main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "[DK] Alc, Lord of Spirits"

Deck "[DK] Alc, Lord of Spirits"
Format: Hybrid - 88 Cards
created by duma_stolicy activity icon
Share |
 
Card list Group cards by  
Section: Main Deck (79 cards)
1 x Almeric, Spirit of Prophecy Almeric, Spirit of Prophecy (DM-36)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 7500
  • Cost: 8
  • Civilization: Light
  • Artist: hippo
Card text:

[Blocker] Blocker
Whenever your creatures attack, name a card. Then, look at 1 of your shields. If that shield contains the named card, you may show it to your opponent and add that shield to your hand. If you do, put the top 2 cards of your deck into your shields face down.
Double Breaker

1 x Alphadios, Lord of Spirits Alphadios, Lord of Spirits (SoHG)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 15500
  • Cost: 10
  • Civilization: Light
Card text:

Evolution - Put it on top of one of your Angel Command.
All players cannot summon non-Light creatures, and cannot cast any non-Light Spells.
Triple Breaker

1 x Alshia, Spirit of the New Star Alshia, Spirit of the New Star (DMC-50)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Cost: 5
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, you may return a spell from your graveyard to your hand.

1 x Ancient Horn, the Watcher Ancient Horn, the Watcher (SWotSR)
  • Collector Number: 80
  • Rarity: Uncommon
  • Type: Creature
  • Race: Horned Beast
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Yarunoca
Card text:

When you put this creature into the battle zone, if you have 5 or more shields, untap all the cards in your mana zone.

It's revered as one of the strongest creatures of the forest simply because it's able to stand without collapsing under its own weight.

1 x Aura Pegasus, Avatar of Life Aura Pegasus, Avatar of Life (TotHM)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Saint Pegasus
  • Power: 12000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Nature
  • Artist: Toshiaki Takayama
Card text:

*(This creature is put into your mana zone tapped.)

* Vortex Evolution - Put on one of your Horned Beasts and one of your Angel Commands.

* Whenever this creature attacks or leaves the battle zone, reveal the top card of your deck. If it's a non-evolution creature, put it into battle zone. Otherwise, put it to your hand.

* Triple Breaker (This creature breaks 3 shields).

1 x Awakening Giant Awakening Giant (BG)
  • Collector Number: 36
  • Rarity: Rare
  • Type: Creature
  • Race: Giant
  • Power: 4000
  • Cost: 5
  • Civilization: Nature
  • Artist: Kazuo Matsushima
Card text:

At the start of your turn, you may put the top card of your deck into your mana zone.

1 x Bliss Totem, Avatar of Luck Bliss Totem, Avatar of Luck (SAToIW)
  • Collector Number: 91
  • Rarity: Uncommon
  • Type: Creature
  • Race: Mystery Totem
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Katsuya
Card text:

Instead of having this creature attack, you may tap it to use its Tap ability.
Tap Put up to 3 cards from your graveyard into your mana zone.
"Someone call a doctor-I've got bongo fever!"

1 x Blossom Shower Blossom Shower (TDN)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
Card text:

Put the top card of your deck into your Mana Zone. For each Dragon and Phoenix you control, you may return a card from your Mana Zone to your hand.

1 x Bronze Chain Sickle Bronze Chain Sickle (BG)
  • Collector Number: 67
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk
  • Power: 2000
  • Cost: 4
  • Civilization: Nature
  • Artist: Sumihito
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.
Shield Plus: When this creature is destroyed, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be 1 shield.)

1 x Bronze-Arm Tribe Bronze-Arm Tribe (DMC-45)
  • Collector Number: 34
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.

1 x Charmilia, the Enticer Charmilia, the Enticer (SAToIW)
  • Collector Number: 94
  • Rarity: Rare
  • Type: Creature
  • Race: Snow Faerie
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Jason
Card text:

Instead of having this creature attack, you may tap it to use its Tap ability.
Tap Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
"Hmm. Flurry or blizzard?"

1 x Codename Build Leone Codename Build Leone (DMX-10)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  When this creature attacks, choose one of your opponents non-evolution creatures in the battle zone and put in the owner shield zone face down as a shield.

*  Double breaker (This creature breaks 2 shields.)

1 x Crest of Mother Crest of Mother (VH)
  • Collector Number: 30
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
  • Artist: Somen
Card text:

Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.

1 x Cryptic Totem Cryptic Totem (TCoUD)
  • Collector Number: 47
  • Rarity: Rare
  • Type: Creature
  • Race: Mystery Totem
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Yoko Tsukamoto
Card text:

Double breaker (This creature breaks 2 shields.)
While this creature is tapped, your opponent can't use the "shield trigger" ability of his shields.
"He speaks in riddles. Or gibberish. I can't tell." -Fighter Dual Fang

1 x Cursed Totem Cursed Totem (Promo 2)
  • Collector Number: 19-55
  • Rarity: Promotional
  • Type: Creature
  • Race: Mystery Totem
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: -
Card text:

Your opponent can not use the Shield Trigger abilities of his shields.

1 x Dia Nork, Moonlight Guardian Dia Nork, Moonlight Guardian (BS)
  • Collector Number: 2
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 5000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Tomofumi Ogasawara
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
Flying is the greatest taboo of any race that has encountered the Guardians.

1 x Dimension Gate Dimension Gate (DM-18)
  • Collector Number: 140
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: ZENTOYO
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

1 x El Levain, Lord of Spirits El Levain, Lord of Spirits (DM-31)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 9500
  • Cost: 5
  • Civilization: Light
  • Artist: Nanann
Card text:

Evolution: Put on one of your Angel Command
Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following [Sheild Force] abilities):
[Sheild Force] : Non-light creatures cost 4 more to summon.
For each fortress in your shield zone you may have your creatures cost 1 less to summon. They can't cost less than 1.
Double Breaker

1 x Elizabeth, Thunder Dragon Princess Elizabeth, Thunder Dragon Princess (P-Y7)
  • Collector Number: P28-Y7
  • Rarity: Promotional
  • Type: Creature
  • Race: Apollonia Dragon/Mecha Del Sol/Knight
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  All spells returned from the shield zone to your hand gain "Shield Trigger".

With its brilliance, the world itself becomes a miracle.

1 x Evolution Burst - Into the Wild Evolution Burst - Into the Wild (DM-32)
  • Collector Number: 39
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Katora
Card text:

Choose and activate 1 of the following effects:

  • - Put the top 3 cards of your deck into your mana zone.

  • - Choose 1 of your opponent's non-evolution creatures and put it their mana zone.

  • Double Evolution Burst (If you have an evolution creature in the battle zone, you may use both effects.)

    1 x Faerie Life Faerie Life (SWotSR)
    • Collector Number: 83
    • Rarity: Common
    • Type: Spell
    • Mana Number: 1
    • Cost: 2
    • Civilization: Nature
    • Artist: Tomofumi Ogasawara
    Card text:

    Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
    Put the top card of your deck into your mana zone.

    1 x Fiery Cyclone Fiery Cyclone (SN)
    • Collector Number: 110
    • Rarity: Common
    • Type: Spell
    • Cost: 3
    • Civilization: Nature
    Card text:

    Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
    Reveal the top card of your deck and put it into your Mana Zone.

    1 x Forbos, Sanctum Guardian Q Forbos, Sanctum Guardian Q (SAToIW)
    • Collector Number: 19
    • Rarity: Rare
    • Type: Creature
    • Race: Survivor/Guardian
    • Power: 4000
    • Mana Number: 1
    • Cost: 6
    • Civilization: Light
    • Artist: Akifumi Yamamoto
    Card text:

    Survivor (Each of your Survivors has this creature's Survivor ability.)
    Survivor When you put this creature into the battle zone, search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck.
    The personality of an avatar is a reflection of the concept he represents. For example, the avatar of war is straightforward and difficult to control.

    1 x Gabriella, Holy Princess Gabriella, Holy Princess (DM-30)
    • Collector Number: S1
    • Rarity: Super Rare
    • Type: Creature
    • Race: Angel Command/Mecha Del Sol
    • Power: 7000
    • Mana Number: 1
    • Cost: 7
    • Civilization: Light
    • Artist: Toshiaki Takayama
    Card text:

    Gravity Zero: If you have no shields and no other [Gabriella, HolyPrincess] in your battle zone you may summon this creature withoutcost.
    Double Breaker
    When your opponent would win the game by attacking with one of theircreatures, you may destroy this creature. If you do, your opponentdoesn't win the game, and your opponent's creatures can't attack thisturn. At the end of your next turn you lose the game.

    1 x Gaga Carina, Spirit of Lightstreams Gaga Carina, Spirit of Lightstreams (DMR-01)
    • Collector Number: 72
    • Rarity: Common
    • Type: Creature
    • Race: Angel Command/Alien
    • Power: 3500
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light
    • Artist: YOICHI ITO
    Card text:

    *  When you put this creature into the battle zone, put a light or water psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

    1 x Gaga Shaula, Spirit of Understanding Gaga Shaula, Spirit of Understanding (DMR-01)
    • Collector Number: 43
    • Rarity: Uncommon
    • Type: Creature
    • Race: Angel Command/Alien
    • Power: 4000
    • Mana Number: 1
    • Cost: 4
    • Civilization: Light
    • Artist: Kano Akira
    Card text:

    *  Space Charge: Nature (Whenever you put a Nature card into your mana zone, you may use this creature's Spacecharge.gif ability)

    Spacecharge.gif You may have the next creature you summon this turn cost 1 less. It can't cost less than 1.

    The mysterious light coming from its chest orb seems to be caused by a high density energy field.

    1 x Gardening Drive Gardening Drive (VH)
    • Collector Number: 109
    • Rarity: Common
    • Type: Spell
    • Cost: 3
    • Civilization: Nature
    • Artist: Hisanobu Kometani
    Card text:

    Put the top card from your deck into your Mana Zone.
    Over Drive Light x1 (When this spell is cast, you may tap an extra Light card in your Mana Zone. If so, it gains the following [OD] ability.)
    [OD]: Return a Spell card from your Mana Zone to your hand.

    1 x God Apollonia Pegasus God Apollonia Pegasus (VH)
    • Collector Number: 1
    • Rarity: Very Rare
    • Type: Creature
    • Race: God/Apollonia Dragon
    • Power: 3000+
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light
    • Artist: Daisuke Izuka
    Card text:

    When this creature is put into the Battle Zone, search your deck for a Nature Spell, reveal it, and add it to your hand. Shuffle your deck.
    God Link - God Earth Leopard (You may link this card to the chosen God in the Battle Zone. The Linked Gods becomes one creature with each God's abilities (Power and effect). When it leaves the Battle Zone, choose either one.)
    While this creature is linked, when an opponent chooses a creature, your opponent cannot choose this creature. (However, this creature can still be attacked or blocked.)

    1 x God Earth Leopard God Earth Leopard (VH)
    • Collector Number: 5
    • Rarity: Very Rare
    • Type: Creature
    • Race: God/Earth Dragon
    • Power: 4000+
    • Mana Number: 1
    • Cost: 6
    • Civilization: Nature
    • Artist: Daisuke Izuka
    Card text:

    When this creature is put into the Battle Zone, look at your deck. From there choose a Light creature, reveal it, and put it into your hand. Shuffle your deck.
    God Link - God Apollonia Pegasus (You can link this card to the chosen God in the Battle Zone. The Linked God becomes one creature with each God's abilities (Power and effect). When it leaves Battle Zone, choose either one.)
    This creature gains "Double Breaker" when linked.

    1 x Hanusa, Radiance Elemental Hanusa, Radiance Elemental (BS)
    • Collector Number: S1
    • Rarity: Super Rare
    • Type: Creature
    • Race: Angel Command
    • Power: 9500
    • Mana Number: 1
    • Cost: 7
    • Civilization: Light
    • Artist: Masaki Hirooka
    Card text:

    Double breaker (This creature breaks 2 shields.)
    The sky was scorched by Dragons' fire, and the earth gouged by elementals' rays. The battle raged for seven nights and seven days.

    1 x Holy Awe Holy Awe (VA)
    • Collector Number: 11
    • Rarity: Rare
    • Type: Spell
    • Power: 0
    • Cost: 6
    • Civilization: Light
    • Artist: Naoki Saito
    Card text:

    [Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
    Tap all your opponent's creatures in the battle zone.

    1 x Hustle Castle Hustle Castle (DM-30)
    • Collector Number: 20
    • Rarity: Rare
    • Type: Fortress
    • Power: 0
    • Cost: 5
    • Civilization: Nature
    • Artist: MATSUMOTO EITO
    Card text:

    Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
    Whenever you put a creature into the battle zone, you may draw a card.
    If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

    1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
    • Collector Number: 23
    • Rarity: Uncommon
    • Type: Spell
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light
    • Artist: TUBAKI HALSAME
    Card text:

    * Return a spell with a cost of 3 or less from your graveyard to your hand.

    * Choose and activate one of the following effects.


    * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

    * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    1 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
    • Collector Number: 109
    • Rarity: Common
    • Type: Spell
    • Power: 0
    • Cost: 5
    • Civilization: Nature
    • Artist: Atsushi Kawasaki
    Card text:

    Put the top card of your deck into your mana zone.
    Choose and activate 1 of the following effects:
    Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
    Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
    (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    1 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
    • Collector Number: 77
    • Rarity: Common
    • Type: Spell
    • Power: 0
    • Cost: 5
    • Civilization: Light
    • Artist: Patricia
    Card text:

    Tap 1 of your opponent's creatures in the battle zone.
    Choose and activate 1 of the following effects:
    Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
    Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
    (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    1 x Invincible Unity Invincible Unity (SAToIW)
    • Collector Number: 9
    • Rarity: Very Rare
    • Type: Spell
    • Mana Number: 1
    • Cost: 13
    • Civilization: Nature
    • Artist: Hisashi Momose
    Card text:

    Each of your creatures in the battle zone gets +8000 power and "triple breaker" until the end of the turn. (A creature that has "triple breaker" breaks 3 shields.)
    The roots of the World Tree reach into the hearts of all who cherish life.

    1 x Irohas, Spirit of Extinguishing Irohas, Spirit of Extinguishing (DM-39)
    • Collector Number: 22
    • Rarity: Uncommon
    • Type: Creature
    • Race: Angel Command
    • Power: 2500
    • Mana Number: 1
    • Cost: 4
    • Civilization: Light
    • Artist: Koji Nishino
    Card text:

    Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

    *  This creature can't be attacked by fire creatures.

    *  Whenever the effect of your opponent's fire spells would choose a creature, this creature can't be chosen.

    1 x Iron Arm Tribe Iron Arm Tribe (DMR-02)
    • Collector Number: 46
    • Rarity: Common
    • Type: Creature
    • Race: Beast Folk/Hunter
    • Power: 1000
    • Mana Number: 1
    • Cost: 4
    • Civilization: Nature
    • Artist: kometani
    Card text:

    *  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

    *  When this creature is destroyed, put it into your mana zone instead of your graveyard.

    1 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
    • Collector Number: 109
    • Rarity: Common
    • Type: Creature
    • Race: Snow Faerie
    • Power: 1000
    • Mana Number: 1
    • Cost: 2
    • Civilization: Nature
    • Artist: Tanru
    Card text:

    *  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

    命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
    土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

    1 x Kiyomasa Komusou, Spirit Knight Kiyomasa Komusou, Spirit Knight (BG)
    • Collector Number: 66
    • Rarity: Uncommon
    • Type: Creature
    • Race: Arc Seraphim/Samurai
    • Power: 3000
    • Cost: 5
    • Civilization: Nature
    • Artist: sansyu
    Card text:

    When you put this creature into the battle zone, for each spell in your opponent's graveyard you may put the top card of your deck into your mana zone.

    1 x Lightning Kid, Spirit of Divine Armaments Lightning Kid, Spirit of Divine Armaments (P-Y7)
    • Collector Number: P10-Y7
    • Rarity: Promotional
    • Type: Creature
    • Race: Angel Command
    • Power: 5500+
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light
    • Artist: â–  Haccan
    Card text:

    *  Shield Plus - When you put this creature into the battle zone, put the top card of your deck face down under 1 of your shields. (Each card stack is still considered to be one shield.)

    *  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities.)


    Shieldforce.gif This creature gets +5500 power and "Double breaker".

    Just have fun! - Hakuoh (Heroes Cross Pack - Shobu)

    1 x Living Lithograph Living Lithograph (BG)
    • Collector Number: 109
    • Rarity: Common
    • Type: Spell
    • Power: 0
    • Cost: 2
    • Civilization: Nature
    • Artist: kurokurokuro
    Card text:

    Put the top card of your deck into your mana zone. If that card is a creature, all your creatures get +2000 power until the end of this turn.

    1 x Matchless Dragon Saint Geo Mastercha Matchless Dragon Saint Geo Mastercha (VH)
    • Collector Number: 34
    • Rarity: Rare
    • Type: Creature
    • Race: Apollonia Dragon/Earth Dragon
    • Power: 8000+
    • Cost: 7
    • Civilization: Light/Nature
    • Artist: Zentoyo
    Card text:

    This card is put into the Mana Zone tapped.
    All creatures you control in the Battle Zone with a cost of 4 or more gain Power +3000, and gain Apollonia Dragon and Earth Dragon Races.
    Double Breaker (This creature breaks 2 shields.)

    1 x Matthew Stewart, Wild Beast Matthew Stewart, Wild Beast (DM-31)
    • Collector Number: 53
    • Rarity: Common
    • Type: Creature
    • Race: Dreammate/Knight
    • Power: 2000
    • Cost: 4
    • Civilization: Nature
    • Artist: MATSUMOTO EITO
    Card text:

    Whenever you cast a spell, you may put the top card of your deck into your mana zone.

    1 x Mist Rias, Sonic Guardian Mist Rias, Sonic Guardian (DMC-27)
    • Collector Number: 21
    • Rarity: Uncommon
    • Type: Creature
    • Race: Guardian
    • Power: 2000
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light
    • Artist: Yusaku Nakaaki
    Card text:

    Whenever another creature is put into the battle zone, you may draw a card.

    1 x Mystic Treasure Chest Mystic Treasure Chest (P-Y9)
    • Collector Number: P55-Y9
    • Rarity: Promotional
    • Type: Spell
    • Mana Number: 1
    • Cost: 3
    • Civilization: Nature
    • Artist: Norikatsu Miyoshi
    Card text:

    *  Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then shuffle your deck.

    Might Bandit didn't earn his name by robbing piggy banks. Well, not just piggy banks. (Stomp-A-Trons of Invincible Wrath)
    The aim of Barrocks next voyage is the legendary island where the "mysterious treasure chest" sleeps. The land is located to the east, a so-called country of gold, an area rich with treasure. This time will he find the treasure!? (Promotional)

    1 x Natural Snare Natural Snare (DMC-45)
    • Collector Number: 31
    • Rarity: Rare
    • Type: Spell
    • Power: 0
    • Cost: 6
    • Civilization: Nature
    • Artist: Daisuke Izuka
    Card text:

    [Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
    Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

    1 x Niofa, Horned Protector Niofa, Horned Protector (DM-18)
    • Collector Number: S9
    • Rarity: Super Rare
    • Type: Evolution Creature
    • Race: Horned Beast
    • Power: 9000
    • Cost: 6
    • Civilization: Nature
    • Artist: Kou1
    Card text:

    Evolution - Put on one of your Horned Beasts.
    When you put this creature into the battle zone, search your deck. You may take a nature creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
    Double breaker (This creature breaks 2 shields.)

    1 x Ochappi, Pure Hearted Faerie Ochappi, Pure Hearted Faerie (DMX-01)
    • Collector Number: 25
    • Rarity: Uncommon
    • Type: Creature
    • Race: Snow Faerie
    • Power: 1000
    • Mana Number: 1
    • Cost: 3
    • Civilization: Nature
    • Artist: Blankas
    Card text:

    Strikeback.gif Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, you may summon this creature for no cost.)

    *  When you put this creature into the battle zone, you may put a card from your graveyard into your mana zone.

    1 x Perfect Galaxy, Spirit of Immortality Perfect Galaxy, Spirit of Immortality (DMX-01)
    • Collector Number: 1
    • Rarity: Very Rare
    • Type: Creature
    • Race: Angel Command
    • Power: 9000
    • Mana Number: 1
    • Cost: 7
    • Civilization: Light
    • Artist: Daisuke Izuka
    Card text:

    *  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities.)

    Shieldforce.gif This creature gains "Blocker".
    Shieldforce.gif When this creature would leave the battle zone, it stays in the battle zone instead.

    *  Double breaker (This creature breaks 2 shields.)

    An unbreakable body and unbreakable heart leads him to victory in every battle. 砕けぬ身体と折れぬ心が、あらゆる戦を勝利へと導く。(DM-28)

    1 x Phal Eega, Dawn Guardian Phal Eega, Dawn Guardian (ECoD)
    • Collector Number: 8
    • Rarity: Rare
    • Type: Creature
    • Race: Guardian
    • Power: 4000
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light
    • Artist: Daisuke Izuka
    Card text:

    When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.
    "Like the sun, I'm just getting warmed up."

    1 x Poisonous Mushroom Poisonous Mushroom (P-Y4)
    • Collector Number: P40-Y4
    • Rarity: Uncommon
    • Type: Creature
    • Race: Balloon Mushroom
    • Power: 1000
    • Mana Number: 1
    • Cost: 2
    • Civilization: Nature
    • Artist: â–  Daisuke Izuka (
    Card text:

    *  When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

    You won't find these mushrooms on salads. (DM-01)

    永遠に尽きることのない生命の泉。大地から生まれ、木々と共に死ぬ。掟は命を無駄に使わぬこと、それが自然文明。 (Promotional)

    1 x Quatro Fang, Super Gang Leader Quatro Fang, Super Gang Leader (DMR-01)
    • Collector Number: S7
    • Rarity: Super Rare
    • Type: Evolution Creature
    • Race: Beast Folk/Hunter
    • Power: 9000
    • Mana Number: 1
    • Cost: 6
    • Civilization: Nature
    • Artist: Hideki Ishikawa
    Card text:

    *  Evolution - Put on one of your Beast Folk.

    *  When you put this creature into the battle zone, put the top two cards of your deck into the mana zone.

    *  When this creature attacks, you may put the top card of your deck into the mana zone.

    *  Double breaker (This creature breaks 2 shields.)

    1 x Ral Absorber, Light Divine Dragon Ral Absorber, Light Divine Dragon (LoH)
    • Collector Number: 1
    • Rarity: Very Rare
    • Type: Creature
    • Race: Apollonia Dragon
    • Power: 5000
    • Cost: 5
    • Civilization: Light
    • Artist: Kognatsu
    Card text:

    [Blocker] Blocker
    This creature can't attack players.
    Your opponent's creatures can't break more than 1 shield per attack.

    The countless millions were reduced to a mere 1000.

    1 x Rapid Reincarnation Rapid Reincarnation (SWotSR)
    • Collector Number: 24
    • Rarity: Rare
    • Type: Spell
    • Mana Number: 1
    • Cost: 3
    • Civilization: Light
    • Artist: Akira Hamada
    Card text:

    Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
    You may destroy one of your creatures. If you do, choose a creature in your hand that costs the same as or less than the number of cards in your mana zone and put it into the battle zone.

    1 x Reesa, Spirit of Infinity Reesa, Spirit of Infinity (DM-30)
    • Collector Number: 37
    • Rarity: Common
    • Type: Creature
    • Race: Angel Command
    • Power: 4500
    • Cost: 5
    • Civilization: Light
    • Artist: Okera
    Card text:

    [Blocker] Blocker
    This creature can't attack players.
    Whenever this creature wins a battle, untap it.

    I won't relent even an inch. Until I fall I will continue to fight.

    1 x Roaring Great-Horn Roaring Great-Horn (BS)
    • Collector Number: S10
    • Rarity: Super Rare
    • Type: Creature
    • Race: Horned Beast
    • Power: 8000+
    • Mana Number: 1
    • Cost: 7
    • Civilization: Nature
    • Artist: Ittoku
    Card text:

    Power attacker +2000 (While attacking, this creature gets +2000 power.)
    Double breaker (This creature breaks 2 shields.)
    With a mighty, earthshaking roar, the King of Beasts arose.

    1 x Rumbling Terahorn Rumbling Terahorn (P-Y4)
    • Collector Number: P39-Y4
    • Rarity: Promotional
    • Type: Creature
    • Race: Horned Beast
    • Power: 3000
    • Mana Number: 1
    • Cost: 5
    • Civilization: Nature
    • Artist: Ittoku
    Card text:

    *  When you put this creature into the battle zone, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

    その身の震えが大地を伝って、希望を呼び覚ます。 (DMC-39/DMC-61)

    1 x Shallot, Knight of Valor Shallot, Knight of Valor (DW)
    • Collector Number: 26
    • Rarity: Uncommon
    • Type: Creature
    • Race: Arc Seraphim/Wild Veggies
    • Power: 1000
    • Cost: 2
    • Civilization: Light/Nature
    • Artist: Amon
    Card text:

    This card is put into the battle zone tapped.
    Overdrive Light x1 and Nature x1 (When this creature is summoned, you may tap an additional 1 Light and 1 Nature card in your mana zone. If you do, this creature gains the following [OD] ability).
    [OD] When cards are put into your graveyard from your hand or battle zone this turn, you may put them into your mana zone instead.

    1 x Shrine of Rebirth Shrine of Rebirth (DM-36)
    • Collector Number: 69
    • Rarity: Uncommon
    • Type: Spell
    • Power: 0
    • Cost: 3
    • Civilization: Nature
    • Artist: kou1
    Card text:

    Put 2 cards in your graveyard into your mana zone.

    A more peaceful rest comes!

    1 x Silver Glory, Invincible Fortress Silver Glory, Invincible Fortress (DMC-55)
    • Collector Number: 28
    • Rarity: Very Rare
    • Type: Fortress
    • Power: 0
    • Cost: 6
    • Civilization: Light
    • Artist: hippo
    Card text:

    Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
    Your creatures win all battles.
    If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

    1 x Skysword, the Savage Vizier Skysword, the Savage Vizier (SWotSR)
    • Collector Number: 110
    • Rarity: Uncommon
    • Type: Creature
    • Race: Beast Folk/Initiate
    • Power: 2000
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light/Nature
    • Artist: Eiji Kaneda
    Card text:

    (This creature is put into your mana zone tapped.)
    When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down.

    He hums with the simple harmony of the wild.

    1 x Soul Meteor Balfart Soul Meteor Balfart (VH)
    • Collector Number: 7
    • Rarity: Very Rare
    • Type: Evolution Creature
    • Race: Phoenix/Arc Seraphim
    • Power: 7000
    • Cost: 5
    • Civilization: Light/Nature
    • Artist: EDA
    Card text:

    This card is put into the Mana Zone tapped.
    Vortex Evolution - Put on one of your Light creatures and one of your Nature creatures.
    When this creature would be destroyed, put all cards under this creature into your Mana Zone, then add this card face-down
    to your Shields instead of into the Graveyard.
    Double Breaker

    1 x Spirit of Blessing Asteri Spirit of Blessing Asteri (EP)
    • Collector Number: 7
    • Rarity: Rare
    • Type: Creature
    • Race: Angel Command
    • Power: 6000
    • Cost: 5
    • Civilization: Light
    • Artist: Shukei
    Card text:

    [Blocker]Blocker (When an opponent's creature attacks, you may tap this card and block that attack. Then, both creatures battle.)
    This creature cannot attack players.
    When an opponent draw cards, except during the beginning of their turn, you may draw the same number of cards.

    1 x Spirit of Law Protection Amushion Spirit of Law Protection Amushion (SN)
    • Collector Number: S2
    • Rarity: Super Rare
    • Type: Creature
    • Race: Angel Command
    • Power: 5000+
    • Cost: 6
    • Civilization: Light
    Card text:

    All of your tapped creatures that are not attacking gain Power +7000.
    When your creatures block, stop the attack. The battle ends, however the creatures remain tapped.

    1 x Sun`s Creed, Spirit of Revelation Sun's Creed, Spirit of Revelation (DM-36)
    • Collector Number: 2
    • Rarity: Very Rare
    • Type: Creature
    • Race: Angel Command
    • Power: 6500
    • Cost: 7
    • Civilization: Light
    • Artist: Toshiaki Takayama
    Card text:

    When you put this creature into the battle zone, search your deck. You may choose a spell with "Spark" in its name or that has the name "Holy Awe" from it, show it to your opponent, and add it to your shields face down. Then, shuffle your deck.
    Double Breaker
    Holy Soul

    1 x Super Spark Super Spark (VC)
    • Collector Number: 7
    • Rarity: Rare
    • Type: Spell
    • Power: 0
    • Cost: 5
    • Civilization: Light
    • Artist: Toshiaki Takayama
    Card text:

    [Shield trigger] Shield Trigger
    Tap all your opponent's creatures in the battle zone.

    An even stronger light has enveloped the world.

    1 x Syforce, Aurora Elemental Syforce, Aurora Elemental (DMC-50)
    • Collector Number: 11
    • Rarity: Rare
    • Type: Creature
    • Race: Angel Command
    • Power: 7000
    • Cost: 7
    • Civilization: Light
    • Artist: Shishizaru
    Card text:

    [Blocker] Blocker
    When you put this creature into the battle zone, you may return a spell from your mana zone to your hand.
    Double Breaker

    1 x Szubs Kin, Twilight Guardian Szubs Kin, Twilight Guardian (DM-18)
    • Collector Number: 17
    • Rarity: Rare
    • Type: Creature
    • Race: Guardian
    • Power: 6000
    • Cost: 5
    • Civilization: Light
    • Artist: Ittoku
    Card text:

    [Blocker] Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
    This creature can't attack players.

    1 x Takasuki Giant Takasuki Giant (DM-32)
    • Collector Number: 36
    • Rarity: Rare
    • Type: Creature
    • Race: Giant/Samurai
    • Power: 3000
    • Cost: 6
    • Civilization: Nature
    • Artist: Hokuyu
    Card text:

    When you put this creature into the battle zone, search your deck. you may choose up to 2 evolution creatures from it, show them to your opponent and put them into your hand. Then, shuffle your deck.

    1 x Techno Totem Techno Totem (SWotSR)
    • Collector Number: 10
    • Rarity: Very Rare
    • Type: Creature
    • Race: Mystery Totem
    • Power: 5000
    • Mana Number: 1
    • Cost: 4
    • Civilization: Light/Nature
    • Artist: Katsuya
    Card text:

    (This creature is put into your mana zone tapped.)
    While this creature is tapped, each of your other creatures has "power attacker +1500." (While attacking, a creature that has "power attacker +1500" gets +1500 power.)
    Instead of having this creature attack, you may tap it to use its Tap ability.
    Tap Choose one of your opponent's creatures in the battle zone and tap it.

    1 x Terradragon Mildgarmus Terradragon Mildgarmus (P-Y5)
    • Collector Number: P41-Y5
    • Rarity: Promotional
    • Type: Creature
    • Race: Earth Dragon
    • Power: 5000
    • Mana Number: 1
    • Cost: 7
    • Civilization: Nature
    • Artist: Blankas
    Card text:

    *  When you put this creature into the battle zone, choose a card in an opponent's mana zone, and put it in its owner's graveyard. Afterward, put the top card from your deck into your mana zone.

    大地に住む龍は生きる年月と共に巨大さを増していく。故に十万年も生きればその体長は小さな大陸一周分にもなるのだ。(DM-20)
    その龍が動くとき、地図は過去の物となる。 (DMC-33)
    真の勝者には、選ぶ権利がある。 (P41/Y5)

    1 x Thorny Mandra Thorny Mandra (BS)
    • Collector Number: 107
    • Rarity: Very Rare
    • Type: Creature
    • Race: Tree Folk
    • Power: 4000
    • Mana Number: 1
    • Cost: 5
    • Civilization: Nature
    • Artist: Atsushi Kawasaki
    Card text:

    When you put this creature into the battle zone, you may put 1 creature from your graveyard into your mana zone.
    A beautiful flower, an alluring scent . . . and deadly thorns.

    1 x Timeless Garden Timeless Garden (DM-34)
    • Collector Number: 20
    • Rarity: Rare
    • Type: Spell
    • Power: 0
    • Cost: 2
    • Civilization: Nature
    Card text:

    Put the top card of your deck into your mana zone. Then, you may put 1 creature from your mana zone under one of your evolution creatures.

    When he tires of endless wandering, Time Changer having tended the ancient past takes its warmth into its heart and sleeps. He carries that warmth with him to tend the far future...

    1 x Toby Gongon, the Guardian Spirit Fairy Toby Gongon, the Guardian Spirit Fairy (DW)
    • Collector Number: 25
    • Rarity: Uncommon
    • Type: Creature
    • Race: Guardian/Snow Faerie
    • Power: 2500
    • Cost: 5
    • Civilization: Light/Nature
    • Artist: Zentoyo
    Card text:

    This card is put into the mana zone tapped.
    [Blocker] Blocker
    This creature can't attack players.
    Whenever a card is put in your mana zone, you may choose 1 of your opponent's creatures and tap it.

    1 x Ultimate Force Ultimate Force (BS)
    • Collector Number: 110
    • Rarity: Common
    • Type: Spell
    • Mana Number: 1
    • Cost: 5
    • Civilization: Nature
    • Artist: Sansyu
    Card text:

    Put the top 2 cards of your deck into your mana zone.
    "Great Earth, give me your might!" -Fighter Dual Fang

    1 x White Heaven, Spirit of Lightning Swiftness White Heaven, Spirit of Lightning Swiftness (DM-31)
    • Collector Number: 21
    • Rarity: Uncommon
    • Type: Creature
    • Race: Angel Command/Samurai
    • Power: 6000
    • Cost: 6
    • Civilization: Light
    • Artist: hippo
    Card text:

    When you put this creature into the battle zone, if your have at least 1 other Angel Command in your battle zone you may choose 1 of your opponent's non-evolution creatures and put it in your opponent's shield zone face down.
    Double Breaker

    1 x White Knight HEAVEN, Lord of Spirits White Knight HEAVEN, Lord of Spirits (DM-33)
    • Collector Number: S1
    • Rarity: Super Rare
    • Type: Evolution Creature
    • Race: Angel Command
    • Power: 15000
    • Cost: 8
    • Civilization: Light
    • Artist: Mikio Masuda
    Card text:

    Evolution: Put on 1 of your Angel Commands.
    When you put this creature into the battle zone, put all non-light creatures in the battle zone into their owners shields face down.
    Triple Breaker

    1 x Yurius, Spirit of Thunder Yurius, Spirit of Thunder (DMC-46)
    • Collector Number: 2
    • Rarity: Super Rare
    • Type: Creature
    • Race: Angel Command/Knight
    • Power: 6000
    • Cost: 6
    • Civilization: Light
    • Artist: hippo
    Card text:

    When this creature attacks, you may return a spell from your graveyard to your hand OR choose one of the cross gears in your opponent's battle zone and destroy it.
    Double Breaker

     
    Section: Side Deck (1 cards)
    1 x Alcadeias, Lord of Spirits Alcadeias, Lord of Spirits (DMC-54)
    • Collector Number: 14
    • Rarity: Very Rare
    • Type: Evolution Creature
    • Race: Angel Command
    • Power: 12500
    • Cost: 6
    • Civilization: Light
    • Artist: Seki
    Card text:

    Evolution - Put on one of your Angel Commands.
    Double breaker (This creature breaks 2 shields.)
    Players can't cast spells other than light spells.

     
    Section: Hyperspatial Zone (8 cards)
    1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
    • Collector Number: S1
    • Rarity: Super Rare
    • Type: Psychic Creature
    • Race: Apollonia Dragon
    • Power: 5500/13500
    • Cost: 7/14
    • Civilization: Light
    • Artist: sansyu
    Card text:

    [Blocker] Blocker
    This creature can't attack players.
    Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
    {HF}: Awaken: At the start of your turn, flip this card.


    [Blocker] Blocker
    Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
    {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
    Triple Breaker
    Release (Whenever this creature would leave the battle zone, flip it instead.)
    Holy Soul

    1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
    • Collector Number: S1
    • Rarity: Super Rare
    • Type: Psychic Creature
    • Race: Angel Command//Angel Command/Armored Dragon
    • Power: 5500/12000
    • Cost: 7/14
    • Civilization: Light//Light/Fire
    • Artist: TUBAKI HALSAME
    Card text:

    * Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

    * Whenever this creature wins a battle, you may untap it.

    * Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


    * Your opponent can't cast spells.

    * This creature can attack untaped creatures.

    * Triple breaker (This creature breaks 3 shields)

    * Release (Whenever this creature would leave the battle zone, flip it instead.)

    1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
    • Collector Number: 41
    • Rarity: Uncommon
    • Type: Psychic Creature/Psychic Super Creature
    • Race: Berserker/Alien//Berserker/Gaia Command/Alien
    • Power: 3000/105
    • Cost: 4/15
    • Civilization: Light//Light/Nature
    • Artist: Eel
    Card text:

    * Your opponent's spells cost 1 more to cast.

    * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  When one of your opponent's creatures attacks, untap this creature.

    *  When one of your opponent's creatures attacks, this creature gains "Blocker".

    *  Double breaker (This creature breaks 2 shields.)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

    1 x Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
    • Collector Number: 1
    • Rarity: Very Rare
    • Type: Psychic Creature
    • Race: Angel Command
    • Power: 5000/11500
    • Cost: 7/9
    • Civilization: Light
    • Artist: Daisuke Izuka
    Card text:

    *  Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.


    *  All of your other creatures in your battle zone gain blocker.

    *  Double breaker (This creature breaks 2 shields.)

    1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
    • Collector Number: 65
    • Rarity: Uncommon
    • Type: Psychic Creature/Psychic Super Creature
    • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
    • Power: 5000/105
    • Cost: 6/15
    • Civilization: Nature//Light/Nature
    • Artist: Eel
    Card text:

    * At the end of your turn, you may return a card from your mana zone to your hand.
    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  When one of your opponent's creatures attacks, untap this creature.

    *  When one of your opponent's creatures attacks, this creature gains "Blocker".

    *  Double breaker (This creature breaks 2 shields.)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

    1 x Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
    • Collector Number: 65
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Beast Folk
    • Power: 5000/8000
    • Cost: 5/10
    • Civilization: Nature
    • Artist: hideki ishikawa
    Card text:

    Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
    (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    When this creature attacks, put the top card of your deck into your mana zone.
    Double Breaker

    "Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

    During the jungle night, the entire forest blooms!

    1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
    • Collector Number: 6
    • Rarity: Rare
    • Type: Psychic Super Creature
    • Race: Beast Folk/Hunter//Beast Command/Hunter
    • Power: 6000/17000
    • Cost: 6/24
    • Civilization: Nature//Fire/Nature
    • Artist: Daisuke Izuka
    Card text:

    *  At the start of your turn, you may put the top card of your deck into the mana zone.

    *  Double breaker (This creature breaks 2 shields.)

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

    *  Triple breaker (This creature breaks 3 shields)

    1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
    • Collector Number: 51
    • Rarity: Common
    • Type: Psychic Super Creature
    • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
    • Power: 4000/26000
    • Cost: 5/30
    • Civilization: Light/Water/Darkness/Fire/Nature
    • Artist: Ishibashi Yosuke
    Card text:

    *  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

    *  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  Speed attacker (This creature doesn't get summoning sickness.)

    *  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

    *  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

    *  World breaker (This creature breaks all of your opponent's shields.)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

     
    Deck Statistics
    Distribution by Civilization
    Light bar 37  42 %  
    Light//Light/Fire bar 1 %  
    Light//Light/Nature bar 1 %  
    Light/Nature bar 8 %  
    Light/Water/Darkness/Fire/Nature bar 1 %  
    Nature bar 39  44 %  
    Nature//Fire/Nature bar 1 %  
    Nature//Light/Nature bar 1 %  
     

    Distribution by Cost
    10 bar 1 %  
    13 bar 1 %  
    2 bar 7 %  
    3 bar 10  11 %  
    4 bar 9 %  
    4/15 bar 1 %  
    5 bar 26  30 %  
    5/10 bar 1 %  
    5/30 bar 1 %  
    6 bar 17  19 %  
    6/15 bar 1 %  
    6/24 bar 1 %  
    7 bar 9 %  
    7/14 bar 2 %  
    7/9 bar 1 %  
    8 bar 3 %  
     

    Distribution by Power
    - bar 10  11 %  
    - bar 12  14 %  
    1000 bar 7 %  
    12000 bar 1 %  
    12500 bar 1 %  
    15000 bar 1 %  
    15500 bar 1 %  
    2000 bar 5 %  
    2500 bar 2 %  
    3000 bar 5 %  
    3000+ bar 1 %  
    3000/105 bar 1 %  
    3500 bar 1 %  
    4000 bar 7 %  
    4000+ bar 1 %  
    4000/26000 bar 1 %  
    4500 bar 1 %  
    5000 bar 8 %  
    5000+ bar 1 %  
    5000/105 bar 1 %  
    5000/115 bar 1 %  
    5000/800 bar 1 %  
    5500+ bar 1 %  
    5500/120 bar 1 %  
    5500/135 bar 1 %  
    6000 bar 7 %  
    6000/17000 bar 1 %  
    6500 bar 1 %  
    7000 bar 3 %  
    7500 bar 1 %  
    8000 bar 1 %  
    8000+ bar 2 %  
    9000 bar 3 %  
    9500 bar 2 %  
     

    Distribution by Race
    - bar 22  25 %  
    Angel Command bar 16  18 %  
    Angel Command//Angel Command/Armored Dragon bar 1 %  
    Angel Command/Alien bar 2 %  
    Angel Command/Knight bar 1 %  
    Angel Command/Mecha Del Sol bar 1 %  
    Angel Command/Samurai bar 1 %  
    Angel Command/Unknown bar 1 %  
    Apollonia Dragon bar 2 %  
    Apollonia Dragon/Earth Dragon bar 1 %  
    Apollonia Dragon/Mecha Del Sol/Knight bar 1 %  
    Arc Seraphim/Samurai bar 1 %  
    Arc Seraphim/Wild Veggies bar 1 %  
    Balloon Mushroom bar 1 %  
    Beast Folk bar 3 %  
    Beast Folk/Hunter bar 2 %  
    Beast Folk/Hunter//Beast Command/Hunter bar 1 %  
    Beast Folk/Initiate bar 1 %  
    Berserker/Alien//Berserker/Gaia Command/Alien bar 1 %  
    Dreammate/Knight bar 1 %  
    Earth Dragon bar 1 %  
    Gaia Command/Alien//Berserker/Gaia Command/Alien bar 1 %  
    Giant bar 1 %  
    Giant/Samurai bar 1 %  
    God/Apollonia Dragon bar 1 %  
    God/Earth Dragon bar 1 %  
    Guardian bar 5 %  
    Guardian/Snow Faerie bar 1 %  
    Horned Beast bar 5 %  
    Hunter/Alien//Rainbow Command Dragon/Hunter bar 1 %  
    Mystery Totem bar 5 %  
    Phoenix/Arc Seraphim bar 1 %  
    Saint Pegasus bar 1 %  
    Snow Faerie bar 3 %  
    Survivor/Guardian bar 1 %  
    Tree Folk bar 1 %  
     

    Distribution by Rarity
    Common bar 15  17 %  
    Promotional bar 8 %  
    Rare bar 22  25 %  
    Super Rare bar 13  15 %  
    Uncommon bar 18  20 %  
    Very Rare bar 13  15 %  
     

    Distribution by Type
    Creature bar 50  57 %  
    Evolution Creature bar 9 %  
    Fortress bar 2 %  
    Psychic Creature bar 5 %  
    Psychic Creature/Psychic Super Creature bar 2 %  
    Psychic Super Creature bar 2 %  
    Spell bar 20  23 %  
     



    Rating
    There are no votes yet.
    You can rate this Deck: how good you think it is?
    Enter a comment and choose your rating:

     


    Discussion about this Deck
    Add your comments
    No discussion about this Deck yet.
    Subscribe to this discussion


    search for a card | cards you have | cards you want | look for trades
    your messages | references | card reviews | dream cards | forums
    affiliates | links | advertise with us | help