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Deck "XFlashxStepX"

Deck "XFlashxStepX"
Format: Block - 58 Cards
created by ushioxchan Premium Member LV9 activity icon envelope icon
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Card list Group cards by  
Section: Ninja Cards (30 cards)
2 x Chiyo Chiyo (SL)
  • Card Number: SLN-1418
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 3/3
  • Injured Stats: 3/3
Card text:

Sand | Female | Mental Power: 3 | Medical | Puppet Master
[POWER OF 10]
Valid: At the end of your turn, if your "Puppet" Ninjas have a combined Entrance cost of 10 or more, you win 2 Battle Rewards.
[Attacker | Mission] 0 : If you have 2 or less Chakra, move up to 2 "Puppet" Ninja cards from your Discard Pile to your Chakra area.

"I wonder about that."

3 x Crow Crow (TGS)
  • Card Number: TGSN-1086
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/3
  • Injured Stats: 0/1
Card text:

Sand | Puppet
[WARRIOR OF WOOD]
Non-Unique
While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect:
"When this Ninja Blocks, you can draw 1 card."

2 x Father & Mother Father & Mother (AvW)
  • Card Number: AWN-1544
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 3/0
Card text:

Sand | Puppet

[SYNCHRONIZED DUO]
Valid: While you don't control a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] Wind: Move this Ninja into any of your Battling Teams that has a "Manipulation" Ninja in it in any position.

3 x Gaara of the Desert Gaara of the Desert (AvW)
  • Card Number: AWN-1542
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male

[SAND ELITE]
Valid: This Ninja gets +1/+0 for each other "Sand" Ninja you control.

"You're impatient."

2 x Hiruko Hiruko (AvW)
  • Card Number: AWN-1545
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Puppet

[TRUE TERROR]
Flashpoint
When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team.
When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn.

"That's easy for you to say."

2 x Hotaru Katsuragi Hotaru Katsuragi (AvW)
  • Card Number: AWN-1540
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind / Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Tsuchigumo Clan | Female | Mental Power: 2

[TSUCHIGUMO'S HEIR]
Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.)
When this Ninja is put in play, draw 1 card, then discard 1 card.

"Promise me that!"

3 x Kankuro Kankuro (TGS)
  • Card Number: TGSN-1092
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 2/0
Card text:

Sand | Genin | Male | Mental Power: 1 | Surge
[UNPHASED ASSAULT]
Valid: During your Mission Phase, you can discard a "Manipulation" or "Puppet" Ninja card. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.

"I'll be finished with you in no time."

2 x Sakura Haruno (Childhood) Sakura Haruno (Childhood) (I)
  • Card Number: IN-1320
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH
[ACADEMy TRAINING]
Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand.
When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas.

"Don't interrupt Sasuke's focus!"

2 x Salamander Salamander (I)
  • Card Number: IN-1325
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/3
Card text:

Sand | Puppet
[PUPPET]
Valid: While you don’t have a "Manipulation" Ninja, this Ninja's Power is 0/0. This effect cannot be negated.
[EOJ] 2 : If this Ninja is in a Team with a "Manipulation" Ninja, when target Ninja would receive any Damage during this turn, negate that Damage instead.

2 x Sasori Sasori (AvW)
  • Card Number: AWN-1547
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 1/3
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Mental Power: 3 | Puppet Master

[UNIQUE PUPPET ART]
Flashpoint
Valid: When this Ninja is put in play except by Deployment, discard 1 "Puppet" Ninja you control.
Valid: When this Ninja is removed from play, search your Deck for a "Puppet" Ninja with Entrance cost less than this Ninja's and move it to your Village.

"It's showtime."

2 x Shino Aburame Shino Aburame (HA)
  • Card Number: HAN-1609
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Insect
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 3/2
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Mental Power: 2
[CALCULATED DECISION]
Revitalize
When this Ninja is put in play, you can look at a player's hand. In that case, you can choose a card from that player's hand and move it to the bottom of their Deck and have that player draw 1 card.

3 x Temari Temari (SL)
  • Card Number: SLN-1414
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sand | Genin | Female | Mental Power: 1
[DISCIPLINE OF THE SAND]
While you have another "Sand" Ninja in play, all of your "Sand" Ninjas get +1/+1.

"Don't underestimate me."

2 x Yaoki Yaoki (I)
  • Card Number: IN-1319
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sand | Genin | Male
[SAND PUPPETEER]
[EOJ] 1 : Move target "Puppet" Ninja in 1 of your other Teams on the Battlefield to this Ninja's Team in any position.

"P-Pardon me!"

 
Section: Jutsu Cards (8 cards)
2 x Flamethrower Flamethrower (WW)
  • Card Number: WWJ-864
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind
Card text:

This Jutsu cannot be negated
Target: 1 Ninja
Effect: Give 1 Damage to the target. If the target is discarded due to this effect, draw 1 card.

"What's the matter?"

2 x Gale Style: Laser Circus Gale Style: Laser Circus (KS)
  • Card Number: KSJ-932
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Lightning / Wind
  • Jutsu Cost: Lightning X or Wind X
Card text:

While X is 3 or more, this Jutsu cannot be targeted by your opponnet's effects.
Requirements: Lightning + Entrance cost of 3 or more or Wind + Entrance cost of 3 or more
Effect: Apply the following effects based on X:
1 + ) Give 1 Damage to 1 Ninja opposing the user
2 + ) Injure 1 Ninja

"Gale Style! Laser Circus!"

2 x Wind Style: Pressure Damage Wind Style: Pressure Damage (SL)
  • Card Number: SLJ-914
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Ninja opposing the user
Effect: Move the target and the user to their owner's hand.

"Choji! Watch out!"

2 x Wind Style: Vacuum Blade Wind Style: Vacuum Blade (AvW)
  • Card Number: AWJ-964
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
Card text:

Target: 1 Jutsu
Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost.
Expert [Danzo]: The user gets +2 Entrance cost during this turn.

 
Section: Mission Cards (12 cards)
2 x Furious Tempest Furious Tempest (UNS3)
  • Card Number: UNS3M-994
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind / Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Target: 1 "Male" Ninja your opponent controls
Effect: Draw 2 cards. Then, apply 1 of the following effects according the Symbols on the cards used to pay for this Mission's Hand cost:
Wind) Remove the target from its Team.
Water) The target's Power is 0/0 during this turn.

2 x Idle Comrades Idle Comrades (HA)
  • Card Number: HAM-965
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Counter
Target: 1 Ninja
Effect: Remove the target from the game. At the end of this turn, move the target to its owner's Village.

"They won’t be getting up for a while."

3 x Loss Loss (WOF)
  • Card Number: WOFM-633
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Draw 2 cards.

"What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""

3 x Never Ending Love Never Ending Love (PRO)
  • Card Number: PR-092
  • Rarity: Promo
  • Card Type: Mission
  • Symbol: Wind / Earth
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Draw 3 cards. In that case, skip your Organization Phase during this turn.

"Thank you..."

2 x Secret Book Secret Book (SL)
  • Card Number: SLM-880
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Counter
Target: 1 Mission
Effect: Negate and move the target to the top of its owner's Deck.

"Sai valued this picture book…"

 
Section: Reinforcement Deck (8 cards)
2 x Kankuro, Temari, & Gaara of the Desert Kankuro, Temari, & Gaara of the Desert (KS)
  • Card Number: KSN-1487
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Sand/Manipulation/Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 7/3
  • Injured Stats: 3/3
Card text:

Sand | Genin | Male | Female | Mental Power: 3 | SQUAD
[BONDS OF BLOOD]
Valid: When this Ninja Attacks, injure target Ninja with an Entrance cost less than this Ninjas.
Your opponent may only play 1 Jutsu card during the turn that this Ninja Blocks.

3 x Sakura Haruno & Chiyo Sakura Haruno & Chiyo (AvW)
  • Card Number: AWN-1549
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation/Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/4
  • Injured Stats: 4/4
Card text:

Leaf | Sand | Chunin | Female | Mental Power: 5 | Medical | Puppet | Puppet Master | SQUAD

[THE LAST BATTLE]
Valid: When any of your Teams with 1 or more "Puppet" Ninjas wins any Victory, you win 1 Battle Reward and draw 1 card.

"Strike it down!!"
"Yes!!"

3 x Sasori (Puppet Mode) Sasori (Puppet Mode) (I)
  • Card Number: IN-1330
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Combat Attribute: Manipulation
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 6/4
  • Injured Stats: 6/4
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Puppet Master | Mental Power: 3 | Name: Sasori | Puppet | REINFORCEMENT
[PUPPET PARAGON]
Sacrifice: Sasori + Entrance cost of 5 or more.
When this Ninja is put in play, move all "Puppet" Ninja cards from your Discard Pile to your Village. Ninja cards moved this way are moved as if they had Non-Unique.

"It's really been awhile… since I used myself."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 14 %  
Mission bar 12  21 %  
Ninja bar 38  66 %  
 

Distribution by Combat Attribute
- bar 20  34 %  
Insect bar 3 %  
Manipulation bar 12  21 %  
Manipulation/Medicine bar 5 %  
Ninjutsu bar 7 %  
Sand bar 5 %  
Sand/Manipulation/Weapon bar 3 %  
Weapon bar 12  21 %  
 

Distribution by Entrance Cost
- bar 14 %  
- bar 12  21 %  
1 bar 11  19 %  
2 bar 12 %  
3 bar 10 %  
4 bar 10 %  
5 bar 9 %  
7 bar 5 %  
 

Distribution by Hand Cost
- bar 14 %  
- bar 30  52 %  
1 bar 20  34 %  
 

Distribution by Healthy Stats
- bar 20  34 %  
0/2 bar 7 %  
0/3 bar 5 %  
1/2 bar 5 %  
1/3 bar 3 %  
2/0 bar 5 %  
3/0 bar 9 %  
3/2 bar 3 %  
3/3 bar 3 %  
5/3 bar 7 %  
5/4 bar 3 %  
6/4 bar 5 %  
7/3 bar 3 %  
7/4 bar 5 %  
 

Distribution by Injured Stats
- bar 20  34 %  
0/0 bar 16 %  
0/1 bar 10 %  
0/2 bar 3 %  
1/2 bar 3 %  
1/3 bar 7 %  
2/0 bar 5 %  
3/0 bar 3 %  
3/3 bar 7 %  
4/4 bar 5 %  
6/4 bar 5 %  
 

Distribution by Jutsu Cost
- bar 50  86 %  
Lightning X or Wind X bar 3 %  
Wind Wind bar 7 %  
Wind Wind Wind bar 3 %  
 

Distribution by Rarity
Common bar 20  34 %  
Promo bar 5 %  
Rare bar 16  28 %  
STSR bar 3 %  
Super Rare bar 5 %  
Uncommon bar 14  24 %  
 

Distribution by Symbol
Lightning / Wind bar 3 %  
Wind bar 49  84 %  
Wind / Earth bar 5 %  
Wind / Water bar 7 %  
 



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