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Deck "ok so im making decks........."

Deck "ok so im making decks........."
Format: Standard - 60 Cards
created by cardmaster LV8 activity icon envelope icon
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Card list Group cards by  
Section: Lands (25 cards)
  Card Set Number Type Rarity Average price
7 x Forest RTR 273 Basic Land L
1 x Grove of the Guardian RTR 240 Land R
7 x Plains RTR 254 Basic Land L
4 x Selesnya Guildgate RTR 246 Land C
2 x Sunpetal Grove M13 229 Land R
4 x Temple Garden RTR 248 Land R
 
Section: Creatures (20 cards)
  Card Set Number Type Rarity Average price
1 x Armada Wurm RTR 143 Creature M
4 x Deadbridge Goliath RTR 120 Creature R
4 x Knight of Glory M13 21 Creature U
1 x Korozda Monitor RTR 129 Creature C
4 x Precinct Captain RTR 17 Creature R
2 x Stonefare Crocodile RTR 136 Creature C
2 x Vitu-Ghazi Guildmage RTR 207 Creature U
2 x Wayfaring Temple RTR 209 Creature R
 
Section: Other spells (15 cards)
  Card Set Number Type Rarity Average price
4 x Arrest RTR 3 Enchantment U
4 x Call of the Conclave RTR 146 Sorcery U
4 x Ethereal Armor RTR 9 Enchantment C
3 x Selesnya Charm RTR 194 Instant U
 
Total price for the deck:
Deck Statistics
Distribution by Color
- bar 14  23 %  
Green bar 12 %  
Land bar 11  18 %  
Multicolor bar 12  20 %  
White bar 16  27 %  
 

Distribution by Power
- bar 40  67 %  
* bar 3 %  
2 bar 10  17 %  
3 bar 5 %  
5 bar 8 %  
 

Distribution by Rarity
C bar 11  18 %  
L bar 14  23 %  
M bar 2 %  
R bar 17  28 %  
U bar 17  28 %  
 

Distribution by Subtype
- bar 10  17 %  
Aura bar 13 %  
Crocodile bar 3 %  
Dryad Shaman bar 3 %  
Elemental bar 3 %  
Forest bar 12 %  
Forest Plains bar 7 %  
Gate bar 7 %  
Human Knight bar 7 %  
Human Soldier bar 7 %  
Insect bar 7 %  
Lizard bar 2 %  
Plains bar 12 %  
Wurm bar 2 %  
 

Distribution by Toughness
- bar 40  67 %  
* bar 3 %  
1 bar 7 %  
2 bar 13 %  
3 bar 2 %  
5 bar 8 %  
 

Distribution by Type
Basic Land bar 14  23 %  
Creature bar 20  33 %  
Enchantment bar 13 %  
Instant bar 5 %  
Land bar 11  18 %  
Sorcery bar 7 %  
 



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Discussion about this Deck
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Author Message
djchillspeaks
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Subject: How to Improve - CHiLL   Posted: November 4, 2012 01:07 pm

The deck seems to be token-based with a splash of enchantment magic. While that's fine, it didn't seem to be enough enchantment magic to matter in our duel (you only had one Ethereal Armor in play the entire game). I would either step up the amount of enchantments (probably not what you want to do) or remove the Ethereal Armors and Arrests completely.

Also, the deck lacks a true central plan and way to tear apart your opponent's plan. Trying to populate tokens takes mana, which means you'll be spending a lot of time building up that path. I would suggest adding Arbor Elf (helps your Temple Garden to be its best) or Avacyn's Pilgrim and a playset of Oblivion Rings.

Hope my advice helps!

-CHiLL
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