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Deck "MagicMan: Riddler"

Deck "MagicMan: Riddler"
60 Cards
created by andrewdurdle activity icon
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This is one of the decks I use in real life. Has served me well in the past. Probably my favourite NetNavi in the game.

 
Card list Group cards by  
Card Type: BattleChip (20 cards)
  Card Set Number Type Rarity
2 x AirShot PU! 7 BattleChip C
3 x AreaSteal PU! 8 BattleChip C
4 x CannonBall PU! 11 BattleChip C
4 x CyberSword PU! 12 BattleChip C
2 x HiCannon GP 9 BattleChip C
3 x Invisible PU! 79 BattleChip R
2 x WideSword PU! 85 BattleChip R
 
Card Type: Event (12 cards)
  Card Set Number Type Rarity
4 x Cancelled PU! 21 Event C
3 x Fish On The Brain PU! 24 Event C
2 x Frozen Out Grave 48 Event U
2 x Modest Defense Grave 66 Event R
1 x Wheel of Magic PU! 128 Event UR
 
Card Type: NetNavi (1 cards)
  Card Set Number Type Rarity
1 x MagicMan: Riddler PU! 3 NetNavi C
 
Card Type: Resource (27 cards)
  Card Set Number Type Rarity
4 x Clever Trick PU! 37 Resource C
4 x Just a Nuisance Grave 22 Resource C
3 x Magic Block PU! 95 Resource R
3 x Mind Tricks PU! 56 Resource C
4 x Odds Are Against You PU! 58 Resource C
4 x Playtime GP 36 Resource C
2 x Recharge and Try Again PU! 62 Resource C
3 x Yahoot: Guru PU! 116 Resource SR
 
Deck Statistics
Distribution by Card Type
BattleChip bar 20  33 %  
Event bar 12  20 %  
NetNavi bar 2 %  
Resource bar 27  45 %  
 

Distribution by Color
- bar 21  35 %  
Blue bar 23  38 %  
Green bar 16  27 %  
 

Distribution by Rarity
C bar 44  73 %  
R bar 10  17 %  
SR bar 5 %  
U bar 3 %  
UR bar 2 %  
 



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Discussion about this Deck
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Author Message
mailman1 Premium Member
LV24 United States activity icon envelope icon

Avatar for mailman1
Member since
May 24, 2009
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Subject: Too much "Burn a Power"   Posted: July 20, 2013 08:10 pm

You did a great job selecting cards that require very little power in the power gauge. However, you have a lot of cards that burn a power in order to play. I believe you need a few cards to replenish your power gauge in order to use the MagicMan icon cards (that go onto bottom of deck when spent). I think the deck as is may play a little slowly.

You have 4 copies of Just a Nuisance. What are the chances that your opponent chooses one of the same colors you have? 50%; so you have to discard a card - note its color - to cancel a blast destiny of that color (100% useless if opponent doesn't have that color). I believe you can find other cards that will work better than these.

You have done fairly well on a card destiny average, which means you should have fairly good blast destiny draws. And using only a few cards requiring that there be power in the power gauge would work well - IF you can get it up to the three or four needed for two of your better cards when you need it. The opponent may cause you to burn power often. Will you have enough for your two best cards (4 & 5 power)?

Your BattleChip selection is good. I hope you enjoy the game. Have you tried your deck against any of the six pre-constructed decks?
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