main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Dragon Hunters"

Deck "Dragon Hunters"
Format: OCG - 48 Cards
created by xzmkx LV6 activity icon envelope icon
Share |

Rate plz and helpful suggestions =p

 
Card list Group cards by  
Cards without Section (40 cards)
1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

2 x Bolshack Superhero Bolshack Superhero (DMR-02)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  When you put this creature into the battle zone, destroy all creatures in the battle zone with power 3000 or less, then destroy all psychic creatures with power 5000 or less.

*  Double breaker (This creature breaks 2 shields.)

4 x Cocco Lupia Cocco Lupia (P-Y9)
  • Collector Number: P81-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Hustle Castle Hustle Castle (DMX-08)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Fortress
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Whenever you put a creature into the battle zone, you may draw a card.

*  If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Put the top card of your deck into your mana zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

*  (This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMX-02)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

3 x Iron Arm Tribe Iron Arm Tribe (DMR-02)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: kometani
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

*  When this creature is destroyed, put it into your mana zone instead of your graveyard.

3 x Natural Snare Natural Snare (DM-18)
  • Collector Number: 49
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

[Shield trigger] Shield Trigger
Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

2 x Ogre Kaiser "Destruction" Ogre Kaiser "Destruction" (DMX-08)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Hisashi Murakami
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, destroy one of your opponent's psychic creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Quatro Fang, Burning Soul Quatro Fang, Burning Soul (P-Y10)
  • Collector Number: P52-Y10
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Flame Command/Hunter
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire/Nature
Card text:

* (This card is put into your mana zone tapped.)

* Evolution—Put on one of your Hunter creatures.

* When this creature attacks, your opponent chooses a card in his mana zone and puts it into his graveyard. Then you may put the top card of your deck into your mana zone.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* Double breaker (This creature breaks 2 shields.)

2 x Reckless Cut Scrapper Reckless Cut Scrapper (DMR-05)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

Shieldtrigger.jpg Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Destroy any number of your opponent's creatures that have total cost 6 or less.

1 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

1 x Super Move! My Explosive Flame Super Move! My Explosive Flame (DMR-04)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

*  This turn, all of your Hunters in the battle zone get +3000 power and break an additional shield.

*  If you have 7 or more Hunters in the battle zone, destroy all of your opponent's creatures.

2 x Terradragon Lightning Rhythm Terradragon Lightning Rhythm (DMD-07)
  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Earth Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your Hunters would be destroyed, put it into your mana zone instead.

4 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

*  (This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Hyperspatial Zone (8 cards)
1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Shoot Fighter Pippi/Gaial Violence Dragon, Zero Fighter Shoot Fighter Pippi/Gaial Violence Dragon, Zero Fighter (DMX-06)
  • Collector Number: 9
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//Red Command Dragon/Hunter
  • Power: 1000/9000
  • Cost: 2/14
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Psychic Link: At the start of your turn, if there is a "Zero Kaiser" in your battle zone, you may flip this creature and that creature and link them.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zero Kaiser/Gaial Violence Dragon, Zero Fighter Zero Kaiser/Gaial Violence Dragon, Zero Fighter (DMX-06)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000/9000
  • Cost: 6/14
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your Fire Birds are destroyed, your opponent chooses 1 of their shields and returns it to their hand.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your Hunters win a battle, your opponent chooses 1 of their shields and returns it to their hand.

*  While this creature is tapped, your opponent's attacking creatures must attack this creature if possible.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 22  46 %  
Fire/Nature bar 17 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 15  31 %  
 

Distribution by Cost
2 bar 8 %  
2/14 bar 2 %  
3 bar 8 %  
3/24 bar 2 %  
4 bar 10 %  
5 bar 13  27 %  
5/24 bar 2 %  
5/30 bar 2 %  
6 bar 15 %  
6/14 bar 2 %  
6/30 bar 2 %  
7 bar 10 %  
7/30 bar 2 %  
8 bar 4 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
- bar 13 %  
1000 bar 15 %  
1000/9000 bar 2 %  
2000 bar 8 %  
2000+/25 bar 2 %  
3000 bar 2 %  
3000/250 bar 2 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000 bar 10 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
6000/9000 bar 2 %  
7000 bar 4 %  
8000 bar 4 %  
9000 bar 4 %  
 

Distribution by Race
- bar 17  35 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Hunter bar 4 %  
Beast Folk/Hunter bar 8 %  
Earth Dragon/Hunter bar 4 %  
Fire Bird bar 8 %  
Fire Bird/Hunter bar 8 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 2 %  
Fire Bird/Hunter//Red Command Dragon/Hunter bar 2 %  
Flame Command/Hunter bar 4 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter bar 6 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter/Alien bar 4 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 13  27 %  
Rare bar 11  23 %  
Super Rare bar 10 %  
Uncommon bar 10 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 21  44 %  
Evolution Creature bar 4 %  
Fortress bar 6 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 14  29 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help