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Deck "DECK OR"

Deck "DECK OR"
Format: Block - 52 Cards
created by lafamiliait activity icon
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Section: Ninja Cards (30 cards)
3 x Anko Mitarashi Anko Mitarashi (EA)
  • Card Number: EAN-622
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Leaf | Genin | Female | Growth | Mental Power: 1

[PUPIL OF OROCHIMARU]
Valid: When this Ninja is discarded due to the Showdown, you can search for 1 "Orochimaru" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Lord Orochimaru…"

2 x Baki Baki (TC)
  • Card Number: TCN-130
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/1
  • Injured Stats: 3/1
Card text:

Sand | Jonin | Male
[CLEANING UP]
If this Ninja is sent out to Attack, it gets the following effect during the turn: "Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas."

"There is only one rat to get rid of. No sweat."

1 x En no Gyoja En no Gyoja (AvW)
  • Card Number: AWN-1550
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 1/3
Card text:

Tsuchigumo Clan | Male | Mental Power: 3

[TSUCHIGUMO'S FURY]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, put this Ninja back in play.)
Valid: When this Ninja is put in play except by deployment, move target Ninja with an Entrance cost less than this Ninja's to the bottom of its owner's Deck.

3 x Gaara of the Desert (Childhood) Gaara of the Desert (Childhood) (TP2)
  • Card Number: TP2N-877
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Male | Name: Garra of the Desert | SURGE
[LONELINESS]
When this Ninja is put in play, draw 1 card.
Valid: When this Ninja is discarded due to the Showdown, discard 1 card from your hand.

"What does pain feel like? You see I've never actually been injured before, and I was wondering what it was like."

2 x Hina Hina (ST)
  • Card Number: STN-1107
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Fang
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Animal | Ninja Cat
[MERCHANT]
[Attacker | Mission] Discard this card from your hand: Discard a Mission or Client.
This Ninja gets +1/+0 for each of your Ninjas.

"What brings you here, mew?"

3 x Hotaru Katsuragi Hotaru Katsuragi (ST)
  • Card Number: STN-1134
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH
[TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.

"I want to become strong."

1 x Kabuto Yakushi Kabuto Yakushi (EA)
  • Card Number: EAN-615
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Medical | Mental Power: 2

[DATABASE]
When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"

1 x Kakashi Hatake Kakashi Hatake (HA)
  • Card Number: HAN-1576
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 3/2
Card text:

Leaf | Jonin | Male | Sharingan Eye | Mental Power: 3
[WELL VERSED]
Inherit (Valid: When this Ninja would be discarded, remove it from the game instead. In that case, target Ninja you control gets this Ninja card's effect text (except Inherit) as long as that Ninja remains in play.)
When this Ninja Attacks by itself, it cannot be Blocked by a Ninja that does not have this Ninja's Combat Attribute.

"This is my talk."

2 x Kakashi Hatake (Boyhood) Kakashi Hatake (Boyhood) (UNS3)
  • Card Number: UNS3N-1631
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Male | Mental Power: 2 | Name: Kakashi Hatake
[BOYHOOD]
[Valid | Attacker | Mission] Move this Ninja to its owner's Chakra area: If your Turn Marker is 4 or more, you can put in play 1 Kakashi Hatake Ninja card from your hand, then place a +1/+1 coin on that Ninja.

"You’re late…"

1 x Kigiri Kigiri (WOF)
  • Card Number: WOFN-801
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Smoke
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 1/1
Card text:

Sound | Male | Prisoner | AMBUSH
[SMOKE SCREEN]
During your Mission Phase, you can select 1 of your opponent's Ninjas or Clients. In that case, the effect texts of the selected Ninja or Client are negated during this turn.

"Multi Smoke Clone."

3 x Orochimaru (Childhood) Orochimaru (Childhood) (BP)
  • Card Number: BPN-718
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Leaf | Male | Genin | Mental Power: 2 | Name: Orochimaru
[SHOWN SIGNS OF THE LEGENDS]
When your opponent plays a Mission card, any Hand cost of that Mission card is discarded. When your opponent's non-Permanent Mission card's effect is applied, that Mission card is discarded. When your opponent's Permanent Mission cards are removed from play, those Mission cards are discarded.

"One of us will be tied to the log…"

2 x Sakura Haruno Sakura Haruno (KS)
  • Card Number: KSN-1477
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Female | Mental Power: 3 | Medical
[MEDICAL STUDENT]
[Attacker | Mission] 1 : If you control another Wind Ninja, you can heal target Ninja. Then, if you control another Water Ninja, you can have 1 Ninja use its injured Power during this turn.

"I'll do anything you want."

2 x Sasuke Uchiha Sasuke Uchiha (BP)
  • Card Number: BPN-748
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/1
  • Injured Stats: 4/0
Card text:

Rogue Ninja | Male | Sharingan Eye | State 2 | Growth
[FREEZING EYES]
When this Ninja is put in play, remove all ninjas with an Entrance cost of 1 or less from game.

"Oh yeah. No more chatting, right?"

3 x Temari Temari (POP)
  • Card Number: POPN-993
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Female | Mental Power: 1 | SURGE
[EXCELLENT TACTICIAN]
Valid: During the Exchange of Jutsu, you can change the positions of the Ninjas in this Ninja's Team.

"Make sure not to cry in front of me this time."

1 x The 4th Kazekage The 4th Kazekage (FP)
  • Card Number: FPN-691
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu/Weapon
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 5/1
Card text:

Sand | Male | Satoosa | Mental Power: 2
[DIGNITY]
When this Ninja is sent out to Attack, your opponent must select and discard 1 of their in-play Ninjas.

Satoosa of the Hidden Village in the Sand. He is also the father of Kankuro, Temari, and Garra.

 
Section: Jutsu Cards (8 cards)
1 x Hydro-pump Hydro-pump (TGS)
  • Card Number: TGSJ-797
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind or 4
Card text:

Requirements: Entrance cost of 5 or more
Target: 2 Ninjas
Effect: Move the target to its owner's hand.
Expert ["Puppet Master"]: Discard the target instead.

"What's the matter?"

1 x Infinite Embrace Infinite Embrace (ST)
  • Card Number: STJ-820
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind / Water
  • Jutsu Cost: Wind / 2 or Water / 2
Card text:

Target: 1 Ninja Battling against the user
Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.

"You fell for it."

3 x Revival of the Dead Revival of the Dead (FP)
  • Card Number: FPJ-600
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Requirements: "Orochimaru"
Effect: If you paid the cost of this Jutsu with a "Summoning Jutsu: Reanimation" Jutsu card, or "Orochimaru's Forbidden Jutsu" Mission card, place up to 2 Ninja cards from your Discard Pile and/or yoru opponent's Discard Pile and put them(it) in the user's Team in any position.

"It can't be! Those people are…!"

3 x Summoning Jutsu: Reanimation Summoning Jutsu: Reanimation (HA)
  • Card Number: HAJ-989
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements: Orochimaru or Kabuto Yakushi + Entrance cost of 5 or more
Target: 1 Ninja opposing the user
Effect: Discard the target. In that case, put in play 1 Ninja card from any player's Discard Pile in the user's Team in any position.

Summoning Jutsu: Reanimation.

 
Section: Mission Cards (12 cards)
2 x Axis of Evil Axis of Evil (UNS3)
  • Card Number: UNS3M-988
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water / Fire
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

While your opponent has 5 or more Battle Rewards, all numbers in this card's effect text are increased by 1.
Effect: Search your Deck for 1 card and move it to your Discard Pile. Then, shuffle your Deck and draw 1 card.

"Let's go…the war begins!!"

2 x Furious Tempest Furious Tempest (UNS3)
  • Card Number: UNS3M-994
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind / Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Target: 1 "Male" Ninja your opponent controls
Effect: Draw 2 cards. Then, apply 1 of the following effects according the Symbols on the cards used to pay for this Mission's Hand cost:
Wind) Remove the target from its Team.
Water) The target's Power is 0/0 during this turn.

2 x Make-Out Tactics Make-Out Tactics (TP2)
  • Card Number: TP2M-666
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire / Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Search your Deck for 1 Ninja or Client with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your deck.

"No way!!"

1 x Monster Research Monster Research (TGS)
  • Card Number: TGSM-740
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Refeal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile.

"Master Orochimaru… This is…?"

2 x Never Ending Love Never Ending Love (PRO)
  • Card Number: PR-092
  • Rarity: Promo
  • Card Type: Mission
  • Symbol: Wind / Earth
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Draw 3 cards. In that case, skip your Organization Phase during this turn.

"Thank you..."

2 x Orochimaru`s Forbidden Jutsu Orochimaru's Forbidden Jutsu (TGS)
  • Card Number: TGSM-737
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (3)
Effect: When you discard a card due to the effect of 1 of your Ninja (cards), put a coin on this card.
Effect: During your Mission Phase, you can apply 1 of the following effects according to how many coins are on this card:
3+) Discard 1 card, draw 1 card. 5+) Win 1 Battle Reward.

"I can't believe he would summon those two…"

1 x Substitute Substitute (FR)
  • Card Number: FRM-443
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Target: 1 of your Ninjas
Effect: You can search for 1 Ninja card in your Deck with an Entrance cost equal to or lower than the target's and put it in play. Then, discard the target.

"I'm coming with you!"

 
Section: Reinforcement Deck (2 cards)
1 x Danzo Danzo (WW)
  • Card Number: WWN-1225
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT
[RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja
Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.
Errata:
Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

"Don't make fake smiles like that in front of me."

1 x Temari & Gaara of the Desert Temari & Gaara of the Desert (FotS)
  • Card Number: FotSN-948
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Weapon
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 7/5
  • Injured Stats: 4/3
Card text:

Sand | Jonin | Satoosa | Female | Male | Mental Power: 3 | MASTERY | SQUAD
[DUST TORNADO]
When this Ninja is put in play, your opponent discards their hand. In that case, they draw cards equal to the the number they discarded minus one.
Valid: Your opponent's non-"Surge" Ninjas get -2 Entrance cost.

"The cardinal rule of the desert. If you hit a sandstorm stay put." "Sand Prison!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 15 %  
Mission bar 12  23 %  
Ninja bar 32  62 %  
 

Distribution by Combat Attribute
- bar 20  38 %  
Fang bar 4 %  
Genjutsu bar 2 %  
Medicine bar 6 %  
Ninjutsu bar 13 %  
Ninjutsu/Weapon bar 2 %  
Sand bar 6 %  
Sand/Weapon bar 2 %  
Smoke bar 2 %  
Snake bar 6 %  
Taijutsu bar 4 %  
Weapon bar 15 %  
 

Distribution by Entrance Cost
- bar 15 %  
- bar 16  31 %  
1 bar 15 %  
2 bar 12 %  
3 bar 10 %  
4 bar 6 %  
5 bar 8 %  
6 bar 4 %  
 

Distribution by Hand Cost
- bar 15 %  
- bar 23  44 %  
1 bar 21  40 %  
 

Distribution by Healthy Stats
- bar 20  38 %  
0/2 bar 12 %  
3/0 bar 11  21 %  
3/2 bar 6 %  
4/3 bar 2 %  
5/1 bar 4 %  
5/3 bar 6 %  
6/1 bar 4 %  
6/3 bar 2 %  
6/4 bar 4 %  
7/5 bar 2 %  
 

Distribution by Injured Stats
- bar 20  38 %  
0/0 bar 14  27 %  
0/2 bar 4 %  
1/0 bar 6 %  
1/1 bar 2 %  
1/2 bar 6 %  
1/3 bar 4 %  
3/1 bar 4 %  
3/2 bar 2 %  
4/0 bar 4 %  
4/3 bar 2 %  
5/1 bar 2 %  
 

Distribution by Jutsu Cost
- bar 44  85 %  
Water bar 6 %  
Water Water Water bar 6 %  
Wind / 2 or Water / 2 bar 2 %  
Wind Wind Wind or 4 bar 2 %  
 

Distribution by Rarity
Common bar 19  37 %  
Promo bar 4 %  
Rare bar 20  38 %  
Super Rare bar 10 %  
Uncommon bar 12 %  
 

Distribution by Symbol
Fire bar 15 %  
Fire / Water bar 4 %  
Water bar 13  25 %  
Water / Earth bar 6 %  
Water / Fire bar 4 %  
Water / Lightning bar 2 %  
Water / Wind bar 6 %  
Wind bar 13  25 %  
Wind / Earth bar 4 %  
Wind / Water bar 10 %  
 



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