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Deck "Bright environment"

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Deck "Bright environment"
Format: OCG - 44 Cards
created by firdausarsenal activity icon
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Card list Group cards by  
Section: Main Deck (40 cards)
1 x Alcadeias, Lord of Spirits Alcadeias, Lord of Spirits (SCoBN)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 12500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Seki
Card text:

Evolution-Put on one of your Angel Commands.
Double breaker (This creature breaks 2 shields.)
Players can't cast spells other than light spells.
We have watched and we have waited. Now we act.

1 x Aldebaran, the Earth Breaker Aldebaran, the Earth Breaker (DMR-02)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Gaia Command/Alien
  • Power: 15000
  • Cost: 7
  • Civilization: Nature
Card text:

*  Evolution - Put on one of your nature creatures.

*  Triple breaker (This creature breaks 3 shields)

*  Space Charge: Nature (Whenever you put a Nature card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Your opponent puts one of his creatures into his mana zone.

1 x Alphadios, Lord of Spirits Alphadios, Lord of Spirits (SoHG)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 15500
  • Cost: 10
  • Civilization: Light
Card text:

Evolution - Put it on top of one of your Angel Command.
All players cannot summon non-Light creatures, and cannot cast any non-Light Spells.
Triple Breaker

1 x Alshia, Spirit of the New Star Alshia, Spirit of the New Star (VA)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Cost: 5
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, you may return a spell from your graveyard to your hand.

1 x Amaneth, Spirit of Shinto Amaneth, Spirit of Shinto (DMR-02)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Hunter
  • Power: 5000
  • Cost: 5
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

*  When this creature attacks, for each of your tapped creatures, you may choose one of your opponent's creatures and tap it.

1 x Anti Psychic Totem Anti Psychic Totem (DMR-05)
  • Collector Number: 66
  • Rarity: Uncommon
  • Type: Creature
  • Race: Mystery Totem
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Kare
Card text:

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

*  All of your creatures in the battle zone gain +5000 power and break an additional shield for each of your opponent's psychic creatures in the battle zone.

*  Double breaker (This creature breaks 2 shields.)

1 x Barkwhip, the Smasher Barkwhip, the Smasher (ECoD)
  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Beast Folk
  • Power: 5000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tsutomu Kawade
Card text:

Evolution-Put on one of your Beast Folk.
While this creature is tapped, each of your other Beast Folk in the battle zone gets +2000 power.
"Rage leads to war. War leads to rage. Isn't it magical?" -General Dark Fiend

1 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-02)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: รขโ€“ย  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

1 x Crow Winger Crow Winger (SotM)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

This creature gets +1000 power for each water creature and darkness creature your opponent has in the battle zone.
The Dark Lords' presence in the Fiona Woods warped more than just the trees.

1 x Diamond Cutter Diamond Cutter (ECoD)
  • Collector Number: 1
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Akifumi Yamamoto
Card text:

This turn, ignore any effects that would prevent your creatures from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.)
"Aww. My little Worm is all grown up." -Ballom, Master of Death

2 x Emerald Grass Emerald Grass (BS)
  • Collector Number: 3
  • Rarity: Common
  • Type: Creature
  • Race: StarLight Tree
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Daisuke Izuka
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
Draglides grow with their mounts. Their bond is their weapon.

1 x Fighter Dual Fang Fighter Dual Fang (ECoD)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Beast Folk
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Ryoya Yuki
Card text:

Evolution-Put on one of your Beast Folk.
When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone.
Double breaker (This creature breaks 2 shields.)
"Aww. My little Worm is all grown up." -Ballom, Master of Death

2 x Forest Hornet Forest Hornet (BS)
  • Collector Number: 96
  • Rarity: Uncommon
  • Type: Creature
  • Race: Giant Insect
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Youichi Kai
Card text:

Power attacker +2000 (While attacking, this creature gets +2000 power.)
With its deadly sting and crushing jaws, it makes the Horned Beasts cower.

1 x Fu Reil, Seeker of Storms Fu Reil, Seeker of Storms (SCoBN)
  • Collector Number: 8
  • Rarity: Uncommon
  • Type: Creature
  • Race: Mecha Thunder
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Tomofumi Ogasawara
Card text:

Players can't use the "shield trigger" abilities of darkness cards.
The only smoke screen coming from Ballom will be the one billowing off of his smoldering carcass.

1 x Gaga Crouton, the Prophet Gaga Crouton, the Prophet (DMR-02)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Creature
  • Race: Light Bringer/Alien
  • Power: 2500
  • Cost: 2
  • Civilization: Light
  • Artist: sarmat
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players unless you have a psychic creature in the battle zone.

1 x Gaga Last Mysterica, Lord of Spirits Gaga Last Mysterica, Lord of Spirits (DMR-02)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Alien
  • Power: 13000
  • Cost: 9
  • Civilization: Light
  • Artist: hideki ishikawa
Card text:

* Evolution - Put on one of your light creatures.

* Triple breaker (This creature breaks 3 shields)

* When you untap this creature, draw your entire deck except for the 2 cards. Then you may cast any spells with "Shield trigger" and summon any creatures with "Shield trigger" from your hand without paying its cost.

1 x Gigamantis Gigamantis (RotSW)
  • Collector Number: 47
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Giant Insect
  • Power: 5000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Katsuya
Card text:

Evolution-Put on one of your Giant Insects.
Whenever another of your nature creatures would be put into your graveyard from the battle zone, put it into your mana zone instead.
"But I don't wanna be a tree!" -Fear Fang

1 x Gran Gure, Space Guardian Gran Gure, Space Guardian (BS)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Guardian
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: D-Suzuki
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
Those who defile the Sky Castle are doomed, for they shall know the wrath of the Guardians.

1 x Holy Awe Holy Awe (BS)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Tap all your opponent's creatures in the battle zone.
The sky was scorched by Dragons' fire, and the earth gouged by elementals' rays. The battle raged for seven nights and seven days.

1 x Holy Land Rebirth Holy Land Rebirth (DMR-03)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Nature
  • Artist: kou1
Card text:

*  Put all cards in your graveyard into the mana zone tapped.

1 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Innocent Hunter, Blade of All Innocent Hunter, Blade of All (SAToIW)
  • Collector Number: 103
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Syuichi Obata
Card text:

You can put an evolution creature of any race on this creature.
His soul is so pure that anywhere he wanders accepts him as a native son. His infinite destinies lie just over the horizon.

3 x Iron Arm Tribe [Mode Change] Iron Arm Tribe [Mode Change] (DMR-02)
  • Collector Number: 46m
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Nature
  • Artist: kometani
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

*  When this creature is destroyed, put it into your mana zone instead of your graveyard.

1 x Kaemira, the Oracle Kaemira, the Oracle (SWotSR)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Toshiaki Takayama
Card text:

Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its ability.)
Add the top card of your deck to your shields face down.

Some glyphs express ancient wisdom. Some express rude things about the Dragons' mothers.

3 x La Ura Giga, Sky Guardian La Ura Giga, Sky Guardian (BS)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Kou1
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
To protect their floating cities, Guardians are gifted with shining wings.

2 x Mana Nexus Mana Nexus (RotSW)
  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Add a card from your mana zone to your shields face down.
They're all that's holding the planet's atmosphere together.

1 x Miar, Comet Elemental Miar, Comet Elemental (RotSW)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 11500
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: Jason
Card text:

Double breaker (This creature breaks 2 shields.)
"Everything on this world exists because we Elementals have given it life."

2 x Ruby Grass Ruby Grass (BS)
  • Collector Number: 17
  • Rarity: Uncommon
  • Type: Creature
  • Race: StarLight Tree
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
At the end of each of your turns, you may untap this creature.
"Though battered and scarred, I march on through wars, storms, and strife. I march on."

1 x Sundrop Armor Sundrop Armor (RotSW)
  • Collector Number: 10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Sansyu
Card text:

Add a card from your hand to your shields face down.
"The danger hasn't passed. But we have." -Miar, Comet Elemental

1 x Ultra Mantis, Scourge of Fate Ultra Mantis, Scourge of Fate (SAToIW)
  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Giant Insect
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Seki
Card text:

Evolution-Put on one of your Giant Insects.
This creature can't be blocked by any creature that has power 8000 or less.
Double breaker (This creature breaks 2 shields.)
It doesn't need a weapon-it is a weapon.

1 x Yurius, Spirit of Thunder Yurius, Spirit of Thunder (DMC-46)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Knight
  • Power: 6000
  • Cost: 6
  • Civilization: Light
  • Artist: hippo
Card text:

When this creature attacks, you may return a spell from your graveyard to your hand OR choose one of the cross gears in your opponent's battle zone and destroy it.
Double Breaker

 
Section: Hyperspatial Zone (4 cards)
1 x Gaga Sirius, the Temporal/Cebu Lancer, the Temporal Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
  • Collector Number: 4
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Angel Command/Alien//Liquid People/Alien
  • Power: 12500/5000
  • Cost: 7
  • Civilization: Light//Water
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  This creature can't be attacked or blocked.

*  Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Earth Dragon/Giant/Samurai
  • Power: 6000/17000
  • Cost: 7/11
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Wildsoul.gif Wild Soul

*  All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.

*  Triple breaker (This creature breaks 3 shields)


Wildsoul.gif Wild Soul

Ζを倒し、この美しき地上に平和を!そのためにはこの戦いという舞台で尽きるもサダメ!We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic
これが俺の最後にして、今世最大の大見得!見よ!カンクロウ・ブラスター For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro

1 x Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk//Gaia Command
  • Power: 4000/8000
  • Cost: 6/12
  • Civilization: Nature
  • Artist: hippo
Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

file:wildsoul.gif Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)


file:wildsoul.gif Wild Soul

The more we dance, the more beautiful the show.

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Light bar 23  52 %  
Light//Water bar 2 %  
Nature bar 20  45 %  
 

Distribution by Cost
1 bar 7 %  
10 bar 2 %  
2 bar 11 %  
3 bar 7 %  
4 bar 11  25 %  
5 bar 14 %  
6 bar 18 %  
6/12 bar 2 %  
6/39 bar 2 %  
7 bar 5 %  
7/11 bar 2 %  
8 bar 2 %  
9 bar 2 %  
 

Distribution by Power
- bar 18 %  
1000 bar 14 %  
1000+ bar 2 %  
11500 bar 2 %  
12500 bar 2 %  
12500/5000 bar 2 %  
13000 bar 2 %  
15000 bar 2 %  
15500 bar 2 %  
2000 bar 7 %  
2500 bar 2 %  
3000 bar 9 %  
4000 bar 7 %  
4000/8000 bar 2 %  
5000 bar 9 %  
5500/195 bar 2 %  
6000 bar 5 %  
6000/17000 bar 2 %  
8000 bar 2 %  
9000 bar 5 %  
 

Distribution by Race
- bar 18 %  
Angel Command bar 9 %  
Angel Command/Alien bar 2 %  
Angel Command/Alien//Liquid People/Alien bar 2 %  
Angel Command/Hunter bar 2 %  
Angel Command/Knight bar 2 %  
Beast Folk bar 11 %  
Beast Folk//Gaia Command bar 2 %  
Beast Folk/Hunter bar 7 %  
Earth Dragon/Giant/Samurai bar 2 %  
Gaia Command/Alien bar 2 %  
Giant Insect bar 9 %  
Guardian bar 9 %  
Light Bringer bar 2 %  
Light Bringer/Alien bar 2 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Mecha Thunder bar 2 %  
Mystery Totem bar 2 %  
StarLight Tree bar 9 %  
 

Distribution by Rarity
Common bar 15  34 %  
Rare bar 9 %  
Super Rare bar 16 %  
Uncommon bar 14  32 %  
Very Rare bar 7 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 24  55 %  
Evolution Creature bar 18 %  
Psychic Creature bar 7 %  
Psychic Super Creature bar 2 %  
Spell bar 18 %  
 



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