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Deck "three days grace pain"

Deck "three days grace pain"
Format: OCG - 45 Cards
created by upme Premium Member LV11 activity icon envelope icon
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Section: Main Deck (40 cards)
2 x Aldebaran, the Earth Breaker Aldebaran, the Earth Breaker (DMR-02)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Gaia Command/Alien
  • Power: 15000
  • Cost: 7
  • Civilization: Nature
Card text:

*  Evolution - Put on one of your nature creatures.

*  Triple breaker (This creature breaks 3 shields)

*  Space Charge: Nature (Whenever you put a Nature card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Your opponent puts one of his creatures into his mana zone.

1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

4 x Bronze-Arm Tribe Bronze-Arm Tribe (P-Y9)
  • Collector Number: P82-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

3 x Deis Kamakira`th Deis Kamakira'th (DMR-02)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Vehicle Bee/Alien
  • Power: 3000+
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: Yuri Shinjuro
Card text:

(This creature is put into your mana zone tapped.)

*  Space Charge: Fire / Nature (Whenever you put a card into your mana zone that is either Fire, Nature, or both, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Fire: This turn, your creatures gain power attacker +3000.

Spacecharge.gif Nature: This turn, your creatures break an additional shield.

3 x Faerie Gift Faerie Gift (P-Y11)
  • Collector Number: P31-Y11
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

* The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

4 x Faerie Life Faerie Life (P-Y9)
  • Collector Number: P53-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

4 x Gonta, the Warrior Savage Gonta, the Warrior Savage (P-Y6)
  • Collector Number: P50-Y6
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: Haccan
Card text:

(This creature is put into your mana zone tapped.)

In its chaotic wisdom, the shattered rainbow united the power of those who would destroy the forest with those who would save it.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Natural Snare Natural Snare (P-Y10)
  • Collector Number: P47-Y10
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
Card text:

ShieldtriggerShield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

2 x Quixotic Hero Swine Snout Quixotic Hero Swine Snout (DMC-39)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000+
  • Cost: 2
  • Civilization: Nature
  • Artist: Yarunoca
Card text:

Whenever another creature is put into the battle zone, this creature gets +3000 power until the end of the turn

2 x Regulus Gil Dragon Regulus Gil Dragon (DMR-01)
  • Collector Number: S6
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Kazuo Matsushima
Card text:

*  Space Charge: Nature (Whenever you put a Nature card into your mana zone, you may use this creature's Spacecharge.gif ability)

Spacecharge.gif This turn, 1 of your creatures in the battle zone gets +5000 power and breaks an additional shield. This turn, when that creature attacks, put the top card of your deck into your mana zone.

*  Double breaker (This creature breaks 2 shields.)

3 x Startdash Buster, Divine Hero Mech Startdash Buster, Divine Hero Mech (DMD-01)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Human/Beast Folk
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on a Fire or Nature creature.

*  When you put this creature into the battle zone, choose one of your opponent's creatures with a cost of 5 or less and put it into the owners mana zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMX-09)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

 
Section: Hyperspatial Zone (5 cards)
2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 20 %  
Fire//Light/Darkness/Fire bar 2 %  
Fire/Nature bar 13  29 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 20  44 %  
 

Distribution by Cost
1 bar 7 %  
2 bar 12  27 %  
3 bar 9 %  
4 bar 13 %  
5 bar 9 %  
6 bar 13 %  
6/30 bar 2 %  
7 bar 11 %  
7/30 bar 2 %  
7/39 bar 2 %  
8/24 bar 4 %  
 

Distribution by Power
- bar 15  33 %  
1000 bar 9 %  
1000+ bar 4 %  
15000 bar 4 %  
2000 bar 4 %  
3000+ bar 7 %  
4000 bar 9 %  
5000/26000 bar 2 %  
6000 bar 9 %  
6000/250 bar 4 %  
6000/26000 bar 2 %  
6000/390 bar 2 %  
7000 bar 4 %  
8000 bar 4 %  
 

Distribution by Race
- bar 15  33 %  
Armored Dragon/Alien bar 4 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Beast Folk bar 13 %  
Gaia Command/Alien bar 4 %  
Human/Beast Folk bar 20 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Vehicle Bee/Alien bar 7 %  
 

Distribution by Rarity
Common bar 13 %  
Promotional bar 16  36 %  
Rare bar 7 %  
Super Rare bar 10  22 %  
Uncommon bar 7 %  
Very Rare bar 4 %  
Victory Rare bar 11 %  
 

Distribution by Type
Creature bar 20  44 %  
Evolution Creature bar 11 %  
Psychic Super Creature bar 11 %  
Spell bar 15  33 %  
 



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