| Cards without Section (31 cards)
|
|
2
|
x
|
|
Black Ant (I)
|
- Card Number: IN-1322
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
|
Card text:
Sand | Puppet [PUPPET] Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] Wind | Wind: If this Ninja is in a Team with a "Manipulation" Ninja, target opposing Ninja becomes a Stand-By Ninja. Then, move this Ninja to its owner's Chakra area.
|
|
2
|
x
|
|
Chiyo (ANC)
|
- Card Number: ANCN-488
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 3/3
- Injured Stats: 3/3
|
Card text:
Sand | Female | Puppet Master | Mental Power: 1 [RETIRED MASTER] When this Ninja is put in play, you can search for 1 "Puppet" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck."Come on! I was just joking! Ha ha ha!"
|
|
2
|
x
|
|
Crow (TGS)
|
- Card Number: TGSN-1086
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
|
Card text:
Sand | Puppet [WARRIOR OF WOOD] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "When this Ninja Blocks, you can draw 1 card."
|
|
2
|
x
|
|
Ebizo (FP)
|
- Card Number: FPN-663
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 2/2
|
Card text:
Sand | Male | Puppet Master | Mental Power: 2 [RETURN] When this Ninja is put in play, you can move up to 3 "Puppet" Ninja cards with an Entrance cost of 3 or less in your Discard Pile and/or your Chakra are to your hand."Now, I'm back,"
|
|
3
|
x
|
|
Hinata Hyuga (Childhood) (AvW)
|
- Card Number: AWN-1489
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 0/0
|
Card text:
Leaf | Ninja Academy Student | Female | Name: Hinata Hyuga | Byakugan [ACADEMY TRAINING] Valid: When this Ninja Blocks, this Ninja gets +3/+0 during this turn."Ur…urm…"
|
|
2
|
x
|
|
Hiruko (FotS)
|
- Card Number: FotSN-945
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 1/2
|
Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Name: Sasori | Puppet | Puppet Master | SURGE [IMPATIENT] When this Ninja is sent to Attack or is Surged, you can select 1 of your opponent's Ninjas. In that case, at the end of the turn, if that Ninja was not sent out to Battle during this turn, return it to its owner's hand. Valid: "Sasori" Ninja cards in your hand get "Growth"."I don't like waiting for people, and I don't like making people wait…I'll finish this right away."
|
|
2
|
x
|
|
Kankuro (ER)
|
- Card Number: ERN-US026
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/1
- Injured Stats: 0/0
|
Card text:
Sand | Genin | Male [PUPPET MASTER] When this Ninja is put in play, you can search for 1 "Puppet Master Jutsu" Jutsu card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck."If you really want to see how deadly my Ninjutsu can be, then you're in for a real treat!"
|
|
2
|
x
|
|
Kankuro (WW)
|
- Card Number: WWN-1253
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
|
Card text:
Sand | Genin | Male | Mental Power: 2 | SURGE [PUPPET SWAP] Valid: When this Ninja is discarded due to the Showdown, move this Ninja card to your hand. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand."Heh…then come on!"
|
|
1
|
x
|
|
Kankuro (ANC)
|
- Card Number: ANCN-461
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 2/2
|
Card text:
Sand | Male | Jonin [TACTICIAN] When this Ninja is deployed, you can search for 1 "Puppet" Ninja card with an Entrance cost of 3 or less in your Deck and place it in your hand. Then, shuffle you Deck. Valid: During the exchange of Jutsu, you can place 1 "Puppet" Ninja card with an Entrance cost of 3 or less from your hand in this Ninja's Team in any position."I knew it…"
|
|
2
|
x
|
|
Salamander (I)
|
- Card Number: IN-1325
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 1/3
|
Card text:
Sand | Puppet [PUPPET] Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.
|
|
1
|
x
|
|
Salamander (ANC)
|
- Card Number: ANCN-486
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 1/4
- Injured Stats: 1/4
|
Card text:
Puppet [LIFELESS WARRIOR] Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute. Durning the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position."Gigiiii…"
|
|
3
|
x
|
|
Sasori (AvW)
|
- Card Number: AWN-1547
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 1/3
|
Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master [UNIQUE PUPPET ART] Flashpoint Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control. Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village."It's showtime."
|
|
3
|
x
|
|
Sasori (Childhood) (FP)
|
- Card Number: FPN-664
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
|
Card text:
Sand | Male | Name: Sasori [REMARKABLE TALENT] When your opponent wins any Battle Rewards, you can look at it(them). If there are 1 or more "Puppet" Ninja cards among them, you can reveal it(them) and move it(them) to your hand instead. Then, move the rest to the Battle Reward area normally. Valid: This Ninja cannot be the user of Jutsu cards with "Requirements: "Sasori"."Granny Chiyo? Can we stop for a snack on the way back?"
|
|
3
|
x
|
|
Shikamaru Nara (KS)
|
- Card Number: KSN-1425
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/1
|
Card text:
Leaf | Genin | Male | Mental Power: 4 [OUTWIT] [EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn."Actually, things got a little complicated."
|
|
1
|
x
|
|
The 3rd Kazekage (ST)
|
- Card Number: STN-1141
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 7/3
- Injured Stats: 3/3
|
Card text:
Sand | Satoosa | Puppet | MASTERY [TREASURED PUPPET] Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead."Fwosh!"
|
| |
| Section: Jutsu Cards (9 cards)
|
|
1
|
x
|
|
Hydro-pump (TGS)
|
- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
|
Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
|
|
2
|
x
|
|
Iron Sand: Unleash! (FotS)
|
- Card Number: FotSJ-740
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 5
|
Card text:
Requirements: Entrance cost of 6 or more Effect: Move every Ninja to its owner's hand. If the user is a "Puppet" Ninja, this Jutsu cannot be affected by the effects of your opponent's cards. "You're finished…little girl."
|
|
3
|
x
|
|
Poison Senbon Stream (ST)
|
- Card Number: STJ-822
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind / Wind
|
Card text:
Requirements: "Puppet" or "Puppet Master" Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card. Expert [Hiruko]: You choose the result of the coin flip instead. "Pakka kakka."
|
|
3
|
x
|
|
Puppet Master Jutsu (COS)
|
- Card Number: COSJ-055
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Earth
|
Card text:
Requirements: "Manipulation" Combat Attribute Effect: Search your deck for 1 "Puppet" NInja of your choice and place it as a Back Ninja in the user's Team. Then, shuffle your Deck. The number of Ninjas in the Team must be 2 when the target is placed. "They haven't even noticed that there's one more sentinel than there used to be ..."
|
| |
| Section: Mission Cards (10 cards)
|
|
3
|
x
|
|
Past Lessons (POP)
|
- Card Number: POPM-703
- Rarity: Common
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 3
|
Card text:
Effect: Both players draw 2 cards. Your opponent discards 2 cards at the end of the turn.
|
|
2
|
x
|
|
Sasori of the Red Sand (ANC)
|
- Card Number: ANCM-375
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
|
Card text:
Effect: Search for 1 Ninja card with a "Manipulation" Combat Attribute in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. "You mean, you are the 'Sasori of the Red Sand' who is known as the master craftsman of the Puppet Unit?"
|
|
2
|
x
|
|
Sneak Attack (KS)
|
- Card Number: KSM-912
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 5
|
Card text:
Counter Target: 1 Ninja Effect: Search your Deck for X "Puppet" Ninja cards and move them to your Discard Pile. In that case, discard the target. X = The target's Entrance cost.
|
|
3
|
x
|
|
The Stone Council (KS)
|
- Card Number: KSM-885
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Earth / Fire / Wind
- Hand Cost: 1
- Entrance Cost: 3
|
Card text:
Effect: Apply 1 of the following effects: 1) Move 1 of your opponent's Battle Rewards to your hand. 2) Target Ninja you control may only be blocked by Ninjas that share a Symbol with it. 3) Shuffle your hand into your deck, then draw the same number of cards you moved due to this effect, plus 1. "Look at the young-uns romping around without any reguard."
|
| |
| Section: Reinforcement Deck (3 cards)
|
|
3
|
x
|
|
Sasori (Puppet Mode) (I)
|
- Card Number: IN-1330
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 6/4
- Injured Stats: 6/4
|
Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT [PUPPET PARAGON] Sacrifice: Sasori + Entrance cost of 5 or more. When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique."It's really been awhile… since I used myself."
|
| |