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Deck "Dark Bondage Fantasies!!"

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Deck "Dark Bondage Fantasies!!"
Format: OCG - 48 Cards
created by heatedline activity icon
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*adult content*

 
Card list Group cards by  
Section: Main Deck (40 cards)
3 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

4 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y11)
  • Collector Number: P43-Y11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.jpg Shield Trigger(When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

3 x Deathraios, Cursed Blade Reaper Deathraios, Cursed Blade Reaper (DM-33)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Creature
  • Race: Demon Command
  • Power: 4000
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

When you put this creature into the battle zone, you may destroy 1 of your creatures with "Reaper" in its name. If you do, your opponent chooses 1 of their creatures and destroys it.

1 x Dorballom, Lord of Demons Dorballom, Lord of Demons (DMC-60)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 13000
  • Cost: 10
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution: Put on one of your Demon Command.
When you put this creature into the battle zone, destroy all creatures except darkness creatures. Afterwards, both players put all cards in their mana zone into their graveyard except darkness cards.
Triple Breaker

3 x Funk, Guard of Hope Funk, Guard of Hope (DMR-05)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Lord/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Murakami Hisashi
Card text:

*  All of your opponent's psychic creatures get -5000 power.

*  All of your opponent's non-psychic creatures get -1000 power.

2 x Ghost Panish Ghost Panish (GG)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Darkness
Card text:

Your opponent choose a card in his/her hand and discard it.
Metamorph (When you have 7 or more cards in Mana Zone, this card gains the following [Metamorph] ability.)
[Metamorph] Instead of opponent choosing a card to discard from his/her hand, you see his/her hand and choose a card from it and discard it.

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMC-63)
  • Collector Number: 12
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: -
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.
When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-63)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: -
Card text:

Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone

3 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-03)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

ãâ¬Åã­ãÂËãâ«ãÆÆãÆËã¡ãâÆãââãâ¬Â次ã¯ä½â¢Ã£ââãÆÂãÆ©ãÂÂãÂâ Ã£Ââ¹Ã£Ââãââ°Ã¯Â¼Å¸Ã£â¬Âãâ¬Åãâ¦ãâ±ãâ¬Âãâ¦ãâ±ãâ±ãâ±ãâ±ãâ±ãƼãâ¬Â -Jenny, the Dismantling Puppet (DMC-42)

ãÂȋââã¨å°Âæâªé­âãª女ã®å­Âã ã­ãâ¬âãÂâãââãâ¬Âå°Âæâªé­âã©ãÂâãâÂãÂËãâÆãªãÂÂãªãÂâ?ãâ¦ãâ±ãâ± -ãâ«ãÆÆãÆËã¡ãâÆãââ (DMX-01)

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

2 x Lost Mind Torture Lost Mind Torture (DMR-05)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: SHURIKEN
Card text:

*  Your opponent reveals his hand and discards all spells from it.

1 x Olzekia, General of Decapitation Olzekia, General of Decapitation (DMC-60)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
Double Breaker

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation

3 x Super Trash Train, Fuuma Devil Super Trash Train, Fuuma Devil (DMC-46)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Hedrian/Grand Devil
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: hippo
Card text:

Whenever another creature is destroyed, you may draw a card.

1 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

3 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

1 x Varz Romanoff, Dark Lord of Demons Varz Romanoff, Dark Lord of Demons (P-Y8)
  • Collector Number: P76-Y8
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Demon Command/Dark Lord
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: harunoichi
Card text:

*  Grave Evolution - Choose 1 darkness creature in your graveyard and put this card into your battle zone on top of the chosen card.

*  When you put this creature into the battle zone, destroy 1 of your opponent's non-evolution creatures.

*  Double breaker (This creature breaks 2 shields.)

Doesn't that sword seem way too big? It's almost as if it were for an even larger creature.

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall.gif effect.)

Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

*  Double breaker

*  Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul.gif Evil Soul

*  Each of your opponent's creatures in the battle zone gets -5000 power.

*  Each of your other creatures in the battle zone gets +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Release (Whenever this creature would leave the battle zone, flip it instead.)


Evilsoul.gif Evil Soul

1 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 45  94 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 10 %  
3 bar 13 %  
4 bar 17 %  
5 bar 12  25 %  
5/12 bar 2 %  
5/30 bar 2 %  
6 bar 8 %  
6/12 bar 4 %  
6/30 bar 2 %  
7 bar 8 %  
7/13 bar 2 %  
7/30 bar 2 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 14  29 %  
1000 bar 19 %  
13000 bar 2 %  
2000 bar 6 %  
3000/110 bar 2 %  
4000 bar 6 %  
4000/26000 bar 2 %  
5000 bar 15 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
6000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 4 %  
7000/110 bar 4 %  
7000/18000 bar 2 %  
 

Distribution by Race
- bar 14  29 %  
Dark Lord/Hunter/Alien bar 6 %  
Death Puppet bar 13 %  
Demon Command bar 13 %  
Demon Command/Dark Lord bar 2 %  
Demon Command/Hunter bar 8 %  
Demon Command/Shinobi bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Ghost bar 13 %  
Hedrian/Grand Devil bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 10 %  
Rare bar 10  21 %  
Super Rare bar 8 %  
Uncommon bar 14  29 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 24  50 %  
Evolution Creature bar 4 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 8 %  
Spell bar 14  29 %  
 



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