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Deck "Kimonos"

Deck "Kimonos"
Format: Casual - 50 Cards
created by retrokirby activity icon
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Section: Ninja Cards (28 cards)
2 x Anko Mitarashi Anko Mitarashi (POP)
  • Card Number: POPN-984
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Snake
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 4/1
Card text:

Leaf | Special Jonin | Female | Mental Power: 1 | AMBUSH
[SERPENT CHARMER]
Valid: When you put a Ninja in play, discard 1 of your opponnet's Chakra

"This is the group that Kakashi's been training, right?"

2 x Chiyo Chiyo (Plat)
  • Card Number: N-994
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 1/1
Card text:

Sand | Female | Medical | Puppet Master | Mental Power: 1
[SACRIFICE]
Valid: During your Mission Phase, you can remove this Ninja from the game. In that case, put in play a Wind Ninja card from your Discard Pile with an Entrance cost less than or equal to your Turn Marker.

"The things I did in the past were nothing but mistakes…But…in my last hour, it seems I shall finally be able to do the right thing."

3 x Hinata Hyuga (Kimono) Hinata Hyuga (Kimono) (WW)
  • Card Number: WWN-1207
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/1
  • Injured Stats: 3/0
Card text:

Leaf | Genin | Female | Byakugan | Mental Power: 1 | Name: Hinata Hyuga | GROWTH
[KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin.
When you flip a coin due to 1 of your effects, if the result is heads, your opponent must discard 1 card. If tails, give 1 Damage to 1 of your Ninjas.

"Ur…urm…"

3 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

2 x Ino Yamanaka Ino Yamanaka (TGS)
  • Card Number: TGSN-1095
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Mind/Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Chunin | Female | Mental Power: 1 | Medical | SURGE
[TRIAGE]
When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja.
Valid: Your "Female" and/or "Medical" Ninjas get +1 Entrance cost.

"We could have avoided this…"

1 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

1 x Konan Konan (I)
  • Card Number: IN-1329
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Paper
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 0/3
Card text:

Akatsuki | Rain | Female | Mental Power: 2 | AMBUSH
[ORIGAMI ANGEL]
While your opponent has less cards in their hand than you, every Ninja opposing this Ninja gets -2/-2.

"Where is Naruto Uzumaki?"

2 x Kurenai Yuhi Kurenai Yuhi (WW)
  • Card Number: WWN-1258
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 2/3
Card text:

Leaf | Jonin | Female | Mental Power: 2
[GENJUTSU MASTER]
[EOJ] 3: Change the target(s) of 1 Jutsu to different legal target(s). If at least 1 of the new target(s) is 1 of your Ninjas, draw 1 card.

"That does make sense."

3 x Sakura Haruno (Kimono) Sakura Haruno (Kimono) (WW)
  • Card Number: WWN-1252
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Genin | Female | Mental Power: 3 | Name: Sakura Haruno | GROWTH
[KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin.
Valid: When you flip a coin due to 1 of your effects, if the result is heads, draw 1 card. If tails, this Ninja becomes a 0/0 during this turn.

"Yes, milady?"

2 x Shizune (Kimono) Shizune (Kimono) (WW)
  • Card Number: WWN-1257
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/3
  • Injured Stats: 1/2
Card text:

Leaf | Special Jonin | Female | Mental Power: 1 | Name: Shizune | Medical
[KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin.
Valid: When you flip a coin due to 1 of your effects, if the result is heads, all your "Female" Ninjas get +1/+1 during this turn. If tails, discard 1 of your "Male" Ninjas.

"I'm here to serve you."

2 x Temari Temari (POP)
  • Card Number: POPN-993
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1 | SURGE
[EXCELLENT TACTICIAN]
Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team.

"Make sure not to cry in front of me this time."

3 x Tenten (Kimono) Tenten (Kimono) (WW)
  • Card Number: WWN-1208
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Female | Name: Tenten | Mental Power: 1 | GROWTH
[KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin.
Valid: When you flip a coin due to 1 of your effects, if the result is heads, draw 1 card then discard 1 card. If tails,move the top 3 cards of your Deck to your Discard Pile.

"Cut it out!"

2 x The 5th Hokage The 5th Hokage (WW)
  • Card Number: WWN-1259
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Medicine
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 5/0
Card text:

Leaf | Satoosa | Sannin | Female | Name: Tsunade | Medical | Mental Power: 3 | MASTERY
[SUPREMACY]
[Valid | EOJ] 1 : Heal target Ninja and draw 1 card.

"I want you to accept this."

 
Section: Jutsu Cards (11 cards)
3 x Ferocious Punch! Ferocious Punch! (TGS)
  • Card Number: TGSJ-794
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 1 or 3
Card text:

Requirements: "Female" or "Medical"
Target: 1 Jutsu being played
Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target.
Expert [Tsunade]: You win 1 Battle Reward.
(If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)

THWAK!'

2 x Gale Style: Laser Circus Gale Style: Laser Circus (KS)
  • Card Number: KSJ-932
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Lightning / Wind
  • Jutsu Cost: Lightning X or Wind X
Card text:

While X is 3 or more, this Jutsu cannot be targeted by your opponnet's effects.
Requirements: Lightning + Entrance cost of 3 or more or Wind + Entrance cost of 3 or more
Effect: Apply the following effects based on X:
1 + ) Give 1 Damage to 1 Ninja opposing the user
2 + ) Injure 1 Ninja

"Gale Style! Laser Circus!"

1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

3 x Infinite Embrace Infinite Embrace (ST)
  • Card Number: STJ-820
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind / Water
  • Jutsu Cost: Wind / 2 or Water / 2
Card text:

Target: 1 Ninja Battling against the user
Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

2 x Reanimation Ninjutsu Reanimation Ninjutsu (TP2)
  • Card Number: TP2J-704
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind or 2
Card text:

Target: 1 injured Ninja
Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand.

"It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"

 
Section: Mission Cards (11 cards)
2 x A Gift A Gift (WW)
  • Card Number: WWM-815
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.

2 x Barrier Preparation Barrier Preparation (POP)
  • Card Number: POPM-717
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Permanent (2)
Effect: During your Mission Phase, you can remove 1 of your Ninjas from the game. In that case, move that Ninja back into play.
This Mission card can not be removed from play by effects.

2 x Delicate Operation Delicate Operation (POP)
  • Card Number: POPM-719
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Permanent (4)
Effect: When your opponent plays a Jutsu, negate and move that Jutsu to its owner's hand. In that case, remove a coin from this Mission.

"It'll soon be three hours… Please take over."

3 x Dreams of the Past Dreams of the Past (ST)
  • Card Number: STM-772
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent
Effect: When this Mission is put in play, draw 1 card.
Effect: When you flip a coin, you can ignore the result and flip it again. This effect can be used twice per turn.

2 x Present for the Promotion Present for the Promotion (WOF)
  • Card Number: WOFM-648
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 0
  • Entrance Cost: 3
Card text:

Effect: Move 5 cards from your Discard Pile to your Deck. In that case, shuffle your Deck. Then draw 1 card.

"These earrings are my congradulatory gifts to each of you. Don't ever forget that you were members of Team Ten!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 11  22 %  
Mission bar 11  22 %  
Ninja bar 28  56 %  
 

Distribution by Combat Attribute
- bar 22  44 %  
Genjutsu bar 4 %  
Manipulation/Medicine bar 4 %  
Medicine bar 10 %  
Mind/Medicine bar 4 %  
Ninjutsu bar 6 %  
Paper bar 2 %  
Taijutsu bar 6 %  
Weapon bar 16 %  
Weapon/Snake bar 4 %  
 

Distribution by Entrance Cost
- bar 11  22 %  
- bar 14  28 %  
1 bar 12 %  
3 bar 12  24 %  
4 bar 4 %  
5 bar 6 %  
6 bar 4 %  
 

Distribution by Hand Cost
- bar 11  22 %  
- bar 25  50 %  
1 bar 14  28 %  
 

Distribution by Healthy Stats
- bar 22  44 %  
0/1 bar 6 %  
0/2 bar 16 %  
3/0 bar 12 %  
3/3 bar 8 %  
4/3 bar 4 %  
5/4 bar 6 %  
8/1 bar 4 %  
 

Distribution by Injured Stats
- bar 22  44 %  
0/0 bar 16 %  
0/1 bar 12 %  
0/3 bar 2 %  
1/1 bar 4 %  
1/2 bar 4 %  
2/3 bar 4 %  
3/0 bar 6 %  
4/1 bar 4 %  
5/0 bar 4 %  
 

Distribution by Jutsu Cost
- bar 39  78 %  
Lightning X or Wind X bar 4 %  
Wind / 2 or Water / 2 bar 6 %  
Wind 1 or 3 bar 6 %  
Wind or 2 bar 4 %  
Wind Wind Wind or 4 bar 2 %  
 

Distribution by Rarity
Common bar 20  40 %  
Promo bar 4 %  
Rare bar 15  30 %  
Starter bar 4 %  
Super Rare bar 6 %  
Uncommon bar 16 %  
 

Distribution by Symbol
Earth bar 16 %  
Lightning / Wind bar 4 %  
Water bar 6 %  
Water / Wind bar 6 %  
Wind bar 31  62 %  
Wind / Water bar 6 %  
 



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