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Deck "fury unleashed"

Deck "fury unleashed"
Format: OCG - 48 Cards
created by waileukwu LV23 activity icon envelope icon
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Cards without Section (40 cards)
4 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (P-Y8)
  • Collector Number: P78-Y8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

プロモーション・カード 詠唱の傍らのその影は舞い降りる。(P78/Y8)

2 x Disturbing Chuusa Disturbing Chuusa (TUN)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dreammate
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Card text:

This creature must attack each turn if able.
When this creature is tapped, Spells cannot be played.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

2 x Funk, Guard of Hope Funk, Guard of Hope (DMR-05)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Lord/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Murakami Hisashi
Card text:

*  All of your opponent's psychic creatures get -5000 power.

*  All of your opponent's non-psychic creatures get -1000 power.

4 x Gabriella, Holy Princess Gabriella, Holy Princess (DM-30)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Mecha Del Sol
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Toshiaki Takayama
Card text:

Gravity Zero: If you have no shields and no other [Gabriella, HolyPrincess] in your battle zone you may summon this creature withoutcost.
Double Breaker
When your opponent would win the game by attacking with one of theircreatures, you may destroy this creature. If you do, your opponentdoesn't win the game, and your opponent's creatures can't attack thisturn. At the end of your next turn you lose the game.

4 x Ghastly Drain Ghastly Drain (RotSW)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Choose any number of your shields and put them into your hand. You can't use the "shield trigger" abilities of those shields.
If you're not getting nightmares, you're not trying hard enough.

3 x Ghost Touch Ghost Touch (DMX-03)
  • Collector Number: 38
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Soushi Hirose
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Your opponent discards a card at random from his hand.

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMX-08)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.

4 x Hyperspatial Black Red Hole Hyperspatial Black Red Hole (DMR-02)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Darkness/Fire
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

4 x Laurier, Ogre Princess Laurier, Ogre Princess (DMX-11)
  • Collector Number: 6
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: YOICHI ITO
Card text:

*  When you put this creature into the battle zone, if you don't control a shield, search your deck. Choose a Victory_Rare (Victory) creature from it and show it to your opponent. If that creature can evolve from this creature, put it onto the creature. Otherwise, add it to your hand. Then shuffle your deck.

3 x Miraculous Meltdown Miraculous Meltdown (DMC-58)
  • Collector Number: 9
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness/Fire
  • Artist: Daisuke Izuka
Card text:

(This spell is put into your mana zone tapped.)
You can cast this spell only if your opponent has more shields than you do.
Your opponent chooses one of his shields for each shield you have. He puts the rest of his shields into his hand. (He can use the "shield trigger" abilities of those shields.)

3 x Oni "Champion", Victory Twelve Oni "Champion", Victory Twelve (DMX-11)
  • Collector Number: 1
  • Rarity: Victory Rare
  • Type: Evolution Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

*  Evolution - Put on one of your creatures with the Hunter and Alien races.

*  Double breaker (This creature breaks 2 shields.)

*  While this creature is tapped, you can't lose the game and your opponent can't win.

2 x Tailspin Slash Tailspin Slash (DMX-08)
  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: somen
Card text:

*  This turn, all of your creatures get "Speed Attacker".

 
Section: Hyperspatial Zone (8 cards)
2 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

2 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Psychic Super Creature
  • Race: Living Dead/Alien//Sumo Wrestler Command Dragon/Alien
  • Power: 1000/200
  • Cost: 2/20
  • Civilization: Darkness//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

*  Your opponent's creatures must block if able.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent's creatures must block if able.

*  When this creature wins a battle, untap it.

*  All of your other Aliens get +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  31 %  
Darkness//Darkness/Fire/Nature bar 2 %  
Darkness/Fire bar 15 %  
Fire bar 13  27 %  
Light bar 10 %  
Light/Darkness bar 8 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
 

Distribution by Cost
1 bar 4 %  
2 bar 10  21 %  
2/20 bar 2 %  
3 bar 19 %  
4 bar 13 %  
5 bar 8 %  
5/12 bar 4 %  
5/30 bar 6 %  
6 bar 6 %  
7 bar 17 %  
 

Distribution by Power
- bar 13  27 %  
- bar 6 %  
1000 bar 6 %  
1000/200 bar 2 %  
2000 bar 13 %  
3000 bar 6 %  
3000/110 bar 4 %  
4000/26000 bar 4 %  
4500 bar 8 %  
5000 bar 6 %  
5000/17000 bar 2 %  
7000 bar 8 %  
9000 bar 6 %  
 

Distribution by Race
- bar 16  33 %  
Angel Command/Mecha Del Sol bar 8 %  
Dark Lord/Hunter/Alien bar 4 %  
Death Puppet bar 6 %  
Demon Command/Hunter bar 4 %  
Demon Command/Shinobi bar 2 %  
Dreammate bar 4 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Flame Monster/Hunter bar 4 %  
Guardian/Shinobi bar 2 %  
Human/Hunter/Alien bar 8 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 4 %  
Initiate/Ghost/Knight bar 8 %  
Living Dead/Alien//Sumo Wrestler Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter/Alien bar 6 %  
 

Distribution by Rarity
Common bar 15  31 %  
Rare bar 8 %  
Super Rare bar 11  23 %  
Uncommon bar 13  27 %  
Very Rare bar 4 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 21  44 %  
Evolution Creature bar 6 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 16  33 %  
 



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