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Deck "Heavenly Hospital"

Deck "Heavenly Hospital"
Format: OCG - 50 Cards
created by kanjisatou LV7 activity icon envelope icon
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Card list Group cards by  
Clan: Angel Feather (50 cards)
2 x Bouquet Toss Messenger
Average price:
Bouquet Toss Messenger (VG-BT06)
  • Number: BT06-056
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

Your turn next!

4 x Burst Shot, Bethnael
Average price:
Burst Shot, Bethnael (VG-BT06)
  • Number: BT06-047
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

Angel Feathers will appear in the most dangerous of places, and give treatment to anyone equally.

3 x Chief Nurse, Shamsiel
Average price:
Chief Nurse, Shamsiel (BT07)
  • Number: BT07-008
  • Rarity: RRR
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose an «Angel Feather» from your hand, and put it into your damage zone] When this unit attacks a vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.
[AUTO](VC):When a card is put into your damage zone, this unit gets [Power]+2000 until end of turn.

With just a smile from her, even diseases stop and obey.

2 x Clutch Rifle Angel
Average price:
Clutch Rifle Angel (VG-BT06)
  • Number: BT06-052
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

[AUTO](RC):When this unit boosts an «Angel Feather» vanguard, if the number of cards in your damage zone is more than or equal to your opponent's, the boosted unit gets [Power]+4000 until end of that battle.

Ones with angel wings are not afraid to risk their own lives.

3 x Critical Hit Angel
Average price:
Critical Hit Angel (VG-BT06)
  • Number: BT06-058
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT [R]: [Put this unit into your soul] Choose up to one of your «Angel Feather», and that unit gets Power +3000 until end of turn.

Oh no!

2 x Doctroid Megalos
Average price:
Doctroid Megalos (BT07)
  • Number: BT07-100
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Workeroid
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have an «Angel Feather» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

It's hard to tell if a Doctroid is in battle or performing healing.

2 x Doctroid Micros
Average price:
Doctroid Micros (BT07)
  • Number: BT07-101
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Workeroid
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have an «Angel Feather» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Although highly efficient, the patients remark that they are afraid most of the time.

4 x Gattling Shot, Barbiel
Average price:
Gattling Shot, Barbiel (VG-BT06)
  • Number: BT06-024
  • Rarity: R
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

All nations and armies pay respect to the Angel Feather. Although of course, they are not helpless either.

4 x Happy Bell, Nociel
Average price:
Happy Bell, Nociel (VG-BT06)
  • Number: BT06-059
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Activate [R]: [Move this unit to Soul, choose an <Angel Feather> from your hand, send it to your Damage Zone] If you have an

Dingdong! Dingdong! Cheer up!

1 x Hope Child, Turiel
Average price:
Hope Child, Turiel (BT07)
  • Number: BT07-102
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

AUTO: When another «Angel Feather» rides this unit, you may call this card to Rear-guard Circle.
CONT[R]: If you have an «Angel Feather» vanguard, this unit gets "ACT[R]: [Counter Blast (1) & Put this unit into your soul & Choose an «Angel Feather» from your hand, and put it into your damage zone] Choose a card from your damage zone, and put it into your hand".

Those eyes gaze right into the future.

3 x Iron Heart, Mastema
Average price:
Iron Heart, Mastema (VG-BT06)
  • Number: BT06-045
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

AUTO [V/R]: When this unit attacks, if the number of cards in your damage zone is more than or equal to your opponent's, this unit gets Power +3000 until end of that battle.

As long as there are fallen ones, angels will never give up.

2 x Medical Gunner, Hermieres
Average price:
Medical Gunner, Hermieres (Promos)
  • Number: PR-0081
  • Rarity: Promo
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[R]: [Counter Blast (1) & Put this unit into your damage zone] When this unit attacks hits a vanguard, if you have an «Angel Feather» vanguard, you may pay the cost. If you do, choose one face up «Angel Feather» from your damage zone other than a card named "Medical Gunner, Hermieres", and call it to Rear-guard Circle.

The dosage is properly adjusted, so just relax and prepare to be shot

3 x Million Ray Pegasus
Average price:
Million Ray Pegasus (VG-BT06)
  • Number: BT06-044
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

[AUTO](VC/RC):When a card is put into your damage zone, if you have an «Angel Feather» vanguard, this unit gets [Power]+2000 until end of turn.

As long as the pegasus is with us, we'll make it for sure.

3 x Pure Keeper, Requiel
Average price:
Pure Keeper, Requiel (VG-BT06)
  • Number: BT06-012
  • Rarity: RR
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose an «Angel Feather» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Angel Feather» that is being attacked, and that unit cannot be hit until end of that battle.

Power to protect the weak. That is the power of an angel.

3 x Rocket Dash Unicorn
Average price:
Rocket Dash Unicorn (VG-BT06)
  • Number: BT06-055
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Unicorns gallop faster than death through the battlefield.

4 x Sunny Smile Angel
Average price:
Sunny Smile Angel (VG-BT06)
  • Number: BT06-060
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)
AUTO: When another «Angel Feather» rides this unit, you may call this card to Rear-guard Circle.
AUTO [R]: When this unit boosts, the boosted unit gets Power +3000 until end of that battle, and at the begininng of the end phase of that turn, return this unit to your deck, and shuffle your deck.

It's alright. The pain is gone.

2 x The Phoenix, Calamity Flame
Average price:
The Phoenix, Calamity Flame (VG-BT06)
  • Number: BT06-023
  • Rarity: R
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

AUTO [V/R]: When a card is put into your damage zone, if you have an «Angel Feather» vanguard, this unit gets Power +2000 until end of turn.

She has endured more pain than anyone, and also knows to turn the pain into strength.

3 x Thousand Ray Pegasus
Average price:
Thousand Ray Pegasus (VG-BT06)
  • Number: BT06-048
  • Rarity: C
  • Clan: Angel Feather
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

AUTO [V/R]: When a card is put into your damage zone, if you have an «Angel Feather» vanguard, this unit gets Power +2000 until end of turn.

It is always a reliable partner in a crucial battle.

 
Total price for the deck:
Deck Statistics
Distribution by Clan
Angel Feather bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 11  22 %  
3000 bar 8 %  
4000 bar 14 %  
5000 bar 12 %  
6000 bar 14 %  
7000 bar 6 %  
8000 bar 18 %  
9000 bar 6 %  
 

Distribution by Race
Angel bar 37  74 %  
High Beast bar 18 %  
Workeroid bar 8 %  
 

Distribution by Rarity
C bar 36  72 %  
Promo bar 4 %  
R bar 12 %  
RR bar 6 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 14 %  
- bar 6 %  
10000 bar 15  30 %  
5000 bar 25  50 %  
 

Distribution by Trigger
- bar 24  48 %  
+5000, Critical bar 12 %  
+5000, Draw bar 4 %  
+5000, Heal bar 8 %  
+5000, Stand bar 8 %  
None bar 10  20 %  
 



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