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Deck "Do The Wave!!"

Deck "Do The Wave!!"
Format: Modified - 60 Cards
created by darklog activity icon
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Bueno, este mazo es un claro Turbo Wiggly modificado (le cambie el Jigglypuff ya que al otro se le podia noquear fácilmente, y agregue a Wigglytuff EX para adecuarse mas a los mazos actuales).
La idea del mazo es aprovechar que Wigglytuff y Sneasel funcionan bien con la banca llena, de modo tal que si el oponente derrota a alguno de ellos, queda el restante para seguir con fuerza el ataque. Por eso en un comienzo siempre conviene ponerlos atrás así se les puede cargar y luego se lo cambia para atacar con "Do the Wave" o "Beat Up".
Es un mazo que juega rápido por eso incluí a Cleffa, que al mismo tiempo te da la posibilidad de cambiar el rumbo del juego cambiando la mano cuando no te sirve. También Rocket´s Zapdos es un pokemon muy importante para este mazo, ya que sirve como soporte y atacar bastante mas rápido. Luego Gligar y Erika's Jigglypuff sirven para hacer el primer K.O del juego, si es que comienzas el juego, aprovechando tanto la debilidad como los PlusPower. El Ditto sirve por si tu oponente tiene un pokemon activo difícil de noquear, te puede salvar en mas de una.
A este mazo le va bien tanto un Full Heal energy como un Recycle energy, eso va de acorde al gusto de cada uno, a mi me gusta mas el Recycle.
También iría 2 Gold Berry, pero se quitaría el Pokemon Center y algo más.

Este tipo de mazo era muy usado antes en los torneos, ya que juega rápido y es bastante eficaz. El problema de este mazo es que tiene muchas debilidades. No serviría mucho contra mazos actuales, pero bueno, no deja de ser un mazo que se la puede rebuscar para hacerle pasar un mal momento al contrincante.
Yo les dejo este mazo ya que me gusta bastante, y que pensé... porqué no compartirlo con ustedes.

Espero que les guste el tipo de juego de este mazo.

Estoy abierto a cualquier sugerencia.
Saludos....!

 
Card list Group cards by  
Type: Basic Energy (12 cards)
4 x Darkness Energy Darkness Energy (N Genesis)
  • Rarity: Rare
  • Type: Basic Energy
  • Number: 104
  • Resistance: 0
  • Hit Points: 0
2 x Lightning Energy Lightning Energy (EX-PK)
  • Rarity: Rare Holo
  • Type: Basic Energy
  • Number: 106
2 x Lightning Energy Lightning Energy (Emerald)
  • Rarity: Rare
  • Type: Basic Energy
  • Number: 104
  • Subtype: Special Energy
4 x Lightning Energy Lightning Energy (BW)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 108
 
Type: Colorless (8 cards)
1 x Cleffa Cleffa (N Genesis)
  • Rarity: Rare
  • Type: Colorless
  • Poke#: 173
  • Number: 20
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Eeeeeeek      
Shuffle your hand into your deck, then draw 7 cards.

1 x Ditto Ditto (Fossil)
  • Rarity: Rare Holo
  • Type: Colorless
  • Poke#: 132
  • Number: 3
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Transform

If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.

1 x Erika`s Jigglypuff Erika's Jigglypuff (Gym Chllng)
  • Rarity: Common
  • Type: Colorless
  • Number: 69
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Group Therapy      
You and your opponent remove 1 damage counter from each of your Pokémon with damage counters on them.

Colorless Colorless   Pulled Punch      40-
If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage.

3 x Jigglypuff Jigglypuff (D&PGE)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Ft +10
  • Poke#: 039
  • Number: 72
  • Hit Points: 60
  • Retreat Cost: 1
2 x Wigglytuff ex Wigglytuff ex (HL)
  • Rarity: Rare Holo EX
  • Type: Colorless
  • Weakness: Ft
  • Number: 101
  • Subtype: Stage 1 Pokémon
  • Hit Points: 100 HP
  • Retreat Cost: C
Card text:

colorlesscolorless Sleepy Song     30 
Each Defending Pokémon is now Asleep.
colorlesscolorlesscolorless Do the Wave     30+ 
Does 30 damage plus 10 more damage for each of your Benched Pokémon.

 
Type: Darkness (2 cards)
2 x Sneasel Sneasel (N Genesis)
  • Rarity: Rare
  • Type: Darkness
  • Poke#: 215
  • Number: 25
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Fury Swipes      10x
Flip 3 coins. This attack does 10 damage times the number of heads.

Darkness Darkness   Beat Up      20x
Flip a coin for each of your Pokémon in play (including this one). This attack does 20 damage times the number of heads.

 
Type: Fighting (1 cards)
1 x Gligar Gligar (N Genesis)
  • Rarity: Common
  • Type: Fighting
  • Poke#: 207
  • Number: 59
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Fighting   Poison Sting      10
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Colorless Colorless   Slash      20

 
Type: Grass (2 cards)
1 x Scyther Scyther (Jungle)
  • Rarity: Rare Holo
  • Type: Grass
  • Poke#: 123
  • Number: 10
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
1 x Scyther Scyther (Base Set 2)
  • Rarity: Rare Holo
  • Type: Grass
  • Poke#: 123
  • Number: 17
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
 
Type: Lightning (2 cards)
2 x Rocket`s Zapdos Rocket's Zapdos (Gym Chllng)
  • Rarity: Rare Holo
  • Type: Lightning
  • Number: 15
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Lightning   Plasma      20
If there are any Lightning Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos.

Lightning Lightning Lightning Colorless   Electroburn      70
Rocket's Zapdos does damage to itself equal to 10 times the number of Lightning Energy cards attached to it.

 
Type: Special Energy (5 cards)
2 x Double Colorless Energy Double Colorless Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 103
  • Subtype: Special Energy
Card text:

Double Colorless Energy provides 2 Energy.

2 x Double Colorless Energy Double Colorless Energy (BWND)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 92
  • Subtype: Special Energy
Card text:

Double Colorless Energy Provides colorlesscolorless Energy.

Special Energy

1 x Recycle Energy Recycle Energy (N Genesis)
  • Rarity: Rare
  • Type: Special Energy
  • Number: 105
  • Resistance: 0
  • Hit Points: 0
 
Type: Trainer (28 cards)
1 x Chaos Gym Chaos Gym (Gym Chllng)
  • Rarity: Rare
  • Type: Trainer
  • Number: 102
  • Resistance: 0
  • Hit Points: 0
Card text:

This card stays in play after being played. Discard this card if another Stadium card comes into play.
Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.

3 x Computer Search Computer Search (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 101
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
Boundaries Crossed print
You can't have more than 1 ACE SPEC card in your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card). Search your deck for a card and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).

1 x Ecogym Ecogym (N Genesis)
  • Rarity: Rare
  • Type: Trainer
  • Number: 84
  • Resistance: 0
  • Hit Points: 0
2 x Energy Charge Energy Charge (N Genesis)
  • Rarity: Rare
  • Type: Trainer
  • Number: 85
  • Resistance: 0
  • Hit Points: 0
Card text:

Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.

2 x Gust of Wind Gust of Wind (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 120
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

3 x Item Finder Item Finder (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 103
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

1 x Nightly Garbage Run Nightly Garbage Run (Team Rockt)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 77
  • Resistance: 0
  • Hit Points: 0
4 x PlusPower PlusPower (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 80
Card text:

Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn. If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance).

1 x Pokemon Center Pokemon Center (Blck Promo)
  • Rarity: Promo
  • Type: Trainer
  • Number: 40
3 x Professor Oak Professor Oak (Base Set 2)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 116
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard your hand, then draw 7 cards.

2 x Rocket`s Sneak Attack Rocket's Sneak Attack (Team Rockt)
  • Rarity: Rare Holo
  • Type: Trainer
  • Number: 16
  • Resistance: 0
  • Hit Points: 0
1 x Scoop Up Scoop Up (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 107
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)

1 x Switch Switch (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 95
  • Resistance: 0
  • Hit Points: 0
Card text:

Switch 1 of your Benched Pokémon with your Active Pokémon.

2 x The Rocket`s Trap The Rocket's Trap (Gym Heroes)
  • Rarity: Rare Holo
  • Type: Trainer
  • Number: 19
  • Resistance: 0
  • Hit Points: 0
Card text:

Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck.

1 x Town Volunteers Town Volunteers (Aquapolis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 136
 
Deck Statistics
Distribution by Poke#
- bar 50  83 %  
039 bar 5 %  
123 bar 3 %  
132 bar 2 %  
173 bar 2 %  
207 bar 2 %  
215 bar 3 %  
 

Distribution by Rarity
Common bar 12  20 %  
Promo bar 2 %  
Rare bar 21  35 %  
Rare Holo bar 11  18 %  
Rare Holo EX bar 3 %  
Uncommon bar 13  22 %  
 

Distribution by Subtype
- bar 52  87 %  
Energy bar 3 %  
Special Energy bar 7 %  
Stage 1 Pokémon bar 3 %  
 

Distribution by Type
- bar 35  58 %  
Basic Energy bar 3 %  
Colorless bar 8 %  
Energy bar 10  17 %  
Trainer bar 13 %  
 



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