| Section: Ninja Cards (30 cards)
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Chiyo (SL)
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- Card Number: SLN-1418
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 3/3
- Injured Stats: 3/3
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Card text:
Sand | Female | Mental Power: 3 | Medical | Puppet Master [POWER OF 10] Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards. [Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area."I wonder about that."
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3
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Crow (TGS)
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- Card Number: TGSN-1086
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/3
- Injured Stats: 0/1
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Card text:
Sand | Puppet [WARRIOR OF WOOD] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: "When this Ninja Blocks, you can draw 1 card."
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2
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Father & Mother (AvW)
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- Card Number: AWN-1544
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/3
- Injured Stats: 3/0
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Card text:
Sand | Puppet [SYNCHRONIZED DUO] Valid: While you don't control a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] Wind: Move this Ninja into any of your Battling Teams that has a "Manipulation" Ninja in it in any position.
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3
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Gaara of the Desert (AvW)
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- Card Number: AWN-1542
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Sand | Genin | Male [SAND ELITE] Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control."You're impatient."
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2
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Hiruko (AvW)
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- Card Number: AWN-1545
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 1/2
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Card text:
Puppet [TRUE TERROR] Flashpoint When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team. When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn."That's easy for you to say."
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2
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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3
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Kankuro (TGS)
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- Card Number: TGSN-1092
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 2/0
- Injured Stats: 2/0
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Card text:
Sand | Genin | Male | Mental Power: 1 | Surge [UNPHASED ASSAULT] Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck."I'll be finished with you in no time."
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2
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Sakura Haruno (Childhood) (I)
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- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
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Salamander (I)
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- Card Number: IN-1325
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 1/3
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Card text:
Sand | Puppet [PUPPET] Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated. [EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.
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2
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Sasori (AvW)
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- Card Number: AWN-1547
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 1/3
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master [UNIQUE PUPPET ART] Flashpoint Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control. Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village."It's showtime."
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2
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Shino Aburame (HA)
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- Card Number: HAN-1609
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 2 [CALCULATED DECISION] Revitalize When this Ninja is put in play, you can look at a player's hand. In that case, you can choose a card from that player's hand and move it to the bottom of their Deck and have that player draw 1 card.
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3
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Temari (SL)
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- Card Number: SLN-1414
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/2
- Injured Stats: 0/1
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Card text:
Sand | Genin | Female | Mental Power: 1 [DISCIPLINE OF THE SAND] While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1."Don't underestimate me."
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Yaoki (I)
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- Card Number: IN-1319
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Male [SAND PUPPETEER] [EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position."P-Pardon me!"
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| Section: Jutsu Cards (8 cards)
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Flamethrower (WW)
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- Card Number: WWJ-864
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind
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Card text:
This Jutsu cannot be negated Target: 1 Ninja Effect: Give 1 Damage to the target. If the target is discarded due to this effect, draw 1 card. "What's the matter?"
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Gale Style: Laser Circus (KS)
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- Card Number: KSJ-932
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Lightning / Wind
- Jutsu Cost: Lightning X or Wind X
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Card text:
While X is 3 or more, this Jutsu cannot be targeted by your opponnet's effects. Requirements: Lightning + Entrance cost of 3 or more or Wind + Entrance cost of 3 or more Effect: Apply the following effects based on X: 1 + ) Give 1 Damage to 1 Ninja opposing the user 2 + ) Injure 1 Ninja "Gale Style! Laser Circus!"
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Wind Style: Pressure Damage (SL)
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- Card Number: SLJ-914
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Ninja opposing the user Effect: Move the target and the user to their owner's hand. "Choji! Watch out!"
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Wind Style: Vacuum Blade (AvW)
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- Card Number: AWJ-964
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Jutsu Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost. Expert [Danzo]: The user gets +2 Entrance cost during this turn.
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| Section: Mission Cards (12 cards)
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Furious Tempest (UNS3)
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- Card Number: UNS3M-994
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind / Water
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Target: 1 "Male" Ninja your opponent controls Effect: Draw 2 cards. Then, apply 1 of the following effects according the Symbols on the cards used to pay for this Mission's Hand cost: Wind) Remove the target from its Team. Water) The target's Power is 0/0 during this turn.
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Idle Comrades (HA)
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- Card Number: HAM-965
- Rarity: Common
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Counter Target: 1 Ninja Effect: Remove the target from the game. At the end of this turn, move the target to its owner's Village. "They won’t be getting up for a while."
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Loss (WOF)
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- Card Number: WOFM-633
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards. "What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""
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Never Ending Love (PRO)
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- Card Number: PR-092
- Rarity: Promo
- Card Type: Mission
- Symbol: Wind / Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: Draw 3 cards. In that case, skip your Organization Phase during this turn. "Thank you..."
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Secret Book (SL)
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- Card Number: SLM-880
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Counter Target: 1 Mission Effect: Negate and move the target to the top of its owner's Deck. "Sai valued this picture book…"
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| Section: Reinforcement Deck (8 cards)
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2
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Kankuro, Temari, & Gaara of the Desert (KS)
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- Card Number: KSN-1487
- Rarity: STSR
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand/Manipulation/Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/3
- Injured Stats: 3/3
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Card text:
Sand | Genin | Male | Female | Mental Power: 3 | SQUAD [BONDS OF BLOOD] Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas. Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.
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Sakura Haruno & Chiyo (AvW)
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- Card Number: AWN-1549
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation/Medicine
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 7/4
- Injured Stats: 4/4
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Card text:
Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD [THE LAST BATTLE] Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card."Strike it down!!" "Yes!!"
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Sasori (Puppet Mode) (I)
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- Card Number: IN-1330
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 6/4
- Injured Stats: 6/4
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT [PUPPET PARAGON] Sacrifice: Sasori + Entrance cost of 5 or more. When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique."It's really been awhile… since I used myself."
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