| Section: Draw Deck (62 cards)
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Ambush from the Plains (QoD)
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- Number: 36
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Challenges: Put a Targaryen character into play from your hand or discard pile with printed cost lower than your total initiative. At the end of the phase, if that character is still in play, return that character to its owner's hand.
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Archmaester Marwyn (CD)
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- Number: 55
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 3
- Gold Cost: 3
- Traits: Maester.
- Challenge Icons: [intrigue] [power]
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Card text:
Dominance: Kneel Archmaester Marwyn to choose 3 cards in your discard pile. Your opponent places one on the bottom of your deck, adds one to your hand, and returns the last to the top of your discard pile. Crest: Learned
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Astapor (QoD)
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- Number: 28
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 1
- Traits: The East.
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Card text:
Challenges: Kneel Astapor to choose 1 participating Dragon character you control. Until the end of the phase, that character gets +2 STR. If you win the challenge, stand that character.
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At Night They Howl (LoW)
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- Number: 38
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Stand all Creature cards in play. "What in the seven hells is this?" Greyjoy was saying. "A wolf," Robb told him. "A freak," Greyjoy said. "Look at the size of it."
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Black Raven (ASoSm)
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- Number: 2
- Rarity: F
- Type: Attachment
- Gold Cost: 1
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Card text:
Raven. Creature. Immune to non-Raven cards. Attach Black Raven to your House card and discard all other Raven attachments from play. It is Summer. Each player takes 1 additional gold token when he or she counts income.
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Daenerys Targaryen (QoD)
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- Number: 22
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 3
- Gold Cost: 4
- Traits: Lady. Queen.
- Challenge Icons: [intrigue] [power]
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Card text:
Renown. Dragon characters you control do not kneel to attack. Crest: Noble
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Dance With Dragons (Core)
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- Number: 173
- Rarity: T
- Type: Event
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Card text:
Any Phase: Kneel 1 influence to search your deck for a Dragon card, reveal it to all players, and put it into your hand. Then shuffle your deck.
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Dragon Fear (QoD)
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- Number: 2
- Rarity: F
- Type: Attachment
- House: Targaryen
- Gold Cost: 0
- Traits: Condition.
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Card text:
If there is at least 1 Dragon character in play, attached character must be chosen for Military claim if able.
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Dragon Thief (AE)
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- Number: 37
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 2
- Gold Cost: 2
- Challenge Icons: [military] [intrigue]
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Card text:
Ally. Mercenary. House Targaryen only. Ambush. Response: After Dragon Thief comes into play, choose and discard a non-unique attachment from play.
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Drogon (QoD)
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- Number: 23
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 4
- Gold Cost: 4
- Traits: Creature. Dragon
- Challenge Icons: [military] [power]
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Card text:
House Targaryen only. No attachments. Ambush. Stealth. Response: After you win a challenge in which Drogon participated and all of your participating characters have the Dragon trait, choose and kill 1 character whose STR is equal to or less than the number of participating characters you control. (Limit once per phase)
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Eastern Fiefdoms (QoD)
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- Number: 34
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 1
- Traits: Free Cities.
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Card text:
Limited Marshalling: Kneel Eastern Fiefdoms to lower the cost of the next Targaryen card you play this phase by 1. +1 Influence
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Gilly (RW)
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- Number: 98
- Rarity: F
- Type: Character
- STR: 1
- Challenge Icons: [intrigue]
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Card text:
Wildling. Refugee. If it is Winter, discard Gilly from play. If it is Summer, Gilly gains +2 STR, a power icon, and "After you win a challenge in which Gilly participated, draw a card."
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Great Pyramid of Meereen (AHM)
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- Number: 75
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 2
- Traits: The East.
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Card text:
Limited. Marshalling: Kneel Great Pyramid of Meereen to lower the cost of the next [Targaryen] character you play this phase by 2. +2 [Influence].
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Jhogo (OSaS)
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- Number: 89
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 3
- Gold Cost: 3
- Traits: Dothraki. Queensguard.
- Challenge Icons: [military] [power]
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Card text:
If he is attacking alone, Jhogo gains stealth. Response: After you win a Military challenge in which Jhogo participated, draw 1 card for each attacking Dothraki character. "I will deal with these scouts."
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Khal Drogo (Core)
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- Number: 107
- Rarity: T
- Type: Character
- House: Targaryen
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Lord. Dothraki. House Targaryen only. Stealth. Response: After you win a challenge, put Khal Drogo into play from your hand. At the end of the phase, return Khal Drogo to his owner's hand. (Noble)
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Khal Drogo's Tent (QoD)
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- Number: 33
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 1
- Traits: The East.
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Card text:
You may choose to play Khal Drogo's Tent as an attachment on your House card. +1 Gold +1 Influence
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Kingsroad Fiefdom (QoD)
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- Number: 42
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 2
- Traits: Westeros.
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Card text:
+2 Influence. +2 Initiative.
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Long Lances (tHoBaW)
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- Number: 96
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 3
- Gold Cost: 3
- Traits: Army. Mercenary.
- Challenge Icons: [military] [power]
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Card text:
House Targaryen only. Ambush. Response: After a character comes into play, choose and stand a [Targaryen] character you control. (Limit once per phase.)
Eight hundred horse-riders sworn to Yunkai.
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Meereenese Fighting Pit (ARotD)
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- Number: 116
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 1
- Traits: The East.
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Card text:
Challenges: Kneel Meereenese Fighting Pit to choose and stand a Dragon character or a character with 1 or more Weapon attachments.
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Meraxes (TbC)
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- Number: 91
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 2
- Traits: Warship.
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Card text:
Meraxes counts as 4 STR during the dominance phase. Dominance: Kneel Meraxes to draw 1 card. Then, each opponent who did not attack you this round draws 1 card.
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Much and More (AHM)
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- Number: 78
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Reveal the top 4 cards of each player's deck. Choose 1 revealed card owned by each player, and add it to its owner's hand. Shuffle all other cards back into their owners' decks.
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Myrish Villa (QoD)
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- Number: 31
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 1
- Traits: Free Cities.
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Card text:
Any Phase: Kneel 1 influence to put Myrish Villa into play from your hand. Marshalling: Kneel Myrish Villa to lower the cost of the next Targaryen card you play this phase by 1 (by 2 instead if it is Summer).
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Refugee of the Plains (RW)
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- Number: 90
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 2
- Challenge Icons: [military] [power]
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Card text:
Dothraki. Refugee. If you do not win dominance, pay 1 gold or discard Refugee of the Plains from play.
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Rhaegal (Core)
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- Number: 109
- Rarity: T
- Type: Character
- House: Targaryen
- STR: 4
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Card text:
Creature. Dragon. No attachments. Stealth. Any Phase: Pay 1 gold to search your deck for a duplicate of Rhaegal and attach it to him. Then shuffle your deck.
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River Row (QoD)
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- Number: 43
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. River Row comes into play knelt. Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.
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Sellsword Deserter (CD)
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- Number: 56
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 2
- Gold Cost: 1
- Traits: Ally. Refugee.
- Challenge Icons: [military] [intrigue]
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Card text:
Ambush. House Targaryen only. Characters with the Ally or Refugee trait get -1 STR. Challenges: Discard an attachment from your hand to return Sellsword Deserter from your discard pile to your hand.
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Street of Steel (LoW)
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- Number: 45
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.
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Strong Belwas (VD)
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- Number: 34
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 3
- Gold Cost: 2
- Traits: Queensguard.
- Challenge Icons: [military]
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Card text:
No attachments except Boon. Strong Belwas gets -1 STR for each gold token on him and is killed if his STR is 0. Response: Place 1 gold token from the treasury on Strong Belwas to save another unique [Targaryen] character from being killed or discarded from play. (Limit once per phase.)
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Summer Reserves (SA)
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- Number: 119
- Rarity: F
- Type: Event
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Card text:
Reinforcements. Play only if it is Summer. Any Phase: Play if you have lost a challenge this phase. Pay 1 gold to put Summer Reserves into play from your hand as an Army character with 4 STR, a military, an intrigue, a power icon, and deadly.
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Summer Sea (QoD)
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- Number: 32
- Rarity: F
- Type: Location
- House: Martell/Targaryen
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2. +1 Influence.
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The Titan's Bastard (Core)
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- Number: 120
- Rarity: T
- Type: Character
- House: Targaryen
- STR: 2
- Gold Cost: 3
- Challenge Icons: [military] [intrigue] [power]
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Card text:
Ally. Bastard. Mercenary. House Targaryen only. Response: After a card is placed in your dead pile, put The Titan's Bastard into play from your hand. Response: After a card is placed in an opponent's dead pile, return The Titan's Bastard to its owner's hand.
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True-Queen's Harbinger (QoD)
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- Number: 7
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 1
- Gold Cost: 0
- Traits: Ally. Free Cities.
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Card text:
Any Phase: Kneel True-Queen's Harbinger to lower the cost of the next Dothraki or Dragon character you play or put into play using Ambush this phase by 1.
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Viserion (QoD)
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- Number: 25
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 4
- Gold Cost: 4
- Traits: Creature. Dragon
- Challenge Icons: [military] [power]
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Card text:
House Targaryen only. No attachments. Ambush. Stealth. Response: After you win a challenge in which Viserion participated and all of your participating characters have the Dragon trait, choose and discard 1 location with a cost less than the number of participating characters you control. (Limit once per phase)
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Young Griff (VD)
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- Number: 33
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 3
- Gold Cost: 1
- Traits: Lord.
- Challenge Icons: [military] [intrigue] [power]
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Card text:
House Targaryen only. Stealth. Response: After Young Griff comes out of Shadows, stand any number of characters you control. Then, you may immediately bring another card out of Shadows by paying the rest of its gold cost. Crest: Shadow
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| Section: Plot Deck (9 cards)
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A Song of Summer (ASoSm)
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- Number: 20
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 5
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Card text:
While it is Summer, your characters get +1 STR.
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A Time for Ravens (ACoSe)
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- Number: 59
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 2
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Card text:
When revealed, search your deck for a Raven card, reveal it, and put it into your hand. Then, shuffle your deck.
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House Targaryen (Core)
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- Number: H6
- Rarity: F
- Type: House
- House: Targaryen
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Kings of Summer (ASoSm)
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- Number: 1
- Rarity: F
- Type: Agenda
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Card text:
If it is Summer, draw 1 additional card during the draw phase. If it is Winter, draw 1 less card (to a minimum of 1) during the draw phase.
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Retaliation! (ASoSilen)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
If you win initiative, you must choose an opponent as the first player.
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Rule by Decree (Core)
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- Number: 206
- Rarity: T
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 4
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Card text:
Cannot be cancelled. When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.
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Search and Detain (HtS)
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- Number: 120
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
When revealed, choose a card without any attachments controlled by the first player. Return that card to its owner's hand (cannot be saved).
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Storm of Swords (LoW)
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- Number: 53
- Rarity: F
- Type: Plot
- House: Neutral
- Claim Value: 1
- Income/Initiative: +2/6
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Card text:
You may initiate an additional military challenge during the challenge phase.
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Wildfire Assault (Core)
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- Number: 191
- Rarity: L
- Type: Plot
- Claim Value: 1
- Gold Cost: 3
- Income/Initiative: / 4
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Card text:
When revealed, each player chooses up to 3 of his or her characters. All characters not chosen are killed (cannot be saved).
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