| Section: Ninja Cards (30 cards)
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2
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Baki (CUS)
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- Card Number: CUSN-130
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/1
- Injured Stats: 3/1
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Card text:
Sand | Jonin | Male [CLEANING UP] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas."There is only one rat to get rid of. No sweat."
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2
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Gaara of the Desert (TP4)
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- Card Number: TP4N-1357
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/3
- Injured Stats: 4/2
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Card text:
Sand | Satoosa | Male [KAZEKAGE'S POWER] When this Ninja Attacks, you can reveal the top 3 cards of your Deck. In that case, move 1 revealed Wind Jutsu card or Wind Mission card to your hand, then return the rest to the top of your Deck in any order."Very well."
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3
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x
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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2
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Hiruko (AvW)
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- Card Number: AWN-1545
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 1/2
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Card text:
Puppet [TRUE TERROR] Flashpoint When this Ninja is put in play, remove target Ninja with an Entrance cost less than this Ninja's from its Team. When this Ninja is put in play except by deplyment, this Ninja gets +1 Entrance cost and "Puppet Master" during this turn."That's easy for you to say."
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3
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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2
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Karin (WW)
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- Card Number: WWN-1245
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH [ABSORPTION] [Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas."What a flashy diversion."
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2
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Sakura Haruno (TP4)
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- Card Number: TP4N-1355
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH [CONCENTRATED PUNCH] [EOJ] 2 : This Ninja gets +3/+3 during this turn. Additionally, when this Ninja wins any Victory, you win 1 Battle Reward."I'll protect them both."
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3
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Sakura Haruno (Childhood) (I)
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- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
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2
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Sasuke Uchiha (KS)
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- Card Number: KSN-1439
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Sharingan Eye [PEERLESS GENIUS] Your opponent's non-"Taijutsu" Ninjas with an Entrance cost of 2 or less cannot be sent out to Attack during the turn they are put in play."Come with me."
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2
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Shino Aburame (HA)
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- Card Number: HAN-1609
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 2 [CALCULATED DECISION] Revitalize When this Ninja is put in play, you can look at a player's hand. In that case, you can choose a card from that player's hand and move it to the bottom of their Deck and have that player draw 1 card.
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3
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Temari (PRO)
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- Card Number: ERN-us025
- Rarity: Promo
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Alternate Art Collector's Tin Promo Sand | Genin | Female | Mental Power: 1 [WIND SCYTHE] When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area."No use in hiding!"
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1
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The 3rd Tsuchikage (KS)
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- Card Number: KSN-1435
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth / Fire / Wind
- Combat Attribute: Gravity
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 4/5
- Injured Stats: 2/4
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Card text:
Stone | Satoosa | Male | Name: Onoki [THE EARTH SHADOW] When 1 or more Ninjas you control that share a Symbol with this Ninja become the target of a Jutsu, you can pay 1. In that case, negate and move that Jutsu to the top of its owner's Deck, then its user becomes a Stand-By Ninja."Mind your own business!!"
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1
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The 6th Hokage (AvW)
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- Card Number: AWN-1513
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Fire / Earth / Wind
- Combat Attribute: Tree/Genjutsu
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 2/3
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Card text:
Leaf | Satoosa | Male | Name: Danzo | Sharingan Eye [PURSUIT OF POWER] Inherit [Valid | EOJ] 2 : Every Ninja on the Battlefield with an Entrance cost less than this Ninja's becomes a Stand-By Ninja. In that case, discard this Ninja at the end of this turn."Perfect…"
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2
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Torune (SL)
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- Card Number: SLN-1417
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/2
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Card text:
Leaf | Anbu | Male | Mental Power: 2 [NANO INSECTS] When a Ninja opposing this Ninja receives Damage due to the Showdown, discard that Ninja."I'll extract them right away."
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| Section: Jutsu Cards (10 cards)
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2
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Chakra Scalpel (SL)
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- Card Number: SLJ-913
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: 1
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Card text:
Target: 1 Ninja opposing the user Effect: Switch the target's Combat and Support values during this turn. "Aha…! This is impressive…"
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2
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Reverse Tetragram Sealing Jutsu (AvW)
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- Card Number: AWJ-969
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
This Jutsu cannot be negated. Requirements: Entrance cost of 5 or more Effect: Remove the user from the game, then remove any number of your opponent's Ninjas from the game whose total Entrance cost is equal to or less than the user's. Expert [Danzo]: Draw 2 cards. "This is a reverse tetragram sealing jutsu!!"
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Wind Style: Vacuum Blade (AvW)
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- Card Number: AWJ-964
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Jutsu Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost. Expert [Danzo]: The user gets +2 Entrance cost during this turn.
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2
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Wind Style: Vacuum Blast (AvW)
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- Card Number: AWJ-968
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind X
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Card text:
X can only be paid with Wind Chakra. Requirements: Entrance cost of 4 or more Target: 1 Ninja opposing the user Effect: The user gets +X Entrance cost during this turn. Then, if the target's Entrance cost is less than the user, return the target to its owner's hand.
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2
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Wind Style: Vacuum Bullets (AvW)
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- Card Number: AWJ-965
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: The target becomes a Stand-by Ninja. Then, if the target's Entrance cost is equal to or less than the user's, injure the target. Expert ["Satoosa"]: Give 1 Damage to the target. "Wind Style: Vacuum Bullets."
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| Section: Mission Cards (10 cards)
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2
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A Master's Death (I)
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- Card Number: IM-843
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: Draw 3 cards.
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2
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Idle Comrades (HA)
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- Card Number: HAM-965
- Rarity: Common
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Counter Target: 1 Ninja Effect: Remove the target from the game. At the end of this turn, move the target to its owner's Village. "They won’t be getting up for a while."
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Loss (WOF)
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- Card Number: WOFM-633
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards. "What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""
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2
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Sakura's Confession (AvW)
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- Card Number: AWM-935
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Look at the top 4 cards of your Deck. Select 1 card and move it to your hand, then return the rest to the top of your Deck in any order. Then, if you control Sakura Haruno, draw 1 card. "Naruto… I said, I love you!"
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The Cloud Council (KS)
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- Card Number: KSM-899
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Lightning / Water / Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Apply 1 of the following effects: 1) Place a +1/+1 coin on each of your Ninjas. 2) Reveal the top 5 cards of your Deck. You can move 1 Ninja card among those cards to your hand, then shuffle the rest into your Deck. 3) Draw 2 cards. "Let's go!"
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