main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Dark Circus of Fun"

Deck "Dark Circus of Fun"
Format: OCG - 50 Cards
created by thothowen LV5 activity icon envelope icon
Share |
 
Card list Group cards by  
Clan: Pale Moon (50 cards)
3 x Barking Cerberus Barking Cerberus (VG-BT03)
  • Number: BT03-027
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

The fiercest beast is the one best trained.

3 x Big League Bear Big League Bear (BT05)
  • Number: BT05-078
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:When this unit is put into the drop zone from (GC), if you have a «Pale Moon» vanguard, you may Soul Charge (2).

The animals of the circus do tricks. On stage and off stage.

2 x Bull`s Eye, Mia Bull's Eye, Mia (BT07)
  • Number: BT07-031
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: When an attack hits a vanguard during the battle that this unit boosted a «Pale Moon», you may Soul Charge (1).

Right, where would you like to be hit?

2 x Cracker Musician Cracker Musician (BT07)
  • Number: BT07-077
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Babababababang!

2 x Dark King of the Pale Moon Dark King of the Pale Moon (Promos)
  • Number: PR-0068
  • Rarity: Promo
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO [V/R]: When this unit is boosted by a «Pale Moon», this unit gets Power +2000 until end of that battle.

3 x Dusk Illusionist, Robert Dusk Illusionist, Robert (VG-BT03)
  • Number: BT03-013
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[AUTO](VC):At the beginning of your main phase, Soul Charge (1), look at the top card of your deck, and put that card on the top or the bottom of your deck.
[ACT](VC/RC):[Soul Blast (8) & Counter Blast (5)] Put all of your opponent's grade 1 or less rear-guards into his or her soul.

Come forth from the twilight! Hellgate Illusion!

2 x Dynamite Juggler Dynamite Juggler (VG-BT03)
  • Number: BT03-051
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Kaboom! Grand explosion!

1 x Hades Hypnotist Hades Hypnotist (VG-BT03)
  • Number: BT03-016
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle.

When sleeping, even the bravest of the brave is no different from a mere child.

2 x Jumping Glenn Jumping Glenn (BT07)
  • Number: BT07-070
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: When this unit is placed on Rear-guard Circle from your soul, if you have a «Pale Moon» vanguard, this unit gets Power +3000 until end of turn.

Hop! Step! Fly!!!

2 x Jumping Jill Jumping Jill (EB01)
  • Number: EB01-021
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this unit is called to a Rearguard Circle from the Soul, and you have a [Pale Moon] Vanguard, this unit gains +3000 Power for that turn.

"Jumping freely in the air...... she is totally in control of gravity"

3 x Magician of Quantum Mechanics Magician of Quantum Mechanics (BT07)
  • Number: BT07-016
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

ACT[R]: [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Magician of Quantum Mechanics" from your soul, and call it to Rear-guard Circle, and at the beginning of your end phase, put that unit into your soul. If you put that unit into your soul this way, choose a card named "Magician of Quantum Mechanics" from your soul, and call it to Rear-guard Circle.

My true form is not fixed until the audience sees it.

2 x Midnight Bunny Midnight Bunny (VG-BT03)
  • Number: BT03-029
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to (RC).

(BT03):Bunny into the box! What will happen next!?
(PR):Taadaa!! ...Huh?

2 x Nightmare Summoner, Raqiel Nightmare Summoner, Raqiel (BT09)
  • Number: BT09-018
  • Rarity: RR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose up to one «Pale Moon» from your soul, and call it to (RC).

2 x Nitro Juggler Nitro Juggler (EB01)
  • Number: EB01-022
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this unit is called to the Vanguard or Rearguard Circle and you have a [Pale Moon] Vanguard, you may Soul Charge(1).

4 x Poison Juggler Poison Juggler (BT07)
  • Number: BT07-079
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn.

Would you like to try some? You'll have a great complexion like me!

4 x Popcorn Boy Popcorn Boy (BT07)
  • Number: BT07-078
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

It's yummy! Have some and you will be full of energy!

3 x Purple Trapezist Purple Trapezist (BT07)
  • Number: BT07-032
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose another of your «Pale Moon» rear-guards, and put it into your soul] When this unit is placed on (RC), if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Purple Trapezist" from your soul, and call it to (RC).

Yes, those girls are true artistes.

1 x Silver Thorn Dragon Tamer, Luquier Silver Thorn Dragon Tamer, Luquier (BT07)
  • Number: BT07-004
  • Rarity: RRR
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Elf
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] Choose up to one grade 0, grade 1, grade 2, and grade 3 «Pale Moon» from your soul, and call them to separate (RC).
[AUTO](VC):When one of your «Pale Moon» is placed on (RC) from your soul, this unit gets [Power]+3000 until end of turn.

Go forth, Silver Thorn Serpents!

2 x Skull Juggler Skull Juggler (VG-BT03)
  • Number: BT03-028
  • Rarity: R
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Demon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1).

Bones for throwing? You can find them all over the place!

4 x Sky High Walker Sky High Walker (BT05)
  • Number: BT05-080
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up.

Ahhhhhhhhhh!
(I might need to change jobs...)

1 x Smiling Presenter Smiling Presenter (BT09)
  • Number: BT09-102
  • Rarity: C
  • Clan: Pale Moon
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at up to ten cards from the top of your deck, search for up to one «Pale Moon» from among them, put it into your soul, and shuffle your deck.

 
Deck Statistics
Distribution by Clan
Pale Moon bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dark Zone bar 50  100 %  
 

Distribution by Power
10000 bar 11  22 %  
4000 bar 16 %  
5000 bar 18 %  
6000 bar 14 %  
7000 bar 16 %  
8000 bar 6 %  
9000 bar 8 %  
 

Distribution by Race
Chimera bar 6 %  
Demon bar 16 %  
Elf bar 16 %  
Goblin bar 10  20 %  
High Beast bar 6 %  
Human bar 14 %  
Succubus bar 6 %  
Warbeast bar 8 %  
Workeroid bar 8 %  
 

Distribution by Rarity
C bar 26  52 %  
Promo bar 4 %  
R bar 12  24 %  
RR bar 18 %  
RRR bar 2 %  
 

Distribution by Shield
- bar 16 %  
- bar 2 %  
10000 bar 17  34 %  
5000 bar 24  48 %  
 

Distribution by Trigger
none bar 15  100 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help