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Deck "Hyper Viper"

Deck "Hyper Viper"
69 Cards
created by shadowcatx activity icon
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Section: Draw Deck (60 cards)
2 x Alchemist`s Shop Alchemist's Shop (OSaS)
  • Number: 95
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

Your characters with Weapon attachments you control get +2 STR and gain Deadly.

Oil? Or poison? Tyrion decided that he would sooner not know.

3 x Bay of Ice Bay of Ice (KotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: S/L/B/G/T/M
Card text:

Kingdom.
After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card.

+1 INITIATIVE

3 x Bodyguard Bodyguard (Core)
  • Number: 150
  • Rarity: T
  • Type: Attachment
Card text:

Condition.
Lord or Lady character only.
Limit 1 per character.
Response: Discard Bodyguard from play (cannot be saved) to save attached character from being killed or discarded from play.

3 x Captured Cog Captured Cog (AHM)
  • Number: 69
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 1
  • Traits: Warship.
Card text:


Captured Cog counts as 4 STR during the dominance phase.
[+2 Initiative]

3 x Dornish Paramour Dornish Paramour (Hand)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Ally.
Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards.

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

3 x House Messenger House Messenger (PotS)
  • Number: 10
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.

3 x Lost Oasis Lost Oasis (Trials)
  • Number: 36
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
Card text:

The South.
Challenges: Kneel Lost Oasis to choose a Martell character. Until the end of the phase, that character gains Stealth and "after this character bypasses a character by using Stealth, kneel that character."

3 x Lost Spearman Lost Spearman (MotM)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 1
  • Traits: Refugee.
  • Challenge Icons: [military] [intrigue]
Card text:

After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand.

"...Renly has taken Dorne's allegiance for granted." - Tyrion Lannister

3 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

3 x Palace Fountains Palace Fountains (PotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.

3 x Parting Blow Parting Blow (PotS)
  • Number: 40
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card.

"Bastard did me good, eh? But I...I paid him back in kind, Ned." - Robert Baratheon

3 x Poisoned Knife Poisoned Knife (ASoSilen)
  • Number: 76
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 2
  • Traits: Weapon.
Card text:

Attached character gains stealth. Response: After attached character declares stealth, discard the bypassed character from play unless its controller kneels 1 influence or pays 1 gold to the treasury.

3 x Refugee of the Citadel Refugee of the Citadel (RW)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Maester. Refugee.
If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.

1 x Shadowblack Lane Shadowblack Lane (Core)
  • Number: 144
  • Rarity: L
  • Type: Location
Card text:

Westeros.
Limit 1 per deck.
Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.

3 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

3 x Taste For Blood Taste For Blood (PotS)
  • Number: 18
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Boon.
Card text:

Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.

3 x The Iron Mines The Iron Mines (KotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Greyjoy
Card text:

Iron Islands.
Response: kneel and discard from play (cannot be saved) to save a character from being killed.

3 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

1 x The Scourge The Scourge (ODG)
  • Number: 55
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

3 x Venomous Blade Venomous Blade (Blckwtr)
  • Number: 115
  • Rarity: F
  • Type: Attachment
  • House: Martell
Card text:

Weapon.
House Martell only.
After Venomous Blade comes out of Shadows, attach it to a character you control. Then, choose and kill an opponent's character with printed STR 2 or less.
Response: After you lose a challenge, Venomous Blade goes into Shadows.
(Shadow)

2 x Water Garden Water Garden (PotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
+1 Income.

 
Section: Plot Deck (7 cards)
1 x Loyalty Money Can Buy Loyalty Money Can Buy (QoD)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


The claim value on each opponents' revealed plot card is lowered by 1 while that opponent is attacking you.

1 x Summoning Season Summoning Season (Core)
  • Number: 181
  • Rarity: B
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 3
Card text:

When revealed, choose an opponent. Then, you and that opponent must each search your decks for a character, reveal it, and put it into your hands. Then, shuffle your decks.

2 x The Power of Blood The Power of Blood (Core)
  • Number: 194
  • Rarity: L
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 3
Card text:

You may have up to 2 copies of The Power of Blood in your plot deck.
Noble characters cannot be killed.

1 x The Prince That Was Promised The Prince That Was Promised (IG)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • STR: 0
  • Claim Value: 1
  • Gold Cost: 0
  • Traits: Plot.
  • Income/Initiative: 4/3
Card text:

Any character with more attachments than each other character in play does not kneel to attack or defend.

1 x To the Spears! To the Spears! (PotS)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Martell
Card text:


House Martell only.
Characters you control do not kneel to attack this round.

1 x Wildfire Assault Wildfire Assault (Core)
  • Number: 191
  • Rarity: L
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 4
Card text:

When revealed, each player chooses up to 3 of his or her characters. All characters not chosen are killed (cannot be saved).

 
Section: House and Agenda (2 cards)
1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Treaty with the Isles Treaty with the Isles (CSec)
  • Number: 11
  • Rarity: F
  • Type: Agenda
Card text:

Treaty. Ignore the out of House gold penalty on all Greyjoy cards.
Each opponent without a Treaty agenda needs 5 fewer power (to a minimum of 10) to win the game.

 
Deck Statistics
Distribution by House
- bar 13 %  
Greyjoy bar 9 %  
Martell bar 43  62 %  
Martell/Targaryen bar 4 %  
Neutral bar 7 %  
S/L/B/G/T/M bar 4 %  
 

Distribution by Rarity
B bar 1 %  
F bar 61  88 %  
L bar 6 %  
T bar 4 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 12  17 %  
Character bar 18  26 %  
Event bar 9 %  
House bar 1 %  
Location bar 24  35 %  
Plot bar 10 %  
 



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