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Deck "Shining Hope Bringer"

Deck "Shining Hope Bringer"
Format: OCG - 50 Cards
created by hikari_93 activity icon
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Card list Group cards by  
Clan: Gold Paladin (50 cards)
4 x Armed Liberator, Gwydion Armed Liberator, Gwydion (TD08)
  • Number: TD08-015
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Gnome
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

This is a new item. Can you master it?

4 x Elixir Liberator Elixir Liberator (TD08)
  • Number: TD08-017
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

That elixir's fragrance is said to smell like the flower gardens of paradise.

4 x Flame of Victory Flame of Victory (VG-BT06)
  • Number: BT06-087
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT [R]: [Put this unit into your soul] Choose up to one of your «Gold Paladin», and that unit gets Power +3000 until end of turn.

Full power, let's go!

4 x Fortune Liberator Fortune Liberator (TD08)
  • Number: TD08-016
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Come on, follow me!

4 x Halo Liberator, Mark Halo Liberator, Mark (BT10)
  • Number: BT10-011
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

This is our Shield of Justice! No one shall break through it!

1 x Holy Squire, Enide Holy Squire, Enide (BT10)
  • Number: BT10-058
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted a «Gold Paladin» that has Limit Break 4, you may pay the cost. If you do, draw a card.

The dragons shall guide me...... That's why I will never lose!

4 x Knight of Elegant Skills, Gareth Knight of Elegant Skills, Gareth (TD08)
  • Number: TD08-009
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

(BT06): Its sword handling is so beautiful that even the enemy is mesmerized by it.
(TD05): To free the heroes who were sealed away! The young ones who emerged at that time eventually came to be called the Gold Paladins.
(TD08): "Those who fought to overcome the despair which loomed over the world shall lead way. That is not us, it's all of you" ~ words from the liberated heroes.

1 x Knight of Endurance, Lucan Knight of Endurance, Lucan (Promos)
  • Number: PR-0007EN
  • Rarity: Promo
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

The Gold Paladins relieved people from their despair.

4 x Knight of Superior Skills, Beaumains Knight of Superior Skills, Beaumains (TD05)
  • Number: TD05-004
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

(TD05): With the fall of the 2 great paladins, ones who had faith in the future emerged to inspire the lost people.
(BT06): One who is slashed by a master will perish without even realizing it.

3 x Listener of Truth, Dindrane Listener of Truth, Dindrane (BT07)
  • Number: BT07-020
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, draw a card.

The White Hare Knights are experts in reconnaissance, intelligence and communications.

3 x Lop Ear Shooter Lop Ear Shooter (BT07)
  • Number: BT07-041
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to Rear-guard Circle, and put the rest on the bottom of your deck in any order.

The battlefield is ever changing. Therefore, only the fastest will survive.

2 x Precipice Whirlwind, Sagramore Precipice Whirlwind, Sagramore (TD05)
  • Number: TD05-010
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Auto[R]:[Choose a card from your hand and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.

A gentle wind gathers force to become a blade to slash the enemy.

3 x Sacred Guardian Beast, Elephas Sacred Guardian Beast, Elephas (VG-BT06)
  • Number: BT06-080
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Giant
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

AUTO: [Counter Blast (2)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, search your deck for up to one grade 0 «Gold Paladin» normal unit, call it to Rear-guard Circle, and shuffle your deck.

The protectors of the legendary ruins are the Sacred Guardian Beasts.

4 x Solitary Liberator, Gancelot Solitary Liberator, Gancelot (TD08)
  • Number: TD08-001
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

That courage shall be passed on to the new generation.

2 x Spring Breeze Messenger Spring Breeze Messenger (BT07)
  • Number: BT07-042
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: When another «Gold Paladin» rides this unit, you may call this card to (RC).
[AUTO] (RC): [Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to (RC) as [Rest], and put the rest on the bottom of your deck in any order.

A young White Hare Knight often brings along good news, and is considered a sign of victory.

3 x White Hare in the Moon`s Shadow, Pellinore White Hare in the Moon's Shadow, Pellinore (BT07)
  • Number: BT07-007
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC): Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your «Gold Paladin» rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your «Gold Paladin», and those units get [Power]+5000 until end of turn.
[AUTO]: [Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (RC) from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, put this unit on your (VC).

With the entrusted feelings in their hearts, the knights set off filled with fighting spirit.

 
Deck Statistics
Distribution by Clan
Gold Paladin bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 19  38 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 16 %  
11000 bar 8 %  
4000 bar 2 %  
5000 bar 18  36 %  
6000 bar 18 %  
8000 bar 14 %  
9000 bar 6 %  
 

Distribution by Race
Angel bar 8 %  
Elf bar 16 %  
Giant bar 6 %  
Gnome bar 8 %  
Human bar 27  54 %  
Sylph bar 8 %  
 

Distribution by Rarity
C bar 16 %  
Fixed bar 26  52 %  
Promo bar 2 %  
R bar 10 %  
RR bar 14 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 15  30 %  
5000 bar 23  46 %  
 

Distribution by Trigger
- bar 6 %  
+5000 Power bar 12  24 %  
None bar 31  62 %  
Stand +5000 Power bar 8 %  
 



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Discussion about this Deck
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Author Message
ravensvt
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Subject:    Posted: October 19, 2012 06:38 am

Better replace Fury with Blond esel

Pain is good for limit break decks only - and is only good for blond support.

B;ack mane witch is hard to be used it reduces the cards in hand.

U have so low number of cb users that u can reduce the number of mages and add beautimas.

Spring breeze mesenger is good only if u have cards that are boosted from a superior call like: flash edge valkirie, Lop ear shooter, Dunrain and Pellinore
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hikari_93
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Subject:    Posted: October 19, 2012 07:13 am

i use pain for agravain support..

better than waiting my opponent to inflict 5 damage, then megablasting whenever i would lose already.

mage of disaster is for supporting if i used cb. the main point of this deck is agravain. black mane witch is for early game. that's where gigantic destroyer and manawydan comes.

i can't find starter which can benefit more in this deck. 1st, i used sagramore, then found it unsuitable. i need more rg. that's why i used spring breeze. it can replace my rg anyway, so its a win-win situation for my cards.

i'm trying to not use blond ezel. it made my deck seems... hurm.. readable.
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ravensvt
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Subject:    Posted: October 19, 2012 07:36 am

Well pain still leaves 1 flipped damage so cant support it.
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hikari_93
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Subject:    Posted: October 20, 2012 06:03 am

yeah, now i realize.

huhu... so then, i'm not going to use agravain. i'll try other method. ;)
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