| Section: Draw Deck (61 cards)
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Ambitious Oarsman (RoR)
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- Number: 31
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Claim Value: 0
- Gold Cost: 1
- Traits: Raider.
- Challenge Icons: [power]
- Income/Initiative: 0
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Card text:
Marshalling: Kneel Ambitious Oarsman or kneel a Warship location to reduce the cost of the next Raider character you play this phase by 1.
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Asha Greyjoy (KotS)
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- Number: 2
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Lady. Ironborn. Renown. Asha Greyjoy cannot be saved. (War)
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Black Raven (ASoSm)
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- Number: 2
- Rarity: F
- Type: Attachment
- Gold Cost: 1
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Card text:
Raven. Creature. Immune to non-Raven cards. Attach Black Raven to your House card and discard all other Raven attachments from play. It is Summer. Each player takes 1 additional gold token when he or she counts income.
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Bloodthirsty Crew (OSaS)
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- Number: 87
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Gold Cost: 3
- Traits: Raider.
- Challenge Icons: [military] [intrigue]
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Card text:
Intimidate. Deadly. Response: After you win an unopposed challenge in which Bloodthirsty Crew participated, discard the top 2 cards of the losing opponent's deck.
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Bloody Keep (KotS)
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- Number: 26
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Card text:
Iron Islands. Limited. Marshalling: Kneel to lower the cost of the next Greyjoy character you play this phase by 2.
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Captain of the Iron Fleet (TGM)
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- Number: 30
- Rarity: F
- Type: Attachment
- House: Greyjoy
- Gold Cost: 1
- Traits: Title.
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Card text:
Unique Greyjoy character only. Attached character gains renown. Response: After you win a challenge in which attached character participated, choose and discard 1 kneeling location from play.
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Captured Cog (AHM)
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- Number: 69
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 1
- Traits: Warship.
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Card text:
Captured Cog counts as 4 STR during the dominance phase. [+2 Initiative]
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Carrion Bird (TWoW)
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- Number: 35
- Rarity: F
- Type: Character
- STR: 1
- Gold Cost: 1
- Challenge Icons: [military]
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Card text:
Raven. Creature. Stealth. Response: After you win a challenge in which Carrion Bird participated, shuffle any number of Raven cards from your discard pile, or one Raven card from play, back into their owner's decks. (Cannot be canceled.)
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Cragorn (ASoSilen)
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- Number: 68
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 2
- Traits: Raider.
- Challenge Icons: [military] [power]
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Card text:
Any Phase: Return Cragorn to your hand to take 1 gold from an opponent's gold pool and add it to your own. It was one of Euron's mongrels winding the call, a monstrous man with a shaved head. Rings of gold and jade and jet glistened on his arms, and on his broad chest was tattooed some bird of prey, talons dropping blood.
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Dagmer Cleftjaw (KotS)
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- Number: 14
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Card text:
Lord. Ironborn. Deadly. Each Warship location you control counts as 2 STR during the dominance phase. (War)
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Die by the Sword (LoW)
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- Number: 47
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Response: After you win a military challenge in which you have at least 1 participating 'War' character, choose and kill 1 character controlled by the losing opponent. Limit 1 per challenge.
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Euron Crow's Eye (ASoSilen)
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- Number: 67
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 4
- Gold Cost: 5
- Traits: Lord. Ironborn. Raider.
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Renown. While Euron Crow's Eye is attacking, Raider characters gain stealth and your opponents cannot play events. "The Crow's Eye worships naught but his own pride."
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Euron's Enforcers (DB)
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- Number: 111
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 5
- Traits: Raider. Army.
- Challenge Icons: [military] [power]
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Card text:
Intimidate. No attachments. Euron's Enforcers get +1 STR for each Raider character you control. Men black as tar stared out at him, and others squat and hairy as the apes of Sothoros. Monsters, Victarion thought.
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Fishwhiskers (CB)
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- Number: 104
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 1
- Challenge Icons: [military] [power]
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Card text:
Captain. House Botley. House Greyjoy only. If you do not control a Warship location, kneel Fishwhiskers.
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Gatehouse (KotS)
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- Number: 31
- Rarity: F
- Type: Location
- House: Greyjoy
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Card text:
Iron Islands. Limited. +1 GOLD
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Gilly (RW)
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- Number: 98
- Rarity: F
- Type: Character
- STR: 1
- Challenge Icons: [intrigue]
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Card text:
Wildling. Refugee. If it is Winter, discard Gilly from play. If it is Summer, Gilly gains +2 STR, a power icon, and "After you win a challenge in which Gilly participated, draw a card."
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Iron Fleet Captain (CD)
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- Number: 49
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Traits: Ironborn. Raider.
- Challenge Icons: [military] [power]
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Card text:
Stealth. Response: After you win an unopposed challenge in which Iron Fleet Captain participated, it claims 1 power.
"Every man of you is worth twenty of them, for only we are made of iron." - Victarion Greyjoy
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Island Refugee (RW)
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- Number: 88
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Challenge Icons: [military] [power]
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Card text:
Ironborn. Refugee. If you do not win dominance, pay 1 gold or discard Island Refugee from play.
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Island Smuggler (MotM)
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- Number: 51
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Gold Cost: 2
- Traits: Raider.
- Challenge Icons: [military] [power]
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Card text:
Response: Kneel Island Smuggler to cancel an effect that would move a card out of a player's dead or discard pile.
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Longship Grief (CD)
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- Number: 51
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
- Traits: Warship.
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Card text:
Raider and Captain characters you control do not kneel to attack or defend during the first challenge initiated each round.
When Grief appeared, Victarion summoned Wulfe One-Ear. "I will want words with the Vole."
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Longship Iron Victory (KotS)
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- Number: 28
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
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Card text:
Warship. At the end of marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character. Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.
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Longship Silence (ASoSilen)
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- Number: 71
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 2
- Traits: Warship.
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Card text:
Challenges: Kneel Longship Silence to choose 1 attacking Raider character. Until the end of the challenge, that character gains stealth. If you win the challenge, draw 1 card. The decks of Euron's ship were painted red, to better hide the blood that soaked them.
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Moqorro (VD)
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- Number: 29
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 2
- Gold Cost: 3
- Traits: Asshai.
- Challenge Icons: [intrigue] [power]
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Card text:
Response: Kneel Moqorro to save a unique [Greyjoy] character from being killed or discarded. That character gets +2 STR and gains intimidate until the end of the phase.
"The captain commands and I obey."
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Naval Escort (ASitD)
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- Number: 48
- Rarity: F
- Type: Location
- House: Greyjoy
- STR: 0
- Claim Value: 0
- Gold Cost: 1
- Traits: Warship
- Income/Initiative: 0
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Card text:
If you do not control at least 1 Greyjoy character, discard Naval Escort from play.Any Phase: Kneel X Warship locations to choose X characters. Until the end of the phase, those characters get +X STR.
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Newly Made Lord (TftH)
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- Number: 16
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Traits: Lord. Raider.
- Challenge Icons: [power]
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Card text:
After you play Newly Made Lord from your hand, choose and discard from play 1 non-limited location with cost 3 or lower if able.
Card designed by the 2003 A Game of Thrones World Champion Casey Galvan.
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Nightfall (TftH)
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- Number: 9
- Rarity: F
- Type: Attachment
- House: Greyjoy
- Gold Cost: 2
- Traits: Item. Weapon.
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Card text:
Attached character gains a War crest. Response: After a challenge in which attached character participated resolves, choose and kill 1 non-unique participating character.
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River Blockade (RoR)
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- Number: 32
- Rarity: F
- Type: Location
- House: Greyjoy
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: Warship.
- Income/Initiative: 0
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Card text:
Cancel the first location effect triggered by an opponent each round.
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Seasick (KotS)
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- Number: 19
- Rarity: F
- Type: Event
- House: Greyjoy
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Card text:
House Greyjoy only. Response: Cancel a triggered effect unless its controller kneels 1 influence.
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Shield Islands Dromon (LotR)
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- Number: 46
- Rarity: F
- Type: Location
- House: Greyjoy/Lannister
- Gold Cost: 1
- Traits: Warship.
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Card text:
Response: After an opponent plays a location, put Shield Islands Dromon on the bottom of your deck to have that player choose to either place that location on the bottom of his or her deck or discard 2 power from his or her House.
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Sunset Sea (LotR)
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- Number: 25
- Rarity: F
- Type: Location
- House: Greyjoy/Lannister
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Sunset Sea from play to reduce the cost of the next [Lannister] or [Greyjoy] character you play this phase by 2. [+1 Influence]
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Support of the Kingdom (Core)
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- Number: 172
- Rarity: B
- Type: Event
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Card text:
Response: After you in a power challenge, choose any gold or influence producing location controlled by an opponent, and take control of that location.
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The Sparr (APS)
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- Number: 107
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 1
- Gold Cost: 3
- Traits: Ironborn. Raider.
- Challenge Icons: [military] [intrigue]
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Card text:
Melee. Lower the income and initiative on each opponent's revealed plot card by 1.
Aeron knew the Sparr, a hatched-faced old man with watery eyes whose quavery voice was law on this part of Great Wyk.
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Theon Greyjoy (ACoSe)
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- Number: 48
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Card text:
Lord. Ward. If you are playing a Stark House Card, reduce the gold penalty to play Theon Greyjoy by 1. Response: After you win a challenge in which Theon Greyjoy participates, choose a Stark or Greyjoy character. If it is Summer, stand it. If it is Winter, kill it. (War)
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Victarion's Reavers (CD)
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- Number: 50
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 7
- Gold Cost: 7
- Traits: Army. Raider.
- Challenge Icons: [military] [power]
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Card text:
No attachments. Lower the cost to play Victarion's Reavers by 1 for each unique [Greyjoy] character you control.
If you win a challenge in which Victarion's Reavers attacked alone, instead of the normal claim effects, the losing player chooses and discards X locations he or she controls from play. X is the printed claim on your revealed plot card.
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| Section: Plot Deck (9 cards)
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A Song of Summer (ASoSm)
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- Number: 20
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 5
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Card text:
While it is Summer, your characters get +1 STR.
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A Time for Ravens (ACoSe)
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- Number: 59
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 2
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Card text:
When revealed, search your deck for a Raven card, reveal it, and put it into your hand. Then, shuffle your deck.
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Fear of Winter (BtW)
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- Number: 40
- Rarity: F
- Type: Plot
- House: Neutral
- Claim Value: 2
- Income/Initiative: +2/4
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Card text:
Each player cannot play or put into play more than 1 card from his or her hand until you reveal a new plot card.
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House Greyjoy (Core)
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- Number: H2
- Rarity: F
- Type: House
- House: Greyjoy
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Kings of Summer (ASoSm)
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- Number: 1
- Rarity: F
- Type: Agenda
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Card text:
If it is Summer, draw 1 additional card during the draw phase. If it is Winter, draw 1 less card (to a minimum of 1) during the draw phase.
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Rise of the Kraken (KotS)
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- Number: 54
- Rarity: F
- Type: Plot
- House: Greyjoy
- Claim Value: 2
- Gold Cost: 1
- Income/Initiative: / 8
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Card text:
House Greyjoy only. You claim an additional power for unopposed challenges.
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Rule by Decree (Core)
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- Number: 206
- Rarity: T
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 4
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Card text:
Cannot be cancelled. When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.
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The Power of Arms (Core)
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- Number: 200
- Rarity: S
- Type: Plot
- Claim Value: 2
- Gold Cost: 3
- Income/Initiative: / 1
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Card text:
You may have up to 2 copies of The Power of Arms in your plot deck. War characters you control get +2 STR.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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