| Section: Ninja Cards (28 cards)
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Anko Mitarashi (POP)
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- Card Number: POPN-984
- Rarity: Starter
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Weapon/Snake
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 4/1
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Card text:
Leaf | Special Jonin | Female | Mental Power: 1 | AMBUSH [SERPENT CHARMER] Valid: When you put a Ninja in play, discard 1 of your opponnet's Chakra"This is the group that Kakashi's been training, right?"
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Chiyo (Plat)
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- Card Number: N-994
- Rarity: Promo
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation/Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/1
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Card text:
Sand | Female | Medical | Puppet Master | Mental Power: 1 [SACRIFICE] Valid: During your Mission Phase, you can remove this Ninja from the game. In that case, put in play a Wind Ninja card from your Discard Pile with an Entrance cost less than or equal to your Turn Marker."The things I did in the past were nothing but mistakes…But…in my last hour, it seems I shall finally be able to do the right thing."
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Hinata Hyuga (Kimono) (WW)
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- Card Number: WWN-1207
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/1
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Byakugan | Mental Power: 1 | Name: Hinata Hyuga | GROWTH [KIMONO GIRLS] Valid: When this Ninja is put in play, flip a coin. When you flip a coin due to 1 of your effects, if the result is heads, your opponent must discard 1 card. If tails, give 1 Damage to 1 of your Ninjas."Ur…urm…"
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Hotaru Katsuragi (ST)
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- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
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Ino Yamanaka (TGS)
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- Card Number: TGSN-1095
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Mind/Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Chunin | Female | Mental Power: 1 | Medical | SURGE [TRIAGE] When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja. Valid: Your "Female" and/or "Medical" Ninjas get +1 Entrance cost."We could have avoided this…"
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Karin (WW)
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- Card Number: WWN-1245
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH [ABSORPTION] [Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas."What a flashy diversion."
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Konan (I)
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- Card Number: IN-1329
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Paper
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 0/3
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Card text:
Akatsuki | Rain | Female | Mental Power: 2 | AMBUSH [ORIGAMI ANGEL] While your opponent has less cards in their hand than you, every Ninja opposing this Ninja gets -2/-2."Where is Naruto Uzumaki?"
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Kurenai Yuhi (WW)
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- Card Number: WWN-1258
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 2/3
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Card text:
Leaf | Jonin | Female | Mental Power: 2 [GENJUTSU MASTER] [EOJ] 3: Change the target(s) of 1 Jutsu to different legal target(s). If at least 1 of the new target(s) is 1 of your Ninjas, draw 1 card."That does make sense."
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Sakura Haruno (Kimono) (WW)
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- Card Number: WWN-1252
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Female | Mental Power: 3 | Name: Sakura Haruno | GROWTH [KIMONO GIRLS] Valid: When this Ninja is put in play, flip a coin. Valid: When you flip a coin due to 1 of your effects, if the result is heads, draw 1 card. If tails, this Ninja becomes a 0/0 during this turn."Yes, milady?"
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Shizune (Kimono) (WW)
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- Card Number: WWN-1257
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/2
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Card text:
Leaf | Special Jonin | Female | Mental Power: 1 | Name: Shizune | Medical [KIMONO GIRLS] Valid: When this Ninja is put in play, flip a coin. Valid: When you flip a coin due to 1 of your effects, if the result is heads, all your "Female" Ninjas get +1/+1 during this turn. If tails, discard 1 of your "Male" Ninjas."I'm here to serve you."
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Temari (POP)
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- Card Number: POPN-993
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 | SURGE [EXCELLENT TACTICIAN] Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team."Make sure not to cry in front of me this time."
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Tenten (Kimono) (WW)
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- Card Number: WWN-1208
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Female | Name: Tenten | Mental Power: 1 | GROWTH [KIMONO GIRLS] Valid: When this Ninja is put in play, flip a coin. Valid: When you flip a coin due to 1 of your effects, if the result is heads, draw 1 card then discard 1 card. If tails,move the top 3 cards of your Deck to your Discard Pile."Cut it out!"
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The 5th Hokage (WW)
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- Card Number: WWN-1259
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/1
- Injured Stats: 5/0
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Card text:
Leaf | Satoosa | Sannin | Female | Name: Tsunade | Medical | Mental Power: 3 | MASTERY [SUPREMACY] [Valid | EOJ] 1 : Heal target Ninja and draw 1 card."I want you to accept this."
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| Section: Jutsu Cards (11 cards)
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Ferocious Punch! (TGS)
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- Card Number: TGSJ-794
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 1 or 3
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Card text:
Requirements: "Female" or "Medical" Target: 1 Jutsu being played Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target. Expert [Tsunade]: You win 1 Battle Reward. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.) THWAK!'
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Gale Style: Laser Circus (KS)
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- Card Number: KSJ-932
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Lightning / Wind
- Jutsu Cost: Lightning X or Wind X
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Card text:
While X is 3 or more, this Jutsu cannot be targeted by your opponnet's effects. Requirements: Lightning + Entrance cost of 3 or more or Wind + Entrance cost of 3 or more Effect: Apply the following effects based on X: 1 + ) Give 1 Damage to 1 Ninja opposing the user 2 + ) Injure 1 Ninja "Gale Style! Laser Circus!"
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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Infinite Embrace (ST)
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- Card Number: STJ-820
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind / Water
- Jutsu Cost: Wind / 2 or Water / 2
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Card text:
Target: 1 Ninja Battling against the user Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card. "You fell for it."
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Reanimation Ninjutsu (TP2)
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- Card Number: TP2J-704
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind or 2
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Card text:
Target: 1 injured Ninja Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand. "It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"
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| Section: Mission Cards (11 cards)
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A Gift (WW)
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- Card Number: WWM-815
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.
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Barrier Preparation (POP)
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- Card Number: POPM-717
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (2) Effect: During your Mission Phase, you can remove 1 of your Ninjas from the game. In that case, move that Ninja back into play.This Mission card can not be removed from play by effects.
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Delicate Operation (POP)
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- Card Number: POPM-719
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (4) Effect: When your opponent plays a Jutsu, negate and move that Jutsu to its owner's hand. In that case, remove a coin from this Mission. "It'll soon be three hours… Please take over."
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Dreams of the Past (ST)
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- Card Number: STM-772
- Rarity: Common
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent Effect: When this Mission is put in play, draw 1 card. Effect: When you flip a coin, you can ignore the result and flip it again. This effect can be used twice per turn.
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Present for the Promotion (WOF)
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- Card Number: WOFM-648
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 0
- Entrance Cost: 3
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Card text:
Effect: Move 5 cards from your Discard Pile to your Deck. In that case, shuffle your Deck. Then draw 1 card. "These earrings are my congradulatory gifts to each of you. Don't ever forget that you were members of Team Ten!"
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