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Deck "KOTHH Martell"

Deck "KOTHH Martell"
70 Cards
created by mnbroncos LV4 activity icon envelope icon
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Section: Draw Deck (61 cards)
3 x A Game of Cyvasse A Game of Cyvasse (ACoSe)
  • Number: 57
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.

1 x Archmaester Marwyn Archmaester Marwyn (MotA)
  • Number: 94
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 4
  • Gold Cost: 4
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:


Response: After Archmaester Marwyn is killed, resolve the "when revealed" effect of any plot card in any player's used pile.

"Only a man trained in teh Citadel of Oldtown wears such a chain, and such men do know much of healing." - Ser Jorah Mormont

1 x Arianne Martell Arianne Martell (PotS)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.

1 x Dagos Manwoody Dagos Manwoody (TbC)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 3
  • Traits: Lord. Bannerman.
  • Challenge Icons: [military] [intrigue] [power]
Card text:


Vengful. Melee.

"The crowned skull of House Manwoody, bone and gold on black." - Podrick Payne

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

2 x Dissension Dissension (QoD)
  • Number: 44
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Marshalling: Choose and discard from play 1 Ally or Mercenary character, or up to 2 Refugee characters.

1 x Doran Martell Doran Martell (TGM)
  • Number: 34
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [intrigue] [power]
Card text:


No attachments. Vengeful.
Response: After you lose a challenge as the defender, each opponent must choose and discard 1 card from his or her hand.

"Vengeance... Justice... Fire and blood."

3 x Dornish Fiefdoms Dornish Fiefdoms (PotS)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1.
+1 Influence.

1 x Edric Dayne Noble Edric Dayne Noble (IG)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Lord. Brotherhood. House Dayne.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
Card text:

If Edric Dayne is killed, choose and discard 1 influence providing location from play. Response: After an influence providing location enters play, kneel that location.

1 x Ellaria Sand Ellaria Sand (PotS)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.

1 x Flea Bottom Flea Bottom (TGM)
  • Number: 39
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


No attachments.
Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.

Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.

3 x Flea Bottom Scavenger Flea Bottom Scavenger (Trials)
  • Number: 35
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Card text:

Ally.
Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card.

2 x Ghaston Grey Ghaston Grey (FtC)
  • Number: 34
  • Rarity: F
  • Type: Location
  • House: Martell
Card text:


Challenges: Return a Martell Noble character you own and control to your hand to choose an opponent's character. Return that character to its owner's hand.

Ser Manfrey proved a bit more forthcoming. "They were taken to the Planky town and will be conveyed by ship to Ghaston Grey, until such time as Prince Doran decides their fate."

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

3 x House Messenger House Messenger (PotS)
  • Number: 10
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.

1 x Jon Arryn Jon Arryn (Hand)
  • Number: 57
  • Rarity: F
  • Type: Character
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Lord. House Arryn.
Renown. Jon Arryn cannot be saved.
Response: After Jon Arryn is killed, put a Noble character into play from your hand or discard pile.

3 x Lost Spearman Lost Spearman (MotM)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 1
  • Traits: Refugee.
  • Challenge Icons: [military] [intrigue]
Card text:

After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand.

"...Renly has taken Dorne's allegiance for granted." - Tyrion Lannister

3 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

2 x Palace Fountains Palace Fountains (PotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.

3 x Red Vengeance Red Vengeance (PotS)
  • Number: 25
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge, Then, choose an opponent to staisfy the claim of that challenge as if he or she had lost the challenge as the defender.

1 x Ser Arthur Dayne Ser Arthur Dayne (TWoW)
  • Number: 34
  • Rarity: F
  • Type: Character
  • STR: 5
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Knight. Kingsguard. House Dayne.
No attachments except Weapon.
If you control fewer characters than the player who is attacking you, Ser Arthur Dayne cannot be bypassed by stealth and does not kneel to defend.

1 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

2 x Starfall Cavalry Starfall Cavalry (MotA)
  • Number: 86
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 5
  • Gold Cost: 5
  • Traits: Army. House Dayne.
  • Challenge Icons: [military] [intrigue]
Card text:


No attachments. Renown.
Reduce the cost to play Starfall Cavalry by 1 for each House Dayne character you control.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

3 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

1 x Sunspear Tourney Grounds Sunspear Tourney Grounds (ODG)
  • Number: 54
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:


House Martell only.
Response: If you have lost a challenge this phase, kneel Sunspear Tourney Grounds to cancel a triggered character ability. (A character ability or the effects of an event triggered instead if you control more unique characters than each opponent.)

2 x The Prince`s Plans The Prince's Plans (TIoR)
  • Number: 74
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:



House Martell only.
Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.

3 x The Prince`s Wrath The Prince's Wrath (PotS)
  • Number: 22
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Challenges: Kneel 1 influence to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

2 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

1 x The Scourge The Scourge (ODG)
  • Number: 55
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

3 x The Viper`s Bannermen The Viper's Bannermen (PotS)
  • Number: 16
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 7
  • Gold Cost: 7
  • Traits: Army.
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.

2 x Words Are Like Arrows Words Are Like Arrows (WLL)
  • Number: 76
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:



House Martell only.
Response: After you lose a challenge, kneel 2 influence to choose 1 participating character controlled by the winning player and return it to its owner's hand.

"Words are like arrows, Arianne. Once loosed, you cannot call them back." - Doran Martell

 
Section: Plot Deck (9 cards)
1 x Breaking and Entering Breaking and Entering (LotR)
  • Number: 51
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:


Any attachment or location card that would be discarded from any player's hand as part of the claim of an [Intrigue] challenge may be put into play by the winner of the challenge, under his or her control.

1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Knights of the Hollow Hill Knights of the Hollow Hill (MotM)
  • Number: 59
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:


You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains:
+2 Income
+2 Influence
+2 Initiative

Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.

1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x Rule by Decree Rule by Decree (Core)
  • Number: 206
  • Rarity: T
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

Cannot be cancelled.
When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.

1 x The Art of Seduction The Art of Seduction (LotR)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.

1 x The First Snow of Winter The First Snow of Winter (ODG)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.

Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Deck Statistics
Distribution by House
- bar 6 %  
Martell bar 52  74 %  
Martell/Targaryen bar 4 %  
Neutral bar 11  16 %  
 

Distribution by Rarity
F bar 68  97 %  
S bar 1 %  
T bar 1 %  
 

Distribution by Type
Agenda bar 1 %  
Character bar 29  41 %  
Event bar 18  26 %  
House bar 1 %  
Location bar 14  20 %  
Plot bar 10 %  
 



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