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Deck "Knights lann"

Deck "Knights lann"
72 Cards
created by radiosilence76 activity icon
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Section: Draw Deck (62 cards)
2 x Bronn Bronn (LotR)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 4
  • Traits: Ally. Knight.
  • Challenge Icons: [military] [intrigue] [power]
Card text:


Deadly.
After a challenge in which Bronn participated as a defender resolves, if you control the most participating characters with deadly, the attacking player must choose and kill 1 participating character he or she controls.

3 x Corrupt Contender Corrupt Contender (HtS)
  • Number: 103
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 2
  • Gold Cost: 3
  • Traits: Knight. Ally.
  • Challenge Icons: [military] [intrigue]
Card text:


Challenges: Corrupt Contender gets +10 STR until the end of the challenge. After the challenge resolves, discard Corrupt Contender from play (cannot be saved). Limit once per challenge.

... however strong or fast or skilled a knight may be, there are others who can match him.

3 x Lion`s Gate Lion's Gate (ASoSm)
  • Number: 17
  • Rarity: F
  • Type: Location
  • House: Lannister
Card text:

King's Landing.
If it is not Winter, Lion's Gate gains: "Any Phase: Kneel Lion's Gate to discard 1 power from a card in play. Then, give that card a Trait of your choice until the end of the phase."

2 x Milk of the Poppy Milk of the Poppy (Core)
  • Number: 145
  • Rarity: B
  • Type: Attachment
  • Gold Cost: 1
Card text:

Condition.
Treat attached character as though its text box were blank (except for Traits).

3 x Mountain Refugee Mountain Refugee (RW)
  • Number: 85
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 2
  • Challenge Icons: [military] [power]
Card text:

Clansman. Refugee.
If you do not win dominance, pay 1 gold or discard Mountain Refugee from play.

3 x Nightmares Nightmares (LoW)
  • Number: 46
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:

Any Phase: Choose 1 character or 1 location. Until the end of the phase, treat the printed text box of that character or location as though it were blank.

3 x Oath of Fealty Oath of Fealty (WLL)
  • Number: 66
  • Rarity: F
  • Type: Event
  • House: Lannister
Card text:



House Lannister only.
Marshalling: Kneel a Knight character to add 1 gold to your gold pool for each Knight character you control.

3 x Paper Shield Paper Shield (QoD)
  • Number: 46
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: Cancel the effects of an event card just played that does not have a gold or an influence cost.

"A paper shield," the eunuch said. "Try not to look so shocked, Lord Stark."

3 x Pentoshi Manor Pentoshi Manor (AHM)
  • Number: 64
  • Rarity: F
  • Type: Location
  • House: Lannister
  • Gold Cost: 1
  • Traits: The East.
Card text:


Challenges: Kneel Pentoshi Manor to choose an opponent's attacking character. The controller of that character chooses to either have that character claim 1 power and remove it from the challenge, or that character gets -2 STR and loses all keywords until the end of the phase.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

3 x Ser Amory Lorch Ser Amory Lorch (LotR)
  • Number: 11
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. Ally.
  • Challenge Icons: [military] [power]
Card text:


While Ser Amory Lorch is attacking, characters that have a Trait in common with Ser Amory Lorch cannot be declared as defenders.
Any Phase: Pay 1 gold to give Ser Amory Lorch a Trait of your choice until the end of the phase (limit once per phase).

2 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

2 x Ser Balon Swann Ser Balon Swann (TWH)
  • Number: 63
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Knight. Kingsguard.
  • Challenge Icons: [military] [intrigue]
  • Income/Initiative: 0
Card text:

No attachments except Weapon. You may declare Ser Balon Swann as the defender of an Intrigue challenge against you even if he is already kneeling.

3 x Ser Gregor Clegane Ser Gregor Clegane (WLL)
  • Number: 63
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 4
  • Gold Cost: 4
  • Traits: Knight. House Clegane.
  • Challenge Icons: [military] [power]
Card text:


Joust.
While Ser Gregor Clegane is attacking, characters cannot be saved.

"No one could ever withstand Gregor." - The Hound

2 x Ser Jacelyn Bywater Ser Jacelyn Bywater (Core)
  • Number: 47
  • Rarity: L
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Knight.
Immune to character abilities.
Response: After Ser Jacelyn Bywater is killed, each opponent must choose and discard a card at random from his or her hand, if able.

3 x Ser Jaime Lannister Ser Jaime Lannister (Core)
  • Number: 37
  • Rarity: L
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [intrigue]
Card text:

Lord. Knight.
Deadly. Infamy.
Ser Jaime Lannister does not kneel to attack or defend during a military challenge.

2 x Ser Kevan Lannister Ser Kevan Lannister (LotR)
  • Number: 12
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 2
  • Traits: Knight. Lord.
  • Challenge Icons: [intrigue]
Card text:


Ser Kevan Lannister gains a [Power] icon while you control at least 1 other Lord character.

Ser Kevan seldom "had a thought" that Lord Tywin had not had first - Lord Tyrion Lannister

2 x Ser Lancel Lannister Ser Lancel Lannister (CB)
  • Number: 103
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Card text:

Lord. Knight.
While Ser Lancel Lannister is attacking, characters with printed cost lower than the number of attacking Lannister characters cannot be declared as defenders.

1 x Ser Mandon Moore Ser Mandon Moore (Blckwtr)
  • Number: 117
  • Rarity: F
  • Type: Character
  • STR: 3
  • Gold Cost: 2
  • Challenge Icons: [military]
Card text:

Knight. Kingsguard.
No attachments except Weapon.
Challenges: Bring Ser Mandon Moore out of Shadows and into play by paying the rest of his gold cost.
Response: After you win a challenge in which Ser Mandon Moore participated as the defender, choose and kill a participating character.
(Shadow)

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

3 x Sunset Sea Sunset Sea (LotR)
  • Number: 25
  • Rarity: F
  • Type: Location
  • House: Greyjoy/Lannister
  • Gold Cost: 0
  • Traits: Westeros.
Card text:


Marshalling: Discard Sunset Sea from play to reduce the cost of the next [Lannister] or [Greyjoy] character you play this phase by 2.
[+1 Influence]

3 x The Goldroad The Goldroad (LotR)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Lannister
  • Gold Cost: 0
  • Traits: Westeros.
Card text:


Limited.
[+1 Gold]

3 x The Hand`s Judgement The Hand's Judgement (Hand)
  • Number: 59
  • Rarity: F
  • Type: Event
Card text:

Response: Pay 1 gold to cancel the effects of an event card that has just been played.

3 x Vale Refugee Vale Refugee (RW)
  • Number: 97
  • Rarity: F
  • Type: Character
  • STR: 1
  • Challenge Icons: [military] [intrigue] [power]
Card text:

House Arryn. Refugee.
If you do not win dominance, pay 1 gold or discard Vale Refugee from play.

3 x Western Fiefdoms Western Fiefdoms (Core)
  • Number: 58
  • Rarity: L
  • Type: Location
  • House: Lannister
  • Gold Cost: 1
Card text:

Lannisport.
Limited
Marshalling: Kneel Western Fiefdoms to lower the cost of the next Lannister card you play this phase by 1.

+1 INFLUENCE

 
Section: Plot Deck (10 cards)
1 x Casterly Rock Casterly Rock (LotR)
  • Number: 24
  • Rarity: F
  • Type: Location
  • House: Lannister
  • Gold Cost: 3
  • Traits: Lannisport. Stronghold.
Card text:


Immune to events.
During the challenges phase, your unique [Lannister] characters gain stealth.

"They say there is naught but stone at the heart of Casterly Rock." - Catelyn Stark

1 x Fury of the Lion Fury of the Lion (AE)
  • Number: 26
  • Rarity: F
  • Type: Plot
  • House: Lannister
  • Claim Value: 1
  • Gold Cost: 5
  • Income/Initiative: / 7
Card text:

Intrigue Gambit.
Intrigue Gambit. House Lannister only. After you win an intrigue challenge against an opponent with a Martell or a Stark House card, choose a character controlled by that opponent. Discard all attachments and power on that character.

1 x House Lannister House Lannister (Core)
  • Number: H3
  • Rarity: F
  • Type: House
  • House: Lannister
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x House of Dreams House of Dreams (ARotD)
  • Number: 119
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:



After you announce House of Dreams as your agenda, choose from your deck a unique, in-House, non-limited location. That location starts the game in play an dgains the text: "Immune to opponents' non-plot card effects."
Draw 6 cards for your setup hand. You cannot spend more than 3 gold during setup.

Card designed by 2011 Overall World Champion Corey Faherty

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x Take Them by Surprise Take Them by Surprise (LoW)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +5/11
Card text:

If you lose initiative, discard your hand.

1 x The Art of Seduction The Art of Seduction (LotR)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.

1 x Tourney for the Hand Tourney for the Hand (Core)
  • Number: 186
  • Rarity: B
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 6
Card text:

Each of your Knight characters gets +1 STR and is immune to opponent's character abilities.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

1 x You Swore an Oath You Swore an Oath (WLL)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Knight characters gain joust and do not kneel to defend.

 
Deck Statistics
Distribution by House
- bar 11  15 %  
Greyjoy/Lannister bar 4 %  
Lannister bar 43  60 %  
Martell bar 3 %  
Neutral bar 13  18 %  
 

Distribution by Rarity
B bar 4 %  
F bar 60  83 %  
L bar 11 %  
S bar 1 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 3 %  
Character bar 31  43 %  
Event bar 12  17 %  
House bar 1 %  
Location bar 18  25 %  
Plot bar 10 %  
 



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