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Deck "Hand of Victory"

Deck "Hand of Victory"
Format: OCG - 40 Cards
created by chungwu LV10 activity icon envelope icon
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Type: Creature (18 cards)
4 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-09)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

4 x Codename iFormulaX Codename iFormulaX (DMR-06)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Unknown
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  At the end of your turn, if this creature is tapped and there are 10 or more cards in your hand, you win the game.

*  Double breaker (This creature breaks 2 shields.)

2 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMD-03)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

4 x Toipu-chan, Early Riser Toipu-chan, Early Riser (DMR-05)
  • Collector Number: 107
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tonbi Aburaya
Card text:

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, put the top card of your deck into the mana zone..

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

 
Type: Evolution Creature (4 cards)
4 x Cosmo Cebu Lambda, the Super Electromagnetic Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Water
  • Artist: Sansyu
Card text:

*  Evolution - Put on one of your fire or nature creatures.

*  Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards.

*  Double breaker

*  At the start of your turn, you may put a non-evolution creature under this creature from your hand.

 
Type: Spell (18 cards)
4 x Faerie Gift Faerie Gift (P-Y11)
  • Collector Number: P31-Y11
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

* The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

4 x Intense Hitting Twist Intense Hitting Twist (DMR-03)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 1
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap one of your creatures. Until the start of your next turn, each of your opponent's creatures must attack the creature tapped in this way if able. If a water or darkness creature was tapped in this way, draw a card.

4 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4 x Natural Snare Natural Snare (DMX-09)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

2 x Siege Network of Knowledge Siege Network of Knowledge (DMR-05)
  • Collector Number: 21
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: Kare
Card text:

*  Reveal a card from your hand. Draw the same number of cards as the cost of that card.

 
Deck Statistics
Distribution by Civilization
Nature bar 24  60 %  
Water bar 16  40 %  
 

Distribution by Cost
1 bar 20 %  
2 bar 20 %  
3 bar 10 %  
4 bar 10 %  
5 bar 10 %  
6 bar 15 %  
7 bar 15 %  
 

Distribution by Power
- bar 18  45 %  
1000 bar 20 %  
2000 bar 10 %  
6000 bar 15 %  
7000 bar 10 %  
 

Distribution by Race
- bar 18  45 %  
Beast Folk bar 10 %  
Cyber Command bar 5 %  
Cyber Command/Alien bar 10 %  
Dreammate/Hunter bar 10 %  
Great Mecha King/Unknown bar 10 %  
Snow Faerie bar 10 %  
 

Distribution by Rarity
Common bar 16  40 %  
Rare bar 10  25 %  
Super Rare bar 5 %  
Uncommon bar 20 %  
Very Rare bar 10 %  
 

Distribution by Type
Creature bar 18  45 %  
Evolution Creature bar 10 %  
Spell bar 18  45 %  
 



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