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Deck "~Vault~"

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Deck "~Vault~"
Format: Hybrid - 48 Cards
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Cards without Section (32 cards)
4 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-64)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

* (This creature is put into the mana zone tapped.)

file:blockericon.jpg Blocker

* G-Zero: If you have cast a spell this turn, you may summon this creature without cost.

* This creature can't attack.

* Destroy this creature after it battles.

4 x Cyber Brain Cyber Brain (DMC-38)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Water
  • Artist: Akifumi Yamamoto
Card text:

[Shield trigger] Shield Trigger
Draw 3 cards.

4 x Energy Stream Energy Stream (P-Y10)
  • Collector Number: P42m-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

* Draw 2 cards.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

4 x Ghost Touch Ghost Touch (DMX-03)
  • Collector Number: 38
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Soushi Hirose
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Your opponent discards a card at random from his hand.

1 x Hide and Seek Hide and Seek (P-Y9)
  • Collector Number: P70-Y9
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: Koji Harada
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.

"Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli.
この恐怖から、もう逃げられやしない。 (DMC-34).
良い戦士は死んだ戦士だけだ。 (P14/Y3).
その手は恐怖をあおる手。 (P70/Y9).

2 x Hydro Hurricane Hydro Hurricane (DMC-27)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Youichi Kai
Card text:

For each light creature you have in the battle zone, you may choose a card in your opponent's mana zone and return it to his hand.
For each darkness creature you have in the battle zone, you may choose one of your opponent's creatures in the battle zone and return it to his hand.

4 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

4 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

2 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (PH)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: Shukei
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

2 x Skeleton Vise Skeleton Vise (Promo 2)
  • Collector Number: 14-55
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

Your opponent discards 2 cards at random from his hand.

 
Section: Side Deck (8 cards)
2 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Vice Hole Hyperspatial Vice Hole (P-Y10)
  • Collector Number: P19-Y10
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Look at your opponent's hand and choose a spell from it. Your opponent discards that spell.

*  Choose and activate one of the following effects.


*º Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.

*º Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DMX-03)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: AMON
Card text:

*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 17  35 %  
Fire bar 2 %  
Light bar 10 %  
Light/Darkness bar 13 %  
Light/Water bar 10 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Water bar 10  21 %  
Water/Darkness bar 2 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 13  27 %  
20/40 bar 2 %  
3 bar 19 %  
4 bar 15 %  
5 bar 8 %  
6 bar 17 %  
6/30 bar 2 %  
7/13 bar 2 %  
7/14 bar 2 %  
7/24 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 21  44 %  
- bar 8 %  
1000 bar 10 %  
24000/3500 bar 2 %  
3000 bar 10 %  
4500 bar 8 %  
5000/9000 bar 2 %  
5500/13500 bar 2 %  
5500/17000 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
9000 bar 4 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 25  52 %  
Apollonia Dragon bar 2 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Death Puppet bar 8 %  
Demon Command bar 2 %  
Great Mecha King/Initiate bar 8 %  
Guardian/Shinobi bar 2 %  
Initiate/Ghost/Knight bar 8 %  
Liquid People/Hunter bar 2 %  
Lost Crusader/Angel Command bar 4 %  
Machine Hero bar 2 %  
Rainbow Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 12  25 %  
Promotional bar 8 %  
Rare bar 10 %  
Super Rare bar 15 %  
Uncommon bar 16  33 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 13  27 %  
Evolution Creature bar 4 %  
Psychic Creature bar 10 %  
Psychic Super Creature bar 6 %  
Spell bar 25  52 %  
 



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