| Cards without Section (50 cards)
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2
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A Master's Death (I)
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- Card Number: IM-843
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: Draw 3 cards.
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1
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x
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A Quiet Day (AvW)
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- Card Number: AWM-914
- Rarity: Common
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 0
- Entrance Cost: 1
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Card text:
Counter Permanent (1) Effect: Negate the effect text of all Ninjas. "Who and what am I to you…?"
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2
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x
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Baki (TC)
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- Card Number: TCN-130
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/1
- Injured Stats: 3/1
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Card text:
Sand | Jonin | Male [CLEANING UP] If this Ninja is sent out to Attack, it gets the following effect during the turn: "Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas.""There is only one rat to get rid of. No sweat."
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2
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x
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Bravery (SL)
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- Card Number: SLJ-897
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth
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Card text:
Effect: If the user is blocking, the user gets +5/+0 and cannot receive Damage during this turn. "I'm here because I want to be."
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2
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x
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Choji Akimichi (WW)
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- Card Number: WWN-1206
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Food
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 1/0
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Card text:
Leaf | Genin | Male | Secret Pills | GROWTH [OUT TO LUNCH] When this Ninja is put in play, if your Turn Marker is 6 or higher, place 2 Growth coins on this Ninja and it gains the following effect: "Valid: This Ninja cannot be the target of Water Jutsu cards.""I'm pleasingly plump!"
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2
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x
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Chushin (AvW)
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- Card Number: AWN-1492
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/2
- Injured Stats: 0/0
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Card text:
Magaki Group | Male [MAGAKI GANGSTER] Valid: Jutsus used by other Ninjas in this Ninja's Team cost Earth or 1 less to play."Phew. That was close."
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1
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x
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En no Gyoja (AvW)
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- Card Number: AWN-1550
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 1/3
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Card text:
Tsuchigumo Clan | Male | Mental Power: 3 [TSUCHIGUMO'S FURY] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, put this Ninja back in play.) Valid: When this Ninja is put in play except by deployment, move target Ninja with an Entrance cost less than this Ninja's to the bottom of its owner's Deck.
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2
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x
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Gaara of the Desert (WW)
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- Card Number: WWN-1267
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 5/1
- Injured Stats: 5/0
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Card text:
Sand | Genin | Male "Don't be so angry…"
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3
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x
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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2
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Hinata Hyuga (Childhood) (AvW)
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- Card Number: AWN-1489
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Name: Hinata Hyuga | Byakugan [ACADEMY TRAINING] Valid: When this Ninja Blocks, this Ninja gets +3/+0 during this turn."Ur…urm…"
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2
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x
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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2
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x
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Kankuro (KS)
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- Card Number: KSN-1481
- Rarity: Starter
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 3/3
- Injured Stats: 3/2
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Card text:
Sand | Jonin | Male [SAND BODYGUARD] When this Ninja is put in play, If you control another Earth Ninja, discard 1 of your opponent's Batle Rewards. When this Ninja is put in play, if you control a Lightning Ninja, move a Jutsu card from your Discard Pile to the top of your Deck."Say again, old man?!!"
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2
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Kurenai Yuhi (AvW)
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- Card Number: AWN-1546
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | Jonin | Female | Mental Power: 2 [DEMON ILLUSION] [Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game."You're finished."
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3
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x
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Mind Transfer Jutsu (WW)
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- Card Number: WWJ-841
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead. "Take care of my body while I'm gone."
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2
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Paper Bomb (AvW)
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- Card Number: AWJ-948
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth or 2
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Card text:
Target: 1 Ninja opposing the user Effect: Reveal the top card of your Deck. If the revealed card's Entrance cost is greater than or equal to the target's, give 1 Damage to the target. "Explode!"
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2
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Sakura Haruno (AvW)
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- Card Number: AWN-1539
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/2
- Injured Stats: 0/2
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Card text:
Leaf | Genin | Female | Mental Power: 3 [IDENTITY SWAP] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is removed from play, you may put in play 1 Inner Sakura Ninja card from your Reinforcement Deck."You fool!"
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2
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Self Conversation (AvW)
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- Card Number: AWM-918
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Counter Target: 1 Mission Effect: Negate and move the target to the top of its owner's Deck. If you have 5 or less cards in your Discard Pile, discard the target instead. "Did you record the battle?"
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2
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Shadow Possession Jutsu (WW)
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- Card Number: WWJ-843
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth
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Card text:
Target: Every Ninja Battling against the user Effect: Reveal the top card of your Deck. If the target's Entrance cost is less than or equal to the revealed card, that Ninja's Power becomes 0/0 during this turn. (Jutsu cards are considered to have 0 Entrance cost.) "Just Kidding"
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2
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Shiho (I)
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- Card Number: IN-1272
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Decode
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Female | Mental Power: 2 [CIPHER] [Attacker | Mission] 0 : Draw 1 card. Then, move 1 card in your hand to the top of your Deck."Ahem."
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3
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x
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Shikamaru Nara (Plat)
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- Card Number: N-us014
- Rarity: Promo
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Growth | Mental Power: 4 [FORMATION] While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated."I'll leave the girl to you."
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3
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x
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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2
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Temari (AvW)
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- Card Number: AWN-1541
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [TACTICAL RETREAT] Flashpoint Valid: When this Ninja is removed from play, your opponent's Jutsu cards cost (1) more to play during this turn and the next turn. This Ninja gets +0/+1 while Blocking."So you wanna pull out again?"
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1
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x
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The 1st Hokage (WW)
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- Card Number: WWN-1216
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/4
- Injured Stats: 5/0
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | Mastery [SUPREMACY] When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.
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1
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The 6th Hokage (AvW)
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- Card Number: AWN-1513
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Fire / Earth / Wind
- Combat Attribute: Tree/Genjutsu
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 2/3
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Card text:
Leaf | Satoosa | Male | Name: Danzo | Sharingan Eye [PURSUIT OF POWER] Inherit [Valid | EOJ] 2 : Every Ninja on the Battlefield with an Entrance cost less than this Ninja's becomes a Stand-By Ninja. In that case, discard this Ninja at the end of this turn."Perfect…"
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2
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Wind Style: Vacuum Blade (AvW)
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- Card Number: AWJ-964
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Jutsu Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost. Expert [Danzo]: The user gets +2 Entrance cost during this turn.
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| Section: Reinforcement Deck (7 cards)
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3
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Inner Sakura (AvW)
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- Card Number: AWN-1543
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Genin | Female | Name: Sakura Haruno | REINFORCEMENT [INNER FURY] Valid: When this Ninja is put in play, you may exchange all the cards in your hand with the same number of cards from the top of your Deck. Valid: At the end of your opponent's turn, remove this Ninja from the game. This effect cannot be negated."I'm gonna kill you for this….later!"
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2
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x
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Ino Yamanaka, Shikamaru Nara, & Choji Akimichi (KS)
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- Card Number: KSN-1486
- Rarity: STSR
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind/Shadow/Food
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/5
- Injured Stats: 2/2
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Card text:
Leaf | Genin | Chunin | Male | Female | Mental Power: 6 | SQUAD [IDEAL SQUAD] When you play a card, if that card is an Earth card, injure target Ninja. Otherwise, target Ninja becomes 0/0 during this turn.
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2
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x
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Kankuro, Temari, & Gaara of the Desert (KS)
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- Card Number: KSN-1487
- Rarity: STSR
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand/Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/3
- Injured Stats: 3/3
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Card text:
Sand | Genin | Male | Female | Mental Power: 3 | SQUAD [BONDS OF BLOOD] Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas. Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.
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