| Type: Basic Energy (7 cards)
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4
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x
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Darkness Energy (N Genesis)
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- Rarity: Rare
- Type: Basic Energy
- Number: 104
- Resistance: 0
- Hit Points: 0
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2
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x
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Lightning Energy (EX-PK)
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- Rarity: Rare Holo
- Type: Basic Energy
- Number: 106
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1
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x
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Recycle Energy (N Genesis)
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- Rarity: Rare
- Type: Basic Energy
- Number: 105
- Resistance: 0
- Hit Points: 0
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| Type: Colorless (8 cards)
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1
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x
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Cleffa (N Genesis)
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- Rarity: Rare
- Type: Colorless
- Poke#: 173
- Number: 20
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Eeeeeeek Shuffle your hand into your deck, then draw 7 cards.
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1
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x
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Ditto (Fossil)
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- Rarity: Rare Holo
- Type: Colorless
- Poke#: 132
- Number: 3
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Transform If Ditto is your Active Pokémon, treat it as if it were the same card as the Defending Pokémon, including type, Hit Points, Weakness, and so on, except Ditto can't evolve, always has this Pokémon Power, and you may treat any Energy attached to Ditto as Energy of any type. Ditto isn't a copy of any other Pokémon while Ditto is Asleep, Confused, or Paralyzed.
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1
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x
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Erika's Jigglypuff (Gym Chllng)
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- Rarity: Common
- Type: Colorless
- Number: 69
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Group Therapy You and your opponent remove 1 damage counter from each of your Pokémon with damage counters on them. Pulled Punch 40- If the Defending Pokémon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage.
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3
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x
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Jigglypuff (D&PGE)
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- Rarity: Common
- Type: Colorless
- Weakness: Ft +10
- Poke#: 039
- Number: 72
- Hit Points: 60
- Retreat Cost: 1
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2
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x
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Wigglytuff ex (HL)
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- Rarity: Rare Holo EX
- Type: Colorless
- Weakness: Ft
- Number: 101
- Subtype: Stage 1 Pokémon
- Hit Points: 100 HP
- Retreat Cost: C
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Card text:
 Sleepy Song 30 Each Defending Pokémon is now Asleep.   Do the Wave 30+ Does 30 damage plus 10 more damage for each of your Benched Pokémon.
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| Type: Darkness (2 cards)
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2
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x
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Sneasel (N Genesis)
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- Rarity: Rare
- Type: Darkness
- Poke#: 215
- Number: 25
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Fury Swipes 10x Flip 3 coins. This attack does 10 damage times the number of heads. Beat Up 20x Flip a coin for each of your Pokémon in play (including this one). This attack does 20 damage times the number of heads.
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| Type: Energy (10 cards)
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2
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x
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Double Colorless Energy (HG&SS)
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- Rarity: Uncommon
- Type: Energy
- Number: 103
- Subtype: Special Energy
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Card text:
Double Colorless Energy provides 2 Energy.
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2
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x
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Double Colorless Energy (B&WND)
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- Rarity: Uncommon
- Type: Energy
- Number: 92
- Subtype: Special Energy
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Card text:
Double Colorless Energy Provides  Energy. Special Energy
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4
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x
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Lightning Energy (B&W)
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- Rarity: Common
- Type: Energy
- Number: 108
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2
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x
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Lightning Energy (Emerald)
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- Rarity: Rare
- Type: Energy
- Number: 104
- Subtype: Energy
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| Type: Fighting (1 cards)
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1
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x
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Gligar (N Genesis)
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- Rarity: Common
- Type: Fighting
- Poke#: 207
- Number: 59
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Poison Sting 10 Flip a coin. If heads, the Defending Pokémon is now Poisoned. Slash 20
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| Type: Grass (2 cards)
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1
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x
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Scyther (Jungle)
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- Rarity: Rare Holo
- Type: Grass
- Poke#: 123
- Number: 10
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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1
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x
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Scyther (Base Set 2)
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- Rarity: Rare Holo
- Type: Grass
- Poke#: 123
- Number: 17
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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| Type: Lightning (2 cards)
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2
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x
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Rocket's Zapdos (Gym Chllng)
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- Rarity: Rare Holo
- Type: Lightning
- Number: 15
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Plasma 20 If there are any Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos. Electroburn 70 Rocket's Zapdos does damage to itself equal to 10 times the number of Energy cards attached to it.
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| Type: Trainer (28 cards)
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1
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x
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Chaos Gym (Gym Chllng)
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- Rarity: Rare
- Type: Trainer
- Number: 102
- Resistance: 0
- Hit Points: 0
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Card text:
This card stays in play after being played. Discard this card if another Stadium card comes into play. Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.
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3
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x
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Computer Search (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 101
- Resistance: 0
- Hit Points: 0
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Card text:
Base Set print Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. Boundaries Crossed print You can't have more than 1 ACE SPEC card in your deck. Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card). Search your deck for a card and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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1
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x
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Ecogym (N Genesis)
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- Rarity: Rare
- Type: Trainer
- Number: 84
- Resistance: 0
- Hit Points: 0
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2
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x
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Energy Charge (N Genesis)
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- Rarity: Rare
- Type: Trainer
- Number: 85
- Resistance: 0
- Hit Points: 0
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Card text:
Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.
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2
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x
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Gust of Wind (Base Set 2)
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- Rarity: Common
- Type: Trainer
- Number: 120
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
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3
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x
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Item Finder (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 103
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
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1
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x
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Nightly Garbage Run (Team Rockt)
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- Rarity: Uncommon
- Type: Trainer
- Number: 77
- Resistance: 0
- Hit Points: 0
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4
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x
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PlusPower (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 80
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Card text:
Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn. If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Defending Pokemon (before applying Weakness and Resistance).
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1
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x
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Pokemon Center (Blck Promo)
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- Rarity: Promo
- Type: Trainer
- Number: 40
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3
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x
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Professor Oak (Base Set 2)
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- Rarity: Uncommon
- Type: Trainer
- Number: 116
- Resistance: 0
- Hit Points: 0
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Card text:
Discard your hand, then draw 7 cards.
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2
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x
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Rocket's Sneak Attack (Team Rockt)
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- Rarity: Rare Holo
- Type: Trainer
- Number: 16
- Resistance: 0
- Hit Points: 0
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1
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x
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Scoop Up (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 107
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
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1
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x
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Switch (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 95
- Resistance: 0
- Hit Points: 0
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Card text:
Switch 1 of your Benched Pokémon with your Active Pokémon.
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2
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x
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The Rocket's Trap (Gym Heroes)
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- Rarity: Rare Holo
- Type: Trainer
- Number: 19
- Resistance: 0
- Hit Points: 0
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Card text:
Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck.
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1
|
x
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Town Volunteers (Aquapolis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 136
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