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Deck "Shining Hope Bringer"

Deck "Shining Hope Bringer"
Format: OCG - 50 Cards
created by hikari_93 Premium Member LV5 activity icon envelope icon
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Card list Group cards by  
Nation: United Sanctuary (50 cards)
4 x Elixir Sommelier Elixir Sommelier (TD05)
  • Number: TD05-018
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
4 x Fortune Liberator Fortune Liberator (TD08)
  • Number: TD08-016
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: +5000 Power
3 x Halo Liberator, Mark Halo Liberator, Mark (BT10)
  • Number: BT10-011
  • Rarity: RR
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

3 x Knight of Endurance, Lucan Knight of Endurance, Lucan (KAD05)
  • Number: KAD05-001
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

Auto [V]: When this unit's drive check reveals a Grade 3 {Gold Paladin}, this unit gets [Power] +5000 until end of that battle.

The Gold Paladins relieved people from their despair.

4 x Liberator of Hope, Epona Liberator of Hope, Epona (BT10)
  • Number: BT10-059
  • Rarity: C
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: +5000 Power
4 x Liberator of the Flute, Escrad Liberator of the Flute, Escrad (BT10)
  • Number: BT10-012
  • Rarity: RR
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1) - Cards with "Liberator" their name] When this unit's attack hits a vanguard, if you have a «Gold Paladin» vanguard, you may pay the cost, and if you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.

4 x Little Liberator, Marron Little Liberator, Marron (TD08)
  • Number: TD08-010
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Giant
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Liberator" in its card name, this unit gets [Power]+3000 until end of that battle.

If you're talking about strategy, there are a lot. What if you try to use all of them?

4 x Loonbau Loonbau (BT09)
  • Number: BT09-096
  • Rarity: C
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.

3 x Moongal Moongal (BT10)
  • Number: BT10-053
  • Rarity: C
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](RC): When a grade 3 «Gold Paladin» is placed on your (VC), this unit gets [Power]+10000 until the end of turn.

3 x Photon Archer, Griflet Photon Archer, Griflet (BT07)
  • Number: BT07-040
  • Rarity: R
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Giant
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V]: [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your «Gold Paladin» rear-guards, and Stand it.
AUTO[R]: [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your grade 1 or less «Gold Paladin» rear-guards, and Stand it.

Heavenly bow, guide the warriors! Divine Arrow!!

4 x Player of the Holy Axe, Nimue Player of the Holy Axe, Nimue (VG-BT06)
  • Number: BT06-034
  • Rarity: R
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

AUTO [V/R]: [Counter Blast (1)] When this unit's attack hits a vanguard, if this unit is boosted by a «Gold Paladin», you may pay the cost, and if you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call that card to an open Rear-guard Circle, and put the rest on the bottom of your deck.

The military band heads an army and heightens the knights' spirits.

4 x Player of the Holy Bow, Viviane Player of the Holy Bow, Viviane (VG-BT06)
  • Number: BT06-005
  • Rarity: RRR
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Elf
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if this unit is boosted by a «Gold Paladin», you may pay the cost, and if you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.

Music echoes through the battlefield. It is the sound of courage.

1 x Spring Breeze Messenger Spring Breeze Messenger (BT07)
  • Number: BT07-042
  • Rarity: R
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: When another «Gold Paladin» rides this unit, you may call this card to (RC).
[AUTO] (RC): [Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to (RC) as [Rest], and put the rest on the bottom of your deck in any order.

A young White Hare Knight often brings along good news, and is considered a sign of victory.

2 x Whirlwind of the Cliff, Sagremor Whirlwind of the Cliff, Sagremor (TD05)
  • Number: TD05-010
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Human
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Auto[R]:[Choose a card from your hand and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.

3 x Wing Blader Knight Wing Blader Knight (CG01)
  • Number: CG01-005
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Gold Paladin
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):When this unit attacks, if the number of rear-guards you have is more than your opponent's, this unit gets [Power]+3000 until end of that battle.

 
Deck Statistics
Distribution by Clan
Gold Paladin bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 18 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 18 %  
4000 bar 8 %  
5000 bar 13  26 %  
6000 bar 10 %  
7000 bar 16 %  
8000 bar 6 %  
9000 bar 16 %  
 

Distribution by Race
Elf bar 16 %  
Giant bar 14 %  
High Beast bar 14 %  
Human bar 20  40 %  
Sylph bar 16 %  
 

Distribution by Rarity
C bar 11  22 %  
Fixed bar 20  40 %  
R bar 16 %  
RR bar 14 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 18 %  
- bar 6 %  
10000 bar 17  34 %  
5000 bar 21  42 %  
 

Distribution by Trigger
- bar 16 %  
+5000 Power bar 16 %  
Heal +5000 Power bar 8 %  
None bar 26  52 %  
Stand +5000 Power bar 8 %  
 



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Discussion about this Deck
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Author Message
ravensvt Premium Member
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June 16, 2012
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Subject:    Posted: October 19, 2012 06:38 am

Better replace Fury with Blond esel

Pain is good for limit break decks only - and is only good for blond support.

B;ack mane witch is hard to be used it reduces the cards in hand.

U have so low number of cb users that u can reduce the number of mages and add beautimas.

Spring breeze mesenger is good only if u have cards that are boosted from a superior call like: flash edge valkirie, Lop ear shooter, Dunrain and Pellinore
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hikari_93 Premium Member
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Subject:    Posted: October 19, 2012 07:13 am

i use pain for agravain support..

better than waiting my opponent to inflict 5 damage, then megablasting whenever i would lose already.

mage of disaster is for supporting if i used cb. the main point of this deck is agravain. black mane witch is for early game. that's where gigantic destroyer and manawydan comes.

i can't find starter which can benefit more in this deck. 1st, i used sagramore, then found it unsuitable. i need more rg. that's why i used spring breeze. it can replace my rg anyway, so its a win-win situation for my cards.

i'm trying to not use blond ezel. it made my deck seems... hurm.. readable.
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ravensvt Premium Member
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Subject:    Posted: October 19, 2012 07:36 am

Well pain still leaves 1 flipped damage so cant support it.
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hikari_93 Premium Member
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Subject:    Posted: October 20, 2012 06:03 am

yeah, now i realize.

huhu... so then, i'm not going to use agravain. i'll try other method. ;)
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