| Section: Main Deck (12 cards)
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Codename Aegis (DMR-05)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Leviathan/Unknown
- Power: 5000
- Mana Number: 1
- Cost: 8
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* When you put this creature into the battle zone, each player shuffles their deck in addition to all non-Unknown creatures in the battle zone and draws a card for each of their creatures added to the deck.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Forever Princess, An Eternity to Rule Them (P-Y11)
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- Collector Number: P24-Y11
- Rarity: Promotional
- Type: Creature
- Race: Red Command Dragon/Hunter/Alien
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Fire/Nature
- Artist: Tanru
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Card text:
* (This card is put into your mana zone tapped.) * Speed attacker (This creature doesn't get summoning sickness.) * Double breaker * When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone. * When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.
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Radio Roses, Zenith of "Intelligence" (DMR-05)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Unknown/Zenith
- Power: 17000
- Mana Number: 1
- Cost: 10
- Civilization: Zero
- Artist: RUI MARUYAMA
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Card text:
* When you summon this creature into the battle zone, draw up to 5 cards, then your opponent discards 5 cards from their hand.
* Triple breaker (This creature breaks 3 shields) * Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)
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Spell Del Fin, Light Divine Dragon (DMC-46)
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- Collector Number: 22
- Rarity: Very Rare
- Type: Creature
- Race: Apollonia Dragon
- Power: 6000+
- Cost: 9
- Civilization: Light
- Artist: hippo
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Card text:
Your opponent plays with their hand face-up. This creature gains Power +2000 for each Spell in your opponent's hand. Your opponent cannot play Spells. Double Breaker
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VAN Beethoven, Zenith of "Fighting" (DMX-13)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: King Command Dragon/Unknown/Zenith
- Power: 14000
- Mana Number: 1
- Cost: 11
- Civilization: Zero
- Artist: YOICHI ITO
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Card text:
* When you summon this creature into the battle zone, return all of your opponent's creatures from the battle zone to their owner's hand.
* When your opponent puts a Command or Dragon into the battle zone, your opponent puts it into the graveyard instead of the battle zone. * Triple breaker (This creature breaks 3 shields) * Eternal Omega (When this creature would leave the battle zone, return it to your hand instead)
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Wedding, Zenith of "Celebration" (DMR-06)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Unknown/Zenith
- Power: 13000
- Mana Number: 1
- Cost: 11
- Civilization: Zero
- Artist: Boyaking
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Card text:
* When you summon this creature and put it into the battle zone, your opponent chooses a total of 4 cards from their hand and/or creatures in their battle zone, and adds them to their shield zone face-down as a new shield.
* When this creature breaks a shield, your opponent puts that shield into the graveyard instead of adding it into their hand. * Triple breaker (This creature breaks 3 shields) * Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)
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| Section: Side Deck (28 cards)
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Colorful Dance (DMC-55)
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- Collector Number: 63
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 4
- Civilization: Nature
- Artist: Yuri Shinjuro
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Card text:
Put the top 5 cards from your deck into your mana zone. Then, put 5 cards from your mana zone into your graveyard.
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Evolution Burst - Into the Wild (DM-32)
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- Collector Number: 39
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Nature
- Artist: Katora
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Card text:
Choose and activate 1 of the following effects:
- Put the top 3 cards of your deck into your mana zone. - Choose 1 of your opponent's non-evolution creatures and put it their mana zone. Double Evolution Burst (If you have an evolution creature in the battle zone, you may use both effects.)
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Faerie Life (P-Y10)
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- Collector Number: P35-Y10
- Rarity: Promotional
- Type: Spell
- Cost: 2
- Civilization: Nature
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10) ãè½ã
ãã½ã£ããï½ãéªããã«ãã£ããï½ (DM-06/DMC-33/DMC-42) æãå¦ç²¾ããã§ã¢ãªã¼ããæ²ãå
¨é¨ããæ²ãããããè´ãã¦ã大ããè²ã¦. (DM-10) 2ç§ã§å²ãã¦ãï¼ (DM-32) æãå¦ç²¾ããã§ã¢ãªã¼ããæ²ãããããè´ãã¦ã大ããè²ã¦. (DMC-20) 楽ãããã¥ã¨ã«ã«ãªãããã ãï¼ã¤ã¨ã¤ï¼---ãã±ããã³ (DMC-47) å°ããããã©ã大ããªä»äºï¼ (DMC-59/DMX-02) è¦ç¿ããã§ã¢ãªã¼ã®åä»äºãã¡ã£ã½ãã ãã©å¤§äºãªä»äºã (P6/Y2) åè
ã®ãã§ã¢ãªã¼ã¯æ¥ã®è¨ªãããæ©ããã (P7/Y2)
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Fortification Against Barrage and Ambush (DMC-34)
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- Collector Number: 20
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water/Fire
- Artist: Taro Yamazaki
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Card text:
* (This creature is put into your mana zone tapped.)
* Reveal cards from the top of your deck until you reach a creature. Destroy all creatures with a power less than that of the revealed creature. Put all cards revealed in this way into the graveyard.
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Holy Land Rebirth (DMR-03)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Spell
- Cost: 5
- Civilization: Nature
- Artist: kou1
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Card text:
* Put all cards in your graveyard into the mana zone tapped.
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Hyperspatial Green White Hole (DMR-02)
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- Collector Number: 31
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Nature
- Artist: Hayaken
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Intense Vacuuming Twist (Mode Change) (DMR-03)
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- Collector Number: 9m
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Living Lithograph (DMX-02)
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- Collector Number: 40
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: kurokurokuro
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Card text:
* Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.
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Scramble Typhoon (DM-39)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: hokuyu
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Card text:
* Draw 5 cards. Then, choose and discard 3 cards from your hand. æå¶ã®è¦éã«ãããå°è»¸ãããã巨大ãªã¿ã¤ãã¼ã³ãä¸çãè¦ã£ãï¼ - The most terrible of awakenings caused the earth's axis to deviate, letting loose a gigantic typhoon upon the world!
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Seventh Tower (DMX-06)
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- Collector Number: 20
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Taro Yamazaki
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Card text:
* Put the top card of your deck into your mana zone.
* Metamorph (When your mana zone has 7 or more cards, this spell gains the following abilities.)
Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.
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| Section: Hyperspatial Zone (8 cards)
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Kaiman, Temporal Flower/ Alligator, the Awakened Flower Beast (DMX-02)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Beast Folk
- Power: 5000/8000
- Cost: 5/10
- Civilization: Nature
- Artist: hideki ishikawa
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, put the top card of your deck into your mana zone. Double Breaker "Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower During the jungle night, the entire forest blooms!
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: 9
- Rarity: Common
- Type: Psychic Super Creature
- Race: Initiate/Hunter//Shining Command Dragon/Hunter
- Power: 3000/195
- Cost: 3/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
Blocker
* This creature can't attack players. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Untouchable, Temporal Hero (DMX-03)
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- Collector Number: 14
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: AMON
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Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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