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Deck "Trying out Van Beat"

Deck "Trying out Van Beat"
Format: OCG - 48 Cards
created by subking activity icon
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Section: Main Deck (27 cards)
2 x Codeking Number Nine Codeking Number Nine (DMX-11)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: King Command Dragon/Unknown
  • Power: 9000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: Dmitry Burmak
Card text:

*  Your opponent can't cast spells.

*  Double breaker (This creature breaks 2 shields.)

3 x Codeking Wolfgang Codeking Wolfgang (DMR-06)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: King Command Dragon/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Fire
  • Artist: MITSUAKI MATSUMOTO
Card text:

*  When this creature attacks, destroy up to 3 of your opponent's creatures with power 6000 or less.

*  Double breaker (This creature breaks 2 shields.)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

2 x GILL Supergalactic Dragon GILL Supergalactic Dragon (DMX-05)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Alien
  • Power: 9000
  • Cost: 10
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then choose 1 of your opponent's shields and put it in its owner's graveyard.

*  Double breaker (This creature breaks 2 shields.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

4 x Kachua, Keeper of Icegate Kachua, Keeper of Icegate (DMC-27)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Snow Faerie
  • Power: 3000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
  • Artist: Okera
Card text:

Instead of having this creature attack, you may tap it to use its @ ability.
@:Search your deck. You may take a creature that has Dragon in its race from your deck and put it into the battle zone. Then shuffle your deck. That creature has "speed attacker." At the end of the turn, destroy it.

3 x Mykee`s Pliers Mykee's Pliers (DMX-03)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Xenoparts
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Iron Pot
Card text:

*  Each of your darkness creatures and nature creatures in the battle zone has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.)

"I was tinkering with a rainbow shard in my workshop, and you'll never guess what happened! Oh. You guessed." -Shock Trooper Mykee

2 x Onimaru "Head" Victory Rush Onimaru "Head" Victory Rush (DMR-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Human/Red Command Dragon/Hunter
  • Power: 9000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  Speed attacker

*  Power Attacker +5000

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, take another turn after this one.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Triple breaker (This creature breaks 3 shields)

3 x VAN Beat, Battlefield Pianist VAN Beat, Battlefield Pianist (P-Y11)
  • Collector Number: P67-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: King Command Dragon/Pianist
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Darkness/Fire/Nature
  • Artist: Shigenobu Matsumoto
Card text:

*(This card is put into your mana zone tapped.)

* When you put this creature into the battle zone, reveal cards from the top of your deck until you reveal a King Command Dragon. Add that card to your hand. Then, shuffle your deck.

* When this creature is destroyed, you may put a Dragon creature into the battle zone from your hand or mana zone.

* Triple breaker (This creature breaks 3 shields)

 
Section: Side Deck (13 cards)
4 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Lifeplan Charger Lifeplan Charger (DMR-06)
  • Collector Number: 55
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Look at the top 5 cards of your deck. Take a creature from those cards, reveal it your opponent, and add it to your hand. Then, put the rest on the bottom of your deck in any order.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

3 x Whirlwind Tailspin Whirlwind Tailspin (DMC-51)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Fire
  • Artist: hippo
Card text:

You may have the next creature you summon cost 1 less. It can't cost less than 1. When you put that creature into the battle zone it gains "Speed Attacker" until the end of the turn.

 
Section: Hyperspatial Zone (8 cards)
1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness/Fire/Nature bar 6 %  
Fire bar 15  31 %  
Fire//Nature bar 2 %  
Fire/Nature bar 6 %  
Light bar 6 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 18  38 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
 

Distribution by Cost
1 bar 6 %  
10 bar 8 %  
2 bar 17 %  
2/7 bar 2 %  
3/39 bar 2 %  
4 bar 13 %  
5 bar 6 %  
5/30 bar 2 %  
6/15 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 8 %  
7/24 bar 2 %  
7/30 bar 2 %  
8 bar 8 %  
9 bar 17 %  
 

Distribution by Power
- bar 10  21 %  
- bar 6 %  
1000 bar 8 %  
1000/5000+ bar 2 %  
12000 bar 6 %  
2000 bar 6 %  
3000 bar 8 %  
3000/195 bar 2 %  
4000/26000 bar 2 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000/17000 bar 2 %  
8000 bar 15 %  
9000 bar 8 %  
9000+ bar 4 %  
 

Distribution by Race
- bar 13  27 %  
Armored Dragon/Alien bar 4 %  
Beast Command/Hunter bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Human//Giant bar 2 %  
Human/Red Command Dragon/Hunter bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
King Command Dragon/Pianist bar 6 %  
King Command Dragon/Unknown bar 10 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter/Alien bar 4 %  
Snow Faerie bar 17 %  
Xenoparts bar 6 %  
 

Distribution by Rarity
Common bar 17  35 %  
Promotional bar 19 %  
Rare bar 8 %  
Super Rare bar 4 %  
Uncommon bar 4 %  
Very Rare bar 19 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 27  56 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 13 %  
Spell bar 13  27 %  
 



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