

2 x Potion Potion (BW)
  • Rarity: Common
  • Type: Trainer
  • Number: 100
  • Subtype: Item
Card text:

Heal 30 damage from 1 of your Pokémon.

2 x Revive Revive (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 102
  • Subtype: Item
Card text:

Put a Basic Pokémon from your discard pile onto your Bench.

 
Deck Statistics
Distribution by Poke#
- bar 42  70 %  
150 bar 7 %  
290 bar 7 %  
291 bar 7 %  
292 bar 7 %  
487 bar 3 %  
 

Distribution by Rarity
Common bar 26  43 %  
Rare bar 7 %  
Rare Holo EX bar 3 %  
Ultra Rare bar 12 %  
Uncommon bar 21  35 %  
 

Distribution by Subtype
- bar 20  33 %  
Basic Pokémon bar 10  17 %  
Item bar 13  22 %  
Special Energy bar 12 %  
Stadium bar 3 %  
Stage 1 Pokémon bar 13 %  
 

Distribution by Type
Dragon bar 3 %  
Energy bar 25  42 %  
Grass bar 13 %  
Psychic bar 13 %  
Trainer bar 17  28 %  
 



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