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Deck "the path of beauty"

Deck "the path of beauty"
71 Cards
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Section: Draw Deck (62 cards)
2 x Brothel Guard Brothel Guard (LotR)
  • Number: 43
  • Rarity: F
  • Type: Character
  • House: Lannister/Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [intrigue]
Card text:


Response: After Brothel Guard stands, choose and kneel an opponent's character unless its controller kneels 1 influence or pays you 1 gold. If he or she does, instead claim 1 power for your House.

3 x Burning on the Sand Burning on the Sand (RotO)
  • Number: 112
  • Rarity: F
  • Type: Event
  • House: Martell
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Event
  • Income/Initiative: 0
Card text:

House Martell only. Response: If an opponent would win a challenge against you, cancel the determination of the challenge winner. No one wins the challenge.

2 x Cersei Lannister Cersei Lannister (Core)
  • Number: 39
  • Rarity: L
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Card text:

Lady.
Dominance: Kneel Cersei Lannister and pay 2 gold to choose a character. Kneel that character if it is standing. That character does not stand during the standing phase this round.
(Noble)

3 x Darkstar Darkstar (TftH)
  • Number: 12
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: House Dayne. Knight.
  • Challenge Icons: [military] [intrigue]
Card text:


Joust. Stealth.
After Darkstar bypasses a character by using stealth, move 1 power from that character to Darkstar.

"Men call me Darkstar, and I am of the night."

1 x Devious Intentions Devious Intentions (BRF)
  • Number: 94
  • Rarity: F
  • Type: Attachment
  • House: Lannister
  • Gold Cost: 1
Card text:

Condition.
Attached character gains infamy, stealth, and an intrigue icon.
Attached character gets +1 STR for each power on it.

2 x Dockside Brothel Dockside Brothel (tHoBaW)
  • Number: 85
  • Rarity: F
  • Type: Location
  • House: Lannister
  • Gold Cost: 0
  • Traits: The East.
Card text:


Limited Response: After an opponent's character is knelt by a card effect, kneel Dockside Brothel to have a unique [Lannister] character claim 1 power.

The brothel was a modest one compared to those the dwarf had been wont to frequent in Lannisport and King's Landing.

1 x Dornish Fiefdoms Dornish Fiefdoms (PotS)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1.
+1 Influence.

3 x Ellaria Sand Ellaria Sand (PotS)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

1 x Head of a Dwarf Head of a Dwarf (RW)
  • Number: 82
  • Rarity: F
  • Type: Attachment
  • House: Lannister
  • Gold Cost: 2
Card text:

Item.
Attached character gains infamy.
If attached character's controller would claim power for his or her House, that power must be placed on a character with at least one Head of a Dwarf card attached.

2 x Hugor Hill Hugor Hill (VM)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 3
  • Gold Cost: 4
  • Traits: Trator. Fool.
  • Challenge Icons: [intrigue] [power]
Card text:


Discard Hugor Hill from play if you control Tyrion Lannister.

If you win a challenge in which Hugor Hill attacked alone, instead of the normal claim effects, choose a character in the losing opponent's discard pile with a cost of X or lower. Put that character into play under your control. X is the amount by which you won the challenge.
Crest: Learned

1 x Kingsroad Fiefdom Kingsroad Fiefdom (QoD)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 2
  • Traits: Westeros.
Card text:

+2 Influence.
+2 Initiative.

1 x Lord Doran`s Chambers Lord Doran's Chambers (PotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

You may choose to play Lord Doran's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.

2 x Lost Oasis Lost Oasis (Trials)
  • Number: 36
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
Card text:

The South.
Challenges: Kneel Lost Oasis to choose a Martell character. Until the end of the phase, that character gains Stealth and "after this character bypasses a character by using Stealth, kneel that character."

3 x Lost Spearman Lost Spearman (MotM)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 1
  • Traits: Refugee.
  • Challenge Icons: [military] [intrigue]
Card text:

After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand.

"...Renly has taken Dorne's allegiance for granted." - Tyrion Lannister

1 x Maester Kedry Maester Kedry (FtC)
  • Number: 33
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Maester.
  • Challenge Icons: [power]
Card text:

+ 2 Influence.

A maester traveled with them too, a maester skilled in tongues.

2 x Maester of Lemonwood Maester of Lemonwood (BtW)
  • Number: 31
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Maester. Ally.
  • Challenge Icons: [Intrigue]
Card text:

Response: After you play Maester of Lemonwood from your hand, choose and discard any number of Condition attachments from play.

2 x Milk of the Poppy Milk of the Poppy (Core)
  • Number: 145
  • Rarity: B
  • Type: Attachment
  • Gold Cost: 1
Card text:

Condition.
Treat attached character as though its text box were blank (except for Traits).

2 x Mountain Refugee Mountain Refugee (RW)
  • Number: 85
  • Rarity: F
  • Type: Character
  • House: Lannister
  • STR: 2
  • Challenge Icons: [military] [power]
Card text:

Clansman. Refugee.
If you do not win dominance, pay 1 gold or discard Mountain Refugee from play.

2 x Nightmares Nightmares (LoW)
  • Number: 46
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:

Any Phase: Choose 1 character or 1 location. Until the end of the phase, treat the printed text box of that character or location as though it were blank.

2 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

1 x Overzealous Scout Overzealous Scout (BRF)
  • Number: 85
  • Rarity: F
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [intrigue]
Card text:

Ally.

+4 INITIATIVE

2 x Pentoshi Manor Pentoshi Manor (AHM)
  • Number: 64
  • Rarity: F
  • Type: Location
  • House: Lannister
  • Gold Cost: 1
  • Traits: The East.
Card text:


Challenges: Kneel Pentoshi Manor to choose an opponent's attacking character. The controller of that character chooses to either have that character claim 1 power and remove it from the challenge, or that character gets -2 STR and loses all keywords until the end of the phase.

2 x Poisoned Knife Poisoned Knife (ASoSilen)
  • Number: 76
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 2
  • Traits: Weapon.
Card text:

Attached character gains stealth. Response: After attached character declares stealth, discard the bypassed character from play unless its controller kneels 1 influence or pays 1 gold to the treasury.

2 x Pyromancer`s Apprentice Pyromancer's Apprentice (Blckwtr)
  • Number: 118
  • Rarity: F
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [intrigue]
Card text:

Ally.
Response: After Pyromancer's Apprentice comes out of Shadows, choose a location controlled by an opponent. That location's controller must pay 1 gold to you or discard that location from play.
(Shadow)

3 x Red Vengeance Red Vengeance (PotS)
  • Number: 25
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge, Then, choose an opponent to staisfy the claim of that challenge as if he or she had lost the challenge as the defender.

2 x Refugee of the Citadel Refugee of the Citadel (RW)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Maester. Refugee.
If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.

2 x The Prince`s Plans The Prince's Plans (TIoR)
  • Number: 74
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:



House Martell only.
Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.

1 x The Red Keep The Red Keep (TftRK)
  • Number: 78
  • Rarity: F
  • Type: Location
  • Gold Cost: 1
Card text:

King's Landing.
No attachments.
If the Red Keep would leave play, it goes into Shadows instead of going to its owner's hand, deck, discard, or dead pile.

+3 INFLUENCE

(Shadow)

1 x The Scourge The Scourge (ODG)
  • Number: 55
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

2 x Veteran Spearman Veteran Spearman (Blckwtr)
  • Number: 114
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military]
Card text:

Ally. Mercenary.
No attachments except Weapon.
Challenges: Kneel Veteran Spearman to choose an opponent's character. Until the end of the phase, that character cannot be chosen to die as the result of military challenge claim.

2 x Water Garden Water Garden (PotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
+1 Income.

1 x Western Fiefdoms Western Fiefdoms (Core)
  • Number: 58
  • Rarity: L
  • Type: Location
  • House: Lannister
  • Gold Cost: 1
Card text:

Lannisport.
Limited
Marshalling: Kneel Western Fiefdoms to lower the cost of the next Lannister card you play this phase by 1.

+1 INFLUENCE

 
Section: Plot Deck (9 cards)
1 x A City Besieged A City Besieged (CD)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, choose and discard from play 1 location with printed cost X or lower controlled by each player, if able. X is the number of City plots in your used pile.

1 x Alliance Alliance (QoD)
  • Number: 47
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:


Treaty Before drawing your setup hand, name a House. Ignore the out-of-House gold penalty to play cards from that House.
The House card of each opponent without a Treaty agenda gains: 'Marshalling: Kneel this card to (choose 1): draw 1 card or take 2 gold from the treasury to your gold pool.'

1 x At the Gates At the Gates (GotC)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:

When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

1 x City of Secrets City of Secrets (Hand)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

City.
City. When revealed, shuffle the top X cards of your discard pile back into your deck. X is the number of City plots in your used pile.

1 x City of Sin City of Sin (Trials)
  • Number: 40
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 1
Card text:

City.
City. When revealed, choose and kneel up to X characters. X is the number of City plots in your used pile.

1 x City of Soldiers City of Soldiers (Blckwtr)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • Claim Value: 2
  • Gold Cost: 3
  • Income/Initiative: 0
Card text:

City.
City. When revealed, choose and kill a character with STR X or lower. X is the number of City plot cards in your used pile.

1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Take Them by Surprise Take Them by Surprise (LoW)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +5/11
Card text:

If you lose initiative, discard your hand.

1 x Twist of Fate Twist of Fate (APS)
  • Number: 119
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When a player wins a challenge against you as the attacker, he or she may choose to use the claim effect of any challenge type instead of the normal claim effect. This text box cannot be blanked.

 
Deck Statistics
Distribution by House
- bar 13 %  
Lannister bar 13  18 %  
Lannister/Martell bar 3 %  
Martell bar 39  55 %  
Neutral bar 11 %  
 

Distribution by Rarity
B bar 3 %  
F bar 66  93 %  
L bar 4 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 8 %  
Character bar 29  41 %  
Event bar 13  18 %  
House bar 1 %  
Location bar 14  20 %  
Plot bar 10 %  
 



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