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Deck "Total Annihilation"

Deck "Total Annihilation"
Format: OCG - 50 Cards
created by nentou LV3 activity icon envelope icon
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Okay listen closely most people who don't use spike brothers will say "WAHT NO PERFECT GUARDS!" or "WAHT 15 GRADE 1'S AND 11 GRADE 2'S!!!" So before you rate this deck a 2 or something listen to me. Spike brothers are made for high aggression and made to win by 4th or 5th turn, so perfect guards aren't that helpful for the strategy. And I have allot of grade 1's because if the deck is supposed to win super fast i need to do at least 3 damage the first attack I do which happens allot. To use this deck you need to know how to rush a person in vanguard, because if you don't you will probably loose most of the time with this deck. And i only have some 1 of cards because i can search my deck for cards which allow me to use their awesome abilities. So please put your time in rating this and hopefully I'll see some 4's!!

 
Card list Group cards by  
Nation: Dark-Zone (50 cards)
4 x Cheer Girl, Tiara Cheer Girl, Tiara (VG-BT02)
  • Number: BT02-047
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You cannot have more than 4 heal trigger in your deck.)

Let's go Spike! Number one!

4 x Cheerful Lynx Cheerful Lynx (VG-BT02)
  • Number: BT02-046
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I'll pass next. Wanna believe me?

4 x Demonic Lord, Dudley Emperor Demonic Lord, Dudley Emperor (EB03)
  • Number: EB03-001
  • Rarity: RRR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

Auto [V]: [Limit Break (4)] {Activate when you have four or more damage}: [Counter Blast (2), Choose two {Spike Brothers} from your hand, and move it to Soul] When this unit attacks a vanguard, you may pay the cost. If paid, search for up to two {Spike Brothers} from your deck and call them to separate empty rear-guard circles, then shuffle your deck.
Auto [V]: When this unit is boosted by a {Spike Brothers} unit, this unit gets Power +3000 for that battle.

Charge! The finishing blow, Avalanche Stampede!

2 x Dudley Daisy Dudley Daisy (EB03)
  • Number: EB03-009
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Succubus
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Auto: [CounterBlast(1)] If this unit is placed on a rear-guard circle during battle phase and you have a [Spike Brothers] vanguard, you may pay the cost. If you do, this unit gets POWER+5000 during this turn.

3 x Field Driller Field Driller (EB03)
  • Number: EB03-018
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ogre
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO [V/R]: When this unit's attack hits a vanguard, if you have at least 4 other {Spike Brothers} rear-guards, draw a card.

4 x High Speed Blackie High Speed Blackie (VG-BT01)
  • Number: BT01-074
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto[R]: [Soul Blast (1)] When this unit attacks, you may pay the cost. If so, this unit gains +5000 power. After the battle phase of the turn you activate this effect, return this card into your deck.

4 x Juggernaut Maximum Juggernaut Maximum (VG-BT01)
  • Number: BT01-020
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Giant
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

Passive[V/R]: When you don't have any other {Spike Brothers}Vanguard or Rear Guard, this Unit loses -2000 Power.

Smash to smithereens, Defensive Tackle!

1 x Mecha Trainer Mecha Trainer (VG-BT02)
  • Number: BT02-024
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

Auto: When you ride another {Spike Brothers} on this Unit, you may call this Card to a Rear Guard Circle.

Ready for play!

4 x Medical Manager Medical Manager (EB03)
  • Number: EB03-019
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Goblin
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: When this unit is called to a vanguard or rear-guard circle and you have a {Spike Brothers} vanguard, you may soul charge(1).

4 x Reckless Express Reckless Express (EB03)
  • Number: EB03-003
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC): [Soul-Blast 1] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

4 x Silence Joker Silence Joker (VG-BT02)
  • Number: BT02-048
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ghost
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Activate [R]: [Move this Unit to Soul] When you have a {Spike Brothers} Vanguard choose 1 from your Damage Zone and unflip it.

Touchdown!

4 x Sonic Breaker Sonic Breaker (VG-BT02)
  • Number: BT02-045
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ogre
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Drop Kick!

4 x Treasured, Black Panther Treasured, Black Panther (VG-BT02)
  • Number: BT02-022
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
4 x Wonder Boy Wonder Boy (VG-BT01)
  • Number: BT01-075
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Goblin
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
 
Deck Statistics
Distribution by Clan
Spike Brothers bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 8 %  
Grade 3 / Twindrive!! bar 8 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 16 %  
11000 bar 8 %  
4000 bar 8 %  
5000 bar 13  26 %  
7000 bar 13  26 %  
8000 bar 8 %  
9000 bar 8 %  
 

Distribution by Race
Ghost bar 8 %  
Giant bar 8 %  
Goblin bar 16 %  
Ogre bar 14 %  
Succubus bar 4 %  
War Beast bar 12  24 %  
Workerloid bar 10 %  
Workeroid bar 16 %  
 

Distribution by Rarity
C bar 31  62 %  
R bar 14 %  
RR bar 16 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 16 %  
10000 bar 13  26 %  
5000 bar 29  58 %  
 

Distribution by Trigger
+5000 Power, Draw bar 16 %  
+5000 Power, Heal bar 16 %  
None bar 17  68 %  
 



Rating
Current score for this Deck, based on 2 votes:

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