| Nation: Dark-Zone (50 cards)
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3
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x
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Barking Cerberus (VG-BT03)
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- Number: BT03-027
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Chimera
- Power: 10000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
The fiercest beast is the one best trained.
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1
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x
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Barking Manticore (VG-BT03)
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- Number: BT03-026
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Chimera
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
[CONT](VC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power] +3000.[AUTO]:When this unit is placed on (VC), draw a card, choose a card from your hand, and put it into your soul. Crimson Beast Tamer: "Right, let's show the audience what you've got!"
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3
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x
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Big League Bear (BT05)
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- Number: BT05-078
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: High Beast
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO]:When this unit is put into the drop zone from (GC), if you have a «Pale Moon» vanguard, you may Soul Charge (2). The animals of the circus do tricks. On stage and off stage.
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2
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x
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Candy Clown (VG-BT03)
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- Number: BT03-053
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) Here, a present for you!
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3
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x
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Crimson Beast Tamer (VG-BT03)
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- Number: BT03-014
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
[CONT](VC/RC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power]+3000. ...time to unleash the whip of flames.
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2
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x
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Girl Who Crossed the Gap (BT07)
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- Number: BT07-074
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
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Card text:
AUTO: When another «Pale Moon» rides this unit, you may call this card to Rear-guard Circle. ACT[R]: [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Girl Who Crossed the Gap" from your soul, and call it to Rear-guard Circle. Open the door! A new world awaits!
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1
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x
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Golden Beast Tamer (EB01)
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- Number: EB01-004
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
CONT [V/R]: Restraint (This Unit cannot attack.). "Let's go, all of you! Heed my command! Go! Fight!"
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2
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x
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Hades Hypnotist (VG-BT03)
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- Number: BT03-016
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle. When sleeping, even the bravest of the brave is no different from a mere child.
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1
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x
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Hoop Magician (EB01)
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- Number: EB01-024
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: +5000 Power
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Card text:
"You'll disappear if you pass through the magical ring, it's true."
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3
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x
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Midnight Bunny (Promos)
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- Number: PR-0075
- Rarity: Promo
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: War Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to Rear-guard Circle. BT03/029 (R) - Bunny into the box! What will happen next!?
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1
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x
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Mirror Demon (VG-BT03)
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- Number: BT03-015
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Mirror Demon" from your soul, and call it to Rear-guard Circle. Now, which one's real?
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3
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x
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Nightmare Doll, Alice (VG-BT03)
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- Number: BT03-003
- Rarity: RRR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC). A bad dream you'll never wake up from! That's the Endless Nightmare!
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3
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x
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Nitro Juggler (EB01)
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- Number: EB01-022
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
Auto: When this unit is called to the Vanguard or Rearguard Circle and you have a [Pale Moon] Vanguard, you may Soul Charge(1).
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3
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x
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Poison Juggler (BT07)
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- Number: BT07-079
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn. Would you like to try some? You'll have a great complexion like me!
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2
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x
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Popcorn Boy (BT07)
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- Number: BT07-078
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) It's yummy! Have some and you will be full of energy!
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3
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x
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Purple Trapezist (BT07)
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- Number: BT07-032
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Succubus
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO]:[Choose another of your «Pale Moon» rear-guards, and put it into your soul] When this unit is placed on (RC), if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Purple Trapezist" from your soul, and call it to (RC). Yes, those girls are true artistes.
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3
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x
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Rainbow Magician (VG-BT03)
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- Number: BT03-054
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Power: 4000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
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Card text:
AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck. C'mon, draw a card.
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2
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x
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Skull Juggler (VG-BT03)
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- Number: BT03-028
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1). Bones for throwing? You can find them all over the place!
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3
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x
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Sky High Walker (BT05)
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- Number: BT05-080
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
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Card text:
[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up. Ahhhhhhhhhh! (I might need to change jobs...)
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2
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x
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Starting Presenter (EB01)
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- Number: EB01-023
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
Auto: When you ride a [Pale Moon] on this unit, you may Soul Charge(2).
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2
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x
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Sword Magician, Sarah (BT07)
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- Number: BT07-013
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[AUTO](VC):[Choose one of your grade 3 or greater «Pale Moon» rear-guards, and put it into your soul] When this unit's drive check reveals a grade 3 «Pale Moon», you may pay the cost. If you do, choose a «Pale Moon» from your soul, and call it to an open (RC). [AUTO](VC):When this unit is boosted by a «Pale Moon», this unit gets [Power]+3000 until end of that battle. There's nothing up my sleeves.
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2
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x
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Turquoise Beast Tamer (VG-BT03)
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- Number: BT03-030
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
CONT[V/R]: During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets Power +3000. BT03/030 (R) - The whip of blue ice will tame the wild...
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