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Deck "Zenith Barrage!"

Deck "Zenith Barrage!"
Format: OCG - 48 Cards
created by subking activity icon
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Aegis: Removal.
EMK: Finisher/Field Dominance.
Wedding:Finisher.

Ramp into Wedding.
Scramble + Holy Land=Major Boost.
Barrage won't deck you out,you have Forever Princess.

Mana Recovery+Add shield=Green White Hole.


As wai has said:

"Reasons (for those who can careless about knowing the decktype):
As far as I know Supra was the first to take that idea from DMV, which is a deck focused around a spell called Barrage Against Barrage and Ambush. What it is is a sweeper that cost 5 and pretty much if Deck built nicely, will take out pretty anything that is Cosmo Cebu isk and bellow.

Of course it is a kind of self mill but self mill do have its funness especially when u can send those cards into mana through various channels (cheap channels too). Then when you have mana, you can conquer the world. Literally.

The Magical Glue of this deck though, of course, has to be FP, aka Forever Princess, or that friggin awesome Promo that made a whole sales of a JP magazine gone skyhigh. Afraid of Decking out? Don't worry, it will basically send every card back into your Deck if you get it in grave, which you can see Scramble (also for draw) and Colorful being used for that.

What I like about this deck is that it runs rather smoothly, which means it is balanced quite well. The big Zeniths of Radio and Wedding both does damage to your op the instant they arrive and give you advantage (card advantage if you are into that sort of theories). EMK and Aegis both really evil and you even have Green White Hole into VPP for the ultimate stall and IVT for the annoyance it causes.

Traditionally, decks focused on big creatures usually get smack down by rush and early assault quite hard, but Barrage do prevent that. Perhaps a card to fear is Batou, since your grave do pile up with stuff quickly (until you are able to cast that Rebirth or get FP into grave), combined with Lost Mind Torture, would make the life of a deck like this quite hard, but well, there are no perfect Decks after all, only Decks of the Week "

Here is a link on how the deck runs on a medium hand:

http://gaming.tradecardsonline.com/im/startGamePlay/game_play_id/2716012

 
Card list Group cards by  
Section: Main Deck (12 cards)
1 x Codename Aegis Codename Aegis (DMR-05)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Leviathan/Unknown
  • Power: 5000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  When you put this creature into the battle zone, each player shuffles their deck in addition to all non-Unknown creatures in the battle zone and draws a card for each of their creatures added to the deck.

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

2 x Radio Roses, Zenith of "Intelligence" Radio Roses, Zenith of "Intelligence" (DMR-05)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 17000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: RUI MARUYAMA
Card text:

*  When you summon this creature into the battle zone, draw up to 5 cards, then your opponent discards 5 cards from their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (DMC-46)
  • Collector Number: 22
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
  • Artist: hippo
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker

1 x VAN Beethoven, Zenith of "Fighting" VAN Beethoven, Zenith of "Fighting" (DMX-13)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: King Command Dragon/Unknown/Zenith
  • Power: 14000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: YOICHI ITO
Card text:

*  When you summon this creature into the battle zone, return all of your opponent's creatures from the battle zone to their owner's hand.

*  When your opponent puts a Command or Dragon into the battle zone, your opponent puts it into the graveyard instead of the battle zone.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega (When this creature would leave the battle zone, return it to your hand instead)

3 x Wedding, Zenith of "Celebration" Wedding, Zenith of "Celebration" (DMR-06)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: Boyaking
Card text:

*  When you summon this creature and put it into the battle zone, your opponent chooses a total of 4 cards from their hand and/or creatures in their battle zone, and adds them to their shield zone face-down as a new shield.

*  When this creature breaks a shield, your opponent puts that shield into the graveyard instead of adding it into their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

 
Section: Side Deck (28 cards)
1 x Colorful Dance Colorful Dance (DMC-55)
  • Collector Number: 63
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Yuri Shinjuro
Card text:

Put the top 5 cards from your deck into your mana zone. Then, put 5 cards from your mana zone into your graveyard.

3 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x Evolution Burst - Into the Wild Evolution Burst - Into the Wild (DM-32)
  • Collector Number: 39
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Katora
Card text:

Choose and activate 1 of the following effects:

  • - Put the top 3 cards of your deck into your mana zone.

  • - Choose 1 of your opponent's non-evolution creatures and put it their mana zone.

  • Double Evolution Burst (If you have an evolution creature in the battle zone, you may use both effects.)

    4 x Faerie Life Faerie Life (P-Y10)
    • Collector Number: P35-Y10
    • Rarity: Promotional
    • Type: Spell
    • Cost: 2
    • Civilization: Nature
    • Artist: â–  Tomofumi Ogasawara (
    Card text:

    Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

    *  Put the top card of your deck into your mana zone.

    The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)
    お芽々がぽっこり~ 雪からにょっきり~ (DM-06/DMC-33/DMC-42)
    歌う妖精。フェアリーいい曲。全部いい曲。たくさん聴いて、大きく育て. (DM-10)
    2秒で咲いてね! (DM-32)
    歌う妖精。フェアリーいい曲。たくさん聴いて、大きく育て. (DMC-20)
    楽しいデュエルになりそうだね!イエイ!---バケツマン (DMC-47)
    小さいけれど、大きな仕事! (DMC-59/DMX-02)
    見習いフェアリーの初仕事。ちっぽけだけど大事な仕事。 (P6/Y2)
    凄腕のフェアリーは春の訪れをも早める。 (P7/Y2)

    3 x Fortification Against Barrage and Ambush Fortification Against Barrage and Ambush (DMC-34)
    • Collector Number: 20
    • Rarity: Rare
    • Type: Spell
    • Mana Number: 1
    • Cost: 5
    • Civilization: Water/Fire
    • Artist: Taro Yamazaki
    Card text:

    (This creature is put into your mana zone tapped.)

    *  Reveal cards from the top of your deck until you reach a creature. Destroy all creatures with a power less than that of the revealed creature. Put all cards revealed in this way into the graveyard.

    2 x Holy Land Rebirth Holy Land Rebirth (DMR-03)
    • Collector Number: 28
    • Rarity: Uncommon
    • Type: Spell
    • Cost: 5
    • Civilization: Nature
    • Artist: kou1
    Card text:

    *  Put all cards in your graveyard into the mana zone tapped.

    3 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
    • Collector Number: 31
    • Rarity: Uncommon
    • Type: Spell
    • Cost: 4
    • Civilization: Light/Nature
    • Artist: Hayaken
    Card text:

    (This spell is put into your mana zone tapped.)

    *  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

    *  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

    *  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

    4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
    • Collector Number: 9m
    • Rarity: Rare
    • Type: Spell
    • Cost: 4
    • Civilization: Water
    • Artist: Nottsuo
    Card text:

    Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

    *  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

    2 x Living Lithograph Living Lithograph (DMX-02)
    • Collector Number: 40
    • Rarity: Common
    • Type: Spell
    • Mana Number: 1
    • Cost: 2
    • Civilization: Nature
    • Artist: kurokurokuro
    Card text:

    *  Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.

    3 x Scramble Typhoon Scramble Typhoon (DM-39)
    • Collector Number: 25
    • Rarity: Uncommon
    • Type: Spell
    • Mana Number: 1
    • Cost: 5
    • Civilization: Water
    • Artist: hokuyu
    Card text:

    *  Draw 5 cards. Then, choose and discard 3 cards from your hand.

    最凶の覚醒により、地軸がずれ、巨大なタイフーンが世界を覆った! - The most terrible of awakenings caused the earth's axis to deviate, letting loose a gigantic typhoon upon the world!

    1 x Seventh Tower Seventh Tower (DMX-06)
    • Collector Number: 20
    • Rarity: Common
    • Type: Spell
    • Mana Number: 1
    • Cost: 3
    • Civilization: Nature
    • Artist: Taro Yamazaki
    Card text:

    *  Put the top card of your deck into your mana zone.

    *  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


    Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

     
    Section: Hyperspatial Zone (8 cards)
    1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
    • Collector Number: 41
    • Rarity: Uncommon
    • Type: Psychic Creature/Psychic Super Creature
    • Race: Berserker/Alien//Berserker/Gaia Command/Alien
    • Power: 3000/105
    • Cost: 4/15
    • Civilization: Light//Light/Nature
    • Artist: Eel
    Card text:

    * Your opponent's spells cost 1 more to cast.

    * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  When one of your opponent's creatures attacks, untap this creature.

    *  When one of your opponent's creatures attacks, this creature gains "Blocker".

    *  Double breaker (This creature breaks 2 shields.)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

    1 x Kaiman, Temporal Flower/ Alligator, the Awakened Flower Beast Kaiman, Temporal Flower/ Alligator, the Awakened Flower Beast (DMX-02)
    • Collector Number: 26
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Beast Folk
    • Power: 5000/8000
    • Cost: 5/10
    • Civilization: Nature
    • Artist: hideki ishikawa
    Card text:

    Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
    (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    When this creature attacks, put the top card of your deck into your mana zone.
    Double Breaker

    "Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

    During the jungle night, the entire forest blooms!

    1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
    • Collector Number: 30
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Human//Giant
    • Power: 1000/5000+
    • Mana Number: 1
    • Cost: 2/7
    • Civilization: Fire//Nature
    • Artist: hippo
    Card text:

    * During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

    * Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    * Power attacker +2000

    * Double breaker (This creature breaks 2 shields.)

    * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

    1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
    • Collector Number: 9
    • Rarity: Common
    • Type: Psychic Super Creature
    • Race: Initiate/Hunter//Shining Command Dragon/Hunter
    • Power: 3000/195
    • Cost: 3/39
    • Civilization: Light
    • Artist: Ishibashi Yosuke
    Card text:

    Blockericon.jpg Blocker

    *  This creature can't attack players.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    Blockericon.jpg Blocker

    *  Quadruple breaker (This creature breaks 4 shields.)

    *  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

    *  When this creature leaves the battle zone, you may discard a card instead.

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

    1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
    • Collector Number: 24
    • Rarity: Common
    • Type: Psychic Super Creature
    • Race: Demon Command/Hunter
    • Power: 3000/110
    • Cost: 5/12
    • Civilization: Darkness
    • Artist: RUI MARUYAMA
    Card text:

    *  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

    *  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


    *  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

    *  Double breaker (This creature breaks 2 shields.)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

    1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DMX-03)
    • Collector Number: 14
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Machine Hero
    • Power: 1000
    • Mana Number: 1
    • Cost: 2
    • Civilization: Light
    • Artist: AMON
    Card text:

    *  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

    *  Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    * This creature can't be blocked.

    * Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

    2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
    • Collector Number: 51
    • Rarity: Common
    • Type: Psychic Super Creature
    • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
    • Power: 4000/26000
    • Cost: 5/30
    • Civilization: Light/Water/Darkness/Fire/Nature
    • Artist: Ishibashi Yosuke
    Card text:

    *  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

    *  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  Speed attacker (This creature doesn't get summoning sickness.)

    *  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

    *  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

    *  World breaker (This creature breaks all of your opponent's shields.)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

     
    Deck Statistics
    Distribution by Civilization
    Darkness bar 2 %  
    Fire bar 2 %  
    Fire//Nature bar 2 %  
    Fire/Nature bar 6 %  
    Light bar 13 %  
    Light//Light/Nature bar 2 %  
    Light/Nature bar 6 %  
    Light/Water/Darkness/Fire/Nature bar 4 %  
    Nature bar 13  27 %  
    Water bar 17 %  
    Water/Fire bar 6 %  
    Zero bar 13 %  
     

    Distribution by Cost
    10 bar 4 %  
    11 bar 8 %  
    2 bar 15 %  
    2/7 bar 2 %  
    3 bar 2 %  
    3/39 bar 2 %  
    4 bar 17 %  
    4/15 bar 2 %  
    5 bar 17 %  
    5/10 bar 2 %  
    5/12 bar 2 %  
    5/30 bar 4 %  
    6 bar 10 %  
    8 bar 10 %  
    9 bar 2 %  
     

    Distribution by Power
    - bar 25  52 %  
    - bar 6 %  
    1000 bar 2 %  
    1000/5000+ bar 2 %  
    13000 bar 6 %  
    14000 bar 2 %  
    17000 bar 4 %  
    3000/105 bar 2 %  
    3000/110 bar 2 %  
    3000/195 bar 2 %  
    4000/26000 bar 4 %  
    5000 bar 2 %  
    5000/8000 bar 2 %  
    6000+ bar 2 %  
    8000 bar 8 %  
     

    Distribution by Race
    - bar 28  58 %  
    Apollonia Dragon bar 2 %  
    Beast Folk bar 2 %  
    Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
    Demon Command/Hunter bar 2 %  
    Human//Giant bar 2 %  
    Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
    Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
    King Command Dragon/Unknown/Zenith bar 2 %  
    Leviathan/Unknown bar 2 %  
    Machine Hero bar 2 %  
    Red Command Dragon/Hunter bar 2 %  
    Red Command Dragon/Hunter/Alien bar 6 %  
    Unknown/Zenith bar 10 %  
     

    Distribution by Rarity
    Common bar 15 %  
    Promotional bar 15 %  
    Rare bar 12  25 %  
    Super Rare bar 17 %  
    Uncommon bar 13  27 %  
    Very Rare bar 2 %  
     

    Distribution by Type
    Creature bar 12  25 %  
    Psychic Creature bar 6 %  
    Psychic Creature/Psychic Super Creature bar 2 %  
    Psychic Super Creature bar 8 %  
    Spell bar 28  58 %  
     



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    Discussion about this Deck
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    Author Message
    rigswattwa
    LV10 India activity icon envelope icon

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    Member since
    February 11, 2012
    Reply with quote Report content icon
    Subject: Name?   Posted: October 14, 2012 06:42 am

    Why is it called Zenith barrage with only 5 Zenith creatures
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    subking
    India activity icon

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    Subject:    Posted: October 15, 2012 02:07 am

    Fortification Against Barrage and Ambush
    -_-
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    waileukwu
    LV24 China activity icon envelope icon

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    Member since
    January 14, 2010
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    Subject:    Posted: November 29, 2012 07:15 pm

    subking, don't worry, that is what we call god logic
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