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Deck "Amber Flame Fusion"

Deck "Amber Flame Fusion"
Format: OCG - 4 Cards
created by kakashi25 activity icon
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Awesome deck, total evolution and a step ahead of my previous Kageros...

Image it! Scorched by the flame of my dragons, you fall in flames. Go, burn everything to ashes with your breath. Ending Amber Flame!

 
Card list Group cards by  
Nation: Dragon Empire (31 cards)
1 x Amber Dragon, Dawn Amber Dragon, Dawn (VG-BT04)
  • Number: BT04-037
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

[AUTO]:When a card named "Amber Dragon, Daylight" rides this unit, search your deck for up to one card named "Amber Dragon, Dusk", reveal it to your opponent, put it into your hand, and shuffle your deck.

The possibilities are infinite. Dragons can fly anywhere.

4 x Amber Dragon, Daylight Amber Dragon, Daylight (VG-BT04)
  • Number: BT04-070
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dawn" in your soul, this unit gets [Power]+2000.
[AUTO]:[Choose a grade 3 «Kagero» from your hand, and discard it] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for up to one card named "Amber Dragon, Eclipse", reveal it to your opponent, put it into your hand, and shuffle your deck.

Who wants to be knocked out?

2 x Blue Ray Dracokid Blue Ray Dracokid (VG-BT03)
  • Number: BT03-076
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Take that!

4 x Dragon Monk Genjo Dragon Monk Genjo (VG-BT01)
  • Number: BT01-053
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

You cannot have more then 4 heal triggers in a deck.

I will forgive your sins.

3 x Embodiment of Armor, Bahr Embodiment of Armor, Bahr (VG-BT01)
  • Number: BT01-048
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Demon
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
4 x Embodiment of Spear, Tahr Embodiment of Spear, Tahr (VG-BT01)
  • Number: BT01-024
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
4 x Flame Seed Salamander Flame Seed Salamander (VG-BT04)
  • Number: BT04-072
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Salamander
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero», you may choose one of your opponent's grade 0 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

Even the blaze of hell starts as a a small fire.

2 x Flame of Promise, Aermo Flame of Promise, Aermo (BT05)
  • Number: BT05-038
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Salamander
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit boosts a unit with "Overlord" in its card name, you may pay the cost. If you do, the boosted unit gets [Power]+6000 until end of that battle.

It's a promise. I will let you fulfill your ambition.

2 x Heatnail Salamander Heatnail Salamander (VG-BT04)
  • Number: BT04-007
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Salamander
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero» , you may choose one of your opponent's grade 1 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

A Kagero does not even leave a trace of ash.

2 x Lizard Soldier, Ganlu Lizard Soldier, Ganlu (VG-BT01)
  • Number: BT01-052
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

FIRE! / I will continue it!

3 x Wyvern Guard, Barri Wyvern Guard, Barri (VG-BT01)
  • Number: BT01-015
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Kagero
  • Race: Dragonman
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto: [Choose 1 {Kagero} from your Hand and discard it] When this Unit is called to the Guardian Circle, you may pay the cost. If so, for that battle, your {Kagero} doesn't get hit.

A wyvern guard is the guardian deity of the Dragon Empire.

 
Deck Statistics
Distribution by Clan
Kagero bar 100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 100 %  
 

Distribution by Nation
Dragon Empire bar 100 %  
 

Distribution by Power
5000 bar 100 %  
 

Distribution by Race
Human bar 100 %  
 

Distribution by Rarity
C bar 100 %  
 

Distribution by Shield
10000 bar 100 %  
 

Distribution by Trigger
+5000 Power, Heal bar 100 %  
 



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