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Deck "Welcome to The Show!"

Deck "Welcome to The Show!"
Format: OCG - 50 Cards
created by xenonric LV7 activity icon envelope icon
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Clan: Pale Moon (50 cards)
3 x Barking Cerberus Barking Cerberus (VG-BT03)
  • Number: BT03-027
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

The fiercest beast is the one best trained.

1 x Barking Manticore Barking Manticore (VG-BT03)
  • Number: BT03-026
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power] +3000.[AUTO]:When this unit is placed on (VC), draw a card, choose a card from your hand, and put it into your soul.

Crimson Beast Tamer:
"Right, let's show the audience what you've got!"

3 x Big League Bear Big League Bear (BT05)
  • Number: BT05-078
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:When this unit is put into the drop zone from (GC), if you have a «Pale Moon» vanguard, you may Soul Charge (2).

The animals of the circus do tricks. On stage and off stage.

2 x Candy Clown Candy Clown (VG-BT03)
  • Number: BT03-053
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Here, a present for you!

3 x Crimson Beast Tamer Crimson Beast Tamer (VG-BT03)
  • Number: BT03-014
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC/RC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power]+3000.

...time to unleash the whip of flames.

2 x Girl Who Crossed the Gap Girl Who Crossed the Gap (BT07)
  • Number: BT07-074
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

AUTO: When another «Pale Moon» rides this unit, you may call this card to Rear-guard Circle.
ACT[R]: [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Girl Who Crossed the Gap" from your soul, and call it to Rear-guard Circle.

Open the door! A new world awaits!

1 x Golden Beast Tamer Golden Beast Tamer (EB01)
  • Number: EB01-004
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

CONT [V/R]: Restraint (This Unit cannot attack.).

"Let's go, all of you! Heed my command! Go! Fight!"

2 x Hades Hypnotist Hades Hypnotist (VG-BT03)
  • Number: BT03-016
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle.

When sleeping, even the bravest of the brave is no different from a mere child.

1 x Hoop Magician Hoop Magician (EB01)
  • Number: EB01-024
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

"You'll disappear if you pass through the magical ring, it's true."

3 x Midnight Bunny Midnight Bunny (Promos)
  • Number: PR-0075
  • Rarity: Promo
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a ëPale Moonû vanguard, you may pay the cost. If you do, choose a ëPale Moonû other than a card named "Midnight Bunny" from your soul, and call it to Rear-guard Circle.

BT03/029 (R) - Bunny into the box! What will happen next!?

1 x Mirror Demon Mirror Demon (VG-BT03)
  • Number: BT03-015
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Mirror Demon" from your soul, and call it to Rear-guard Circle.

Now, which one's real?

3 x Nightmare Doll, Alice Nightmare Doll, Alice (VG-BT03)
  • Number: BT03-003
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC).

A bad dream you'll never wake up from! That's the Endless Nightmare!

3 x Nitro Juggler Nitro Juggler (EB01)
  • Number: EB01-022
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this unit is called to the Vanguard or Rearguard Circle and you have a [Pale Moon] Vanguard, you may Soul Charge(1).

3 x Poison Juggler Poison Juggler (BT07)
  • Number: BT07-079
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn.

Would you like to try some? You'll have a great complexion like me!

2 x Popcorn Boy Popcorn Boy (BT07)
  • Number: BT07-078
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

It's yummy! Have some and you will be full of energy!

3 x Purple Trapezist Purple Trapezist (BT07)
  • Number: BT07-032
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose another of your «Pale Moon» rear-guards, and put it into your soul] When this unit is placed on (RC), if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Purple Trapezist" from your soul, and call it to (RC).

Yes, those girls are true artistes.

3 x Rainbow Magician Rainbow Magician (VG-BT03)
  • Number: BT03-054
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

C'mon, draw a card.

2 x Skull Juggler Skull Juggler (VG-BT03)
  • Number: BT03-028
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1).

Bones for throwing? You can find them all over the place!

3 x Sky High Walker Sky High Walker (BT05)
  • Number: BT05-080
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up.

Ahhhhhhhhhh!
(I might need to change jobs...)

2 x Starting Presenter Starting Presenter (EB01)
  • Number: EB01-023
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto: When you ride a [Pale Moon] on this unit, you may Soul Charge(2).

2 x Sword Magician, Sarah Sword Magician, Sarah (BT07)
  • Number: BT07-013
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC):[Choose one of your grade 3 or greater «Pale Moon» rear-guards, and put it into your soul] When this unit's drive check reveals a grade 3 «Pale Moon», you may pay the cost. If you do, choose a «Pale Moon» from your soul, and call it to an open (RC).
[AUTO](VC):When this unit is boosted by a «Pale Moon», this unit gets [Power]+3000 until end of that battle.

There's nothing up my sleeves.

2 x Turquoise Beast Tamer Turquoise Beast Tamer (VG-BT03)
  • Number: BT03-030
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

CONT[V/R]: During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets Power +3000.

BT03/030 (R) - The whip of blue ice will tame the wild...

 
Deck Statistics
Distribution by Clan
Pale Moon bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 16  32 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 13  26 %  
Grade 3 / Twin Drive!! bar 4 %  
Grade 3 / Twindrive!! bar 10 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 10  20 %  
4000 bar 18 %  
5000 bar 14 %  
6000 bar 18 %  
7000 bar 10 %  
8000 bar 14 %  
9000 bar 6 %  
 

Distribution by Race
- bar 6 %  
Chimera bar 8 %  
Demon bar 18 %  
Elf bar 14 %  
Goblin bar 12 %  
High Beast bar 6 %  
Human bar 12 %  
Succubus bar 6 %  
Warbeast bar 6 %  
Workerloid bar 12 %  
 

Distribution by Rarity
C bar 24  48 %  
Promo bar 6 %  
R bar 11  22 %  
RR bar 18 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 14 %  
- bar 4 %  
10000 bar 13  26 %  
5000 bar 28  56 %  
 

Distribution by Trigger
none bar 23  100 %  
 



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Discussion about this Deck
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ravensvt
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Subject:    Posted: October 19, 2012 06:01 am

u need more g`2 if u wish to unbalance something better use 12 g 1
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ravensvt
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Subject:    Posted: October 19, 2012 06:16 am

More than 9 g3`s is way too unbalanced
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rinings
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May 14, 2012
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Subject:    Posted: October 28, 2012 05:58 am

You need two more triggers for this to be a legal deck
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