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Deck "whoopie"

Deck "whoopie"
Format: Unlimited - 53 Cards
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Cards without Section (31 cards)
2 x Black Ant Black Ant (I)
  • Card Number: IN-1322
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.

2 x Chiyo Chiyo (ANC)
  • Card Number: ANCN-488
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Puppet Master | Mental Power: 1
[RETIRED MASTER]
When this Ninja is put in play, you can search for 1 "Puppet" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Come on! I was just joking! Ha ha ha!"

2 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

2 x Ebizo Ebizo (FP)
  • Card Number: FPN-663
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/2
Card text:

Sand | Male | Puppet Master | Mental Power: 2
[RETURN]
When this Ninja is put in play, you can move up to 3 "Puppet" Ninja cards with an Entrance cost of 3 or less in your Discard Pile and/or your Chakra are to your hand.

"Now, I'm back,"

3 x Hinata Hyuga (Childhood) Hinata Hyuga (Childhood) (AvW)
  • Card Number: AWN-1489
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Female | Name: Hinata Hyuga | Byakugan

[ACADEMY TRAINING]
Valid: When this Ninja Blocks, this Ninja gets +3/+0 during this turn.

"Ur…urm…"

2 x Hiruko Hiruko (FotS)
  • Card Number: FotSN-945
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Name: Sasori | Puppet | Puppet Master | SURGE
[IMPATIENT]
When this Ninja is sent to Attack or is Surged, you can select 1 of your opponent's Ninjas. In that case, at the end of the turn, if that Ninja was not sent out to Battle during this turn, return it to its owner's hand.
Valid: "Sasori" Ninja cards in your hand get "Growth".

"I don't like waiting for people, and I don't like making people wait…I'll finish this right away."

2 x Kankuro Kankuro (WW)
  • Card Number: WWN-1253
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 2 | SURGE
[PUPPET SWAP]
Valid: When this Ninja is discarded due to the Showdown, move this Ninja card to your hand. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand.

"Heh…then come on!"

1 x Kankuro Kankuro (ANC)
  • Card Number: ANCN-461
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 2/2
Card text:

Sand | Male | Jonin
[TACTICIAN]
When this Ninja is deployed, you can search for 1 "Puppet" Ninja card with an Entrance cost of 3 or less in your Deck and place it in your hand. Then, shuffle you Deck.
Valid: During the exchange of Jutsu, you can place 1 "Puppet" Ninja card with an Entrance cost of 3 or less from your hand in this Ninja's Team in any position.

"I knew it…"

2 x Kankuro Kankuro (ER)
  • Card Number: ERN-US026
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male
[PUPPET MASTER]
When this Ninja is put in play, you can search for 1 "Puppet Master Jutsu" Jutsu card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"If you really want to see how deadly my Ninjutsu can be, then you're in for a real treat!"

1 x Salamander Salamander (ANC)
  • Card Number: ANCN-486
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 1/4
  • Injured Stats: 1/4
Card text:

Puppet
[LIFELESS WARRIOR]
Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute.
Durning the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.

"Gigiiii…"

2 x Salamander Salamander (I)
  • Card Number: IN-1325
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/3
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

3 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

3 x Sasori (Childhood) Sasori (Childhood) (FP)
  • Card Number: FPN-664
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Male | Name: Sasori
[REMARKABLE TALENT]
When your opponent wins any Battle Rewards, you can look at it(them). If there are 1 or more "Puppet" Ninja cards among them, you can reveal it(them) and move it(them) to your hand instead. Then, move the rest to the Battle Reward area normally.
Valid: This Ninja cannot be the user of Jutsu cards with "Requirements: "Sasori".

"Granny Chiyo? Can we stop for a snack on the way back?"

3 x Shikamaru Nara Shikamaru Nara (KS)
  • Card Number: KSN-1425
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Male | Mental Power: 4
[OUTWIT]
[EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn.

"Actually, things got a little complicated."

1 x The 3rd Kazekage The 3rd Kazekage (ST)
  • Card Number: STN-1141
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Satoosa | Puppet | MASTERY
[TREASURED PUPPET]
Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead.

"Fwosh!"

 
Section: Jutsu Cards (9 cards)
1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

2 x Iron Sand: Unleash! Iron Sand: Unleash! (FotS)
  • Card Number: FotSJ-740
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 5
Card text:

Requirements: Entrance cost of 6 or more
Effect: Move every Ninja to its owner's hand. If the user is a "Puppet" Ninja, this Jutsu cannot be affected by the effects of your opponent's cards.

"You're finished…little girl."

3 x Poison Senbon Stream Poison Senbon Stream (ST)
  • Card Number: STJ-822
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind / Wind
Card text:

Requirements: "Puppet" or "Puppet Master"
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card.
Expert [Hiruko]: You choose the result of the coin flip instead.

"Pakka kakka."

3 x Puppet Master Jutsu Puppet Master Jutsu (COS)
  • Card Number: COSJ-055
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Earth
Card text:

Requirements: "Manipulation" Combat Attribute
Effect: Search your deck for 1 "Puppet" NInja of your choice and place it as a Back Ninja in the user's Team. Then, shuffle your Deck. The number of Ninjas in the Team must be 2 when the target is placed.

"They haven't even noticed that there's one more sentinel than there used to be ..."

 
Section: Mission Cards (10 cards)
3 x Past Lessons Past Lessons (POP)
  • Card Number: POPM-703
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Both players draw 2 cards. Your opponent discards 2 cards at the end of the turn.

2 x Sasori of the Red Sand Sasori of the Red Sand (ANC)
  • Card Number: ANCM-375
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.

"You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"

2 x Sneak Attack Sneak Attack (KS)
  • Card Number: KSM-912
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Counter
Target: 1 Ninja
Effect: Search your Deck for X "Puppet" Ninja cards and move them to your Discard Pile. In that case, discard the target. X = The target's Entrance cost.

3 x The Stone Council The Stone Council (KS)
  • Card Number: KSM-885
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Earth / Fire / Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Apply 1 of the following effects:
1) Move 1 of your opponent's Battle Rewards to your hand.
2) Target Ninja you control may only be blocked by Ninjas that share a Symbol with it.
3) Shuffle your hand into your deck, then draw the same number of cards you moved due to this effect, plus 1.

"Look at the young-uns romping around without any reguard."

 
Section: Reinforcement Deck (3 cards)
3 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 17 %  
Mission bar 10  19 %  
Ninja bar 34  64 %  
 

Distribution by Combat Attribute
- bar 19  36 %  
Manipulation bar 18  34 %  
Manipulation/Weapon bar 4 %  
Sand bar 2 %  
Shadow bar 6 %  
Taijutsu bar 6 %  
Weapon bar 13 %  
 

Distribution by Entrance Cost
- bar 17 %  
- bar 11  21 %  
1 bar 11 %  
2 bar 8 %  
3 bar 10  19 %  
4 bar 8 %  
5 bar 9 %  
6 bar 2 %  
7 bar 6 %  
 

Distribution by Hand Cost
- bar 17 %  
- bar 27  51 %  
1 bar 17  32 %  
 

Distribution by Healthy Stats
- bar 19  36 %  
0/2 bar 6 %  
0/3 bar 8 %  
1/3 bar 4 %  
1/4 bar 2 %  
2/0 bar 15 %  
2/1 bar 4 %  
3/3 bar 9 %  
5/3 bar 4 %  
5/4 bar 6 %  
6/4 bar 6 %  
7/3 bar 2 %  
 

Distribution by Injured Stats
- bar 19  36 %  
0/0 bar 9 %  
0/1 bar 13 %  
1/2 bar 4 %  
1/3 bar 9 %  
1/4 bar 2 %  
2/0 bar 9 %  
2/2 bar 6 %  
3/3 bar 6 %  
6/4 bar 6 %  
 

Distribution by Jutsu Cost
- bar 44  83 %  
Wind / Wind bar 6 %  
Wind Earth bar 6 %  
Wind Wind Wind or 4 bar 2 %  
Wind Wind Wind or 5 bar 4 %  
 

Distribution by Rarity
Common bar 17  32 %  
Rare bar 10  19 %  
Super Rare bar 10  19 %  
Uncommon bar 16  30 %  
 

Distribution by Symbol
Earth bar 11 %  
Earth / Fire / Wind bar 6 %  
Earth / Wind bar 6 %  
Wind bar 41  77 %  
 



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