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Deck "test cross"

Deck "test cross"
Format: OCG - 43 Cards
created by upme activity icon
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no hybrid in this deck i test cross gear out

 
Card list Group cards by  
Section: Main Deck (40 cards)
2 x Acterion Force Acterion Force (SoHG)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Cross Gear
  • Cost: 4
  • Civilization: Nature
Card text:

[Shield trigger] Shield Trigger X (When this Crossgear is added to your hand from Shield Zone, you can Generate this without paying the cost, and cross it onto one of your creatures.)
Crossgear
The crossed creature gains "Power Attacker +9000" and "Triple Breaker".

1 x Bajula`s Soul Bajula's Soul (SoHG)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Cross Gear
  • Cost: 5
  • Civilization: Fire
Card text:

Crossgear
The crossed creature gains Power +2000, and it breaks an extra Shield.
When the crossed creature attack, choose up to two cards in opponent's Mana Zone and put them into owner's Graveyard.

1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

4 x Bronze-Arm Tribe Bronze-Arm Tribe (P-Y9)
  • Collector Number: P82-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

3 x Dragon Gear - Zangeki Mach Armor Dragon Gear - Zangeki Mach Armor (DMC-55)
  • Collector Number: 43
  • Rarity: Rare
  • Type: Cross Gear
  • Race: Samurai
  • Power: 0
  • Cost: 4
  • Civilization: Fire
  • Artist: Kazuo Matsushima
Card text:

Cross Gear
When this card isn't crossed with a creature, you may have your Dragon and Samurai creatures cost 1 less to summon. They can't cost less than 1.
When this card is crossed with a Dragon or Samurai creature, all of your Dragon and Samurai creatures get +2000 power and gain "Speed attacker"
This card may be crossed with [Bolmeteus Samurai Dragon] without paying its cost.

1 x Emerald Cloak Emerald Cloak (GG)
  • Collector Number: 110
  • Rarity: Common
  • Type: Cross Gear
  • Cost: 1
  • Civilization: Nature
Card text:

Crossgear: This card is put on the battle zone. To cross onto a creature, the cost of this card is paid.
When that creature leaves battle zone, this card would remains in battle zone.
The crossed creature gets Power +2000.

2 x Faerie Gift Faerie Gift (DMC-55)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

4 x Faerie Life Faerie Life (P-Y9)
  • Collector Number: P53-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

3 x Gonta, the Warrior Savage Gonta, the Warrior Savage (P-Y6)
  • Collector Number: P58-Y6
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: Haccan
Card text:

(This creature is put into your mana zone tapped.)

In its chaotic wisdom, the shattered rainbow united the power of those who would destroy the forest with those who would save it.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Metalchaos Dragon Metalchaos Dragon (SoHG)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000
  • Cost: 7
  • Civilization: Fire
Card text:

Double Breaker
Accelerator (When this creature is crossed by a Crossgear, this creature gains the following [Accelerator] ability.)
[Accelerator] When this creature had attacked this turn, after the attack, untap this creature.
[Accelerator] When this creature has attacked this turn, after the attack, untap this creature.

3 x Powered Station Powered Station (GG)
  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Cross Gear
  • Cost: 3
  • Civilization: Nature
  • Artist: Shin "JASON" Nagasawa
Card text:

Crossgear: This card is put into the Battle Zone. To cross onto a creature, the cost of this card is paid.
When that creature leaves the Battle Zone, this card remains in the Battle Zone.
Double the power of the Crossed Creature.
When the Crossed creature has power 6000 or more, it gets "Double Breaker".
When the Crossed Creature has power 15000 or more, it gets "Triple Breaker".

2 x Pyrofighter Magnus Pyrofighter Magnus (DMC-21)
  • Collector Number: 85
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Yarunoca
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  At the end of your turn, return this creature to your hand.

4 x Smash Warrior Stagrandu Smash Warrior Stagrandu (DMC-55)
  • Collector Number: 40
  • Rarity: Rare
  • Type: Creature
  • Race: Armorloid
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Nottsuo
Card text:

This creature can attack untapped creatures.
Whenever this creature attacks a creature that has power 6000 or more, this creature gets +9000 power until the end of the turn.

3 x Startdash Buster, Divine Hero Mech Startdash Buster, Divine Hero Mech (DMD-01)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Beast Folk
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on a Fire or Nature creature.

*  When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (3 cards)
2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 19  44 %  
Fire//Light/Darkness/Fire bar 2 %  
Fire/Nature bar 16 %  
Nature bar 16  37 %  
 

Distribution by Cost
1 bar 7 %  
2 bar 11  26 %  
3 bar 21 %  
4 bar 19 %  
5 bar 9 %  
6 bar 5 %  
7 bar 7 %  
7/39 bar 2 %  
8/24 bar 5 %  
 

Distribution by Power
- bar 14  33 %  
- bar 12 %  
1000 bar 9 %  
1000+ bar 9 %  
3000 bar 5 %  
4000 bar 7 %  
6000 bar 14 %  
6000/250 bar 5 %  
6000/390 bar 2 %  
7000 bar 5 %  
 

Distribution by Race
- bar 16  37 %  
Armored Dragon bar 5 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Flame Command/Samurai bar 5 %  
Armorloid bar 9 %  
Beast Folk bar 9 %  
Dragonoid bar 5 %  
Human/Beast Folk bar 14 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 5 %  
Samurai bar 7 %  
 

Distribution by Rarity
Common bar 14 %  
Promotional bar 11  26 %  
Rare bar 16 %  
Super Rare bar 10  23 %  
Uncommon bar 5 %  
Very Rare bar 9 %  
Victory Rare bar 7 %  
 

Distribution by Type
Creature bar 18  42 %  
Cross Gear bar 10  23 %  
Evolution Creature bar 7 %  
Psychic Super Creature bar 7 %  
Spell bar 21 %  
 



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