| Section: Main Deck (79 cards)
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Almeric, Spirit of Prophecy (DM-36)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Angel Command
- Power: 7500
- Cost: 8
- Civilization: Light
- Artist: hippo
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Card text:
[Blocker] Blocker Whenever your creatures attack, name a card. Then, look at 1 of your shields. If that shield contains the named card, you may show it to your opponent and add that shield to your hand. If you do, put the top 2 cards of your deck into your shields face down. Double Breaker
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Alphadios, Lord of Spirits (SoHG)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 15500
- Cost: 10
- Civilization: Light
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Card text:
Evolution - Put it on top of one of your Angel Command. All players cannot summon non-Light creatures, and cannot cast any non-Light Spells. Triple Breaker
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Alshia, Spirit of the New Star (DMC-50)
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- Collector Number: 12
- Rarity: Rare
- Type: Creature
- Race: Angel Command
- Power: 4000
- Cost: 5
- Civilization: Light
- Artist: Masaki Hirooka
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Card text:
When this creature is put into the battle zone, you may return a spell from your graveyard to your hand.
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Ancient Horn, the Watcher (SWotSR)
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- Collector Number: 80
- Rarity: Uncommon
- Type: Creature
- Race: Horned Beast
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Yarunoca
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Card text:
When you put this creature into the battle zone, if you have 5 or more shields, untap all the cards in your mana zone. It's revered as one of the strongest creatures of the forest simply because it's able to stand without collapsing under its own weight.
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Aura Pegasus, Avatar of Life (TotHM)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Saint Pegasus
- Power: 12000
- Cost: 6
- Civilization: Light/Nature
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Card text:
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Horned Beasts and one of your Angel Commands. Whenever this creature attacks or leaves the battle zone, reveal the top card of your deck. If it's a non-evolution creature, put it into battle zone. Otherwise, put it to your hand. Triple Breaker (This creature breaks 3 shields).
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Awakening Giant (BG)
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- Collector Number: 36
- Rarity: Rare
- Type: Creature
- Race: Giant
- Power: 4000
- Cost: 5
- Civilization: Nature
- Artist: Kazuo Matsushima
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Card text:
At the start of your turn, you may put the top card of your deck into your mana zone.
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Bliss Totem, Avatar of Luck (SAToIW)
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- Collector Number: 91
- Rarity: Uncommon
- Type: Creature
- Race: Mystery Totem
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: Katsuya
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Card text:
Instead of having this creature attack, you may tap it to use its ability.
Put up to 3 cards from your graveyard into your mana zone. "Someone call a doctor-I've got bongo fever!"
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Blossom Shower (TDN)
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- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Nature
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Card text:
Put the top card of your deck into your Mana Zone. For each Dragon and Phoenix you control, you may return a card from your Mana Zone to your hand.
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Bronze Chain Sickle (BG)
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- Collector Number: 67
- Rarity: Uncommon
- Type: Creature
- Race: Beast Folk
- Power: 2000
- Cost: 4
- Civilization: Nature
- Artist: Sumihito
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Card text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone. Shield Plus: When this creature is destroyed, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)
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Bronze-Arm Tribe (DMC-45)
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- Collector Number: 34
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Cost: 3
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
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Charmilia, the Enticer (SAToIW)
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- Collector Number: 94
- Rarity: Rare
- Type: Creature
- Race: Snow Faerie
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Jason
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Card text:
Instead of having this creature attack, you may tap it to use its ability.
Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. "Hmm. Flurry or blizzard?"
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Codename Build Leone (DMX-10)
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- Collector Number: 1
- Rarity: Promotional
- Type: Creature
- Race: Angel Command/Unknown
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Light
- Artist: hippo
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* When this creature attacks, choose one of your opponents non-evolution creatures in the battle zone and put in the owner shield zone face down as a shield. * Double breaker (This creature breaks 2 shields.)
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Crest of Mother (VH)
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- Collector Number: 30
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Nature
- Artist: Somen
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Card text:
Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.
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Cryptic Totem (TCoUD)
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- Collector Number: 47
- Rarity: Rare
- Type: Creature
- Race: Mystery Totem
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: Yoko Tsukamoto
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Card text:
Double breaker (This creature breaks 2 shields.) While this creature is tapped, your opponent can't use the "shield trigger" ability of his shields. "He speaks in riddles. Or gibberish. I can't tell." -Fighter Dual Fang
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Cursed Totem (Promo 2)
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- Collector Number: 19-55
- Rarity: Promotional
- Type: Creature
- Race: Mystery Totem
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: -
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Card text:
Your opponent can not use the Shield Trigger abilities of his shields.
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Dia Nork, Moonlight Guardian (BS)
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- Collector Number: 2
- Rarity: Rare
- Type: Creature
- Race: Guardian
- Power: 5000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Tomofumi Ogasawara
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Card text:
Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack players. Flying is the greatest taboo of any race that has encountered the Guardians.
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Dimension Gate (DM-18)
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- Collector Number: 140
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Nature
- Artist: ZENTOYO
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
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El Levain, Lord of Spirits (DM-31)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 9500
- Cost: 5
- Civilization: Light
- Artist: Nanann
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Card text:
Evolution: Put on one of your Angel Command Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following [Sheild Force] abilities): [Sheild Force] : Non-light creatures cost 4 more to summon. For each fortress in your shield zone you may have your creatures cost 1 less to summon. They can't cost less than 1. Double Breaker
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Elizabeth, Thunder Dragon Princess (P-Y7)
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- Collector Number: P28-Y7
- Rarity: Promotional
- Type: Creature
- Race: Apollonia Dragon/Mecha Del Sol/Knight
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
* All spells returned from the shield zone to your hand gain "Shield Trigger". With its brilliance, the world itself becomes a miracle.
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Evolution Burst - Into the Wild (DM-32)
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- Collector Number: 39
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: Katora
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Card text:
Choose and activate 1 of the following effects:
- Put the top 3 cards of your deck into your mana zone. - Choose 1 of your opponent's non-evolution creatures and put it their mana zone. Double Evolution Burst (If you have an evolution creature in the battle zone, you may use both effects.)
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Faerie Life (SWotSR)
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- Collector Number: 83
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tomofumi Ogasawara
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Put the top card of your deck into your mana zone.
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Fiery Cyclone (SN)
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- Collector Number: 110
- Rarity: Common
- Type: Spell
- Cost: 3
- Civilization: Nature
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Card text:
Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.) Reveal the top card of your deck and put it into your Mana Zone.
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Forbos, Sanctum Guardian Q (SAToIW)
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- Collector Number: 19
- Rarity: Rare
- Type: Creature
- Race: Survivor/Guardian
- Power: 4000
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Akifumi Yamamoto
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Card text:
Survivor (Each of your Survivors has this creature's ability.)
When you put this creature into the battle zone, search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck. The personality of an avatar is a reflection of the concept he represents. For example, the avatar of war is straightforward and difficult to control.
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Gabriella, Holy Princess (DM-30)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Mecha Del Sol
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Toshiaki Takayama
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Card text:
Gravity Zero: If you have no shields and no other [Gabriella, HolyPrincess] in your battle zone you may summon this creature withoutcost. Double Breaker When your opponent would win the game by attacking with one of theircreatures, you may destroy this creature. If you do, your opponentdoesn't win the game, and your opponent's creatures can't attack thisturn. At the end of your next turn you lose the game.
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Gaga Carina, Spirit of Lightstreams (DMR-01)
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- Collector Number: 72
- Rarity: Common
- Type: Creature
- Race: Angel Command/Alien
- Power: 3500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: YOICHI ITO
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Card text:
* When you put this creature into the battle zone, put a light or water psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.
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Gaga Shaula, Spirit of Understanding (DMR-01)
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- Collector Number: 43
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command/Alien
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Kano Akira
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Card text:
* Space Charge: Nature (Whenever you put a Nature card into your mana zone, you may use this creature's ability)
You may have the next creature you summon this turn cost 1 less. It can't cost less than 1.
The mysterious light coming from its chest orb seems to be caused by a high density energy field.
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Gardening Drive (VH)
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- Collector Number: 109
- Rarity: Common
- Type: Spell
- Cost: 3
- Civilization: Nature
- Artist: Hisanobu Kometani
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Card text:
Put the top card from your deck into your Mana Zone. Over Drive Light x1 (When this spell is cast, you may tap an extra Light card in your Mana Zone. If so, it gains the following [OD] ability.) [OD]: Return a Spell card from your Mana Zone to your hand.
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God Apollonia Pegasus (VH)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: God/Apollonia Dragon
- Power: 3000+
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Daisuke Izuka
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Card text:
When this creature is put into the Battle Zone, search your deck for a Nature Spell, reveal it, and add it to your hand. Shuffle your deck. God Link - God Earth Leopard (You may link this card to the chosen God in the Battle Zone. The Linked Gods becomes one creature with each God's abilities (Power and effect). When it leaves the Battle Zone, choose either one.) While this creature is linked, when an opponent chooses a creature, your opponent cannot choose this creature. (However, this creature can still be attacked or blocked.)
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God Earth Leopard (VH)
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- Collector Number: 5
- Rarity: Very Rare
- Type: Creature
- Race: God/Earth Dragon
- Power: 4000+
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
When this creature is put into the Battle Zone, look at your deck. From there choose a Light creature, reveal it, and put it into your hand. Shuffle your deck. God Link - God Apollonia Pegasus (You can link this card to the chosen God in the Battle Zone. The Linked God becomes one creature with each God's abilities (Power and effect). When it leaves Battle Zone, choose either one.) This creature gains "Double Breaker" when linked.
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Hanusa, Radiance Elemental (BS)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command
- Power: 9500
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Masaki Hirooka
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Card text:
Double breaker (This creature breaks 2 shields.) The sky was scorched by Dragons' fire, and the earth gouged by elementals' rays. The battle raged for seven nights and seven days.
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Holy Awe (VA)
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- Collector Number: 11
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Tap all your opponent's creatures in the battle zone.
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Hustle Castle (DM-30)
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- Collector Number: 20
- Rarity: Rare
- Type: Fortress
- Power: 0
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Whenever you put a creature into the battle zone, you may draw a card. If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.
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Hyperspatial Dravita Hole (DM-37)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DM-36)
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- Collector Number: 109
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Nature
- Artist: Atsushi Kawasaki
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Card text:
Put the top card of your deck into your mana zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shiny Hole (DM-36)
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- Collector Number: 77
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
Tap 1 of your opponent's creatures in the battle zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Invincible Unity (SAToIW)
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- Collector Number: 9
- Rarity: Very Rare
- Type: Spell
- Mana Number: 1
- Cost: 13
- Civilization: Nature
- Artist: Hisashi Momose
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Card text:
Each of your creatures in the battle zone gets +8000 power and "triple breaker" until the end of the turn. (A creature that has "triple breaker" breaks 3 shields.) The roots of the World Tree reach into the hearts of all who cherish life.
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Irohas, Spirit of Extinguishing (DM-39)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command
- Power: 2500
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Koji Nishino
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* This creature can't be attacked by fire creatures. * Whenever the effect of your opponent's fire spells would choose a creature, this creature can't be chosen.
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Iron Arm Tribe (DMR-02)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: kometani
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. 命を育むãŸã‚ã€ã‚¸ãƒ£ã‚¹ãƒŸãƒ³ã¯è‡ªã‚‰ã®å‘½ã‚’ã‹ã‘ãŸã€‚ To cultivate life, Jasmine risked her very own. (DMR-01) 土ã«é‚„ã‚‹ã“ã¨ãŒç§ã®å¹¸ã›ã€‚ãã—ã¦å¤§ããªå®Ÿã¯è‚²ã¦ã°ã„ã„ Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Kiyomasa Komusou, Spirit Knight (BG)
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- Collector Number: 66
- Rarity: Uncommon
- Type: Creature
- Race: Arc Seraphim/Samurai
- Power: 3000
- Cost: 5
- Civilization: Nature
- Artist: sansyu
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Card text:
When you put this creature into the battle zone, for each spell in your opponent's graveyard you may put the top card of your deck into your mana zone.
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Lightning Kid, Spirit of Divine Armaments (P-Y7)
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- Collector Number: P10-Y7
- Rarity: Promotional
- Type: Creature
- Race: Angel Command
- Power: 5500+
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: â– Haccan
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Card text:
* Shield Plus - When you put this creature into the battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be one shield.)
* Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following abilities.)
This creature gets +5500 power and "Double breaker".
Just have fun! - Hakuoh (Heroes Cross Pack - Shobu)
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Living Lithograph (BG)
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- Collector Number: 109
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Nature
- Artist: kurokurokuro
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Card text:
Put the top card of your deck into your mana zone. If that card is a creature, all your creatures get +2000 power until the end of this turn.
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Matchless Dragon Saint Geo Mastercha (VH)
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- Collector Number: 34
- Rarity: Rare
- Type: Creature
- Race: Apollonia Dragon/Earth Dragon
- Power: 8000+
- Cost: 7
- Civilization: Light/Nature
- Artist: Zentoyo
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Card text:
This card is put into the Mana Zone tapped. All creatures you control in the Battle Zone with a cost of 4 or more gain Power +3000, and gain Apollonia Dragon and Earth Dragon Races. Double Breaker (This creature breaks 2 shields.)
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Matthew Stewart, Wild Beast (DM-31)
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- Collector Number: 53
- Rarity: Common
- Type: Creature
- Race: Dreammate/Knight
- Power: 2000
- Cost: 4
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
Whenever you cast a spell, you may put the top card of your deck into your mana zone.
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Mist Rias, Sonic Guardian (DMC-27)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Creature
- Race: Guardian
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Yusaku Nakaaki
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Card text:
Whenever another creature is put into the battle zone, you may draw a card.
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Mystic Treasure Chest (P-Y9)
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- Collector Number: P55-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Norikatsu Miyoshi
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Card text:
* Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then shuffle your deck. Might Bandit didn't earn his name by robbing piggy banks. Well, not just piggy banks. (Stomp-A-Trons of Invincible Wrath) The aim of Barrocks next voyage is the legendary island where the "mysterious treasure chest" sleeps. The land is located to the east, a so-called country of gold, an area rich with treasure. This time will he find the treasure!? (Promotional)
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Natural Snare (DMC-45)
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- Collector Number: 31
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.
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Niofa, Horned Protector (DM-18)
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- Collector Number: S9
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Horned Beast
- Power: 9000
- Cost: 6
- Civilization: Nature
- Artist: Kou1
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Card text:
Evolution - Put on one of your Horned Beasts. When you put this creature into the battle zone, search your deck. You may take a nature creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. Double breaker (This creature breaks 2 shields.)
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1
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x
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Ochappi, Pure Hearted Faerie (DMX-01)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Blankas
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Card text:
Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, you may summon this creature for no cost.)
* When you put this creature into the battle zone, you may put a card from your graveyard into your mana zone.
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1
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x
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Perfect Galaxy, Spirit of Immortality (DMX-01)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Angel Command
- Power: 9000
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Daisuke Izuka
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Card text:
* Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following abilities.)
This creature gains "Blocker".
When this creature would leave the battle zone, it stays in the battle zone instead.
* Double breaker (This creature breaks 2 shields.) An unbreakable body and unbreakable heart leads him to victory in every battle. ç •ã‘ã¬èº«ä½“ã¨æŠ˜ã‚Œã¬å¿ƒãŒã€ã‚らゆる戦をå‹åˆ©ã¸ã¨å°Žã。(DM-28)
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1
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x
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Phal Eega, Dawn Guardian (ECoD)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Guardian
- Power: 4000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Daisuke Izuka
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Card text:
When you put this creature into the battle zone, you may return a spell from your graveyard to your hand. "Like the sun, I'm just getting warmed up."
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1
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x
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Poisonous Mushroom (P-Y4)
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- Collector Number: P40-Y4
- Rarity: Uncommon
- Type: Creature
- Race: Balloon Mushroom
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: â– Daisuke Izuka (
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Card text:
* When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone. You won't find these mushrooms on salads. (DM-01)
æ°¸é ã«å°½ãã‚‹ã“ã¨ã®ãªã„ç”Ÿå‘½ã®æ³‰ã€‚大地ã‹ã‚‰ç”Ÿã¾ã‚Œã€æœ¨ã€…ã¨å…±ã«æ»ã¬ã€‚掟ã¯å‘½ã‚’ç„¡é§„ã«ä½¿ã‚ã¬ã“ã¨ã€ãれãŒè‡ªç„¶æ–‡æ˜Žã€‚ (Promotional)
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1
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x
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Quatro Fang, Super Gang Leader (DMR-01)
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- Collector Number: S7
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Beast Folk/Hunter
- Power: 9000
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: Hideki Ishikawa
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Card text:
* Evolution - Put on one of your Beast Folk.
* When you put this creature into the battle zone, put the top two cards of your deck into the mana zone. * When this creature attacks, you may put the top card of your deck into the mana zone. * Double breaker (This creature breaks 2 shields.)
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1
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x
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Ral Absorber, Light Divine Dragon (LoH)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Apollonia Dragon
- Power: 5000
- Cost: 5
- Civilization: Light
- Artist: Kognatsu
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Card text:
[Blocker] Blocker This creature can't attack players. Your opponent's creatures can't break more than 1 shield per attack. The countless millions were reduced to a mere 1000.
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1
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x
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Rapid Reincarnation (SWotSR)
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- Collector Number: 24
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Akira Hamada
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy one of your creatures. If you do, choose a creature in your hand that costs the same as or less than the number of cards in your mana zone and put it into the battle zone.
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1
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Reesa, Spirit of Infinity (DM-30)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Angel Command
- Power: 4500
- Cost: 5
- Civilization: Light
- Artist: Okera
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Card text:
[Blocker] Blocker This creature can't attack players. Whenever this creature wins a battle, untap it. I won't relent even an inch. Until I fall I will continue to fight.
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1
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x
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Roaring Great-Horn (BS)
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- Collector Number: S10
- Rarity: Super Rare
- Type: Creature
- Race: Horned Beast
- Power: 8000+
- Mana Number: 1
- Cost: 7
- Civilization: Nature
- Artist: Ittoku
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Card text:
Power attacker +2000 (While attacking, this creature gets +2000 power.) Double breaker (This creature breaks 2 shields.) With a mighty, earthshaking roar, the King of Beasts arose.
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1
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x
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Rumbling Terahorn (P-Y4)
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- Collector Number: P39-Y4
- Rarity: Promotional
- Type: Creature
- Race: Horned Beast
- Power: 3000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Ittoku
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Card text:
* When you put this creature into the battle zone, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. ãã®èº«ã®éœ‡ãˆãŒå¤§åœ°ã‚’ä¼ã£ã¦ã€å¸Œæœ›ã‚’呼ã³è¦šã¾ã™ã€‚ (DMC-39/DMC-61)
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1
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Shallot, Knight of Valor (DW)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Creature
- Race: Arc Seraphim/Wild Veggies
- Power: 1000
- Cost: 2
- Civilization: Light/Nature
- Artist: Amon
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Card text:
This card is put into the battle zone tapped. Overdrive Light x1 and Nature x1 (When this creature is summoned, you may tap an additional 1 Light and 1 Nature card in your mana zone. If you do, this creature gains the following [OD] ability). [OD] When cards are put into your graveyard from your hand or battle zone this turn, you may put them into your mana zone instead.
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1
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x
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Shrine of Rebirth (DM-36)
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- Collector Number: 69
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Nature
- Artist: kou1
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Card text:
Put 2 cards in your graveyard into your mana zone. A more peaceful rest comes!
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1
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x
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Silver Glory, Invincible Fortress (DMC-55)
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- Collector Number: 28
- Rarity: Very Rare
- Type: Fortress
- Power: 0
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Your creatures win all battles. If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.
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1
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x
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Skysword, the Savage Vizier (SWotSR)
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- Collector Number: 110
- Rarity: Uncommon
- Type: Creature
- Race: Beast Folk/Initiate
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Light/Nature
- Artist: Eiji Kaneda
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Card text:
(This creature is put into your mana zone tapped.) When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down. He hums with the simple harmony of the wild.
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1
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Soul Meteor Balfart (VH)
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- Collector Number: 7
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Phoenix/Arc Seraphim
- Power: 7000
- Cost: 5
- Civilization: Light/Nature
- Artist: EDA
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Card text:
This card is put into the Mana Zone tapped. Vortex Evolution - Put on one of your Light creatures and one of your Nature creatures. When this creature would be destroyed, put all cards under this creature into your Mana Zone, then add this card face-down
to your Shields instead of into the Graveyard. Double Breaker
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1
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Spirit of Blessing Asteri (EP)
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- Collector Number: 7
- Rarity: Rare
- Type: Creature
- Race: Angel Command
- Power: 6000
- Cost: 5
- Civilization: Light
- Artist: Shukei
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Card text:
[Blocker]Blocker (When an opponent's creature attacks, you may tap this card and block that attack. Then, both creatures battle.) This creature cannot attack players. When an opponent draw cards, except during the beginning of their turn, you may draw the same number of cards.
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1
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Spirit of Law Protection Amushion (SN)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command
- Power: 5000+
- Cost: 6
- Civilization: Light
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Card text:
All of your tapped creatures that are not attacking gain Power +7000. When your creatures block, stop the attack. The battle ends, however the creatures remain tapped.
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1
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x
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Sun's Creed, Spirit of Revelation (DM-36)
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- Collector Number: 2
- Rarity: Very Rare
- Type: Creature
- Race: Angel Command
- Power: 6500
- Cost: 7
- Civilization: Light
- Artist: Toshiaki Takayama
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Card text:
When you put this creature into the battle zone, search your deck. You may choose a spell with "Spark" in its name or that has the name "Holy Awe" from it, show it to your opponent, and add it to your shields face down. Then, shuffle your deck. Double Breaker Holy Soul
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1
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Super Spark (VC)
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- Collector Number: 7
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield Trigger Tap all your opponent's creatures in the battle zone. An even stronger light has enveloped the world.
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1
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x
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Syforce, Aurora Elemental (DMC-50)
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- Collector Number: 11
- Rarity: Rare
- Type: Creature
- Race: Angel Command
- Power: 7000
- Cost: 7
- Civilization: Light
- Artist: Shishizaru
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Card text:
[Blocker] Blocker When you put this creature into the battle zone, you may return a spell from your mana zone to your hand. Double Breaker
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1
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x
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Szubs Kin, Twilight Guardian (DM-18)
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- Collector Number: 17
- Rarity: Rare
- Type: Creature
- Race: Guardian
- Power: 6000
- Cost: 5
- Civilization: Light
- Artist: Ittoku
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Card text:
[Blocker] Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack players.
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1
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x
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Takasuki Giant (DM-32)
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- Collector Number: 36
- Rarity: Rare
- Type: Creature
- Race: Giant/Samurai
- Power: 3000
- Cost: 6
- Civilization: Nature
- Artist: Hokuyu
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Card text:
When you put this creature into the battle zone, search your deck. you may choose up to 2 evolution creatures from it, show them to your opponent and put them into your hand. Then, shuffle your deck.
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1
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x
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Techno Totem (SWotSR)
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- Collector Number: 10
- Rarity: Very Rare
- Type: Creature
- Race: Mystery Totem
- Power: 5000
- Mana Number: 1
- Cost: 4
- Civilization: Light/Nature
- Artist: Katsuya
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Card text:
(This creature is put into your mana zone tapped.) While this creature is tapped, each of your other creatures has "power attacker +1500." (While attacking, a creature that has "power attacker +1500" gets +1500 power.) Instead of having this creature attack, you may tap it to use its ability.
Choose one of your opponent's creatures in the battle zone and tap it.
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1
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Terradragon Mildgarmus (P-Y5)
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- Collector Number: P41-Y5
- Rarity: Promotional
- Type: Creature
- Race: Earth Dragon
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Nature
- Artist: Blankas
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Card text:
* When you put this creature into the battle zone, choose a card in an opponent's mana zone, and put it in its owner's graveyard. Afterward, put the top card from your deck into your mana zone. 大地ã«ä½ã‚€é¾ã¯ç”Ÿãる年月ã¨å…±ã«å·¨å¤§ã•を増ã—ã¦ã„ã。故ã«å万年も生ãれã°ãã®ä½“é•·ã¯å°ã•ãªå¤§é™¸ä¸€å‘¨åˆ†ã«ã‚‚ãªã‚‹ã®ã 。(DM-20) ãã®é¾ãŒå‹•ãã¨ãã€åœ°å›³ã¯éŽåŽ»ã®ç‰©ã¨ãªã‚‹ã€‚ (DMC-33) 真ã®å‹è€…ã«ã¯ã€é¸ã¶æ¨©åˆ©ãŒã‚る。 (P41/Y5)
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1
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Thorny Mandra (BS)
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- Collector Number: 107
- Rarity: Very Rare
- Type: Creature
- Race: Tree Folk
- Power: 4000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Atsushi Kawasaki
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Card text:
When you put this creature into the battle zone, you may put 1 creature from your graveyard into your mana zone. A beautiful flower, an alluring scent . . . and deadly thorns.
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1
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Timeless Garden (DM-34)
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- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Nature
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Card text:
Put the top card of your deck into your mana zone. Then, you may put 1 creature from your mana zone under one of your evolution creatures. When he tires of endless wandering, Time Changer having tended the ancient past takes its warmth into its heart and sleeps. He carries that warmth with him to tend the far future...
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1
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x
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Toby Gongon, the Guardian Spirit Fairy (DW)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Creature
- Race: Guardian/Snow Faerie
- Power: 2500
- Cost: 5
- Civilization: Light/Nature
- Artist: Zentoyo
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker This creature can't attack players. Whenever a card is put in your mana zone, you may choose 1 of your opponent's creatures and tap it.
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1
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x
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Ultimate Force (BS)
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- Collector Number: 110
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Sansyu
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Card text:
Put the top 2 cards of your deck into your mana zone. "Great Earth, give me your might!" -Fighter Dual Fang
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1
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x
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White Heaven, Spirit of Lightning Swiftness (DM-31)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command/Samurai
- Power: 6000
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
When you put this creature into the battle zone, if your have at least 1 other Angel Command in your battle zone you may choose 1 of your opponent's non-evolution creatures and put it in your opponent's shield zone face down. Double Breaker
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1
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x
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White Knight HEAVEN, Lord of Spirits (DM-33)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 15000
- Cost: 8
- Civilization: Light
- Artist: Mikio Masuda
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Card text:
Evolution: Put on 1 of your Angel Commands. When you put this creature into the battle zone, put all non-light creatures in the battle zone into their owners shields face down. Triple Breaker
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1
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x
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Yurius, Spirit of Thunder (DMC-46)
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- Collector Number: 2
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Knight
- Power: 6000
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
When this creature attacks, you may return a spell from your graveyard to your hand OR choose one of the cross gears in your opponent's battle zone and destroy it. Double Breaker
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| Section: Side Deck (1 cards)
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1
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Alcadeias, Lord of Spirits (DMC-54)
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- Collector Number: 14
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 12500
- Cost: 6
- Civilization: Light
- Artist: Seki
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Card text:
Evolution - Put on one of your Angel Commands. Double breaker (This creature breaks 2 shields.) Players can't cast spells other than light spells.
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| Section: Hyperspatial Zone (8 cards)
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1
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Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
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Card text:
[Blocker] Blocker This creature can't attack players. Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: Awaken: At the start of your turn, flip this card.
[Blocker] Blocker Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
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1
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x
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Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Angel Command//Angel Command/Armored Dragon
- Power: 5500/12000
- Cost: 7/14
- Civilization: Light//Light/Fire
- Artist: TUBAKI HALSAME
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Card text:
* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.
* Whenever this creature wins a battle, you may untap it. * Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.
* Your opponent can't cast spells.
* This creature can attack untaped creatures. * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.)
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1
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x
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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1
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x
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Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Angel Command
- Power: 5000/11500
- Cost: 7/9
- Civilization: Light
- Artist: Daisuke Izuka
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Card text:
* Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.
* All of your other creatures in your battle zone gain blocker.
* Double breaker (This creature breaks 2 shields.)
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1
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x
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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1
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x
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Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Beast Folk
- Power: 5000/8000
- Cost: 5/10
- Civilization: Nature
- Artist: hideki ishikawa
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, put the top card of your deck into your mana zone. Double Breaker "Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower During the jungle night, the entire forest blooms!
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1
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Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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1
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x
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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