main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "High Hopes [DK]"

Deck "High Hopes [DK]"
Format: Hybrid - 89 Cards
created by neader LV7 activity icon envelope icon
Share |
 
Card list Group cards by  
Cards without Section (80 cards)
1 x Apocalypse Day Apocalypse Day (DMC-64)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Ken Sugawara
Card text:

Image:Shieldtrigger.gif Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* If there are 6 or more creatures in the battle zone, destroy all of them.

1 x Aquan Aquan (VA)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

When this creature is put into the battle zone, reveal the top 5 cards of your deck. Add all light or darkness cards from these to your hand and put the rest into your graveyard.

1 x Asphal, Spirit Knight of the Temporal Foundation Asphal, Spirit Knight of the Temporal Foundation (DM-38)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 1500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Patricia
Card text:

Image:Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When this creature is destroyed, put a light or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Atsuto, Duel Hero Strategist Atsuto, Duel Hero Strategist (DMX-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

1 x Babelginus, Demonic Dragon Babelginus, Demonic Dragon (DMC-54)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Creature
  • Race: Zombie Dragon/Grand Devil
  • Power: 1000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

When this creature is put into the Battle Zone, choose a player. You may destroy one of their creatures. If so, choose a non-Evolution creature other than "Babelginus, Demonic Dragon" in that player's Graveyard, and put it into the Battle Zone.

1 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

1 x Bega, Decaying Vizier Bega, Decaying Vizier (DMC-46)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.

1 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-02)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

1 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMX-02)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: â–  D-Suzuki (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

When Knights fire magic shots, holy wings take flight from the magic gun. ナイトが魔弾を撃つ時、聖なる翼がその魔銃より吹き上がる。 (DM-28)

1 x Codename Sorge Codename Sorge (DMR-03)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 8000
  • Cost: 8
  • Civilization: Water/Fire/Nature
  • Artist: Filip Burburan
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

*  Double breaker (This creature breaks 2 shields.)

1 x Counterattacking Silent Spark Counterattacking Silent Spark (DMD-06)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

1 x Courtney, Fairy of the Summer Breeze Courtney, Fairy of the Summer Breeze (DMX-02)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Snow Faerie
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Kou1
Card text:

*  Cards in your mana zone are considered to be cards of every civilization.

優しい舞いが終わる時、木漏れ日はレインボーに輝いた。 After her graceful dance, a rainbow shone down through the tree leaves. (DM-13/DMC-42/DMX-02)

1 x Crest of Mother Crest of Mother (VH)
  • Collector Number: 30
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
  • Artist: Somen
Card text:

Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.

1 x Crystal Memory Crystal Memory (BS)
  • Collector Number: 29
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.

1 x Cyber G Hogan Cyber G Hogan (DMX-08)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: hideki Ishikawa
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Chain Cascade (When you put this creature into the battle zone, look at the top 2 cards of your deck. If any of those cards are creatures with a cost less than this creature, you may put them into the battle zone. Put the rest of the cards on top of your deck in any order.)


Magicsoul.gif Magic Soul

1 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

1 x Dandy Eggplant Dandy Eggplant (P-Y4)
  • Collector Number: P29-Y4
  • Rarity: Promotional
  • Type: Creature
  • Race: Wild Veggies
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Dustmoss
Card text:

*  When you put this creature into the battle zone, search your deck. Put one card from your deck into your mana zone, and then put one card from your mana zone into your graveyard. Then, shuffle your deck.

"Eggplants have no chance, none of us will ever be a dandy, great vegetable king." - Dandy Eggplant

1 x Drill Rex, Soul Weapon Knight Drill Rex, Soul Weapon Knight (DW)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Xeno Parts/Arc Seraphim
  • Power: 2000+
  • Cost: 5
  • Civilization: Light/Fire
  • Artist: Okera
Card text:

This card is put into the mana zone tapped.
Speed Attacker
Power Attacker +3000
At the end of your turn, you may untap this creature.

1 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

1 x Essence Elf Essence Elf (ECoD)
  • Collector Number: 47
  • Rarity: Common
  • Type: Creature
  • Race: Tree Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Eiji Kaneda
Card text:

Your spells each cost 1 less to cast. They can't cost less than 1.
When the Silver Beards fell, mystical elves came to rescue them.

1 x Eternal Spark Eternal Spark (DM-36)
  • Collector Number: 46
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Light
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield Trigger
Choose a non-evolution creature with a cost of 4 or less in the battle zone and put it into its owner's shield zone face down.

Light for Eternity!

1 x Eureka Charger Eureka Charger (DMX-03)
  • Collector Number: 32
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Kou1
Card text:

*  Draw a card.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"The expression is 'reach for the stars,' not 'reach for the mysterious ball of crackling electricity.'" -Mighty Bandit

1 x Eureka Program Eureka Program (DMR-05)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Ishibashi Yosuke
Card text:

*  Destroy one of your non-psychic creatures. Then, reveal cards from the top of your deck until you reveal a creature whose cost is exactly one more than the cost of the destroyed creature. You may put that creature into the battle zone. Then, shuffle your deck.

1 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

1 x Faerie Miracle Faerie Miracle (DMX-01)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Civilization: Nature
  • Artist: Okera
Card text:

*  Put the top card of your deck into your mana zone.

*  If you have all of the civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone.

The power of the five dimensions has the power to revive the earth and soil itself.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1 x Fly Lab, Crafty Demonic Tree Fly Lab, Crafty Demonic Tree (PH)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Creature
  • Race: Tree Folk/Hedrian
  • Power: 2000
  • Cost: 3
  • Civilization: Darkness/Nature
  • Artist: Iron Pot
Card text:

This card is put into the mana zone tapped.
When you cast spells, you may have them cost 1 less. They can't cost less than 1.
When this creature is destroyed, discard 1 card from your opponent's hand at random.

1 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

1 x Franz the 1st, the Ice Fang Franz the 1st, the Ice Fang (DMX-08)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Knight
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

*  You may have your spells cost 1 less to cast. However, they can't cost less than 1.

1 x Geo Bronze Magic Geo Bronze Magic (DMR-01)
  • Collector Number: 110
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Yuri Shinjuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a light card or a fire card, you may draw 1 card.

青銅の鎧の力がパンドラ・スペースに取り込まれ、異形のエイリアンとなって現れた。 The power of Bronze-Arm Tribe was sucked into Pandora Space and appeared in the form of a strange Alien. (DMR-01)

1 x Hawkeye Lunatron Hawkeye Lunatron (SWotSR)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Moon
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

Double breaker (This creature breaks 2 shields.)
When you put this creature into the battle zone, search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.

The Dragons used to love peaceful moonlight flights?but not anymore.

1 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

1 x Holy Awe Holy Awe (VA)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Tap all your opponent's creatures in the battle zone.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Grip White Black Hole Hyperspatial Grip White Black Hole (DMR-03)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: SHURIKEN
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a shield in either player's shield zone and look at it. Then, choose a shield in either player's shield zone and put it into its owner's graveyard. Its owner puts the top card of the deck into his shield zone face-down.

*  Put a psychic creature with a cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Grip White Red Hole Hyperspatial Grip White Red Hole (DMR-03)
  • Collector Number: 50
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Fire
  • Artist: HIRO"WO"NORI
Card text:

(This spell is put into your mana zone tapped.)

*  Tap all of your opponent's creatures with power 2000 or less.

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Surprise Hole Hyperspatial Surprise Hole (DMX-02)
  • Collector Number: 32
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: AMON
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.

*º Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMD-03)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

1 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-03)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -Jenny, the Dismantling Puppet (DMC-42)

ほんと小悪魔な女の子だね。いや、小悪魔どころじゃなくない?ウケケ -カットちゃん (DMX-01)

1 x Jet R.E, Brave Vizier Jet R.E, Brave Vizier (DMX-02)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Human
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Fire
  • Artist: Daisuke Izuka
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, add the top card of your deck to your shields face down. Then, choose on of your opponent's creatures with "blocker" and destroy it.

In a fluent motion he breaks down the enemy's defense and wards off an additional attack. その流麗な動きは、敵の守りを打ち崩し、加えられた一撃を受け流す。 (DM-26)

無理?不可能?絶望?そんな時こそ俺を呼べ! (P26/Y6)

1 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

1 x King Alcadeias, Holy Gaia King Alcadeias, Holy Gaia (DMC-46)
  • Collector Number: 20
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command /Lost Crusader
  • Power: 9000
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Evolution - Put on one of your multicolored creatures.
Double Breaker
When your opponent would put a non-multicolored creature into the battle zone, instead of the battle zone it is put into the graveyard.

1 x Living Lithograph Living Lithograph (DMX-02)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: kurokurokuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Miraculous Snare Miraculous Snare (DMX-01)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

The veil between realities is as beautiful as it is stifling.

1 x Miraculous Truce Miraculous Truce (BoGR)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Nature
  • Artist: Akira Hamada
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
(This spell is put into your mana zone tapped.)
Choose a civilization. Until the start of your next turn, creatures of that civilization can't attack you even if your opponent puts them into the battle zone after you cast this spell.

1 x Mist Rias, Sonic Guardian Mist Rias, Sonic Guardian (DMD-06)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yusaku Nakaaki
Card text:

*  Whenever another creature is put into the battle zone, you may draw a card.

1 x Mystic Treasure Chest Mystic Treasure Chest (DMX-08)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Norikatsu Miyoshi
Card text:

*  Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then shuffle your deck.

1 x Nariel, the Oracle Nariel, the Oracle (EDoHC)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Atsushi Kawasaki
Card text:

Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.)

Just as predicted, the earthquakes created by the waking Dragons reactivated the sentinels. Everything was still under their control.

1 x Pala Olesis, Morning Guardian Pala Olesis, Morning Guardian (DMC-34)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Seki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  During your opponent's turn, each of your other creatures gets +2000 power.

*  This creature can't attack players.

1 x Patrial Flame Patrial Flame (SoHG)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Cross Gear
  • Cost: 3
  • Civilization: Light
Card text:

Crossgear
When opponent chooses a creature in battle zone, he/she cannot choose the crossed creature. (However, the crossed creature can be attacked or blocked.)

1 x Perfect Fragrance! Top Mushroom Perfect Fragrance! Top Mushroom (DMR-04)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Wild Veggies/Alien
  • Power: 4000
  • Cost: 4
  • Civilization: Light/Fire/Nature
  • Artist: NAKAGAWA
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif This turn, all the cards you have in the battle zone and mana zone are treated as all civilizations.

1 x Perfect Madonna, Light Weapon Perfect Madonna, Light Weapon (DMX-08)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Mecha Del Sol/Alien
  • Power: 2500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: boyaking
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.

1 x Phal Pierro, Apocalyptic Guardian Phal Pierro, Apocalyptic Guardian (DMR-01)
  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Guardian
  • Power: 1500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: D-suzuki
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, return 1 spell from your graveyard to your hand.

Listen to my final revelation. -Phal Pierro, Apocalyptic Guardian (DMR-01)

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMX-01)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command/Lost Crusader
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your multicolored creatures.

*  Your opponent can't cast spells other than multicolored spells.

*  Double breaker

王と后が揃う時、あらゆる伝統はその力を失うだろう。

With the king and queen united, all previous rules become meaningless.(Perfect Heaven)

1 x Raiden, Lightfang Ninja Raiden, Lightfang Ninja (DM-30)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim/Shinobi
  • Power: 1000
  • Cost: 3
  • Civilization: Light
  • Artist: Syuichi Obata
Card text:

Ninja Strike 1 (Whenever your opponent attacks or blocks, if you have 1 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 of your opponent's creatures and tap it.

1 x Rainbow Stone Rainbow Stone (ECoD)
  • Collector Number: 51
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Yusaku Nakaaki
Card text:

Search your deck. You may take a card from your deck and put it into your mana zone. Then shuffle your deck.
Pick a color. Any color.

1 x Romanesk, the Dragon Wizard Romanesk, the Dragon Wizard (DMX-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Armored Dragon/Earth Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Fire/Nature
  • Artist: Daisuke Izuka
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone.

*  At the end of your turn, put a card from your mana zone into your graveyard.

1 x Scramble Typhoon Scramble Typhoon (DM-39)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hokuyu
Card text:

*  Draw 5 cards. Then, choose and discard 3 cards from your hand.

最凶の覚醒により、地軸がずれ、巨大なタイフーンが世界を覆った! - The most terrible of awakenings caused the earth's axis to deviate, letting loose a gigantic typhoon upon the world!

1 x Sea King Dragon Saint Last Avatar Sea King Dragon Saint Last Avatar (VH)
  • Collector Number: 6
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon/Poseidia Dragon
  • Power: 7000
  • Cost: 7
  • Civilization: Light/Water
  • Artist: Amon
Card text:

This card is put into the Mana Zone tapped.
When a card is added to a player's Shield Zone, that player chooses one of their Shields and puts it into their Graveyard.
Double Breaker
When your last Shield would be broken, draw a card before breaking the Shield. During that turn, creatures cannot attack you.

1 x Shaman Totem Shaman Totem (GG)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Mystery Totem
  • Power: 4000
  • Cost: 6
  • Civilization: Nature
  • Artist: Shishizaru
Card text:

When this creature is put into the Battle Zone, for each creature Type other than Mystery Totem in your Battle Zone, draw a card.

1 x Shrine of Rebirth Shrine of Rebirth (DMX-08)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

*  Put 2 cards in your graveyard into your mana zone.

1 x Silver Glory, Invincible Fortress Silver Glory, Invincible Fortress (DMC-55)
  • Collector Number: 28
  • Rarity: Very Rare
  • Type: Fortress
  • Power: 0
  • Cost: 6
  • Civilization: Light
  • Artist: hippo
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Your creatures win all battles.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

1 x Skysword, the Savage Vizier Skysword, the Savage Vizier (DMX-02)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk/Initiate
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Nature
  • Artist: â–  Eiji Kaneda (
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down.

He hums with the simple harmony of the wild.

1 x Slash Charger Slash Charger (FBoIR)
  • Collector Number: 32
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Search a player's deck. You may take a card from that deck and put it into that player's graveyard. Then the player shuffles his deck.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"Life is short. And now it's shorter." -Azaghast, Tyrant of Shadows

1 x Sonic, Lightfang Ninja Sonic, Lightfang Ninja (DM-31)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Light Bringer/Shinobi
  • Power: 3000
  • Cost: 5
  • Civilization: Light
  • Artist: Hiroshi Tanigawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, untap 1 of your creatures in the battle zone.

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (DMC-46)
  • Collector Number: 22
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
  • Artist: hippo
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker

1 x Spiral Gate Spiral Gate (DMD-02)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

"Come back when you can handle it." -Zaltan (Shockwaves of the Shattered Rainbow)

1 x Super Spark Super Spark (DMX-02)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: â–  Toshiaki Takayama (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

より強き光が、世界を染め上げる。 (DM-25)
天空を照らすまばゆき光。人、それを奇跡と呼ぶ! (DMC-50/DMC-61/DMX-02)
目を閉じても、この聖なる光からは逃げられない。 (DMC-62)

1 x The Door of Miracle and Mystery The Door of Miracle and Mystery (DMX-08)
  • Collector Number: 36
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: Iron Pot
Card text:

(This spell is put into the mana zone tapped.)

Shieldtrigger.gif Shield trigger

*  Reveal the top 4 cards of your deck. Your opponent chooses a non-evolution creature from these and puts it in your battle zone. Put the remaining cards on the bottom of your deck in any order.

1 x The Strong Spiral The Strong Spiral (DMD-06)
  • Collector Number: 14
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Choose 1 creature in the battle zone, and return it to its owner's hand.

*  If you have a creature in your battle zone with 6000 power or more, you may draw a card.

1 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

1 x Transmogrify Transmogrify (DMC-55)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Akira Hamada
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

1 x Valiant Spark Valiant Spark (DMC-43)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Light
Card text:

[Shield trigger] Shield Trigger
Choose 1 of your opponent's creatures in the battle zone and tap it.
Metamorph (When your mana zone has 7 or more cards, this card gains the following [Metamorph] ability).
[Metamorph] Instead of tapping 1 of your opponent's creatures, tap all of your opponent's creatures.

1 x Zerokage, Lightfang Lord Zerokage, Lightfang Lord (DMX-08)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Initiate/Shinobi
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: kurokurokuro
Card text:

Blockericon.jpg Blocker

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  This creature can't attack players.

 
Section: Hyperspatial Zone (9 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (DMX-01)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

*  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities.)

Shieldforce.gif This creature gains "Blocker".
Shieldforce.gif When this creature would leave the battle zone, it stays in the battle zone instead.

*  Double breaker (This creature breaks 2 shields.)

An unbreakable body and unbreakable heart leads him to victory in every battle. 砕けぬ身体と折れぬ心が、あらゆる戦を勝利へと導く。(DM-28)

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero//Cyber Command
  • Power: 1000/5000
  • Cost: 2/7
  • Civilization: Light//Water
  • Artist: AMON
Card text:

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awaken—At the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 9 %  
Darkness/Nature bar 1 %  
Fire/Nature bar 1 %  
Light bar 26  29 %  
Light//Light/Nature bar 1 %  
Light//Water bar 1 %  
Light/Darkness bar 6 %  
Light/Fire bar 3 %  
Light/Fire/Nature bar 2 %  
Light/Nature bar 2 %  
Light/Water bar 4 %  
Light/Water/Darkness/Fire/Nature bar 3 %  
Nature bar 15  17 %  
Water bar 14  16 %  
Water/Darkness bar 1 %  
Water/Fire/Nature bar 1 %  
Water/Nature bar 1 %  
 

Distribution by Cost
- bar 1 %  
10/20 bar 1 %  
2 bar 10 %  
2/7 bar 1 %  
3 bar 21  24 %  
4 bar 12  13 %  
4/15 bar 1 %  
5 bar 17  19 %  
5/12 bar 1 %  
6 bar 9 %  
6/30 bar 1 %  
7 bar 9 %  
7/13 bar 1 %  
7/14 bar 1 %  
7/30 bar 1 %  
8 bar 4 %  
9 bar 1 %  
 

Distribution by Power
- bar 34  38 %  
- bar 6 %  
1000 bar 9 %  
1000/500 bar 1 %  
1500 bar 2 %  
2000 bar 10  11 %  
2000+ bar 1 %  
2500 bar 2 %  
3000 bar 3 %  
3000/105 bar 1 %  
3000/110 bar 1 %  
4000 bar 3 %  
5000 bar 1 %  
5000/26000 bar 1 %  
5000/900 bar 1 %  
5500/13500 bar 1 %  
6000 bar 1 %  
6000+ bar 1 %  
6000/26000 bar 1 %  
7000 bar 3 %  
7500 bar 1 %  
8000 bar 3 %  
9000 bar 3 %  
9000/230 bar 1 %  
 

Distribution by Race
- bar 39  44 %  
Angel Command bar 1 %  
Angel Command /Lost Crusader bar 1 %  
Angel Command/Lost Crusader bar 1 %  
Apollonia Dragon bar 2 %  
Apollonia Dragon/Armored Dragon/Earth Dragon bar 1 %  
Apollonia Dragon/Poseidia Dragon bar 1 %  
Arc Seraphim bar 1 %  
Arc Seraphim/Shinobi bar 1 %  
Beast Folk bar 1 %  
Beast Folk/Initiate bar 1 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 1 %  
Cyber Command bar 1 %  
Cyber Lord bar 1 %  
Cyber Lord/Knight bar 1 %  
Cyber Moon bar 1 %  
Death Puppet bar 1 %  
Demon Command bar 1 %  
Demon Command/Hunter bar 2 %  
Ghost bar 1 %  
Great Mecha King/Initiate bar 1 %  
Great Mecha King/Knight bar 1 %  
Guardian bar 2 %  
Guardian/Shinobi bar 1 %  
Human/Hero bar 1 %  
Initiate/Ghost bar 1 %  
Initiate/Human bar 1 %  
Initiate/Shinobi bar 1 %  
Light Bringer bar 1 %  
Light Bringer/Guardian bar 1 %  
Light Bringer/Shinobi bar 1 %  
Machine Hero//Cyber Command bar 1 %  
Mecha Del Sol/Alien bar 1 %  
Mecha Del Sol/Hunter bar 1 %  
Mystery Totem bar 1 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter/Alien bar 1 %  
Snow Faerie bar 2 %  
Tree Folk bar 1 %  
Tree Folk/Hedrian bar 1 %  
Unknown bar 1 %  
Wild Veggies bar 1 %  
Wild Veggies/Alien bar 1 %  
World Command bar 1 %  
Xeno Parts/Arc Seraphim bar 1 %  
Zombie Dragon/Grand Devil bar 1 %  
 

Distribution by Rarity
Common bar 27  30 %  
Promotional bar 6 %  
Rare bar 23  26 %  
Super Rare bar 10 %  
Uncommon bar 13  15 %  
Very Rare bar 10  11 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 40  45 %  
Cross Gear bar 1 %  
Evolution Creature bar 2 %  
Fortress bar 1 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 1 %  
Psychic Super Creature bar 3 %  
Spell bar 37  42 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help