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Deck "Crazy Critters"

Deck "Crazy Critters"
Format: OCG - 50 Cards
created by nentou activity icon
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Hello whoever looks at this deck!
This deck may not be in the meta in trade cards online, but it is a very good deck for English based tournaments. The reason why I choose this deck for tournaments and online game play is because this is a deck where you can get the three basic needs in card fight vanguard such as a big hand,power, and a big field.

Keep reading if you want a in depth description on how to use this deck properly!

Okay if your reading this portion of my description you want to know how to use this deck the right way right? Okay first of all your beginning vanguard is Blackboard Ohm a very good starting vanguard. Why? Because it is 5k based with a good ability, many starting vanguards have either a good skill and only 4k based or a bad skill and only 5k based, but Blackboard Ohm has both. If you don't know what blackboard ohm skill does it's very interesting. What it does is you can move it into the soul and give a rearguard the ability AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, draw a card." until end of turn. The reason why this is good in a Great Nature deck is because of your fury little friends, the hammuskes. With Blackboard Ohm you can make a very good play in early game. That play is when you have a grade 1 hammuske, Loop the Loop, Duckbill, and Blackboard Ohm. Okay so what you do is move Ohm into the soul and give the grade 1 hammuske the ability AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, draw a card." until end of turn, then give the grade 1 hammuske loop the loop, duckbill's ability which is [AUTO]: During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn, and yes they skills do stack. So at the end of the turn you will draw 2 cards plus the extra hammuske in your hand which adds up to three cards in one turn which is a very good play early game and can determine your win. Now your in middle game and you should have a bigger hand than your opponent which is very good. your grade 2 vanguard will probably be Compass Lion and if your not lucky probably a Binoculus Tiger or a grade 2 hammuske, but it doesn't matter which one, but compass lion will be preferred because he is 11k based, so if you get grade stuck at grade 2 then it shouldn't be to much of a problem. If your game is going well your field should look like this, Compass Lion as the vanguard Binoculus Tiger in the rearguard with any grade 1 supporting him, then the other rearguard circles should be the two hammuskes in one powerful row. See what binoculus tiger does is he gives 4k to another reaguard whenever he attacks the opponents vanguard, but you have to retire the rearguard at the end of the turn who you have the 4k of power to. Which helps you make your plays and keep your big hands. Why? You might ask. Because it helps you retire one of your hammuskes to gain 1-2 cards in the end and leaves an empty rearguard circle which makes your opponent attack your tiger or you vanguard which is fine because you need 4 damage for when you get Leo -Pald One way this can also help you is when your facing the blood or vermilion and they are planing to limit break and take out your whole front row, but without your hamuske on the field it makes them feel that they should not limit break which helps you in the end. Now its end game and if your game is going well you should have Leo-Pald as the vanguard. If not you should have Armed Instructor, Bison as vanguard, but either way bison is a great backup. If you don't know what Leo-Pald does ill tell you. He is 10k based and has the skill [AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, you may pay the cost. If you do, call that card to an open (RC).
[AUTO](VC):When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get [Power]+4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.
Hes like a binoculus tiger with limit break! and not a bad one either. This limit break is very good because you will eventually run out of hammuskes to do their skill with, but with Leo-Pald's limit break you wont need anymore because you can keep getting them from the drop zone, so you can continue your reckoning until you win

I hope whoever reads this found it interesting!

Try this deck out and tell me the outcomes! And also leave some suggestions. I am always wanting advice from other players!

Please leave a rate on how you think this deck is. Please don't glance at it and give me a 1 or something. It would be very much appreaciated to receive honest rates!

Thankyou for reading and have fun playing Cardfight Vanguard everyone!

 
Card list Group cards by  
Clan: Great Nature (50 cards)
3 x Armed Instructor, Bison Armed Instructor, Bison (BT08)
  • Number: BT08-020
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, choose up to two cards from your damage zone, and turn them face up.
[ACT](VC):[Counter Blast (2)] Choose one of your «Great Nature» rear-guards, and that unit gets [Power]+4000 until end of turn, and at the beginning of the end phase of that turn, retire that unit.

That's against the school's regulations. Brace yourselves, Armored Horn!

4 x Binoculus Tiger Binoculus Tiger (BT07)
  • Number: BT07-003
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

You can't escape from becoming the next test subject.

1 x Blackboard Parrot Blackboard Parrot (BT08)
  • Number: BT08-102
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: When another «Great Nature» rides this unit, you may call this card to Rear-guard Circle.
[ACT][R]: [Put this unit into your soul] Choose one of your «Great Nature» rear-guards, and that unit gets "AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, draw a card." until end of turn.

If you make me angry......

4 x Cable Sheep Cable Sheep (BT07)
  • Number: BT07-012
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle.

Let's try some cables on that. Right.

4 x Coiling Duckbill Coiling Duckbill (BT08)
  • Number: BT08-042
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn.

It's so wonderful, Nothing else seems to matter in the world.

4 x Compass Lion Compass Lion (BT08)
  • Number: BT08-041
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):At the beginning of your end phase, choose one of your rear-guards, and retire it.

Once you have entered the circle, don't even think that you can get out easily.

4 x Dictionary Goat Dictionary Goat (BT07)
  • Number: BT07-064
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The word 'impossible' is not in this dictionaryââ¬Â¦Ã¢â¬Â¦ I think.

4 x Fortune-bringing Cat Fortune-bringing Cat (BT07)
  • Number: BT07-061
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

Meow, rolling in dough!

2 x Monoculus Tiger Monoculus Tiger (BT07)
  • Number: BT07-011
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

I can spot your movements!

4 x Pencil Knight, Hammsuke Pencil Knight, Hammsuke (BT07)
  • Number: BT07-046
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Knight, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck.

Using even the broken leadââ¬Â¦Ã¢â¬Â¦ that is the mark of a true knight.

4 x Pencil Squire, Hammsuke Pencil Squire, Hammsuke (BT07)
  • Number: BT07-025
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Squire, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck.

First, sharpen it smartly, like a pro.

4 x Ruler Chameleon Ruler Chameleon (BT07)
  • Number: BT07-065
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ruler Chameleon", reveal it to your opponent, put it into your hand, and shuffle your deck.

Target confirmedââ¬Â¦Ã¢â¬Â¦ Ready! Aim! Measure!!!

4 x School Hunter, Leo-pald School Hunter, Leo-pald (BT07)
  • Number: BT07-001
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, you may pay the cost. If you do, call that card to an open (RC).
[AUTO](VC):When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get [Power]+4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

Researchers run through the plains of knowledge hunting for the truth.

4 x Triangle Cobra Triangle Cobra (BT07)
  • Number: BT07-060
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Cobra triangle.

 
Deck Statistics
Distribution by Clan
Great Nature bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
Zoo bar 50  100 %  
 

Distribution by Power
10000 bar 14 %  
11000 bar 8 %  
3000 bar 8 %  
5000 bar 13  26 %  
6000 bar 16 %  
7000 bar 12 %  
8000 bar 8 %  
9000 bar 8 %  
 

Distribution by Race
High Beast bar 50  100 %  
 

Distribution by Rarity
C bar 21  42 %  
R bar 12  24 %  
RR bar 18 %  
RRR bar 16 %  
 

Distribution by Shield
- bar 11  22 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 22  44 %  
 

Distribution by Trigger
Critical +5000 Power bar 16 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
 



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