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Deck "Leaf and Sand's Squad"

Deck "Leaf and Sand's Squad"
Format: Block - 57 Cards
created by rebelanm activity icon
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Cards without Section (50 cards)
2 x A Master`s Death A Master's Death (I)
  • Card Number: IM-843
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Effect: Draw 3 cards.

1 x A Quiet Day A Quiet Day (AvW)
  • Card Number: AWM-914
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 0
  • Entrance Cost: 1
Card text:

Counter
Permanent (1)
Effect: Negate the effect text of all Ninjas.

"Who and what am I to you…?"

2 x Baki Baki (TC)
  • Card Number: TCN-130
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/1
  • Injured Stats: 3/1
Card text:

Sand | Jonin | Male
[CLEANING UP]
If this Ninja is sent out to Attack, it gets the following effect during the turn: "Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas."

"There is only one rat to get rid of. No sweat."

2 x Bravery Bravery (SL)
  • Card Number: SLJ-897
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth
Card text:

Effect: If the user is blocking, the user gets +5/+0 and cannot receive Damage during this turn.

"I'm here because I want to be."

2 x Choji Akimichi Choji Akimichi (WW)
  • Card Number: WWN-1206
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Food
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Leaf | Genin | Male | Secret Pills | GROWTH
[OUT TO LUNCH]
When this Ninja is put in play, if your Turn Marker is 6 or higher, place 2 Growth coins on this Ninja and it gains the following effect: "Valid: This Ninja cannot be the target of Water Jutsu cards."

"I'm pleasingly plump!"

2 x Chushin Chushin (AvW)
  • Card Number: AWN-1492
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/2
  • Injured Stats: 0/0
Card text:

Magaki Group | Male

[MAGAKI GANGSTER]
Valid: Jutsus used by other Ninjas in this Ninja's Team cost Earth or 1 less to play.

"Phew. That was close."

1 x En no Gyoja En no Gyoja (AvW)
  • Card Number: AWN-1550
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 1/3
Card text:

Tsuchigumo Clan | Male | Mental Power: 3

[TSUCHIGUMO'S FURY]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, put this Ninja back in play.)
Valid: When this Ninja is put in play except by deployment, move target Ninja with an Entrance cost less than this Ninja's to the bottom of its owner's Deck.

2 x Gaara of the Desert Gaara of the Desert (WW)
  • Card Number: WWN-1267
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 5/1
  • Injured Stats: 5/0
Card text:

Sand | Genin | Male

"Don't be so angry…"

3 x Hanare Hanare (SL)
  • Card Number: SLN-1410
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Lock | Female | Spy | Mental Power: 2
[MIND READING]
When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area.

"Are you a fool?"

2 x Hinata Hyuga (Childhood) Hinata Hyuga (Childhood) (AvW)
  • Card Number: AWN-1489
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Female | Name: Hinata Hyuga | Byakugan

[ACADEMY TRAINING]
Valid: When this Ninja Blocks, this Ninja gets +3/+0 during this turn.

"Ur…urm…"

2 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

2 x Kankuro Kankuro (KS)
  • Card Number: KSN-1481
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Wind / Earth
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/2
Card text:

Sand | Jonin | Male
[SAND BODYGUARD]
When this Ninja is put in play, If you control another Earth Ninja, discard 1 of your opponent's Batle Rewards.
When this Ninja is put in play, if you control a Lightning Ninja, move a Jutsu card from your Discard Pile to the top of your Deck.

"Say again, old man?!!"

2 x Kurenai Yuhi Kurenai Yuhi (AvW)
  • Card Number: AWN-1546
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | Jonin | Female | Mental Power: 2

[DEMON ILLUSION]
[Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game.

"You're finished."

3 x Mind Transfer Jutsu Mind Transfer Jutsu (WW)
  • Card Number: WWJ-841
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth Earth
Card text:

Target: 1 Ninja with less Mental Power than the user
Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village.
Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead.

"Take care of my body while I'm gone."

2 x Paper Bomb Paper Bomb (AvW)
  • Card Number: AWJ-948
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth or 2
Card text:

Target: 1 Ninja opposing the user
Effect: Reveal the top card of your Deck. If the revealed card's Entrance cost is greater than or equal to the target's, give 1 Damage to the target.

"Explode!"

2 x Sakura Haruno Sakura Haruno (AvW)
  • Card Number: AWN-1539
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Mental Power: 3

[IDENTITY SWAP]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck.

"You fool!"

2 x Self Conversation Self Conversation (AvW)
  • Card Number: AWM-918
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter
Target: 1 Mission
Effect: Negate and move the target to the top of its owner's Deck. If you have 5 or less cards in your Discard Pile, discard the target instead.

"Did you record the battle?"

2 x Shadow Possession Jutsu Shadow Possession Jutsu (WW)
  • Card Number: WWJ-843
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth
Card text:

Target: Every Ninja Battling against the user
Effect: Reveal the top card of your Deck. If the target's Entrance cost is less than or equal to the revealed card, that Ninja's Power becomes 0/0 during this turn. (Jutsu cards are considered to have 0 Entrance cost.)

"Just Kidding"

2 x Shiho Shiho (I)
  • Card Number: IN-1272
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Decode
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Female | Mental Power: 2
[CIPHER]
[Attacker | Mission] 0 : Draw 1 card. Then, move 1 card in your hand to the top of your Deck.

"Ahem."

3 x Shikamaru Nara Shikamaru Nara (Plat)
  • Card Number: N-us014
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Growth | Mental Power: 4
[FORMATION]
While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated.

"I'll leave the girl to you."

3 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

2 x Temari Temari (AvW)
  • Card Number: AWN-1541
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 1/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1

[TACTICAL RETREAT]
Flashpoint
Valid: When this Ninja is removed from play, your opponent's Jutsu cards cost (1) more to play during this turn and the next turn.
This Ninja gets +0/+1 while Blocking.

"So you wanna pull out again?"

1 x The 1st Hokage The 1st Hokage (WW)
  • Card Number: WWN-1216
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Tree
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 5/4
  • Injured Stats: 5/0
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | Mastery
[SUPREMACY]
When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.

1 x The 6th Hokage The 6th Hokage (AvW)
  • Card Number: AWN-1513
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Fire / Earth / Wind
  • Combat Attribute: Tree/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 2/3
Card text:

Leaf | Satoosa | Male | Name: Danzo | Sharingan Eye

[PURSUIT OF POWER]
Inherit
[Valid | EOJ] 2 : Every Ninja on the Battlefield with an Entrance cost less than this Ninja's becomes a Stand-By Ninja. In that case, discard this Ninja at the end of this turn.

"Perfect…"

2 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

 
Section: Reinforcement Deck (7 cards)
3 x Inner Sakura Inner Sakura (AvW)
  • Card Number: AWN-1543
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT

[INNER FURY]
Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck.
Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated.

"I'm gonna kill you for this….later!"

2 x Ino Yamanaka, Shikamaru Nara, & Choji Akimichi Ino Yamanaka, Shikamaru Nara, & Choji Akimichi (KS)
  • Card Number: KSN-1486
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind/Shadow/Food
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/5
  • Injured Stats: 2/2
Card text:

Leaf | Genin | Chunin | Male | Female | Mental Power: 6 | SQUAD
[IDEAL SQUAD]
When you play a card, if that card is an Earth card, injure target Ninja. Otherwise, target Ninja becomes 0/0 during this turn.

2 x Kankuro, Temari, & Gaara of the Desert Kankuro, Temari, & Gaara of the Desert (KS)
  • Card Number: KSN-1487
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD
[BONDS OF BLOOD]
Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.
Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

 
Deck Statistics
Distribution by Card Type
Jutsu bar 11  19 %  
Mission bar 14 %  
Ninja bar 38  67 %  
 

Distribution by Combat Attribute
- bar 19  33 %  
Decode bar 4 %  
Food bar 4 %  
Genjutsu bar 9 %  
Manipulation bar 4 %  
Mind/Shadow/Food bar 4 %  
Ninjutsu bar 12 %  
Sand bar 4 %  
Sand/Manipulation/Weapon bar 4 %  
Shadow bar 5 %  
Taijutsu bar 9 %  
Tree bar 2 %  
Tree/Genjutsu bar 2 %  
Weapon bar 7 %  
 

Distribution by Entrance Cost
- bar 11  19 %  
- bar 13  23 %  
1 bar 11 %  
2 bar 10  18 %  
3 bar 4 %  
4 bar 10  18 %  
5 bar 4 %  
6 bar 5 %  
 

Distribution by Hand Cost
- bar 11  19 %  
- bar 34  60 %  
1 bar 12  21 %  
 

Distribution by Healthy Stats
- bar 19  33 %  
0/2 bar 9 %  
1/2 bar 7 %  
2/0 bar 4 %  
2/2 bar 4 %  
3/0 bar 12 %  
3/2 bar 5 %  
3/3 bar 4 %  
4/3 bar 4 %  
5/1 bar 7 %  
5/4 bar 2 %  
5/5 bar 4 %  
6/4 bar 4 %  
7/3 bar 4 %  
 

Distribution by Injured Stats
- bar 19  33 %  
0/0 bar 16  28 %  
0/2 bar 9 %  
1/0 bar 4 %  
1/3 bar 5 %  
2/2 bar 4 %  
2/3 bar 2 %  
3/1 bar 4 %  
3/2 bar 4 %  
3/3 bar 4 %  
5/0 bar 5 %  
 

Distribution by Jutsu Cost
- bar 46  81 %  
Earth bar 7 %  
Earth Earth bar 5 %  
Earth or 2 bar 4 %  
Wind Wind bar 4 %  
 

Distribution by Rarity
Common bar 24  42 %  
Promo bar 5 %  
Rare bar 11  19 %  
Starter bar 4 %  
STSR bar 7 %  
Super Rare bar 4 %  
Uncommon bar 11  19 %  
 

Distribution by Symbol
Earth bar 26  46 %  
Earth / Wind bar 5 %  
Fire / Earth / Wind bar 2 %  
Wind bar 23  40 %  
Wind / Earth bar 4 %  
Wind / Water bar 4 %  
 



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