| Section: Pokemons (30 cards)
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Abra (EX-DPMT)
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- Rarity: Common
- Type: Psychic
- Level: 8
- Weakness: P (+10)
- Poke#: 063
- Number: 69
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: 1
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Card text:
Play Search Look at the top 5 cards of your deck, choose 1 of them, and put it in your hand. Shuffle the remaining cards back into your deck.
Psychic Evolution Search your deck for an Alakazam card and play it on top of Abra (this counts as Evolving Abra). Shuffle your deck afterward.
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Alakazam (EX-DPMT)
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- Rarity: Rare Holo
- Type: Psychic
- Level: 47
- Weakness: P (+30)
- Poke#: 065
- Number: 2
- Subtype: Stage 2 Pokémon
- Hit Points: 100 HP
- Retreat Cost: 1
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Card text:
Poke-Power: Power Canceller You can use this power once during your opponent’s turn, when 1 of your opponent’s Pokemon uses a Poke-Power. Discard 2 cards from your hand, and that power does nothing (it still counts as being used). This power can’t be used if Alakazam is affected by a Special Condition.
Psychic Guard 50 During your opponent’s next turn, any damage done to Alakazam by your opponent’s Stage 2 Evolved Pokemon is reduced by 30.
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Cyndaquil 'Delta' (EX-DF)
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- Rarity: Common
- Type: Psychic
- Weakness: W
- Number: 45
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Swift 30 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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Darkrai (D&PMD)
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- Rarity: Rare Holo
- Type: Darkness
- Weakness: F +20
- Poke#: 491
- Number: 3
- Subtype: Basic Pokémon
- Resistance: P -20
- Hit Points: 80
- Retreat Cost: 2
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Card text:
Darkness Shade - Once during your turn, when you put Darkrai from your hand onto your Bench, you may choose 1 of the Defending Pokemon. That Pokemon is now Asleep. (Poke-POWER)
Dark Slumber 10 At the end of your opponent's next turn, the Defending Pokemon is now Asleep.
  Dark Resolve 40 If the Defending Pokemon is Asleep, remove 4 damage counters from Darkrai.
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Darkrai EX (B&WDE)
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- Rarity: Ultra Rare
- Type: Darkness
- Weakness: Ftx2
- Poke#: 491
- Number: 63
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 180
- Retreat Cost: 2
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Card text:
[Ability - Dark Cloak] Each of your Pokémon that has any {D} Energy attached to it has no Retreat Cost. {D}{D}{C} Night Spear 90+ Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) [Pokémon-EX rule] When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.
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Gallade [4] (PLRR)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: P—2
- Number: 106
- Subtype: Level Up Pokémon
- Hit Points: 100 HP
- Retreat Cost: C
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Card text:
Poké-POWER: Blade Storm Once during your turn (before your attack), when you put Gallade LV.X from your hand onto your Active Gallade , you may put 1 damage counter on each of your opponent's Pokémon. Aimed Cut 40+ Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon.
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Gallade [4] Lv. 59 (PLRR)
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- Rarity: Rare
- Type: Psychic
- Weakness: P—2
- Number: 20
- Subtype: Basic Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Chop Up 20
Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.) Feint 50 This attack's damage isn't affected by Resistance.
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Gardevoir (Emerald)
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- Rarity: Rare
- Type: Psychic
- Weakness: P
- Poke#: 282
- Number: 4
- Subtype: Stage 2 Pokémon
- Hit Points: 100
- Retreat Cost: 2
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Card text:
Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)
Psypunch 30
  Mind Shock 60 This attack's damage isn't affected by Weakness or Resistance.
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Gardevoir 'Delta' (EX DS)
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- Rarity: Rare Holo
- Type: Psychic / Metal
- Number: 6
- Subtype: Stage 2 Pokémon
- Hit Points: 100 HP
- Retreat Cost: CC
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Card text:
 Psychic Rage Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)   Black Magic 10+ Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
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Giratina Lv. 63 (Platinum)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: D—2
- Number: 10
- Subtype: Basic Pokémon
- Resistance: C-20
- Hit Points: 100 HP
- Retreat Cost: CCC
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Card text:
Over Slash
This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Dark Wing Flaps 20 Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck. Wrack Down 60
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Kirlia (EX-DF)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: P
- Poke#: 281
- Number: 32
- Subtype: Stage 1 Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Psyshock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Link Blast 60 If Kirlia and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60.
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Kirlia (POP7)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: P+20
- Poke#: 281
- Number: 8
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Psychic Research Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)
  Telekinesis Choose 1 of your opponents Pokemon. This attack does 40 damage to that Pokemon. This attacks damage isn affected by Weakness or Resistance.
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Mew (HSTrium)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 151
- Number: 97
- Subtype: Basic Pokémon
- Hit Points: 60 HP
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Card text:
Lost Link - Mew can use the attacks of all of the Pokemon in the Lost Zone (both yours and your opponent's.) (You still need the necessary Energy to use each attack.) (Poke-BODY)
See Off Search your deck for 1 Pokemon and put it in the Lost Zone. Shuffle your deck afterward.
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Mewtwo EX (B&WND)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 150
- Number: 54
- Subtype: Basic Pokémon
- Hit Points: 170
- Retreat Cost: 2
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Card text:
 X Ball 20x Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.
  Psydrive 120 Discard an Energy attached to this Pokémon.
[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.
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Quilava 'Delta' (EX-DF)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: W
- Number: 36
- Subtype: Stage 1 Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Smash Kick 20
Quick Attack 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
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Ralts (EX R&S)
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- Rarity: Common
- Type: Psychic
- Weakness: P
- Poke#: 280
- Number: 68
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Pound 10  Link Blast 40 If Ralts and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.
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Ralts (EX SS)
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- Rarity: Common
- Type: Psychic
- Weakness: P
- Poke#: 280
- Number: 74
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Hypnosis The Defending Pokémon is now Asleep. Psychic Boom 10x Does 10 damage times the amount of Energy attached to the Defending Pokémon.
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Sneasel (HSUD)
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- Rarity: Common
- Type: Darkness
- Poke#: 215
- Number: 68
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Typhlosion 'Delta' (EX-DF)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: W
- Number: 12
- Subtype: Stage 2 Pokémon
- Hit Points: 100 HP
- Retreat Cost: C
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Card text:
Burning Ball 60 If Typhlosion has at least 2 Energy attached to it, the Defending Pokémon is now Burned.
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| Section: Energy (16 cards)
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Blend Energy GFiPD (BWDE)
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- Rarity: Uncommon
- Type: Energy
- Number: 117
- Subtype: Special Energy
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Card text:
This Card provides C Energy. When this card is attached to a Pokémon, this card provides G, Fi, P or D Energy but provides only 1 Energy at a time.
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Blend Energy WLFtM (BWDE)
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- Rarity: Uncommon
- Type: Energy
- Number: 118
- Subtype: Special Energy
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Card text:
This Card provides C Energy. When this card is attached to a Pokémon, this card provides W, L, Fi or M Energy but provides only 1 Energy at a time.
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Psychic Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-027
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Rainbow Energy (HG&SS)
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- Rarity: Uncommon
- Type: Energy
- Number: 104
- Subtype: Special Energy
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Card text:
Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. (While not in play, Rainbow Energy counts a C Energy.)
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| Section: Trainers (14 cards)
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Bebe's Search (PLRR)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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Dusk Ball (D&PMD)
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- Rarity: Uncommon
- Type: Trainer
- Number: 80
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Card text:
Look at the 7 cards from the bottom of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.
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Energy Amplifier (N Destiny)
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- Rarity: Uncommon
- Type: Trainer
- Number: 98
- Resistance: 0
- Hit Points: 0
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Card text:
Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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Energy Ark (N Discovry)
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- Rarity: Common
- Type: Trainer
- Number: 75
- Resistance: 0
- Hit Points: 0
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Card text:
Flip 2 coins. For each heads, search your deck for a Basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
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Energy Switch (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 94
- Subtype: Item
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Card text:
Move a basic Energy from 1 of your Pokémon to another of your Pokémon.
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Good Rod (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 76
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Card text:
Flip a coin. If heads, search your discard pile for a Pokémon, show it to your opponent, and put it on top of your deck. If tails, search your discard pile for a Trainer card, show it to your opponent, and put it on top of your deck.
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Great Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 85
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Card text:
Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.
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Master Ball (Gym Chllng)
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- Rarity: Uncommon
- Type: Trainer
- Number: 116
- Resistance: 0
- Hit Points: 0
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Card text:
Look at 7 cards from the top of your deck. You may choose a Basic Pokémon or Evolution card from those cards, show it your opponent, then put it into your hand. Shuffle the rest into your deck.
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Professor Juniper (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
Discard your hand and draw 7 cards.
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Rare Candy (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 100
- Subtype: Item
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counds as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack).
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Super Rod (BWNV)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
Shuffle 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck. You may play as many Item cards as you like during your turn (before your attack).
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Switch (B&W)
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- Rarity: Common
- Type: Trainer
- Number: 104
- Subtype: Item
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Card text:
Switch your Active Pokémon with 1 of your Benched Pokémon.
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Ultra Ball (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 102
- Subtype: Item
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Card text:
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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