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Deck "Eternal Fire The End"

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Deck "Eternal Fire The End"
Format: OCG - 50 Cards
created by gregory activity icon
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Card list Group cards by  
Clan: Kagero (50 cards)
4 x Berserk Dragon Berserk Dragon (TD02)
  • Number: TD02-005
  • Rarity: Exclusive
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: [Counter-Blast 2] When this unit is placed on (VC) or (RC), if you have a [Kagero] Vanguard, you may pay the cost. If you do, choose an opponent's grade 2 or less rear-guard, and retire it.

The only way to stop a rampaging dragon is with another rampaging dragon.

4 x Burning Horn Dragon Burning Horn Dragon (BT05)
  • Number: BT05-037
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Overlord" in its card name, this unit gets [Power]+3000 until end of that battle.

A sovereign who rules the dragon usually has a loyal demonic dragon by his side.

4 x Demonic Dragon Mage, Rakshasa Demonic Dragon Mage, Rakshasa (TD02)
  • Number: TD02-016
  • Rarity: Exclusive
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC): During your main phase, when an opponent's rear-guard is put into the Drop Zone, this units gets [Power] +3000 until end of turn.

Destroy!

3 x Dragon Knight, Nehalem Dragon Knight, Nehalem (VG-BT01)
  • Number: BT01-022
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

His valor was truly like a lion's./It was truly one against many.

4 x Dragon Monk, Genjo Dragon Monk, Genjo (VG-BT01)
  • Number: BT01-053
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "[Heal] HEAL" in a deck.)

Your sins shall be forgiven.

4 x Dragonic Overlord Dragonic Overlord (VG-BT01)
  • Number: BT01-004
  • Rarity: RRR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC/RC):If you do not have another «Kagero» vanguard or rear-guard, this unit gets [Power]-2000.
[ACT](VC/RC):[Counter Blast (3)] Until end of turn, this unit gets [Power]+5000, gets "[AUTO](VC/RC):When this unit's attack hits an opponent's rear-guard, [Stand] this unit", and loses "Twin Drive!!".

(TD02):Reduce all to ashes, flame of the apocalypse! Eternal Flame!
(BT01):Burn, flame of despair! Eternal Flame!
(FC01):Reduce everything in this world to ashes, flame of apocalypse!

4 x Dragonic Overlord the End Dragonic Overlord the End (BT05)
  • Number: BT05-005
  • Rarity: RRR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC/RC):If you have a non-«Kagero» vanguard or rear-guard, this unit gets [Power]-2000.
[CONT](VC):If you have a card named "Dragonic Overlord" in your soul, this unit gets [Power]+2000.
[AUTO](VC):[Counter Blast (2) & Choose a card named "Dragonic Overlord the End" from your hand, and discard it.] When this unit's attack hits, you may pay the cost. If you do, [Stand] this unit.

Put an end to all. Come forth, Eternal Apocalypse!

4 x Embodiment of Armor, Bahr Embodiment of Armor, Bahr (TD02)
  • Number: TD02-007
  • Rarity: Fixed
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

The hero chosen to be the embodiment is said to gain the powers to defeat even gods./In the East, there is said to exist an armor which possesses demonic powers.

4 x Embodiment of Spear, Tahr Embodiment of Spear, Tahr (VG-BT01)
  • Number: BT01-024
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Penetrate!

2 x Flame of Hope, Aermo Flame of Hope, Aermo (TD02)
  • Number: TD02-009
  • Rarity: Exclusive
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Salamander
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC): [Choose a card from your hand, and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.

Feel at ease. I'll lend you my powers.

2 x Flame of Promise, Aermo Flame of Promise, Aermo (BT05)
  • Number: BT05-038
  • Rarity: R
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Salamander
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit boosts a unit with "Overlord" in its card name, you may pay the cost. If you do, the boosted unit gets [Power]+6000 until end of that battle.

It's a promise. I will let you fulfill your ambition.

4 x Gattling Claw Dragon Gattling Claw Dragon (VG-BT02)
  • Number: BT02-064
  • Rarity: C
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC): [Counter Blast (1) & Put this unit into your soul] If you have a {KagerÃÂ} Vanguard, choose up to one of your opponent's grade 0 rear-guards, and retire it.

Reload! Gattling Claw!!

4 x Heatnail Salamander Heatnail Salamander (VG-BT04)
  • Number: BT04-007
  • Rarity: RRR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Salamander
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero» , you may choose one of your opponent's grade 1 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

A Kagero does not even leave a trace of ash.

1 x Lizard Soldier, Conroe Lizard Soldier, Conroe (VG-BT01)
  • Number: BT01-016
  • Rarity: RR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When another «Kagero» rides this unit, you may call this card to a (RC).
[ACT](RC):[Counter Blast (1) & Retire this unit] Search your deck for up to one grade 1 or less «Kagero», reveal it to your opponent, put it into your hand, and shuffle your deck.

True warriors are reborn as dragons.

2 x Wyvern Guard, Barri Wyvern Guard, Barri (VG-BT01)
  • Number: BT01-015
  • Rarity: RR
  • Clan: Kagero
  • Nation: Dragon Empire
  • Race: Dragonman
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Kagero» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Kagero», and that unit cannot be hit until end of that battle.

The Wyvern Guard is the guardian of the Dragon Empire.

 
Deck Statistics
Distribution by Clan
Kagero bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twindrive!! bar 16 %  
 

Distribution by Nation
Dragon Empire bar 50  100 %  
 

Distribution by Power
10000 bar 6 %  
11000 bar 16 %  
3000 bar 8 %  
4000 bar 12 %  
5000 bar 18 %  
6000 bar 16 %  
8000 bar 8 %  
9000 bar 16 %  
 

Distribution by Race
Demon bar 16 %  
Dragonman bar 14 %  
Flame Dragon bar 20  40 %  
Human bar 14 %  
Salamander bar 16 %  
 

Distribution by Rarity
C bar 16 %  
Exclusive bar 10  20 %  
Fixed bar 8 %  
R bar 13  26 %  
RR bar 6 %  
RRR bar 12  24 %  
 

Distribution by Shield
- bar 16 %  
- bar 4 %  
10000 bar 13  26 %  
5000 bar 27  54 %  
 

Distribution by Trigger
+5000 Power, Critical bar 27 %  
+5000 Power, Draw bar 13 %  
+5000 Power, Heal bar 13 %  
none bar 14  47 %  
 



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