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Deck "The RP deck"

Deck "The RP deck"
Format: OCG - 50 Cards
created by sotonmo11 activity icon
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Nation: United Sanctuary (50 cards)
2 x Blaster Blade Blaster Blade (Promos)
  • Number: PR-0001
  • Rarity: Promo
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: [Counter-Blast 2] When this unit is placed on (VC), you may pay the cost. If you do, choose an opponent's rear-guard, and retire it.

Courage is the sword of light. Shine forth, Blaster Blade! / Shine forth, brave sword and defender of the weak! Blaster Blade!

4 x Bringer of Good Luck, Epona Bringer of Good Luck, Epona (TD01)
  • Number: TD01-013
  • Rarity: Exclusive
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Sylph
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: +5000 Power
Card text:

"Take that! Bull's eye!"

4 x Flash Shield, Iseult Flash Shield, Iseult (VG-BT01)
  • Number: BT01-011
  • Rarity: RR
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[Choose and discard 1 {{Royal Paladin}}] When this unit is called as a Guardian, you may pay the cost. If so, during that battle, your [Royal Paladin] won't be hit.

The way of the Knight will never be swayed as long as the Flash Shield is present.

4 x Flogal Flogal (TD01)
  • Number: TD01-016
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: +5000 Power
4 x High Dog Breeder, Akane High Dog Breeder, Akane (VG-BT02)
  • Number: BT02-029
  • Rarity: R
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[Auto] [R]: [Counter Blast (2)] When this Unit is called to the Vanguard Circle or Rear Guard Circle, you may pay the cost. If paid, search for 1 {Royal Paladin} from your Deck, call it to a Rear Guard Circle, and shuffle that deck.

Well-trained Hi-Dogs are worth more than any jewelery.

3 x Knight of Silence, Gallatin Knight of Silence, Gallatin (TD01)
  • Number: TD01-004
  • Rarity: R
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Silence says it all./My sword, you shall have.

2 x Knight of Truth, Gordon Knight of Truth, Gordon (VG-BT02)
  • Number: BT02-056
  • Rarity: C
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this Unit intercepts, and you have a {Royal Paladin} Vanguard, during that battle, this Unit's Shield gains +5000.

Unshakable, that is the truth.

4 x Little Sage, Marron Little Sage, Marron (TD01)
  • Number: TD01-008
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Giant
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Leave it to me! I've got a plan!/My dream is to experience all the wonders of the world.

4 x Margal Margal (VG-BT02)
  • Number: BT02-059
  • Rarity: C
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: High Beast
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[Activate] [R]: [Move this Unit to Soul] choose 1 of your {Royal Paladin} Unit, during that turn, it gains +3000 Power.

Fangs aren't the only weapons a Hi-Dog has.

4 x Pongal Pongal (VG-BT02)
  • Number: BT02-030
  • Rarity: R
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[Activate] [R]: [Counter Blast (1), send this Unit to Soul] If you have a {Royal Paladin} Vanguard, search for 1 (Soul Savior Dragon) from your Deck, reveal it, send it to your Hand, and shuffle that Deck

3 x Soul Saver Dragon Soul Saver Dragon (Promos)
  • Number: PR-0078
  • Rarity: Promo
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Cosmo Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO [V]: When this unit attack a vanguard, this unit gets Power +3000 until end of that battle.

Holy Charging Roar will rock the soul of the brave. (RRR) /
The Holy Charging Roar awakenes the pride of knights. (SP)

4 x Star Call Trumpeter Star Call Trumpeter (BT05)
  • Number: BT05-003
  • Rarity: RRR
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Angel
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC) or (RC), if you have «Royal Paladin» vanguard, you may pay the cost. If you do, search your deck for up to one grade 2 or less card with "Blaster" in its card name, call it to (RC), and shuffle your deck.

Soaring high on white wings, bringing along courage.

4 x Wingal Wingal (TD01)
  • Number: TD01-009
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC): When this unit boosts a card named "Blaster Blade", the boosted unit gets [Power] +4000 until end of that battle.

With a trustful friend, a boy can become a hero.

4 x Yggdrasil Maiden, Elaine Yggdrasil Maiden, Elaine (TD01)
  • Number: TD01-014
  • Rarity: Fixed
  • Nation: United Sanctuary
  • Clan: Royal Paladin
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: +5000 Power
Card text:

(You may only have up to four cards with "[Heal] HEAL" in a deck.)

I will save you. I promise. / Great, you can still fight.

 
Deck Statistics
Distribution by Clan
Royal Paladin bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 16  32 %  
Grade 1 / Boost bar 16  32 %  
Grade 2 / Intercept bar 15  30 %  
Grade 3 / Twin Drive!! bar 6 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 12 %  
4000 bar 8 %  
5000 bar 12  24 %  
6000 bar 16 %  
7000 bar 8 %  
8000 bar 14  28 %  
9000 bar 4 %  
 

Distribution by Race
Angel bar 8 %  
Cosmo Dragon bar 6 %  
Elf bar 8 %  
Giant bar 8 %  
High Beast bar 16  32 %  
Human bar 15  30 %  
Sylph bar 8 %  
 

Distribution by Rarity
C bar 12 %  
Exclusive bar 8 %  
Fixed bar 16  32 %  
Promo bar 10 %  
R bar 11  22 %  
RR bar 8 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 6 %  
- bar 8 %  
10000 bar 12  24 %  
5000 bar 31  62 %  
 

Distribution by Trigger
+5000 Power bar 12  57 %  
None bar 43 %  
 



Rating
Current score for this Deck, based on 14 votes:

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Discussion about this Deck
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Author Message
ravensvt Premium Member
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Member since
June 16, 2012
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Subject:    Posted: October 28, 2012 01:30 am

U must have 16 triggers exactly.
Stardust trumpeter is only usable as a starting vg.
Majesty lord blaster is usefull only in combination with blaster blade and blaster dark.
Using triggers from different clans is hard and only can be used if u have units of that clan on the field.
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dragonlance
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Member since
August 18, 2012
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Subject:    Posted: November 3, 2012 08:45 am

Notably there're something you might ponder about :

- adding extra Barckal is completely no use, using 1 as starting vg is enough. (Moreover, Barckal is already officially banned as starting vg now, so plz be aware of that, though some players may kindly let you use it)

- Is 7 critical triggers necessary? You may consider give some space to other triggers.

- Also, maybe increase your grade 1 and add more high-powered grade 1. So you have strong boast to support your front-row units

- Soul Saver Dragon, Majesty Lord Blaster, Alfred. How would you like to support them with other units (include starting vg)? Could it be better by concentrate on one build only (taking only one of them as "main force")?

For example :

If you use Soul Saver build, maybe add that g3 to 3 - 4 in number, then run more units that help increasing your souls, and could easily bring out your key unit.

(I saw you run Pongal, perhaps adding more would be helpful. Besides, you may consider High-Breeder Akane as well, it's quite a good option, use her to bring out Pongal, and use Pongal to bring out Soul Saver in case you have neither Pongal or Soul Saver on hand, though that consume 3 CB at once, still worthy)

(Margal could go into soul by skill as well, you may add more)

As the grade 3 build, you might decide that "diversion" would be better, in case you have more tactical choice. More you think deeply, your deck would be better.

Hope that my advice helps.
Back to top Modified on November 3, 2012 08:50 am 
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