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Deck "Inner Rage"

Deck "Inner Rage"
Format: Modified - 60 Cards
created by stratos6 activity icon
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Card list Group cards by  
Section: Pokemons (30 cards)
4 x Abra Abra (EX-DPMT)
  • Rarity: Common
  • Type: Psychic
  • Level: 8
  • Weakness: P (+10)
  • Poke#: 063
  • Number: 69
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: 1
Card text:

psychic Play Search      
Look at the top 5 cards of your deck, choose 1 of them, and put it in your hand. Shuffle the remaining cards back into your deck.

colorless Psychic Evolution      
Search your deck for an Alakazam card and play it on top of Abra (this counts as Evolving Abra). Shuffle your deck afterward.

1 x Alakazam Alakazam (EX-DPMT)
  • Rarity: Rare Holo
  • Type: Psychic
  • Level: 47
  • Weakness: P (+30)
  • Poke#: 065
  • Number: 2
  • Subtype: Stage 2 Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: 1
Card text:

Poke-Power: Power Canceller
You can use this power once during your opponentâs turn, when 1 of your opponentâs Pokemon uses a Poke-Power. Discard 2 cards from your hand, and that power does nothing (it still counts as being used). This power canât be used if Alakazam is affected by a Special Condition.

colorless Psychic Guard     50 
During your opponentâs next turn, any damage done to Alakazam by your opponentâs Stage 2 Evolved Pokemon is reduced by 30.

4 x Cyndaquil `Delta` Cyndaquil 'Delta' (EX-DF)
  • Rarity: Common
  • Type: Psychic
  • Weakness: W
  • Number: 45
  • Subtype: Basic Pokémon
  • Hit Points: 40 HP
  • Retreat Cost: C
Card text:

colorless psychic Swift       30  
This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.

2 x Darkrai Darkrai (D&PMD)
  • Rarity: Rare Holo
  • Type: Darkness
  • Weakness: F +20
  • Poke#: 491
  • Number: 3
  • Subtype: Basic Pokémon
  • Resistance: P -20
  • Hit Points: 80
  • Retreat Cost: 2
Card text:

Darkness Shade - Once during your turn, when you put Darkrai from your hand onto your Bench, you may choose 1 of the Defending Pokemon. That Pokemon is now Asleep. (Poke-POWER)

darkness Dark Slumber     10
At the end of your opponent's next turn, the Defending Pokemon is now Asleep.

colorlessdarknessdarkness Dark Resolve     40
If the Defending Pokemon is Asleep, remove 4 damage counters from Darkrai.

1 x Darkrai EX Darkrai EX (BWDE)
  • Rarity: Ultra Rare
  • Type: Darkness
  • Weakness: Ftx2
  • Poke#: 491
  • Number: 63
  • Subtype: Basic Pokémon
  • Resistance: P-20
  • Hit Points: 180
  • Retreat Cost: 2
Card text:

[Ability - Dark Cloak] Each of your Pokémon that has any {D} Energy attached to it has no Retreat Cost. {D}{D}{C} Night Spear 90+ Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[Pokémon-EX rule] When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.

1 x Gallade [4] Gallade [4] (PLRR)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: P—2
  • Number: 106
  • Subtype: Level Up Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: C
Card text:

Poké-POWER: Blade Storm

Once during your turn (before your attack), when you put Gallade Elite Four LV.X from your hand onto your Active Gallade Elite Four, you may put 1 damage counter on each of your opponent's Pokémon.


Psychic Colorless Colorless Aimed Cut    40+

Does 40 damage plus 10 more damage for each damage counter on the Defending Pokémon.

1 x Gallade [4] Lv. 59 Gallade [4] Lv. 59 (PLRR)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P—2
  • Number: 20
  • Subtype: Basic Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

Psychic Colorless Chop Up    20

Does 10 damage to each of your opponent's Benched Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)

Psychic Colorless Colorless Feint    50

This attack's damage isn't affected by Resistance.

1 x Gardevoir Gardevoir (Emerald)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P
  • Poke#: 282
  • Number: 4
  • Subtype: Stage 2 Pokémon
  • Hit Points: 100
  • Retreat Cost: 2
Card text:

Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)
psychicPsypunch      30 

psychicpsychicpsychicMind Shock      60 
This attack's damage isn't affected by Weakness or Resistance.

1 x Gardevoir `Delta` Gardevoir 'Delta' (EX DS)
  • Rarity: Rare Holo
  • Type: Psychic / Metal
  • Number: 6
  • Subtype: Stage 2 Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: CC
Card text:

colorlessmetal Psychic Rage       Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
colorlesscolorlesspsychic Black Magic     10+  Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.

2 x Giratina Lv. 63 Giratina Lv. 63 (Platinum)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: D—2
  • Number: 10
  • Subtype: Basic Pokémon
  • Resistance: C-20
  • Hit Points: 100 HP
  • Retreat Cost: CCC
Card text:

Colorless Colorless Over Slash

This attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Psychic Psychic Dark Wing Flaps    20

Choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.

Psychic Colorless Colorless Wrack Down    60

1 x Kirlia Kirlia (EX-DF)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: P
  • Poke#: 281
  • Number: 32
  • Subtype: Stage 1 Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

colorless psychic Psyshock       20  
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.


colorless colorless psychic Link Blast       60  
If Kirlia and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 30 instead of 60.

1 x Kirlia Kirlia (POP7)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: P+20
  • Poke#: 281
  • Number: 8
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

psychic Psychic Research     
Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)

colorlesscolorlesspsychic Telekinesis     
Choose 1 of your opponents Pokemon. This attack does 40 damage to that Pokemon. This attacks damage isn affected by Weakness or Resistance.

1 x Mew Mew (HSTrium)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Px2
  • Poke#: 151
  • Number: 97
  • Subtype: Basic Pokémon
  • Hit Points: 60 HP
Card text:

Lost Link - Mew can use the attacks of all of the Pokemon in the Lost Zone (both yours and your opponent's.) (You still need the necessary Energy to use each attack.) (Poke-BODY)

psychic See Off     
Search your deck for 1 Pokemon and put it in the Lost Zone. Shuffle your deck afterward.

1 x Mewtwo EX Mewtwo EX (BWND)
  • Rarity: Ultra Rare
  • Type: Psychic
  • Weakness: Px2
  • Poke#: 150
  • Number: 54
  • Subtype: Basic Pokémon
  • Hit Points: 170
  • Retreat Cost: 2
Card text:

colorlesscolorless X Ball     20x
Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.

psychicpsychicpsychic Psydrive     120
Discard an Energy attached to this Pokémon.

[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.

1 x Quilava `Delta` Quilava 'Delta' (EX-DF)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: W
  • Number: 36
  • Subtype: Stage 1 Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

colorless colorless Smash Kick       20  


colorless colorless psychic Quick Attack       30+  
Flip a coin. If heads, this attack does 30 damage plus 20 more damage.

1 x Ralts Ralts (EX R&S)
  • Rarity: Common
  • Type: Psychic
  • Weakness: P
  • Poke#: 280
  • Number: 68
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Pound     10 

colorlesspsychic Link Blast     40 
If Ralts and the Defending Pokémon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.

1 x Ralts Ralts (EX SS)
  • Rarity: Common
  • Type: Psychic
  • Weakness: P
  • Poke#: 280
  • Number: 74
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
Card text:

colorless Hypnosis      
The Defending Pokémon is now Asleep.
psychic Psychic Boom     10x 
Does 10 damage times the amount of Energy attached to the Defending Pokémon.

4 x Sneasel Sneasel (HSUD)
  • Rarity: Common
  • Type: Darkness
  • Poke#: 215
  • Number: 68
1 x Typhlosion `Delta` Typhlosion 'Delta' (EX-DF)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: W
  • Number: 12
  • Subtype: Stage 2 Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: C
Card text:

colorless colorless psychic Burning Ball       60  
If Typhlosion has at least 2 fire Energy attached to it, the Defending Pokémon is now Burned.

 
Section: Energy (16 cards)
4 x Blend Energy GFiPD Blend Energy GFiPD (BWDE)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 117
  • Subtype: Special Energy
Card text:

This Card provides C Energy. When this card is attached to a Pokémon, this card provides G, Fi, P or D Energy but provides only 1 Energy at a time.

4 x Blend Energy WLFtM Blend Energy WLFtM (BWDE)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 118
  • Subtype: Special Energy
Card text:

This Card provides C Energy. When this card is attached to a Pokémon, this card provides W, L, Fi or M Energy but provides only 1 Energy at a time.

4 x Psychic Energy Psychic Energy (JPromos)
  • Rarity: Promo
  • Type: Basic Energy
  • Number: MCRP-027
4 x Rainbow Energy Rainbow Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 104
  • Subtype: Special Energy
Card text:

Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. (While not in play, Rainbow Energy counts a C Energy.)

 
Section: Trainers (14 cards)
1 x Bebe`s Search Bebe's Search (PLRR)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Choose a card from your hand and put it on top of your deck. Search your deck for a Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)

1 x Dusk Ball Dusk Ball (D&PMD)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 80
Card text:

Look at the 7 cards from the bottom of your deck. Choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.

1 x Energy Amplifier Energy Amplifier (N Destiny)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose an Energy card in your hand, show it to your opponent, and shuffle it into your deck. Then flip a coin. If heads, search your deck for up to 3 basic Energy cards. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.

1 x Energy Ark Energy Ark (N Discovry)
  • Rarity: Common
  • Type: Trainer
  • Number: 75
  • Resistance: 0
  • Hit Points: 0
Card text:

Flip 2 coins. For each heads, search your deck for a Basic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.

1 x Energy Switch Energy Switch (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 94
  • Subtype: Item
Card text:

Move a basic Energy from 1 of your Pokémon to another of your Pokémon.

1 x Good Rod Good Rod (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 76
Card text:

Flip a coin. If heads, search your discard pile for a Pokémon, show it to your opponent, and put it on top of your deck. If tails, search your discard pile for a Trainer card, show it to your opponent, and put it on top of your deck.

2 x Great Ball Great Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 85
Card text:

Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.

1 x Master Ball Master Ball (Gym Chllng)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 116
  • Resistance: 0
  • Hit Points: 0
Card text:

Look at 7 cards from the top of your deck. You may choose a Basic Pokémon or Evolution card from those cards, show it your opponent, then put it into your hand. Shuffle the rest into your deck.

1 x Professor Juniper Professor Juniper (BW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 101
  • Subtype: Supporter
Card text:

Discard your hand and draw 7 cards.

1 x Rare Candy Rare Candy (BWDE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 100
  • Subtype: Item
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counds as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.

You may play as many Item cards as you like during your turn (before your attack).

1 x Super Rod Super Rod (BWNV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 95
  • Subtype: Item
Card text:

Shuffle 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck.

You may play as many Item cards as you like during your turn (before your attack).

1 x Switch Switch (BW)
  • Rarity: Common
  • Type: Trainer
  • Number: 104
  • Subtype: Item
Card text:

Switch your Active Pokémon with 1 of your Benched Pokémon.

1 x Ultra Ball Ultra Ball (BWDE)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 102
  • Subtype: Item
Card text:

Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).

 
Deck Statistics
Distribution by Poke#
- bar 41  68 %  
063 bar 7 %  
065 bar 2 %  
150 bar 2 %  
151 bar 2 %  
215 bar 7 %  
280 bar 3 %  
281 bar 3 %  
282 bar 2 %  
491 bar 5 %  
 

Distribution by Rarity
Common bar 16  27 %  
Promo bar 7 %  
Rare bar 3 %  
Rare Holo bar 13 %  
Ultra Rare bar 5 %  
Uncommon bar 27  45 %  
 

Distribution by Subtype
- bar 15  25 %  
Basic Pokémon bar 18  30 %  
Item bar 8 %  
Level Up Pokémon bar 2 %  
Special Energy bar 12  20 %  
Stage 1 Pokémon bar 5 %  
Stage 2 Pokémon bar 7 %  
Supporter bar 3 %  
 

Distribution by Type
- bar 5 %  
Darkness bar 12 %  
Energy bar 16  27 %  
Psychic bar 22  37 %  
Psychic / Metal bar 2 %  
Trainer bar 11  18 %  
 



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