| Section: Draw Deck (60 cards)
|
|
2
|
x
|
|
Alchemist's Shop (OSaS)
|
- Number: 95
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 1
- Traits: Dorne.
|
Card text:
Your characters with Weapon attachments you control get +2 STR and gain Deadly. Oil? Or poison? Tyrion decided that he would sooner not know.
|
|
3
|
x
|
|
Bay of Ice (KotS)
|
- Number: 30
- Rarity: F
- Type: Location
- House: S/L/B/G/T/M
|
Card text:
Kingdom. After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card. +1 INITIATIVE
|
|
3
|
x
|
|
Bodyguard (Core)
|
- Number: 150
- Rarity: T
- Type: Attachment
|
Card text:
Condition. Lord or Lady character only. Limit 1 per character. Response: Discard Bodyguard from play (cannot be saved) to save attached character from being killed or discarded from play.
|
|
3
|
x
|
|
Captured Cog (AHM)
|
- Number: 69
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 1
- Traits: Warship.
|
Card text:
Captured Cog counts as 4 STR during the dominance phase. [+2 Initiative]
|
|
3
|
x
|
|
Dornish Paramour (Hand)
|
- Number: 55
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Challenge Icons: [intrigue] [power]
|
Card text:
Ally. Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards.
|
|
3
|
x
|
|
He Calls it Thinking (PotS)
|
- Number: 21
- Rarity: F
- Type: Event
- House: Martell
|
Card text:
House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').
|
|
3
|
x
|
|
House Messenger (PotS)
|
- Number: 10
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [Intrigue]
|
Card text:
After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.
|
|
3
|
x
|
|
Lost Oasis (Trials)
|
- Number: 36
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 2
|
Card text:
The South. Challenges: Kneel Lost Oasis to choose a Martell character. Until the end of the phase, that character gains Stealth and "after this character bypasses a character by using Stealth, kneel that character."
|
|
3
|
x
|
|
Lost Spearman (MotM)
|
- Number: 55
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 1
- Traits: Refugee.
- Challenge Icons: [military] [intrigue]
|
Card text:
After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand. "...Renly has taken Dorne's allegiance for granted." - Tyrion Lannister
|
|
3
|
x
|
|
Orphan of the Greenblood (PotS)
|
- Number: 15
- Rarity: F
- Type: Character
- House: Martell
- STR: 0
- Gold Cost: 0
- Traits: Ally.
|
Card text:
Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.
|
|
3
|
x
|
|
Palace Fountains (PotS)
|
- Number: 29
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 0
- Traits: Dorne.
|
Card text:
Limited. Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.
|
|
3
|
x
|
|
Parting Blow (PotS)
|
- Number: 40
- Rarity: F
- Type: Event
- House: Neutral
|
Card text:
Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card. "Bastard did me good, eh? But I...I paid him back in kind, Ned." - Robert Baratheon
|
|
3
|
x
|
|
Poisoned Knife (ASoSilen)
|
- Number: 76
- Rarity: F
- Type: Attachment
- House: Martell
- Gold Cost: 2
- Traits: Weapon.
|
Card text:
Attached character gains stealth. Response: After attached character declares stealth, discard the bypassed character from play unless its controller kneels 1 influence or pays 1 gold to the treasury.
|
|
3
|
x
|
|
Refugee of the Citadel (RW)
|
- Number: 92
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Challenge Icons: [intrigue] [power]
|
Card text:
Maester. Refugee. If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.
|
|
1
|
x
|
|
Shadowblack Lane (Core)
|
- Number: 144
- Rarity: L
- Type: Location
|
Card text:
Westeros. Limit 1 per deck. Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.
|
|
3
|
x
|
|
Summer Sea (QoD)
|
- Number: 32
- Rarity: F
- Type: Location
- House: Martell/Targaryen
- Gold Cost: 0
- Traits: Westeros.
|
Card text:
Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2. +1 Influence.
|
|
3
|
x
|
|
Taste For Blood (PotS)
|
- Number: 18
- Rarity: F
- Type: Attachment
- House: Martell
- Gold Cost: 1
- Traits: Boon.
|
Card text:
Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.
|
|
3
|
x
|
|
The Iron Mines (KotS)
|
- Number: 27
- Rarity: F
- Type: Location
- House: Greyjoy
|
Card text:
Iron Islands. Response: kneel and discard from play (cannot be saved) to save a character from being killed.
|
|
3
|
x
|
|
The Red Viper (PotS)
|
- Number: 1
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 5
- Traits: Lord.
- Challenge Icons: [Military] [Intrigue] [Power]
|
Card text:
Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.
|
|
1
|
x
|
|
The Scourge (ODG)
|
- Number: 55
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 2
- Traits: Dorne.
|
Card text:
Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase. Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.
|
|
3
|
x
|
|
Venomous Blade (Blckwtr)
|
- Number: 115
- Rarity: F
- Type: Attachment
- House: Martell
|
Card text:
Weapon. House Martell only. After Venomous Blade comes out of Shadows, attach it to a character you control. Then, choose and kill an opponent's character with printed STR 2 or less. Response: After you lose a challenge, Venomous Blade goes into Shadows. (Shadow)
|
|
2
|
x
|
|
Water Garden (PotS)
|
- Number: 30
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 0
- Traits: Dorne.
|
Card text:
Limited. +1 Income.
|
| |
| Section: Plot Deck (7 cards)
|
|
1
|
x
|
|
Loyalty Money Can Buy (QoD)
|
- Number: 53
- Rarity: F
- Type: Plot
- House: Neutral
|
Card text:
The claim value on each opponents' revealed plot card is lowered by 1 while that opponent is attacking you.
|
|
1
|
x
|
|
Summoning Season (Core)
|
- Number: 181
- Rarity: B
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 3
|
Card text:
When revealed, choose an opponent. Then, you and that opponent must each search your decks for a character, reveal it, and put it into your hands. Then, shuffle your decks.
|
|
2
|
x
|
|
The Power of Blood (Core)
|
- Number: 194
- Rarity: L
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 3
|
Card text:
You may have up to 2 copies of The Power of Blood in your plot deck. Noble characters cannot be killed.
|
|
1
|
x
|
|
The Prince That Was Promised (IG)
|
- Number: 20
- Rarity: F
- Type: Plot
- House: Neutral
- STR: 0
- Claim Value: 1
- Gold Cost: 0
- Traits: Plot.
- Income/Initiative: 4/3
|
Card text:
Any character with more attachments than each other character in play does not kneel to attack or defend.
|
|
1
|
x
|
|
To the Spears! (PotS)
|
- Number: 60
- Rarity: F
- Type: Plot
- House: Martell
|
Card text:
House Martell only. Characters you control do not kneel to attack this round.
|
|
1
|
x
|
|
Wildfire Assault (Core)
|
- Number: 191
- Rarity: L
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 4
|
Card text:
When revealed, each player chooses up to 3 of his or her characters. All characters not chosen are killed (cannot be saved).
|
| |
| Section: House and Agenda (2 cards)
|
|
1
|
x
|
|
House Martell (Core)
|
- Number: H4
- Rarity: F
- Type: House
- House: Martell
|
Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
|
|
1
|
x
|
|
Treaty with the Isles (CSec)
|
- Number: 11
- Rarity: F
- Type: Agenda
|
Card text:
Treaty. Ignore the out of House gold penalty on all Greyjoy cards. Each opponent without a Treaty agenda needs 5 fewer power (to a minimum of 10) to win the game.
|
| |