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Deck "golden army"

Deck "golden army"
Format: OCG - 50 Cards
created by aichiblader LV5 activity icon envelope icon
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Card list Group cards by  
Clan: Gold Paladin (44 cards)
1 x Blazing Lion, Platina Ezel Blazing Lion, Platina Ezel (BT09)
  • Number: BT09-006
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Choose up to five of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[CONT](VC):If you have a card named "Incandescent Lion, Blond Ezel" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

2 x Blessing Owl Blessing Owl (TD05)
  • Number: TD05-012
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]: When this unit is placed on (RC), choose another of your {Gold Paladin}, and that unit gets [Power] +2000 until end of turn.

The young rebels set out on a journey to find the legendary armor of the seven sacred beast.

3 x Charging Chariot Knight Charging Chariot Knight (TD05)
  • Number: TD05-007
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):When this unit attacks, if the number of cards in your hand is less than your opponent's, this unit gets [Power]+3000 until end of that battle.

There are men who show their true strength when pushed to their limits.

1 x Charjgal Charjgal (TD05)
  • Number: TD05-011
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO [R]: [Soul Blast (1)] When this unit boosts(Great Silver Wolf, Garmore), you may pay the cost. If you do, the boosted unit gets POWER+5000 until end of that battle.

No hero can fight alone.

4 x Elixir Sommelier Elixir Sommelier (TD05)
  • Number: TD05-018
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Take a sip of this. You'll feel better.

4 x Fortune Bell Fortune Bell (TD05)
  • Number: TD05-017
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Let's go!

2 x Great Silver Wolf, Garmore Great Silver Wolf, Garmore (TD05)
  • Number: TD05-001
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search from your deck for up to one grade 2 or less «Gold Paladin», call it to (RC), and shuffle your deck.

Roar, silver wolf of the Gods! Glorious Break!

4 x Halo Shield, Mark Halo Shield, Mark (VG-BT06)
  • Number: BT06-017
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

(BT06):It is our precious hope! We will protect it at all costs!
(BT09):This planet is our dream and our heart! You shall not lay a finger on it!

2 x Incandescent Lion, Blond Ezel Incandescent Lion, Blond Ezel (VG-BT06)
  • Number: BT06-004
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), put the rest on the bottom of your deck, and increase this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.

The souls of my comrades give me power. I will break the limit!

2 x Knight of Superior Skills, Beaumains Knight of Superior Skills, Beaumains (TD05)
  • Number: TD05-004
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

(TD05): With the fall of the 2 great paladins, ones who had faith in the future emerged to inspire the lost people.
(BT06): One who is slashed by a master will perish without even realizing it.

3 x Sacred Guardian Beast, Nemean Lion Sacred Guardian Beast, Nemean Lion (TD05)
  • Number: TD05-006
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:When this unit intercepts, if you have a «Gold Paladin» vanguard, this unit gets [Shield]+5000 until end of that battle.

Its fangs tear apart the enemy, and its roar suppresses evil.

4 x Silent Punisher Silent Punisher (TD05)
  • Number: TD05-015
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Is it my win?/ Looks like I've won.

3 x Silver Fang Witch Silver Fang Witch (TD05)
  • Number: TD05-013
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: [Soul Blast (2)] When this unit is placed on Rear-guard Circle, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, draw a card.

Heroes in hiding, you shall receive blessings from the silver witch.

2 x Sleygal Sword Sleygal Sword (TD05)
  • Number: TD05-005
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

ACT[V/R]:[CounterBlast(1)] If the number of other {Gold Paladin} rear-guards you have is four or more, this unit gets Power +2000 until the end of the turn.

A high dog will lead the front line carrying a sword to slay the enemy.

2 x Spring Breeze Messenger Spring Breeze Messenger (BT07)
  • Number: BT07-042
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: When another «Gold Paladin» rides this unit, you may call this card to (RC).
[AUTO] (RC): [Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to (RC) as [Rest], and put the rest on the bottom of your deck in any order.

A young White Hare Knight often brings along good news, and is considered a sign of victory.

1 x Waving Owl Waving Owl (VG-BT06)
  • Number: BT06-083
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a «Gold Paladin», you may return this unit to your hand.

An owl hunting in the night attacks without the slightest sound.

4 x White Hare in the Moon`s Shadow, Pellinore White Hare in the Moon's Shadow, Pellinore (BT07)
  • Number: BT07-007
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC): Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your «Gold Paladin» rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your «Gold Paladin», and those units get [Power]+5000 until end of turn.
[AUTO]: [Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (RC) from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, put this unit on your (VC).

With the entrusted feelings in their hearts, the knights set off filled with fighting spirit.

 
Clan: Narukami (4 cards)
4 x Breakthrough Dragon Breakthrough Dragon (VG-BT06)
  • Number: BT06-088
  • Rarity: C
  • Clan: Narukami
  • Nation: Dragon Empire
  • Race: Thunder Dragon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

AUTO [V/R]: When this unit is boosted by a «Narukami», this unit gets Power +2000 until end of that battle.

The thunder spear shall hit and burn all to ash, Lightning Breath!

 
Clan: Royal Paladin (1 cards)
1 x Blaster Blade Spirit Blaster Blade Spirit (BT09)
  • Number: BT09-019
  • Rarity: RR
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast(1)] When this card is placed on (RC) from your deck, you may pay the cost. If you do, choose one of your opponent's grade 2 or greater rear-guards in the front row, and retire it.
[AUTO](RC): At the end of the battle that this unit was attacked, retire this unit.
[CONT]: This card is also a «Gold Paladin».

 
Clan: Shadow Paladin (1 cards)
1 x No image for Blaster Dark Spirit Blaster Dark Spirit (BT09)
  • Number: BT09-020S
  • Rarity: SP
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast(1)] When this card is placed on (RC) from your deck, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards in the front row, and retire it.
[AUTO](RC): At the end of the battle that this unit was attacked, retire this unit.
[CONT]: This card is also a «Gold Paladin».

 
Deck Statistics
Distribution by Clan
Gold Paladin bar 48  96 %  
Royal Paladin bar 2 %  
Shadow Paladin bar 2 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 18  36 %  
Grade 1 / Boost bar 11  22 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 18 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 12  24 %  
11000 bar 2 %  
4000 bar 8 %  
5000 bar 17  34 %  
6000 bar 14 %  
8000 bar 14 %  
9000 bar 4 %  
 

Distribution by Race
Demon bar 8 %  
Elf bar 8 %  
High Beast bar 16 %  
Human bar 26  52 %  
Salamander bar 8 %  
Sylph bar 8 %  
 

Distribution by Rarity
C bar 10 %  
Fixed bar 30  60 %  
R bar 4 %  
RR bar 10 %  
RRR bar 14 %  
SP bar 2 %  
 

Distribution by Shield
- bar 18 %  
- bar 8 %  
10000 bar 18  36 %  
5000 bar 19  38 %  
 

Distribution by Trigger
- bar 14 %  
Critical +5000 Power bar 16 %  
Heal +5000 Power bar 8 %  
None bar 27  54 %  
Stand +5000 Power bar 8 %  
 



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Discussion about this Deck
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Author Message
violinrebel
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Member since
July 10, 2012
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Subject:    Posted: November 5, 2012 11:31 pm

this deck is scattered, you need more triggers. also you should consider the following: take out sleygal and silver fang witch take out eisle and sagrmore take out Chariot and take out blessing owl. add 4 lop eared shooter, 3 nimues, 3 Vivian's, 4 dirdranes, 2 pellinores, 2 garmores, 4 falcon of the blue sky <draw triggers>, and lastly 4 halo shield mark
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whiteranger1
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Member since
July 22, 2012
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Subject: fix   Posted: November 16, 2012 11:03 pm

take out the charging chariot knight and silver fang witch and put vivan and lop ear shooter
Back to top Modified on November 16, 2012 11:07 pm 
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